I want a turn based rpg. No overly fancy battle mechanics, no mysteries kept for decades. Just a epic quest where you have a party of heroes and you fight the main villains commanders in their castles by traveling to them one by one, get their special item, so you can eventually make it to the big bad himself.I want to know that this kind of game that i specifically want right now is being made.
>>4054750> I want a turn based rpg. No overly fancy battle mechanics, no mysteries kept for decades. Just a epic quest where you have a party of heroes and you fight the main villains commanders in their castles by traveling to them one by one, get their special item, so you can eventually make it to the big bad himself.*monkey’s paw curls and you get the abomination that was BG3*
>>4054752good joke. I know what baldurs gate 3 is,thats not what it is
Quartet isn't exactly what you described but it is turn-based, mechanically straightforward, and has some good exploration.https://store.steampowered.com/app/1307960/Quartet/
>>4054750Play Dragon Quest.
>>4054754>I know what baldurs gate 3 is,thats not what it is>turn based rpgCheck>No overly fancy battle mechanicsCheck. 5th edition is the most dumbed down and simplified DnD yet.>no mysteries kept for decadesPick the custom origin, you're just some dude.>Just a epic questCheck.>party of heroesPlay with a custom party of four heroes you create yourself.>fight the main villains commanders in their castles by traveling to them one by oneCheck. Three commanders, three castles, one by one.>get their special itemCheck. Get the three dragon balls.>so you can eventually make it to the big bad himselfCheck.I didn't say it was a good game, I just said it fits what you asked for in an unpleasant and undesired way, hence the monkey's paw reference.
>>4054771where does the bear sex come into it. gross
>>4054771It's a porn game.
>>4054774>where does the bear sex come into it. gross>>4054783>It's a porn game.I dislike BG3 because I played it and finished it.You dislike BG3 because of viral marketing campaigns and memes.We are not the same.You can play through the game completely chaste. Withers even makes fun of you in act 3 for not getting your dick wet.
>>4054750I came here with a mission...
>>4054847That's how games work ro me.
>>4054763The correct answer.
>>4054760NTA.Nah, I was really disappointed with Quartet. It's a less spectacular attempt at retelling WW2 with parallel worlds, magic, and airships and while that sounds cool it just doesn't realize it's premises very well. The game is about 20 hours long and most of the runtime is spent introducing and establishing the 4 main protagonists and so when they finally finish with that, there's a big confrontation at one of the protagonists' hometown and the magic nazis are immediately neutered after that encounter leaving only sidequests and the final dungeon and showdown with Hitler left.The game is going for "realism"™ so the sidequests are often anti-cathartic in their endings too.... the game also has this annoying as fuck situation where there's a bunch of doors everywhere that you cannot enter. You can't even interact with them and get a, "It's locked," or anything, they're just painted on texture on walls and again is just another nod at "realism"™, because IRL you can't just open any door you see. Well IRL there's no magic either, god damn.
>>4054763op doesn't want to explore, he wants a playable anime.
>>4054902This absolutely mid game with a famous softlock for unlucky saps still does everything Quartet wanted to do, except better.
>>4054908Never played. Wouldn't be surprised either. Find myself more interested in games that came before than games coming out today.
>>4054903i dont think the op likes tv at all
>>4054750AAA studios don't make it because most people recognize this structure as cheap, on account of how hard it plays on general tropes rather than actually fitting any one particular game.Indie devs don't make it because most people motivated to make games know enough about them to not think of these rules you want as hard rules and in fact want to make a game that violates some minimum percentage of them in the name of variety.
>>4054935That sucks. I like general tropes.
>>4054957Same here with a caveat:Predictability ruins a narrative, and so the trope does have to be "dressed up" a bit so that I don't immediately see what's going to happen next. A good story has those elements of anticipation and surprise
>>4055065It doesn't ruin a narrative. I've never cared about spoilers either so it doesn't matter if its predictable.
>>4054750Pay some 10 year old with rpg maker to make it for you
>>4055161In Poetics, Aristotle said a great plot resolution should be surprising but inevitable and he is not wrong.It's just that it doesn't just go toward plot resolutions, but all tropes.For example if you and your merry band of adventurers go to a town to go look for the thieves guild? Some stranger is going to bump into one of your characters and quickly shuffle off only for that party member to quickly realize they've been robbed. The next beats are following the trail of the thief who will, more than likely, serve as the character that links up with the thieves guild. That pattern alone isn't going to kill the narrative by itself, but the cliche of it all does make the whole scenario more boring, so going to have to pull from something else to dress this up or be stuck with the fact that this bit of the narrative is going to feel very generic.
>>4055161You just have zero standards for storytelling
>>4055445I do have standards. I don't want conspiracies where everyone except me knows absolutely everything, I don't want moment designed purely to edge theorists, I don't whining about not fighting the enemies. Those are my standards.
>>4055175Why
I am making this game.
>>4055445I don't think that's it. I think it's the fact most people aren't writers, never dreamed of one day being a writer, and so they haven't really thought about what it takes to make a narrative compelling or even interesting to see unfold. Obviously there's a matter of taste to all of this as well.To >>4054957's point, it's not that tropes shouldn't ever be used. As a matter of fact, new writers should try to use them in something like short story formats, writings that nobody necessarily have to read, just so that they can get a feel for what exactly the tropes are doing for a narrative in the first instance.Besides, it doesn't take a whole lot to put a bit of spice on a trope to make it more compelling. All it takes is a little twist, a bit of a reversal, and/or jolt of heightened danger and all of a sudden you've got people locked back in.Take the "quest to go find the thieves guild" thing I mentioned over here as an example: >>4055413continued...
>>4055445continued from >>4055581A twist would be something unexpected but still in the general direction of getting the current task done. So when the bump into your party member happens, perhaps this is the newbie, clumsy, thief and instead of the thief running off with your stuff you accidentally got their stuff as they ran off. That has certain different implications that make this more interesting and perhaps the thieves guild is now looking for you as opposed to you just looking for them.A reversal is when now we're suddenly moving in a completely different direction. So when the bump happens, your companion is fine, has all their stuff. Seems like nothing happened. Weird. Well, as the day goes on the companion's condition looks worse and worse, and it turns out that wasn't a thief, it was an assassin, and your companion's been poisoned. The thieves guild can wait, we gotta go find a cure and fast--reversal.An of course, the ever classic heightened danger. The bump happens but instead of taking something the guy puts his hat on your companion's head and flees off into the crowd. You hear a shout from the direction he was fleeing from, "There he is! There's his crew!" and now some burly men with some very large swords are running straight at you and your friends. Uh oh.And sure you can mix and match. You can have heightened danger easily with a twist or a reversal. Don't necessarily have to mix or match, but you could. But that's all it takes. Just a little extra spice, a little dressing on the salad. That's all it really is.
>>4055483Because no one else is going to make a cookie cutter game some guy thinks he wants
>>4054750good to see /vrpg/'s now getting stealth Deltarune threads
>>4055664Someone should. They made them when I was a kid.
>>4055706When was that?
>>4055713They made the first final fantasy. They made Pokemon. They made Earthbound. They made the original Paper Mario. They made the Dragon Quest series.
>>4055706Just make a Discord and hire a team of 4chan kittens to make your game CoL - I'll join
Wizardry
>>4055844I rest my case
>>4055872You will?
>>4055844The second paper Mario game is too "subversive" for you, this should make it obvious that your ability to process fiction is worse than the eight year olds TTYD was written for.
>>4056415So what? I play games for my own fun? That is my idea of fun, what's your problem you want to take it away from me?
>>4056415I like the Mushrrom kingdom more than Rogueport anyway.
>>4054750Yeah this is a pokemon game broyou're describing pokemon blue
>>4054750>>4055481CoL...
>>4054750>I want to know that this kind of game that i specifically want right now is being made.Based on that statement, Lufia comes to mind. It's already been made, if this wasn't obvious. Anyway, it was for the SNES. You can look up the wikipedia for it if you want to learn more. Lufia 2 is the prequel, by the way and also, I believe there's a GBA or NDS game too. I remember having a good time in it decades ago, so you might like it too.Try MS Saga too for the PS2. It's a JRPG about Mobile Suits and involves Gundams. While there are no fancy battle mechanics, you'll be more involved with the equipment system than the battles. Just look up a walkthrough even though the game is pretty easy to understand, I just remember this game having a couple of missables.And finally, there was Wild Arms 3 (a.k.a. Wild Arms Advanced 3rd in Japan) but you'll definitely be fighting the same enemies over and over in it. That's what made me quit it.
>>4054903I remember Xenosaga being a playable anime. There's like a few cutscenes that takes over 10 minutes and you'd be dying to save the game even though the game won't let you due to those effing cutscenes.For those who don't know, Xenosaga is a trilogy though so not all of it was like this. It's probably just one but I don't remember, that was a long time ago.
>>4054908Thank you!Downloading Nostalgia right now.Surprisingly, it's the first time I've ever heard of it.
>>4054750FFX
>>4054750It is criminal how few games like this there actually are. Everything always has to be ancient mysteries or chosen one heroes saving the universe, etc. Sometimes less is more.
>>4054750>post anti-rpgFuck offN64 had no RPGs
>>4057880>Surprisingly, it's the first time I've ever heard of it.I heard of it a bunch back when it came out because I'm a big Skies of Arcadia fan, and it was one of those games that the fandom latched on to as being a "spirital successor" when it really, really wasn't. They just said that because airships were more central to the setting and not just incedental transportation like they are in most JRPGs. The game itself feels nothing like Skies of Arcadia.
>>4058692hallway-cutscene garbage. If OP is okay with this, then he should be okay with pretty much any Squeenix game released over the past 20 years.
>>4054903>op doesn't want to explore, he wants a playable anime.Never thought of it this way. Definitely explains why there are people who think FFX is somehow the best game in the franchise when it's a completely linear slog of retardation. Which is probably how I'd describe most anime.>>4055065>A good story has those elements of anticipation and surpriseNot necessarily. I think there's something to be said for crafting a "predictable" moment that still hits hard just because the game properly builds up the drama around it. I don't care how "unpredictable" something is, if I don't care about the world or the characters, then it's still shit.I was talking shit about anime before, but this is something it's generally good at. If a game/anime tells me there's a .002% chance a character will survive some shenanigan, then obviously he's going to survive. It's incredibly predictable. But it's how the story and characters themselves react to it that makes it appealing.
>>4054902>retelling WW2>second gameHeh, Ara Fell devs did this too for some fucking reason.
>>4056361Yes
>>4060857>Definitely explains why there are people who think FFX is somehow the best game in the franchise when it's a completely linear slog of retardation.FFX is very bittersweet, imo. I have huge amounts of nostalgia for it. The world, the story, the characters, the music, are all top notch and wonderful. However, to me it essentially marked the end of the series. I had fun playing it, but it was painfully obvious that the devs were no longer interested in making the vidya I loved, and were instead interested in making cinematic moviegames. Gone was the world map, the airship was reduced to a fucking list menu, and the entire game is essentially a hallway.I love FFX, but dropped the series forever after it. When X-2 came out it was obvious I made the right call.>t. played 1-10
>>4054750>I want to know that this kind of game that i specifically want right now is being made.You can be content playing the thousand RPGs already made. Accept that new games are not for you and play the good shit already released. You will not play them all before you die and thats ok because that means you already have enough games to last a lifetime.
>>4054750Bug Fables
>>4061476Ain't that riddled with woke shit and therapy speak though?
>>4061504no? unless you mean leif calling himself "we" (there is a plot reason for that and it isn't trans stuff)
>>4061511Okay, good to know. I've always been afraid to play it because it did give me off that vibe.
>>4061504I don't remember the game having that but that is irrelevant to what OP is asking
>>4061467>new games are not for youThat's stupid.
>>4054783You must not have played a lot of porn games, alternatively you're Amish and you're operating the devil's tool right now. Shame on you Ezekiel.
>>4061563If youre the OP and you earnestly love the kind of game you typed in your post you gotta accept that they dont make games for you anymore. Sometimes they do but maybe 1 every 5 years. I love the kind of games you described too and I dont buy new games because they dont make shit I want. But luckily there are, like I said, enough RPGs to last the rest of your life and I am content playing the ones already out there.
>>4061504there are like two or three gay bugs in the game
>>4063874I remember there's one that's a dude that dresses feminine to attract other bugs and kill them but that's because it's based on predators mimicking something their prey is attracted to in order to eat them because Bug Fables is based and biologypilled
>>4060857Yes necessarily.>I think there's something to be said for crafting a "predictable" moment that still hits hard just because the game properly builds up the drama around it.... how do I describe this to the uninitiated...?... hmm...So let's say you have a quest for the Hero to go pull the fabled sword of legend from the stone, let's just say. Sure, you, sitting in the audience, "predict" that eventually the events in the story are going to culminate into getting to this stone with this sword in it and *something* happening there. Precisely what that *something* is what's unpredictable.Even if we granted that the Hero absolutely pulls the sword when he gets there, like in Legend of Zelda then perhaps with all the reputation and gaming cred going on there, Link just pulls the sword out, but even then that's not always been true. In OoT it's not just Link pulled the sword, he also was thrust into the future in the body of an adult which wasn't something necessarily expected on their first time through even though the expectation was for Link to inevitably get to the Master Sword and would inevitably wield it to fight evil.When I say "unpredictable," I'm not saying that random things happen that the audience completely didn't see coming whatsoever. What I'm referencing is, again, Aristotle's Poetics: "Surprising but inevitable." That isn't complete chaos.>I don't care how "unpredictable" something is, if I don't care about the world or the characters, then it's still shit.I grant you that, there are many moving parts in plotting a narrative, but nobody will care to see what happens next if they don't care about the characters, and the characters are the vehicle to get people invested in the world in the first place, usually. There are some diehard fans that will go for bland characters in a fantastic setting, but still.(cont.)
>>4064423>If a game/anime tells me there's a .002% chance a character will survive some shenanigan, then obviously he's going to survive. It's incredibly predictable. But it's how the story and characters themselves react to it that makes it appealing.And part of how that still works in spite of the strings of that trope being plainly visible, there is some surprise in the *how* the character survives the shenanigans. After all, in Wild Arms we only have 3 party members, the odds the game is going to kill one off is slim to none and so we, generally, predict that Rudy, Jack, and Cecilia are surviving this whole ordeal. But then there's the scene where Rudy loses an arm. Most people did not see that coming. These elements of surprise are important. They really are.
>>4064423Nta. Interesting post. I wonder how autistic people feel about unpredictability in stories.
>>4064479Thank you.... hmm... I don't know if it would matter...? I mean this is old human firmware that's being tickled here. Before the moviegame, before the narrative-based game, before the TV show, before the feature film, before the novel, before the holy text, and before even the written word?One of our survival advantages is our ability to not only communicate, pass on a message, but our ability to sit and listen, receive a message, too. All humans that couldn't do both, speak out and sit still to listen, died out. Part of the "magic" of a narrative is being able to grip an audience into a state of trance, really strum on the strings of the instinct there.It all goes back to long ago when Ungo, who frequents the north trail out of the village, would come back today stressed, fatigued, with sweat dripping hard off his forehead. The tribe would come close and ask Ungo what happened to put him in such a state, and they would be held in a trance as Ungo recounted his tale: How when he was coming back to the village, he heard something rattling and stirring in the bushes, and as Ungo picked up the pace to pass, struck out from the darkness therein a black snake trying to ambush him. The snake was surprisingly fast and aggressive, pursued him for several meters before slithering back into a another bush. Ungo had been running back hence in case there were more or it was coming in from another angle.All who listened just got the advantage of Ungo's experience without having to directly face the threat of the snake themselves. It has that element of "surprise but inevitability." Since Ungo made it back to the village we know whatever happened didn't get him, but something still put Ungo on serious edge, and for a person who frequently leaves on the north path out of the village without incident, that snake attack is surprising. Anybody else heading out that way would need to be on guard.
>>4064423OOT tying the Master Sword to Time Travel in the Temple of Time is a retarded never explained gamey gimmick with no worldbuilding whatsoever so it's funny to see you using it as an argument for adding surprise elements in stories.
>>4064479Autistic people feel nothing they just hyperfixate but never think. They're not so different from normalcattle in that aspect, as long as a story has surprising twists and aura they will be satisfied by the journey regardless of the ending. They're not in it for consistent gameplay like OP or for stories who have something to say.
>>4054922what an unique opinion in the contrarian epstein website
>>4064516OoT is held as one of the best games ever created. You don't have to like it, even the best games have their critics, but when a game is that well received that's cause enough to at least pay attention.>OOT tying the Master Sword to Time Travel in the Temple of Time is a retarded never explained gamey gimmick-... alright... now wait a second, let's get caught up to speed:https://www.youtube.com/watch?v=LIbmCd-GPfwHow does that not act as an explanation?>- with no worldbuilding whatsoever-What about the Zelda timeline? Wind Waker, Twilight Princess, and even the original Zelda are on all separate tracks of time that split off from OoT.>- so it's funny to see you using it as an argument for adding surprise elements in stories.I think your premises are flawed, anon.
>>4064540>muh you were too young so you had to be sealed to grow upHow does THAT work as an explanation?>What about the Zelda timeline? Semi-official bullshit that Aonuma feeds into for fanservice. Not relevant to the main plot of the games.>I think your premises are flawed, anonI am not OP but characters are a more important drive to your story that its twists. Twists for the sake of twists is just bad writing.
>>4064549>muh you were too young so you had to be sealed to grow up>How does THAT work as an explanation?1. That's a goalpost shift. What was being adjudicated was, and I quote, "OOT tying the Master Sword to Time Travel in the Temple of Time is a retarded never explained gamey gimmick-" There is a distinct difference between "never" and the insistence that there was no explanation ever given vs. there was in fact an explanation given but that explanation is stupid and makes no sense.2. Well because Kid Link got his ass handed to him earlier by Ganondorf:https://www.youtube.com/watch?v=A8N--DYqF7YNot strong enough, it would seem.>Semi-official bullshit that Aonuma feeds into for fanservice. Not relevant to the main plot of the games.1. Again this is a shift of the goalposts. Remember, you said "- with no worldbuilding whatsoever," not that the worldbuilding on offer was shit.2. Even then, the Ganondorfs of each of the timelines reflect the OoT timeline differences.>I am not OP but characters are a more important drive to your story that its twists.Yeah, sure.>Twists for the sake of twists is just bad writing.That's not what I'm saying. Again, what I'm referencing is Aristotle's Poetics, and he's not saying, "twist it for the sake of a twist."
>>4064562>Aristotle's PoeticsI haven't read that guy's book but I'm pretty sure he would agree with me on OOT's retardation. Do you have the exact quote where he says "Predictability ruins a narrative" so I can read the context instead of your fantasies about it?
>>4064575Aristotle didn't say, "Predictability ruins a narrative." Those are my words.I'll do you one better, here's the book for free:https://archive.org/details/poeticsofaristot00arisuoft/page/6/mode/2up
>>4064582Do you not understand that "inevitable" and "predictability" mean the same thing so Aristotle actually argues against you?
>>4064587"Surprising but inevitable." Not a flat, "inevitable." The keyword is "Surprising" with the modifier of that "surprise" feeling/being "inevitable."