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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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>AD&D handbook comes out in 1978
>Pool of Radiance comes out in 1988
>dwarves, gnomes, elves and halflings can't be clerics
>gnomes can't be illusionists
What the fuck? I knew about the demi-human level restrictions but I've never seen a version of D&D where everyone except Humans, Elves, and Half-Elves can only be fighters and thieves. Is it worth it to play these games with the Gold Box companion mod to get around some of these stupid rules?
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>>4057327
AD&D is part of 1e, 2e didn't come out until 1987.
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>>4057327
Welcome to AD&D
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>>4057424
Shouldn’t have tried to fiend folio him.
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>>4057410
>>4057424
I could have sworn my dad's PHB was AD&D and not 2e. I remember Halfling had druid as a class with parentheses which IIRC meant that NPC halflings could be druids, but not players which was incredibly stupid.
I mean Pool of Radiance is missing paladins and rangers so I guess no illusionist is just limitations of making the game.
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>>4057451
Yeah it's a retarded rule, there's no reason for it to exist. I'll admit the level caps are questionable (it's meant to be a tradeoff for the racial abilities and games aren't meant to get much higher than 10) but NPC demihumans having exclusive access to classes is pants-on-head retarded.
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>>4057410
2e is still "AD&D", they didn't change the branding to just D&D again until 3e
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>>4057451
>>4057542
It probably said "Advanced Dungeons and Dragons 2nd Edition" is why
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>>4057542
Yes but the differences between D&D, AD&D, and AD&D2e are large enough to consider them completely separate, even though they're fairly compatible with one-another.
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>>4057546
Yeah, not saying 1e and 2e don't have some differences that are reflected in the Gold Box games. Just clarifying.
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I'm sorry this is unrelated but I don't want to start a new thread. I've made this post at /vr/ too.

I just wanted to share that I've been playing Spelljammer lately and been having a lot of fun!

Spelljammer has low score on Steam and reviews saying it's buggy and a slog but it has been my favorite out of the AD&D video games on Steam so far.

I've even printed out the manual and kept notes which I haven't done in ages!

Anyone else played this? Any opinions?
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>>4057526
>Yeah it's a retarded rule, there's no reason for it to exist.
D&D in a nutshell
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>>4057749
ooh I didn't know there was a spelljammer game. How sci-fi is it?
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>>4057859
It's like "opposite" of sci-fi, if that makes sense?

If you know the setting or that one kid's movie Treasure Planet, it's basically that!

Like preparing 10 AD&D characters doing inventories, equipments, spells and all!

My captain is silly gnome fighter, to tie this back to the topic!
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>>4057961
!
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>>4057327
Just make everybody human warrior. Then switch to wizard at level 13. Some ways through secret of the silver blades you have fully fledged fighter wizards with 140+ hitpoints, 5/2 attacks and able to lob delayed fireballs around. Only way to play pools of darkness without ripping your hairs out.
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>>4058223
I had a feeling I was dooming myself with my ultra diverse party I started. I will take this advice.
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>>4057749
>>4057961
Sounds really neat, gonna give it a go.
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>>4058223
Anything is fine as long as they all have 18 dex. Losing initiative in the later games is ridiculously punishing
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arguably the most calm D&D thread outside of /tg/, this.
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I had good success with doing a single human and dual classing them as a Fighter, into a cleric. Then multiclassing all the other characters with at least Fighter or Cleric. You only need one Thief, for some sidequests, but backstab is strong, and possibly worth widely applying. You want to be able to use good gear and have plenty of healing magic, because the natural healing is slow.



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