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File: file.png (179 KB, 762x311)
179 KB PNG
Nice symbol encounters and menu-based world map and gathering crafting materials, faggot.
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>>4058282
SaGa doesn't have too much of the latter though
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>>4058285
That's why I added Atelier.
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>>4058282
It's too bad Atelier is losing it's identity to become a generic RPG, but thinking about it, they did that with Iris too and managed to come back from it. Maybe there's still hope.

At least SaGa is still perfectly willing to alienate everyone in pursuit of whatever goals the dev team has. Respect.
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>>4058376
>At least SaGa is still perfectly willing to alienate everyone in pursuit of whatever goals the dev team has. Respect.
But will they continue to do that after the RS2 Remake did pretty well?
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>>4058784
As long as the gacha remains successful Kawazu will do what Kawazu wants.
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>>4058285
RS3 had crafting
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>>4058282
Man, I hate Ar Tonelico.
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>>4059207
You don't like Gamelan?
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>>4058287
Atelier is literally just an inventory management simulator with sexy animu girls. Barely a game at all.
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>>4058376
Atelier always repurposed itself a little bit with each generation of games, the Salburg games are different from the Arland games, which are different from the current generation too, it just so happens that the series has so many entries by now that it has taken a different direction in order to survive, SaGa's also taken similar radical changes through the years even though they were dictated by the creator's own will to fuck around rather than the need to survive which I guess is more respectable unless you're a fan of a specific generation of games in which case you're still getting fucked over.
>>4058784
RS2 remake wasn't made by Kawazu, as long as he's in control of the mainline he'll do whatever he wants to make, it's not even the first case of that happening as SaGa 3 was the same exact mistake decades before this remake.
You'll have to worry when he's no longer around, if the franchise doesn't die with him the bastardization of the recent RS2 remake will become the new normal.
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>>4058282
> symbol encounters
Ultima 3 (1983)

>gathering crafting materials
Ultima: Savage Empire (1990)

>menu-based world map
An obviously inferior form of world map



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