I've been getting back into this game recently, I used to play PWs like Ravenloft and others but I want to play a singleplayer campaign, I heard the Wailing Death it's not so good, any module I should consider for a longterm campaign? Hitting high levels and all that.
>>4053438Play the Wailing DeathThen play SoU, and import that character into HotU
>>4053438Wailing Death is fine it’s just very long and the expansions are better. I’d do the expansions first since you start those with a fresh lv 1 char anyway
It’s been a while but iirc, wailing death is like sixty hours to get to Lv12, and the expansions together are 30 hours to get to Lv20. Expansions take you to more interesting places and go higher up the power scaling ladder too
>>4053504It’s been too long for me to estimate the time for the campaigns but your numbers sound pretty far off to me. Level wise, the wailing death will probably put you at 17-18 or so. SoU I don’t remember, but HotU will put you at about 28 or so.
>>4053531I’m probably wrong then. Just in general I’ll say that the expansions level you further, faster.
>>4053438Try the Aielund Sagait makes a lot of changes to the magic system and makes bards way better, but there's a way to revert to the original rules
>>4053438>any module I should consider for a longterm campaign?Seconding Aielund, it starts at level 1 and ends around level 37-38ish. I also wouldn't recommend un-modding the spell changes, because even though a handful of spells got nerfed, a lot of spells received buffs and at high levels your spells start to get metamagic automatically applied to them without changing their spell levels. iirc it's level 23 for auto-Empower and 27 for auto Empower + auto Maximize, which makes damaging spells from casters way more powerful at high levels than they are under vanilla rules so they can contribute more than throwing out save-or-dies.There's a .tlk file that changes the spell descriptions to match the modded versions, but I've never used it myselfhttps://neverwintervault.org/project/nwn1/other/patch/ems-enhanced-magic-system-tlk-dialog
>>4053438Play all OCs because they get better, but the real draw are community modules. Have a look.https://web.archive.org/web/20181107234219/https://lilura1.blogspot.com/2017/12/Core-Neverwinter-Nights-Adventure-Modules-and-Campaigns.html
>>4053438Anyone got a megalist of good modules?
>>4065474This is an old but still useful one>https://web.archive.org/web/20181107234219/https://lilura1.blogspot.com/2017/12/Core-Neverwinter-Nights-Adventure-Modules-and-Campaigns.html
>>4065545Thanks fren
>>4065474>>4065545>>4073505Samefag
>>4073513meds
>14 posts without mentioning the AGP simulatorImpressive /vg/
>>4053438Play The Prophet series. One of the best rpg experiences I've ever had.Doesn't get to super high levels though, its more about the story than powergaming
i'm trying to find a module I used to play as a kid, i pirated nwn and it came installed with like a thousand of them but the one i really liked was basically like>you make a character>you go and talk to like a couple of npcs and answer some questionsand you get levelled up super high, and there's a shop with all the super good gear for each classand then you go around kind of like an arena fighting stuffand i can't remember if it was something you could buy or something you were supposed to get from the dragon final boss but i think it was called something like dragon ass armor and it was super goodi was never able to find what the module was anywhere i asked, i think maybe whoever made the cracked version of the game may have made it himself and it was just a one of a kind that was never uploaded online anywhere?i've given up on trying over a decade ago but might as well ask here
doom of icewind dale is so bad loldon't know what so premium about it, there's probably like a hundred better free modulesand the writing is literally just "but thou most" + "remember this piece of forgotten realms lore????"
>>4075968>there's probably like a hundred better free modulesName them.
I played through The Wailing Death (I just now learned the OG campaign is named this). It is the most boring campaign I've ever played. That being said, I played through it as a Monk class, which is extra boring.>>4074398Was it The Halls of Advanced Training (2002)?https://neverwintervault.org/project/nwn1/module/halls-advanced-training-deluxe-hotusou-edition
>>4065474Buy the enhanced edition and it comes with a bunch of free fanmade ones preinstalled. That’s the list.Beyond that, all the DLCs are good too except sadly the planescape one
>https://neverwintervault.org/project/nwnee/hakpak/gearmod-visible-stowed-weapons-and-sheaths
I'm about to get started with this game.Anyone have any beginner tips I should know?I'll be playing a wizard.
>>4092401Don’t trust the skull.
>>4053438Are any of the EE modules worth it? Officially sold ones, I mean.
>>4065545no idea why that cunt lilura removed this comprehensive list from the blog
>>4078048>2026-09-12No fucking way this only now got made.
>>4092443put next to the best of community modules? no. also>officialthey're not made by original devs
Is Darkness over Daggerford any good?
>>4093352It's basically a remade cancelled module. Kind of.
>>4053438ADWR is peak
>>4093769Also severely overlooked by people who think it's just smut. In reality it's also a terrific rogue module.
>>4093808i played both parts as rogue 1/wizard. was extremely soulful, from rags to riches with actual character motivation. i never saw anything as good or compelling.
>>4092443Tyrants of the Moonsea is a good higher level adventure. Pirates of the Sword Coast and Wyvern Crown of Cormyr are okay.
>>4093808people always say this, but i have no interest in playing as a bitch who gets fucked
>>4096537Afraid you'll like it? Whore.
Did RogueKnight tell when the final chapter of Swordflight is releasing?
I accidentally made a wizard that couldn't use conjuration spells, and I only just noticed when I tried to learn a summon spell. I'm level 5, just got to the snake cultist hideout in Beggar's Nest.Is there a way to use console commands to change it? Should I just start over and clear the Prison again quickly? Is it even worth worrying about?
>>4098386Conjuration is for faggots. Don’t be some pussy who has to summon underlings to fight for you, anon.
>>4098452I also can't cast Mage Armor without conjuration.
>>4093769>>4093808That's ok and all. But I don't play women Player Characters. And specially not sluts, because I hate sluts
>>4098718is this you?
>>4098386>Is it even worth worrying about?Buffed summon + strong familiar turn wizard into possibly the strongest early game class, so it's kinda ass unless you're going to just blast everything to death and rest after every fight. Later it's not a big problem, especially if you'll focus on tanking hits with damage shields and stacked temporary HP - though a sorcerer is a much better class for that. But generally, only Illusionist doesn't lose any must have spells. At worst, all crowd control from Enchantment can be replaced with something from a different school.
Are any of these fanmade modules actually any good? I'm worried I'm going to waste a lot of time with buggy and amateurish content. I did enjoy the official campaigns SoU and HotD.
>>4098831And this is you, king
>>4098718You don't have to. Female character is not mandatory.
>>4098386You can fix it with Leto.
>>4098997The best fan modules of this game make the official campaigns feel amateurish.Aileund saga. The Prophet saga. Swordflight, Tyrants of the Moonsea trilogy (the last module of this is a premium paid one tho). Shadowlords Trilogy.Darkness over Daggerford is great too but also a paid premium module
>>4098997Aielund Saga Is hands down better than the original quest
>>4099090I'd argue some community modules put proper, commercial games to shame.
>>4098997A long as you stick with the ones that are good and there are quite a lot of them sure, just make sure you read a short description of the modules you are interested in and that people generally reccomend and you are good to go
>>4099018It literally is, the module simply won't start with a male character, besides the story won't make any sense at all
>>4105238You’re saying that someone would do that? Just go on 4chan and lie?
>>4105244I'm saying that 4chan is exactly the kind of place where one might try playing ADWR as a dude character, for strictly heterosexual reasons, of course. And fags aside, I'd rather not give OP false hope of any possible alternative route.Unless he wants to play ADWS, in which case may god preserve his soul and sanity
I'm level 6 on my chapter 1 wizarding run. I picked up Daelan as my henchman, which makes unlocking things quite a bit less convenient compared to having Tomi in the party.Would it be worth it to grab a couple levels in thief so I can hold my own in a fight with a long sword or short bow, and maybe also disarm traps and pick locks? I know there are spells to do that, but spell slots don't grow on trees, and I need to save all of them that I can for more casts of Nighty-Night or Silly Cloud I'll forget to use.So far, I've just been spamming the infinite ray of frost, or trying my light crossbow when it's not completely useless. One deals terrible damage consistently, and the other deals decent damage occasionally.
>>4109522Back when I played it as a dumb kid with two-handed axe wielding wizard I just tanked every trap and smashed every door and chest.
>>4098997there's a short and spooky one I think it's called Elegia something. Very Blair Witch. you only get to level 4 but it's a really well done utilisation of the NWN engine to create a unique little adventure. There's another one....I always bring it up in these threads .. it's kind of a Zelda / village sim / D&D campaign where you defend a small community, upgrade your stronghold, it features really good use of little-used NWN mechanics like spot and listen to detect hidden collectibles. DAMNED IF I CAN REMEMBER WHAT IT WAS CALLED but I do remember the showdown with the dark lord at the end used a piece of music by Arcana called Serpent Rouge and it is awesome.
>>4109522You're going to have a really shitty base attack bonus no matter what. More Wizard levels = more spell slots.
>>4053438for me it's gnome rogue. yes I'm based how could you tell
>>4109522NWN1 doesn't have anything like Eldritch Knight or Arcane Trickster, so you're useless in combat without running specific extended spells, but even then, your attack bonus will suck and NWN1 doesn't have spells like heroism or magic tattoo to boost ABWhat you can do though is cast mage armor, bull's strength, flame weapon, haste, and stoneskin on Daelen while you shut down enemy casters with magic missile and melf's acid arrow
>>4109522No, it would stunt your wizard growth and be tactically out-of-line with what spellcasters should be doing in combat, so it is not worth it at any point before 40. Maybe consider a rogue level after 39 levels of wizard for a monstrous skill dump. I did that for flavory skills for this sorc, but it is much stronger for a wizard, as long as you do not mind being 1 level of spell penetration off-perfect.If you want a magic fight reroll as a cleric and use Divine Power. Strongest class in 3e.
>going through chapter 1>still have a few side quests to complete>"well okay, I'll get to them in a bit. For now, I'm eager to start the next part.">turn in the last whatsit to Paladin lady>dungeon to beat the traitor>Chapter 2>quest list is wiped clean>no going back without undoing a ton of progress.fuckin' oops, I guess.
>>4109522>>4115210A wizard can safely dip into a rogue after level 17 (or better after 18 for an extra level 9 spell slot) even in hardcore modules. Before that point you delay getting better spells for no real benefit, after than point the only big power boost for stacking wizard levels is being impossible to dispel by most dispels at level 25, if I'm not mistaken (and simultaneusly reaching enough caster levels to penetrate most sources of MR). Getting ~37 wizard levels is still worth it for extra feats and caster level, unless you have some specific build in mind.The OC ends before level 18, so dipping as a wizard is a net negative unless you're heavily into roleplaying.
>>4116542A build that only comes online at the end of the game is fundamentally stupid. A build should be playable for the entire game. If you’re going to take a tiny rogue dip as a wizard, take it at level 1.
doing a fighter/weapon master build in the Aielund Saga, I got 7 levels in fighter and 7 in weapon master, what is the best third class to pick?
>>4116634If your module doesn't get to epic levels, don't even think about dipping. The point of a rogue dip is a skill dump, which won't happen at level 1.
>>4116751Aielund doesn't have Dev Crit, so you can go full rogue after 20 to bump your damage. But weapon master gets bonus AB at epic levels, so you can go without a third class. Technically there's space for a couple of levels of a third class, but Aielund ends at level 37-38.
>>4093808>>4093769best boobs physics and fem armours.
so in descending order of how smart the idea is>take pixie familiar>put 1 point into cross-class open lock and/or disarm trap>take a level of rogue at or towards the end>take a rogue level earlythe rogue level suffers being either not present when you need it (if taken at level 18 or 40) or noticeably retarding spellcasting (if taken early)
>>4116751Rogue for skill dumping into Tumble and Persuade. Aielund also has a mechanic where you don't take sneak attacks if you have within a certain amount of rogue levels of your attacker.
>>4116337I remember Wailing Death is generally pretty good at telling you about points of no return. Pretty sure that one's on you.
>>4117254There would have first needed to be a reason to think there were points of no return.When paladin lady asked twice if I was ready, I naturally assumed I wouldn't be able to leave the next section until I made it through a dungeon and beat a boss. Not that I'd never be going back to Neverwinter proper again.
>>4117279>Not that I'd never be going back to Neverwinter proper againDon't worry, buddy. You'll be back.
>>4117227You forgot about wands. Swordflight is probably the only single player module where you don't get fucked over for crafting them, and a wizard with wands of Knock and Find Trap doesn't even need a rogue. A couple of rogue dumps are still very useful later on, to utilize your gorillion skill points.
>>4117538Oh, true, that's another choice. Wizards get extra feats so crafting wands on the fly is no trouble. OTOH, the Wailing Death spams locks and traps on literal garbage bins, though, so deploying wands against them could get expensive in that campaign.
>>4116951>If your module doesn't get to epic levels, don't even think about dipping.The context of this reply chain is someone playing the OC and wanting a splash of rogue for utility to have more freedom in henchmen selection.>The point of a rogue dip is a skill dump, which won't happen at level 1.The point of a rogue dip is to add some rogue to one’s character, whether the purpose of that be for roleplaying flavor as the mage/thief archetype, or to gain some class skills he otherwise didn’t have access to, or features like weapon proficiencies or sneak attack. Or maximizing the skill points gained at level 1.One potential (although gamey and silly) reason to take a level of rogue would be for a final skill dump. You’re operating under the assumption that what is going to be happening will be getting to level 40 and then playing there for a long time, and that what happens before level 40 doesn’t matter, and you’re optimizing solely for mechanical advantage at maximum level. That’s an extremely narrow and misguided view.
>>4116951For dipping in general, it's worth it on martials even pre-epic. Your BAB only suffers a little bit, and it adds a ton of utility to your character that more than makes up for it. I'd never dip as a primary caster class though, even in something like Aielund where getting to 36+ is realistic. I'd absolutely run something like a Monk 8 / Cleric 3 / Rogue 1 in the early game though.>The point of a rogue dip is a skill dump, which won't happen at level 1.Actually it does happen at level 1. It's retarded for roleplay purposes, but almost every build benefits from starting Rogue at level 1 because you get 4x the skill points at level 1, which for a rogue means you start with 32 + 4x INT skill points instead of starting as a Fighter and getting 8 + 4x INT.
Also levelling rogue a few times as you progress means you keep your Tumble rank near-maxed throughout the whole game instead of leaving all that extra AC on the table for the endgame where it barely matters anymore because everything's got giga AB
>Dipping is powerful
>>4117227>open lockUseless. You can just cast Fireball on locked chests/doors.>disarm trapUseless. Tank the damage of the trap and then click on the rest button.
>>4117570>You’re operating under the assumption that what is going to be happening will be getting to level 40 and then playing there for a long time, and that what happens before level 40 doesn’t matter, and you’re optimizing solely for mechanical advantage at maximum level. That’s an extremely narrow and misguided view.No, I'm operating under assumption that a module is reaching epic levels, so you won't fuck yourself over by delaying your wizard's spellcasting progression. As I said, dipping before level 18-19 does way more harm than good, unless you're heavily into roleplaying. I did exactly that in Tales of Arterra, because the combat there is very easy and your party doesn't even need your help in most of the fights. So I roleplayed as a very smart level 1 rogue who joined the thieves guild, heavily used traps at low levels, and learned magic from the snake mommy. It still ends at level 22-23, so a few rogue dips allow you to finish as a fully developed wizard.
>>4117666Martial characters are a different thing though. I was talking specifically about a wizard who won't suffer without a few more skill points in the long run, but will suffer from not having better spells when it matters.