Nice symbol encounters and menu-based world map and gathering crafting materials, faggot.
>>4058282SaGa doesn't have too much of the latter though
>>4058285That's why I added Atelier.
>>4058282It's too bad Atelier is losing it's identity to become a generic RPG, but thinking about it, they did that with Iris too and managed to come back from it. Maybe there's still hope. At least SaGa is still perfectly willing to alienate everyone in pursuit of whatever goals the dev team has. Respect.
>>4058376>At least SaGa is still perfectly willing to alienate everyone in pursuit of whatever goals the dev team has. Respect.But will they continue to do that after the RS2 Remake did pretty well?
>>4058784As long as the gacha remains successful Kawazu will do what Kawazu wants.
>>4058285RS3 had crafting
>>4058282Man, I hate Ar Tonelico.
>>4059207You don't like Gamelan?
>>4058287Atelier is literally just an inventory management simulator with sexy animu girls. Barely a game at all.
>>4058376Atelier always repurposed itself a little bit with each generation of games, the Salburg games are different from the Arland games, which are different from the current generation too, it just so happens that the series has so many entries by now that it has taken a different direction in order to survive, SaGa's also taken similar radical changes through the years even though they were dictated by the creator's own will to fuck around rather than the need to survive which I guess is more respectable unless you're a fan of a specific generation of games in which case you're still getting fucked over.>>4058784RS2 remake wasn't made by Kawazu, as long as he's in control of the mainline he'll do whatever he wants to make, it's not even the first case of that happening as SaGa 3 was the same exact mistake decades before this remake.You'll have to worry when he's no longer around, if the franchise doesn't die with him the bastardization of the recent RS2 remake will become the new normal.
>>4058282> symbol encountersUltima 3 (1983)>gathering crafting materialsUltima: Savage Empire (1990)>menu-based world mapAn obviously inferior form of world map