[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vrpg/ - Video Games/RPG

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: alwayssummer days.png (152 KB, 420x460)
152 KB PNG
I've been getting back into this game recently, I used to play PWs like Ravenloft and others but I want to play a singleplayer campaign, I heard the Wailing Death it's not so good, any module I should consider for a longterm campaign? Hitting high levels and all that.
>>
>>4053438
Play the Wailing Death
Then play SoU, and import that character into HotU
>>
>>4053438
Wailing Death is fine it’s just very long and the expansions are better. I’d do the expansions first since you start those with a fresh lv 1 char anyway
>>
It’s been a while but iirc, wailing death is like sixty hours to get to Lv12, and the expansions together are 30 hours to get to Lv20. Expansions take you to more interesting places and go higher up the power scaling ladder too
>>
>>4053504
It’s been too long for me to estimate the time for the campaigns but your numbers sound pretty far off to me. Level wise, the wailing death will probably put you at 17-18 or so. SoU I don’t remember, but HotU will put you at about 28 or so.
>>
>>4053531
I’m probably wrong then. Just in general I’ll say that the expansions level you further, faster.
>>
>>4053438
Try the Aielund Saga
it makes a lot of changes to the magic system and makes bards way better, but there's a way to revert to the original rules
>>
>>4053438
>any module I should consider for a longterm campaign?
Seconding Aielund, it starts at level 1 and ends around level 37-38ish. I also wouldn't recommend un-modding the spell changes, because even though a handful of spells got nerfed, a lot of spells received buffs and at high levels your spells start to get metamagic automatically applied to them without changing their spell levels. iirc it's level 23 for auto-Empower and 27 for auto Empower + auto Maximize, which makes damaging spells from casters way more powerful at high levels than they are under vanilla rules so they can contribute more than throwing out save-or-dies.
There's a .tlk file that changes the spell descriptions to match the modded versions, but I've never used it myself
https://neverwintervault.org/project/nwn1/other/patch/ems-enhanced-magic-system-tlk-dialog
>>
>>4053438
Play all OCs because they get better, but the real draw are community modules. Have a look.

https://web.archive.org/web/20181107234219/https://lilura1.blogspot.com/2017/12/Core-Neverwinter-Nights-Adventure-Modules-and-Campaigns.html



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.