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The best ARPG on the market, Grim Dawn. No more /v/ threads are allowed.
>>
It's definitely in the top three, with Diablo and Diablo II. Certainly the best one in the last couple of decades.
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>>4061473
It's getting banned from /v/ now?
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>>4061478
Last thread got autosaged and I got a warning for "making generals".
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>>4061647
Well that's fucking retarded when it's a new release getting active support. Not like the threads were going to last so long naturally.

Anyways I got an entire ice king set dropped from a single session while trying to farm for something else. Time to ruin my Chaos Werewolf.
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>>4061604
Kill, Marry, Fuck
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>>4061604
absolute sex with Aether girls
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Friendly reminder this paid shill posts a grim dawn thread every day on vrpg and v.
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>>4061977
>Friendly reminder this paid shill posts a grim dawn thread every day on vrpg
Link three from the archives.
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>>4061977
>paid shill
You came to 4chan after 2016 LOL
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>>4061647
Your thread was taking a spot that could be filled with another GTA thread please understand
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>>4061977
>He posts a video game thread every day on v
Oh no the horror
>>
Anyone else just steering clear of Loxmere when doing Valbury?
This bastard constantly one- or twoshots my grenade chucker.
Whenever I encounter him escape is top priority.
I'll dash through a horde of enemies, elites and other bosses just to get away from him.
>>
>>4061473
4-player coop and Diablo-2-hell-sized dungeons in normal mode.
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>>4061473
thats so depressing considering how boring this grindslop gets
you need to be clinically retarded to not be sick of it within 30 minutes.
>>
I want to like grim dawn but the active skills are just so boring compared to Path of Exile 1. Monster infrequents are such an excellent concept, I love items in the game, but there aren't any characters I want to play.
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>>4062412
The problem with Grimdank is the same problem all isometric arpgs face: they need to fucking slow the combat down and make different skills have different tactical uses so that there's a reason to give a fuck about positioning, resource management and decisions. Encounters need to be meaningful, not numerous. They need to be tactical, not spammy. They need to be positional, not mindless. They need to be distinct, not just identical mooks zombie-walking toward you constantly. Skills / abilities need to work differently and have different use cases, there should not just be one best spell that you bind to your right mouse button and you only spam that one button.
Arpgfags just don't want to hear this.
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>>4062501
We need a Dark Souls of ARPGs.
No Rest For The Wicked goes into that direction, but from what I've seen, it goes too much into that direction.

I guess the best way would be twin stick controls. Then directional combat (as in attacks from different direction behave differently) with bigger enemies having actual weakspots you need to exploit.
Maybe the body part armor and damage system of Phoenix Point, where instead of trying to just beat your way through the enemies health pool you instead can damage and disable individual body parts for a permanent debuff on the boss.
Something simple would be disabling the legs, where the enemy now moves slower, maybe can't use leap and dash attacks any more, and receives bigger damage from ground effects like fire or poison pools.
Slow the action way down. Movement can stay fast and snappy but make the game more about using different skills for different situations.
Like, enemy has a weak spot behind him?
As a fighter you just get in there, circle the enemy and attack him from behind.
A caster on the other hand would need to use delayed spells or spells that are triggered by other mechanism, to hit the enemy in the back.

I like Grim Dawn and the gameplay, but I still dislike that kind of gameplay where you choose 2 or 3 skills, buff them as much as possible and then spam them in every situation.
>>
>>4062527
Dark Souls is the ultimate example of hyper-focusing on the single most powerful attack available to you. Defense consists of just spamming the same retarded-looking dodge roll and there's absolutely no other interaction the game even allows. The Souls / Bloodborne / Elden Ring games are very seriously among the absolute worst video games ever made of any genre. Ever.
I'm stone cold serious. Those games fucking suck. Fucking Pong literally has more nuanced gameplay.
>>
>>4062633
When someone talks about "The Dark Souls of X" they don't usually mean the gameplay, but the pacing and scale.

Far fewer but harder enemies, slower fights, more about positioning and resource/stamina management.

Move away from Dynasty Warriors towards Dark Souls to arrive at Nioh.
But no one says "The Nioh of X".
>>
>>4062501
It's the opposite, whenever I play Grim Dawn I'm reminded that PoE is faster, has higher enemy counts, has many one button builds that are viable etc. Grim Dawn has a lot of good points like gear and not having purposeful annoyances to sell microtransactions but PoE's gameplay is just better
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>>4062501
Shadows: Awakening is what you want.
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>>4062688
Dynasty Warriors was best when you had to pay attention to the tactical map a bit and not just spam one button till musou.

I'd like an arpg with more going on than spam, like exploration and conversations too. Honestly D4 isn't that bad in this regard but it still becomes repetitive too. Group co-op and classes, something not completely casual to have fun in but not as sweaty as an mmo or korean grinder arpg.
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>>4062633
>Defense consists of just spamming the same retarded-looking dodge roll and there's absolutely no other interaction the game even allows
Usually you're better off just running out of the way. People just spam the dodge roll because they're retards.
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>>4062688
>When someone talks about "The Dark Souls of X" they don't usually mean the gameplay, but the pacing and scale.
So.... they actually don't like the gameplay, then. They want a novel.
Novels are not games. They are not games, I don't know how to say it any more simply than that, I'm sort of actually flabbergasted here. Like. If you don't like video games, that's ok, dude. Just don't play video games. Read a book. Oh my fucking god. There are so many books. Go read them.
But for people to gush over FecesSoft like that is, on the one hand, great for me because at least they announce themselves so I can just instantly avoid them. They don't even wait. Those games are just the first and only things they ever talk about. But on the other hand, since they're such rabid morons and easily manipulated by marketing, they have become a strong influence on video game design due to sheer market share.

Just like how free-to-play-with-mtx mobile games have a huge influence. Is fucking CANDY CRUSH a great example of video game design?

What's the difference between a Skinner Box... and literally anything you might do for joy? I'm sure people here have seen that meme of the crowd of geriatrics just mindlessly tapping the button on the gambling machines in the casino... We have to ask ourselves if THAT is the pinnacle of game design.

What's the point of games? What's the point of art? Because if it's just to lure as many rubes as possible to pay as much money as possible... why even bother with the pretense of any of the rest? Why are we here pretending there is such a thing as quality or beauty or meaning at fucking all??
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>>4063557
Just jam a wire into the pleasure centers of your brain and clip a car battery to it, anon.
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>>4061647
btw this is /vrpg/, you wanted /vg/
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Is this the thread?
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>>4064138
No I didn't.
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If there are any lore anons here, can I get a QRD on why exactly Korvaak was so bad? t. finished Forgotten Gods
>knew Empyrion well enough to call him brother
>was apparently holding the line before against a shitton of void stuff
>hates the chtonians more than anything
If anything it makes me want to side with Kymon’s chosen in base game just to see how they take it after but I’m not seeing how Cairn under Korvaak would be worse than in its current state, he’s maybe capable of Old Testament tier wrath and punishment but seems the witch gods would have it coming. Plus he might get the aetherials sorted out too if reading some things right.
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>>4065360
He wasn't the nicest god, perhaps not "expansion dedicated to killing him"-worthy however that was a massive ruse on the Witch Gods' part.
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>>4065360
From what I understood, Korvaak was a pretty cool guy. Eh killed Ch'Thonians and doesnt afraid of anything.
It's just the Witch Gods, when they were still mortal, thought that they should have his power instead, so they stabbed him, bound him, stuck him in a stew, and used him as an eldritch battery to fuel their own powers.
The power struggle at the beginning was what led to the korvan civilization being burned.
You have a literal god called "The Eldritch Sun" doing his best to resist the usurpation, which of course boiled the entire landscape.

So, being spiritually devoured for centuries or millennia made him kinda miffed at the rest of creation, so he kinda sorta wants to burn down everything that doesn't bow to him.
You know, typical god stuff.

While the Witch Gods sapped him of his power, he also lost all of his believers.
Like in many mythologies, gods gain their powers from their believers.
The Witch Gods now have their cults supplying them with power, while Korvaak has no one.
That is until Kymon showed up, got duped into thinking he is Empyrion and built an entirely new cult to supply him.
Now Korvaaks new cult is on their way to free him.
Not only would he then have a cult, but also the Witch God parasites would lose a substantial amount of their power and couldn't really oppose him if he's actually freed.

tl;dr: Korvaak was pretty cool for a Sun God, but now he is too angry at everything to let him be freed.

Btw, the Witch Gods themselves are pretty cool too. They may be dirtbags, but they are not malicious to humanity unlike every other power out there.
Bysmiel just wants to have her zoo with all the animals while doing 5th dimensional keikakus.
Dreeg is all about knowledge and visions. His followers may lose their mind, but that's really their own fault.
Solael just wants his followerd to be as strong as possible and enjoys the occasional human sacrifice on the side.
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>>4065390
Didn’t get him trying to burn down everything but I suppose I should have picked up on that from the state of the region and his ascended, so fair enough - I thought for a moment before that Korvaak was Empyrion’s true self/name or something since the devotion focuses a lot on fire damage but that’s obviously wrong now.
>5dimensional keikakus
Does that include messing about in Cairn right now? Because a note describes the priestess that Ulzuin got infatuated with as green-eyed and raven-haired which is exactly the one leading the Bysmiel cult and not appearing in Malmouth so far. So yes I’m expecting her to be Bysmiel really and for the leader of the Solael cult that disappeared after Korvaak’s defeat to be Solael himself in turn genuinely what with the two being a couple apparently.
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>>4065390
>Btw, the Witch Gods themselves are pretty cool too. They may be dirtbags, but one of them has huge tits, so there’s that.
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>>4065514
Yes, she is all about the plot.
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>>4065390
I don't really like how Korvaak's and Ch'thon's stories are so similar.
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>>4065808
How are they similar?

The only reason humans exist is because of Ch'thon, an unkillable entity that took the combined effort of other gods to imprison.
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>>4065950
>imprison
What a cute way to say "ripped apart to use as material and thrown into the madness dimension".

Ch'thon did nothing wrong. He just wants the pain to stop and reclaim what has been taken from him.
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>>4066018
Basically, yeah. Empyrion thrust the final spear into him.
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>>4066024
So Empyrion thrust into Ch'thon and forced him to create life?
Damn, is Grim Dawn an mpreg rape drama?
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>>4066115
>forced him to create life
no
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>>4066422
They tore him apart and used him as material to create life.
If that ain't being forced to do it, then my whole rape analogy falls apart.
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>>4066443
They didn't force him to create life and I have no idea where you got this from.
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>>4066446
Ch'thon got stabbed, torn apart and his blood was used to create all living things, then he was chucked into the void.
He's called "The Dying God" because he constantly feels the pain of all beings made of his blood.
But since he's a primordial god he can't really die, so now he is trapped since the dawn of creation and in constant agony that drives him insane.

The whole reason the cult of Ch'thon exists is to gather his blood (as in: the blood of every human and animal) and return it to him so he can finally be at peace.
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>>4066453
Ah right, I mistook the intentionality of using his blood versus it being a natural thing.
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>did an ascendent dungeon
>get zero set items for my class combo
Fuck you Zantai, you lying prick.
>>
Fag jannies on /v/ keep deleting threads so I'll ask this here instead. Anderos' Amplifier or Hexflame for Pyran Mortar Trap Shieldbreaker?
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Is it pointnclickslop?
And if yes, any diabloid recommendation with non-faggot control scheme?
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>>4067127
Hexflame for -% fire res imo
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Just did a makeover of my very first character, a pyromancer before AoM even came out. It was pretty dire. There were 2 or 3 points in every skill (including pets), health was below 6k at level 77, I'm afraid to even check the death count. If it weren't so easy to respec, I would've just deleted it.
>>
>start farming for sets
>first one I complete is avenger
Should I just bite the bullet and level an archon or continue farming shattered realm? I'm farming normal SR 30 cause my character is weak.
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>>4067585
I mean, why not just totem farm in ultimate? You'll get more purples that way, won't you? If you're not strong enough to farm there, you should probably reevaluate your build.
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>>4067605
I've been doing that for the past few days and gotten bored. There's only so many totem runs my brain can handle.
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I know Olexa's resist debuff is tied to the freeze, which makes it mostly useless against bosses that have +500% freeze resist/reduction anyway.
But what happens if freeze with Olexa, then apply a new freeze from another source (like Trozan's). Does it overwrite the existing freeze and remove the debuff prematurely, or does it extend the duration of the existing debuff?
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>>4067607
Completely fair. You could also consider farming key dungeons if you want. Vanquisher set is target farmable from them and Vire's Might/Volcanic Stride is a fun skill to build around.
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>>4067619
>farming key dungeons
I tried a couple on ultimate and ascendent but they're a lot of effort and require quite a bit of kiting.
>vanquisher set
I think you misunderstood. I already have all the avenger pieces but no archon. My current character is a thane (zerk/soldier) which can't take full advantage of the set.
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>>4067585
avenger is fucking strong
you don't even need any particularly strong rares to comfortably farm the 20s range of SR on ultimate
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>>4061473
when do I know im good for ultimate? Just max resists?
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>>4068438
Ultimate drops your resists by 50% so I try to be around 30ish overflow before going to Ultimate. You'll end up below cap but better gear should drop to fix that. Also remember to use components and augments if necessary.
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>>4068449
Aye. Trying to max out rep on elite but I figure id be grinding on ultimate anyway and leveling feels slow in the 70s on elite.
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https://forums.crateentertainment.com/t/beginner-build-compendia-for-fangs-of-asterkarn-forgotten-gods-139-guides/106137
https://forums.crateentertainment.com/t/build-compendium-x-forgotten-gods/49673
https://www.grimtools.com/builds/
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Damn, Doom Bolt is fucking awesome. You boys weren't joking.
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CRONLEY?
YOU WANT ME TO BE MORE LIKE CRONLEY?!
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>>
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>>4068733
The speed level guide could use some updates for FoA:
There are a bunch of easy to get lore notes in Kurnhold, although I don't think they're worth much XP.
Looking at the world map, there are three new devotion Shrines that are near rift gates.
And for non-mandatory items, the movement speed potion modifier comes to mind. Just add a note to take a quick trip to Kurnhold to unlock them after Ultimate Quest 1.
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>>4068733
>>4068951
What's the significance of "Don't kill while traveling?"
Is it just that time to kill is so long that killing is basically a waste of time at the beginning?
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>>4068966
Seemed that way to me.
Also be sure to read your lore notes INSIDE of Kyzogg's cave. Don't be a dumbass like me and level yourself to double digits before entering his cave so he scales to your player level instead of staying at a low level. I'm pretty sure that fight added something like a half hour to my "speed" leveling process.
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>>4068966
Lore notes lose their effectiveness the higher level you get and yeah you want to fight a level 1 boss.
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>>4068972
>>4068974
Btw, I thought that lore notes would be global.
As in, you can still pick them up with a new character and read them, but the entries read by other characters are also available in the codex.

I wanted to stay consistent with my character between difficulties, making the same choices.
But if it doesn't work that way I can forget about having a full codex with my main char.

Or is it that it's global per difficulty?
Char 1 picks up lore note on veteran, other veterans can read it. but if new char starts at normal, his codex is empty.
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>>4068979
Lore notes are per character
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>>4068983
Fuck. Then I'll need to go elite and tank my rep with kymon.
What happens if I choose kymon in ultimate but then choose vigil in elite?
Do I go hostile with kymon in ultimate while still working with them?
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>>4068988
Rep sticks with whatever you chose last. So if you went DV on ultimate but then went back to elite and chose KC, you will still be KC on ultimate.
Trouble is that your quest selections are per-difficulty.
So your available quests (and importantly, vendor) will be DV on ultimate. But because you're hostile with them, you can't enter their stronghold or buy from their vendor in Homestead. If you want anything from KC you'd have to load Elite or walk to their stronghold in Sorrow's Bastion on Ultimate. You'll be able to do their quests on Elite but only grind their rep from kills on Ultimate.
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kind of feels oppressive how strong and therefore mandatory chariot is for melee builds
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>>4069315
I think Nioh 2 Yokai skills are the closest you can get
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>>4069295
I only picked it cause it was thematic for my dude
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I wish we knew more about this guy. We know his role as a god, but almost nothing else.
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>>4069295
It's nice to have but I wouldn't call chariot mandatory.
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What build are you running?
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https://forums.crateentertainment.com/t/grim-dawn-lore-notes-pdf-and-ebook-epub-new-update-1-1-9-0/50203
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>>4069315
Shadows awakening does.
A couple of the souls you can enslave are hero versions of common enemies. You get the base enemy with a hefty stat boost and can unlock the additonal skills the hero had in life.
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>>4069359
I wanted to try druid skyshard but it really does suck.
I pivoted to cold OFF/callidor's because it had easy MIs with the ghost shield and medal from nakrathan. Damage and survivability suck. I get chunked a lot despite having 20% DA from Maiven's and maxed resist. (Still leveling so we're not talking level 100 ascended here.)
Might try skyshard again as lightning but it's annoying replacing all your gear.
Haven't killed Logh and now thinking about trickster bleed.
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>>4069391
I have heard Trozan's druid is a bit of a meme. I was thinking about trying out skyshard, but maybe I'll do it as an evoker for onslaught stacks.
>survivability
Do you have any points in pact of Mog and the add-ons?
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>>4069406
Just a couple because I didn't feel like I needed more health (14k at 85). It could be I'm getting crit and the DA on Oak Skin might help, don't have many points there because I didn't need the resist. It's hard to gauge how much DA you need while leveling, I'm not going to open my char sheet and check my DA stat while I'm fighting a boss.
I recently swapped some augments to get 99% armor absorb, haven't played enough to see how big of a difference that'll make.
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What's the best method for farming blueprints I don't have? Shattered Realm still? I'm trying to get the Voidsoul Visage blueprint.
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>>4069560
Totems/Nemesis.
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please… just 5 more devotion points… and let me roll all ascended affixes regardless of rarity…
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>>4069883
I do kind of want an ARPG with a clear end target goal but the ability to infinitely scale beyond that if you wanted to. But I guess it would be hard to balance or else it would get out of hand quickly, either the scaling is such that going above the "max level" takes so much experience that a reasonable shitter player (i.e. me) would only get maybe 2 or 3 levels, or it is too easy and every build guide is like "1 BILLION DPS ENDGAME FARMING BREAK THE GAME <<<10,000 skill points>>> "
>>
hitting level 94 is pretty orgasmic
>>
sexo armor whereeeeeeee

also i can do whirlwind magic in this game i wanna SPEEEEEN and cast at the same time
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>>4070095
i wish we could cast spells WHILE moving.
seriously, i hope grim dawn 2 has WASD controls and attacking on the move.
or scrap the attacking on the move and just give me WASD movement.
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>>4070123
ah so i cant then? can i get like on hit effects that "auto" cast while i speen?
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>>4070123
Anon...Grim Dawn has WASD movement now.
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>>4070177
What?!
How do I enable it?
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>>4070177
>>4070186
Nvm, looked it up.
Finally a civilized way to play.
BUT, now I can't use strategically dropped items throughout the map to click myself through long winding segments.
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>>4070186
Options -> keybinds -> Movement type in the corner
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>>4070191
Nvm, clicking items still works.
I really should test stuff before complaining about it.
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I tried using WASD but all my skill keys felt awkward to hit, too used to left click movement.
I really should switch, I think holding down left click is giving me RSI.
>>
greatest arpg to ever do it
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>>4070386
I bind move only to spacebar.
>>
What's the secret to a good battlemage? Is it just stacking passives?
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>>4070401
If movement is on spacebar, where do you put evade? Mouse click?
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>>4070410
Left alt.
My control scheme starts with remaping slot 1 on the skill bar to tilda and shifting the remaining slots to the left. Gives me about six or seven buttons on the number bar to assign skills to. Movement on spacebar, move right thumb over to alt for evade. Forward mouse side button is the other movement skill, and then I have the other side button, left click, right click, and middle mouse all available for bindings.
>>
>left click
>right click
>wheel click
>wheel up
>wheel down
>mouse 4
>mouse 5
>left hand ready to tug whenever the byscilla loading screen pops up
yep, it's yawning time
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>kill the last boss of FoA fast and easy
>think I have a strong character
>fight Mogdrogen forma eclectica
>get oneshotted by a lightning bolt
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This was exhausting. Couldn't stay in melee for more than 1 second.
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>>4070523
post character
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>>4070570
https://www.grimtools.com/calc/VA48jGR2
Don't look at the amulet. I haven't found the one I want yet.
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>>4070588
>Jarldin
Fuck you. I spent 3 days farming that god forsaken set and only got the medal which I didn't even need.
>Aurora
Gay.
>Farmstead Liberator
Is that really the best bleed weapon you had? Can the fault lines node cause shotgunning with multiple lines? In my experience untamed rage hasn't been super useful cause its not a true circuit breaker. Your armour looks super low as well.
>>
>>4070588
It looks like you're splitting your damage types between physical and bleed. I would focus entirely on bleed instead and get devouring swarm for more RR.
Your WPS total percentage is over 100%, which is a waste of skill points. I assume you're an onslaught + leap build so focus on Upheaval for the cooldown reduction.
Speaking of leap, why is it not maxed out and why aren't you taking fault line?
Someone else already mentioned your weapon, I suggest Rancor since it's a two handed bleed weapon that boosts Onslaught too. Plus you can buy the blueprint so there's no need to farm it.
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>>4070676
>>4070738
>untamed rage
It's okay, I guess?
>armor
Don't think I can do much about that but I'll try.
>fault lines
I just don't like how it looks and it looks extra ugly in clusterfuck fights. It's a purely aesthetic choice.
>Your WPS total percentage is over 100%
I have no idea how this really works or how to min/max this, to be honest. So you're suggesting that I should take some points out of, say Bloodfangs, so that my total chance to proc something doesn't exceed 100%? Is that how it works?
>weapon
Rancor might be cool actually. Somehow I never bought any bps from that vendor. I'll need to farm some halberds though.
>Devouring Swarm
I'm gonna put a value point in it and see how it goes before I commit to it. A single point gets it up to +6, so it's 15+43+32, which is a 90% reduction from all the sources when combined. Should be good enough right?
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ooh baby a triple
>>
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>>4070835
>armor
I might just be biased cause I play a lot of retal builds and run around with 3.5k armour.
>fault lines
Fair enough but the extra damage could be helpful for tougher fights.
>WPS
Every single weapon skill has a chance to proc, these are all additive. Let's say I have 4 weapon skills at 25%, that equals 100% so every attack will proc one of those 4 skills. Adding another skill to hit 125% is a net negative because you cannot proc multiple WPS on the same attack. So if you exceed 100% you aren't getting any bonus from it.
>devouring swarm
RR is king especially on higher difficulties. It is a bigger damage multiplier than nearly everything else. You should probably look up how RR stacking works. The tldr is flat resistance like warcry can't stack, % reduction can stack and % reduced target resistance is multiplicative. So you want the highest flat RR, as much % RR and the biggest % reduced target RR you can find. The other thing with %RR is that it can go negative, for your purposes shaman's devouring swarm can drop enemy resistances into the negative levels which buffs your damage even harder.
>>4070882
I hate these bastards on melee builds.
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>>4070550
>mfw my ironlord commando facetanks that cunt ez
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>>4070914
>still at 104% even with just 1 point in my WPS of choice
This should be fine, right? I literally can't bring this down to 100% without straight up speccing out of something, and I'd rather not do that.
>devouring swarm
In hindsight, it was pretty stupid of me for ignoring DS. 16/16 now.

Also, I got my Rancor now. Feels like I'm doing more damage, so I am going to trust my gut feeling on this one rather than the negative red number that my shiny new toy came with.
>>
>>4070946
It would be nice if it wasn't ultra boring.
I don't mind how effective it is, just that you have nothing to do but firestrike and walk/blitz to the next enemy. I guess seeing stupid high crits makes up for it.
>>
>>4070990
>negative red number
>>
>>4070990
It's better to be above 100% WPS than not, just mind that anything beyond it isn't going to boost your chance to get a WPS proc since you are already above 100%.
>>
>>4071004
well if they dropped any decent support for melee physical demolitionist it would shoot up to the top of the rankings so it’s probably ok for it to stay like this
gonna try comboing demo with oathkeeper or commando again but switching from oleron’s rage to menhir’s will and see what happens
>>
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>>4071005
>>4071010
Alright, anons, thanks for being patient with me. Appreciate all the tips.
>>
>>4070990
Yeah, red number only tells you about default attack DPS from direct stats, completely ignores all skill modifiers or the effect the weapon's basic stats have on your skills.
>>
>>4061604
Who is on the left?
>>
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Welp, this guy is filtering me again. I can't imagine what kind of monstrous DPS I need to outdamage his heal scream while dodging stun nukes, and screen-wide instakill AOE attacks, all while desperately trying to stay out of fumble puddles. Wild stuff.
>>
>>4071108
not sure if it works, but the medal dropped by that gladiator guy in the pit in the exterior area before cronley's hideout has a fat -heal modifier debuff it can apply, try using that
>>
>>4071059
Anasteria
>>
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Yeah, I'm just going to move on and level a new character instead. Something that's not a berserker this times around. I'm thinking reaper. POISON reaper.
>>
Engineer class when?
I want to set up rotating or stronger but fixed autoturrets where i set up the field and then just kite the enemies through the fields of fire.
>>
>>4071150
>Engineer class when?
When you play Torchlight instead
>>
>>4071150
you can summon mechanical minions in van helsing
>>
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Posting the roll sheet for what character to make next.
>>
>>4071329
Hmm
>>
>>4071329
>>4071330
OUR POWER....OVERWHELMINGGGG
>>
>>4071330
I ain't building that trash build
>>
>>4071329
Rolling for paladin
>>
>>4071332
What's wrong with Oathkeeper/Shaman?
>>
>>4071337
Veilwalker, mystic, warlock are PEAK builds imo.
>>
>>4071338
I don't discount that. But I'm looking to make at least one of every, so next up for me is Archon. What's so bad about it?
>>
>>4071340
It's not but just seems a bit, underwhelming, compared to those I mentioned, since those are just THAT GOOD you know.
>>
>>4071329
This board is too slow to really make use of this. Stupid fucking /v/ mods.
>>
>>4071401
the issue is more that one wouldn’t think of coming here to discuss the game since it’s not popular enough to warrant a general
took me almost a week to figure out whether the thread had been pushed out of /v/ or people had lost interest
>>
>>4071340
>What's so bad about it?
Archon is the old king, he got hit with the nerf hammer for being able to face tank everything and never really recovered. I think the current best build is a sword and board one.
>>
so is the stonefather + stoneguard set combo any good? they went out of their way to make 2 full sets that can be worn together with bonuses aimed at the same type of build so it wouldn't be disappointing if it turned out to be nothing special
>>
Farming this Korvans Eye sucks ass. Run through these docks 10 times already.
>>
>>4071566
just reroll the mods bro
>>
>>4061473
Grim Dawn is one of those pieces of software that exists to provide a selection and an alternative. Uninspired and seemingly not even interested in itself it sure fills some sort of a niche for a few select, like the developers. Not sure, that the developers wanted to play a video game exactly how it turned out it to be.
Offline, moddable, are all a big plus. Original story, that is sadly not interesting, nor captivating. The atmoshpere lacks the feeling of presence, the game does not immerse the player (at least me). Leaves the overall impression of being a subpar clone of some product, what the youngsters call a temu version.
Grim Dawn has tried, but failed. A sad story.
>>
>>4071466
Not much you can do when /v/ threads get 404'd and the game isn't popular enough for a /vg/ thread. /vm/ is /vg/ 2 but GD is still not primarily a MP game.

>>4071574
Thanks for the insight, ESLGPT.
>>
>>4071576
>Thanks for the insight, ESLGPT.
English is the original language. Not american.
>>
>>4071579
Thanks for the off-topic non-sequitur wordbabble, newfagGPT.
>>
>>4071584
The ad-hom is never an argument. Why didn't your mother taught you this? It is okay to say goodbye and move on to other, better video games, anon.
>>
>>4071590
name one
>>
>>4071592
Palworld
>>
>>4071574
It's better than PoE and Diablo for sure, one easy example is, always offline, no need to be connected to anything other than the game itself.

Hopefully Last Epoch can quickly get it's last story patches to finally make ir worth playing, seems like it's a sinking boat, along the lines of Diablo and PoE, made for Rear Gamers, Rmao.
>>
>>4071590
ESL spotted, worse even being ESL + GPT and still not communicating effectively kek
>>
>>4071593
Oh my days, I can't KEKAROO
>>
so if I want to make a retal warlord, do I got 50 points into oathkeeper for the guardians and their phys resist aura shred, and take divine mandate as my exclusive, or do I give those up and take menhir's bulwark instead?
>>
>>4071574
Try again in human language
>>
>>4071611
never played last epoch
>>4071617
your shitpost is factually wrong on multiple levels
>>4071619
>I can't
because Palworld is a game released in 2026. Build on a modern engine. Allows free movement throughout the OPEN world. Tons of gameplay customization with all those sliders in menus. Also offline, also can be modded. Costs less. Looks better. Feels better. Plays better.
It really isn't hard to enjoy a good video game and then move on from it. ARPGs never were good, maybe except Diablo II for a little while. But that thing is 30 years old (conceptually, spiritually, and mechanics wise), so it is hopelessly outdated.
Grim Dawn is a knock off temu version of Diablo II.
>>
>>4071627
My bad, I always forget, that y'all humans. A species infamous for eating shit and being utterly retarded. In your nigger species language:

Grim Dawn is a bad game.
>>
when was the content update planned for again? early or late september?
>>
Whose the best blacksmith with the new dlc?
>>
>>4071660
>the next patch will be Fang of Asterkarn’s first major content update, v1.3.1, which will enter public playtesting in September and release at the end of September/early October
Next Grim Misadventures is the 14th.

>warned for calling an off-topic shitposter an off-topic shitposter
>>
>>4071689
>people do not agree with me on everything
>can't have it
Grim Dawn is bad video game compared to other, more recent, video games. Grim Dawn by itself, in a vacuum, is a mediocre experience.
>>
>>4071689
hope they alter the ascension altar mods and the ascended affix pool as well
wish we'd get many new leggos and MI bases as well but that would be unreasonable
>>
>>4071704
I wish I knew how to mod Ascendant numbers myself.
>>
Is it possible to roll the barrelsmith set at the inventor?

I've flushed millions down the drain already and they still won't come up.
>>
>>4071835
Yeah, but since there's only two items in the set, I bet the odds are half as high as something from a four-item set.
>>
>>4061473
As someone who has played a grand total of 2 hours of ARPGs, what makes Grim Dawn so special?
>>
>>4072005
no trade
no always-online
the 2 major diseases affecting the genre
>>
When will grim dawn's syndromers drop their fake clique and admit that the game is a Singleplayer-oriented, PoE-lite mess?
>>
>>4072052
>admit that the game is a Singleplayer-oriented
Yeah?
>PoE-lite
You never played either and it shows. They're too different to be derivative of each other in any meaningful way.
>>
>>4072052
As a john grim with dawn syndrome, you will have to provide a more extensive description to what you are referring. Communication requires a shared understanding of the underlying language, and as you have used a phrase that has yet to ever be uttered in the history of humanity, I lack the necessary knowledge to engage in conversation on the topic.
>>
>>4072005
It's just fun. Plus, if you know what you're doing, you can start "getting to the good stuff" in your chosen classes early on. If you want to be a dual wielding necromancer, you can start holding two swords and summoning skeletons before you hit level 20. I've only got 50 hours in the game across various classes, so somebody that's more knowledgeable might be better at explaining it than me, but that's how I would put it as a casual.
>>
>levelled to 100 in normal and elite so I could start ascendant without touching ultimate
I may be a tad bit autistic.
>>
>>4071861
Finally got one through crafting legendary ranged weapons with my last materials.
Now I just needed to find a second one.
Hours later while perusing my stash i found the second one.

What a game changer they are. Finally I can spam grenades instead of waiting for them.
>>
>>4071630
Oh my days kek
>>
>>4071634
Calm down Rajesh, go take a shower, make sure there's no shit in the water.
>>
Anyways...post your current fashion, looking for ideas.
>>
>>4072136
>>4072137
you don't have to reply whenever you don't have an argument. at least, it seems, you don't suffer a terminal diablo derangement syndrom like poo cultists do.
>>
>>4072143
You seem upset lol
>>
>>4072147
I'm upset that Grim Dawn is not as good as I have expected it to be. I did no research. I thought maybe it is like Diablo: fast, great atmosphere, good writing, good motivation. Alas. Or maybe autismal and needlessly overencumbured like poo. I got neither. Which is a good thing, but also, the game has failed to captivate me.
For trying to be different, all these games are so much the same, with no innovation, none of the limits or boundaries ever broken. Wholly uninspired. I can tell by such a triviality as max level being 100. What's the unhealthy obsession with the 100 levels? Why not 1000?
>>
>>4072151
>I thought maybe it is like Diablo: fast, great atmosphere, good writing
Stopped reading here. “Yup, that’s a cow, alright.”
>>
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>>4072139
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>>4072206
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>>4072227
>>
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>>4072228
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>>4072229
>>
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>>4072230
>>
>>4072206
>>4072229
>>4072230

VERY NICE

Just what I was looking for.
>>
>>4072151
Cargo cult.
Diablo 2 had 100 level max, so every single arpg must also have 100 lvl max.
>>
I must’ve built avenger archon wrong because it blasts dps but it’s not near as tanky as warder
>>
>>4072631
>blasts dps but it’s not near as tanky as warder
Post you grimtools. AA got nerfed a long time ago, its main survivability comes from regen and with the physical damage mitigation changes its basically impossible to eat sunders like you used to. Ironically enough warder has always been stronger but never got touched.
>>
>>4072647
is there a way to fetch the build from in-game and feed it to the website? I don't feel like manually filling out the calculator
also it's not that worth posting it, it's cranked to the gills in double rare MIs with optimized affixes and in no way representative of a "normal" build
>>
>>4072647
>>4072670
nvm, here it is
https://www.grimtools.com/calc/NYPRAmXZ
>>
>>4072675
I'd swap out the rings for mythical open hand and mythical closed fist and switch the helmet for a mythical bloodragers cowl. Devotion wise you should be running bear so that you can maul enemies. Giant's blood has kind of been phased out of most builds. I've seen some people run Azraaka or Dryad as well. What sort of enemies are you getting stomped by?
>>
>>4072702
Mogdrogen, that’s it
Couldn’t kill him because my regen wasn’t that high or DA was lacking I suppose
Coming off warder and commando builds it’s hard to gauge appropriate defenses
>>
>>4072712
>Mogdrogen, that’s it
New one or the old one?
>Warder and Commando
AA is a pseudo-heath stacker that relies on regen, I've been theorycrafting running primal bond instead of divine mandate as your exclusive skill for the damage mitigation. The reason I say pseudo is because warder and ritualist do it way better. What commando build were you running?
>>
did any of u mfs beat it on hardcore mode? what build did u use?
>>
>>4072725
If you want safe at the cost of boring, use a Conjurer pet build. If you want something exciting at the cost of risk, use something with a circuit breaker, like Blast Shield on Demo, or Menhir's Will on Soldier. I personally used Conjurer pets, specifically someone's leveling guide, followed by someone else's final build that only used faction gear, so I didn't have to grind for anything.
>>
What's the best SR level to farm sets in?
>>
>>4072713
ironlord commando, not at home so can’t post it
it relies on blast shield’s ridiculous uptime with ascended affixes and a fair chunk of armor (4k before chariot triggers)
>>
>>4072755
>ironlord commando
Oh yeah, AA can't hold a candle to that build. I'm 95% sure it deals more damage too.
>>
>>4061473
If Im playing a berserk/arcanist cold wereraven spamming wereraven skills, do I want Star Pact or Heart of Asterkarn? Im struggling to understand how heart actually interacts with what im doing.
>>
>>4072769
From a glance, Heart is better. Compared to Star Pact, it not only buffs frostburn (cold DoT) damage but also the duration. Whenever DoT is extended, it keeps the same DPS as before, but lengthens how long it goes on. So if you had 20 frostburn over 2 seconds, and got +50% frostburn damage with +50% duration, you're doing 30 frostburn over 2 seconds, or 15/second, extended to 3 seconds, so 45 overall. Beyond that, more offensive ability means you're hitting and critting more often, and slow res is underrated.
>>
>>4072725
See >>4068733
At the moment, GrimTools has the most updated builds.
>>
>no infamy gained with bloodbound by doing kurn bounties
but why?
>>
>defeat Beronath
>Underking spawns immediately
Well, that sure is a thing that can happen.

>>4072818
Because Bloodbound rep gain is liquid ass.
Better wait for the update with the Bloodbound skelly key dungeon! It better have one I swear to god.
>>
>>4072779
It looks like pact increases all elements and frostburn?
>>
Should I cave and roll another minion build? I got a lot of nice pet items on my most recent character and im tempted again.

Been wanting to play a super tanky fucker and never done that, but I feel I wont kill fast that way.
>>
>>4071329
Give me something melee, preferably two handed.
>>
>>4072978
take your pick
https://www.grimtools.com/db/items/9434
https://www.grimtools.com/db/items/14953
>>
>>4072985
Ironlord Demolisher. It's new and it has two skill alterations instead of just an added ability like what the Worldeater gives you.
>>
>>4072999
sure, just keep in mind that there's no real support for this build besides the axe itself, best you can do is get some MIs with decent bonuses:
https://www.grimtools.com/db/items/13982
https://www.grimtools.com/db/items/14556
https://www.grimtools.com/db/items/13931
https://www.grimtools.com/db/items/7932
the ring in particular is very important IMO, +3 to both temper and field command is YUGE
also you're gonna need some fat OA since the axe is all about critting
>>
Actually surprised how little support for arcanist/berserker wereraven there is. Seems like half of it relies on the conversion for devastation to cold damage.
>>
>>4073022
Aetherbirb is the goal for my current character, but I have no idea what to use with them besides https://www.grimtools.com/db/items/9336
>>
>>4073038
Good question. Ive been sticking to cold since it doesnt need anything fancy to just werk but yeah i want some better scaling, especially for single target. A single ice nova melts crowds fine on ultimate, i doubt ascended is much worse.
>>
>>4073044
Cold Sky Shard at the current moment because it does just werk as well. But the aether ice talons look too cool for me to pass up.
>>
>>4073072
Ice talons in general are nice with the single exception of being useless with 1 pixel of terrain in the way. Ive been looking into leaning more into the arcanist skills than the berserker ones, but I think I need a few more items to make it work.
>>
>>4072985
What's sharzul like nowadays? I remember it being a fire forcewave build a while ago.
>>
>>4073151
no idea, never used it, but I was eyeing it when looking up equipment for possible melee fire strike commando builds
seems to be mostly a stat stick though, also they added a blast shield extender modifier to the sunherald's claymore with fangs so that one's looking interesting as well
>>
How do I search "-X% Aether Resistance" on items in grimtools? I'm only seeing the +X% damage stuff.
>>
>>4073241
I think a value like that doesn't exist as an independent stat, only attached to a skill (either a modifier found on MI/sets or an item-only skill).
You could do a word search for aether resistance and then manually look for -##% but it would be very labor intensive.
IMO there are a couple edge cases like this that I wish grimtools would be better to search for.
>>
RELEASE THE NEW FUCKING ITEMS ALREADY
AND HOW ABOUT SOME DAMN NEW COMPONENTS HUH?
>>
>>4073290
What new items?
>>
>>4073291
well they are supposedly releasing new areas in October with an update and surely they'll have new item drops, otherwise they'd just be another set of areas to smash mobs in with a different coat of paint
>>
>>4073281
Well it did take a while but it kinda worked. Good thing too because I was starting to think my only source of aether resist reduction on gear was going to be a Conduit amulet.
>>
How does the altar work? It says stuff about causing chests or tempest totems to spawn among a bunch of other things, but what does that mean really? Do they just pop up out of nowhere or only in certain places or what?
>>
>>4073303
Oh my days...just give us the follower/companion add on, it's literally in the game already, CRATE, ARE YOU ALLERGIC TO MONEY?!?!?!?!??!
>>
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>ascendant loxmere
>>
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>Nyarlathon on Ascendant with full Altar
Just run if you ever see him
>>
>>4073241
"-*% aether resistance", like this
https://www.grimtools.com/db/search?query=-*%25%20aether%20resistance&in_description=1&exact_match=0
>>
>>4073688
Little bit late but good to know for next time. I just searched "aether resistence" and then used CONTRL-F.
...And my shitty build didn't save in the bookmark I made. So I guess I'm making it again. FUCK
>>
Give me a super tanky build to ez mode my way to max level with. Not pets, done pets.
>>
>>4073977
https://forums.crateentertainment.com/t/bone-harvest-spam-ritualist-leveling-and-endgame-guide-1-2-1-6/152051
>>
https://www.grimtools.com/calc/ZrGro45N
Well this seems to be a wash. Here's the start at an attempt at making an aether birb build centered around Decree of Aldritch. I didn't realize that only one Devastation could be cast at any one time. I was initially hoping that I could just focus on cooldown costs and stack them for big damage but that seems to be not the case.
I have no idea what I'm doing. I'd like to offer the excuse that this is cobbled together with what I have available but it's still shit.
>>
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I've been getting back into the game again after forgetting about, and I've decided to go for a druid build. It's fun electrocuting things to death. Also, there are so many build options. I really hope that Crate or a modder adds an option to play with an alt as a companion, and basically let you customize two characters at once. That would really help with trying out the different classes.
>>
>>4074033
Yeah, Devastation is shit. I would just focus on another skill.
Does Bonechilling Cry's RR get converted to Aether? I know Servant of Empyrion gets converted if you get the node, but that's a specific skill modifier while here only Wereraven gets converted.
I'm pretty sure OFF's RR only affects frozen enemies so it's useless against most bosses.
>>
>>4073551
>full altar
why would I do that
>>
Is the markovian set any good? I never see anyone mention it.
>>
>>4074041
>That would really help with trying out the different classes.
It is really cheap to reset skill points and devotion points. Sure, you're still stuck with the two masteries you picked and have to deal with getting equipment for a new build, but respeccing is easy and cheap.
>>
>>4074288
It's an old set it is good if you want to make a Warlord tank
>>
>>4071329
My archon ripped on HC.
>>
>>4074296
That's a fair point. Dungeon Siege 1 and 2 really spoiled me with team building.
>>
>>4074052
Bonechilling I was using for DA reduction but now that I'm going to switch out of Devastation I can dual wield and use a 1-hander that actually gives the skill aether resist reduction. OFF's RR only working on enemies it can actually freeze is not something I've heard about, concerning if so. But it's been working well enough otherwise whole I was leveling with a typical sky shard build, so hopefully it won't matter too much.
>>
>>4074007
thanks
>>
Ironlord Commando, Leviathan Death Knight or Blazerush Elementalist?
>>
>>4074376
Does Ironlord need Blast Shield to proc naturally before it's able to extend it, or can it proc Blast Shield itself?
>>
>>4074383
Pretty sure it needs blast shield to proc. I think Shar'Zul can get that same ascended bonus so I may just use that instead.
>>
I'm currently in the Bonebleach Basin.
It it normal that I can't pick up the "Sea of Dust" lore notes?
>>
>>4074420
Ah fuck, nvm.
Couldn't pick it up from all directions. Only when I approached it directly from south could my character get close enough to grab it.
>>
Can you get the Death's Whisper Hood from anything but Master Ravok? It feels weird to play Necro but then jump through hoops to not join the official Necromancer club.
>>
Do the crates in the crate fight respawn?
I don't have enough room to keep my distance from them so i hope i could just kill them all.
>>
Am I the only one kiting around spamming Rune of Hagrid w. Blizzard devotion in this day and age?

Baiting bosses into stacked runes with minions feels far too easy.
>>
>>4074490
Ignore the crates and focus on the boss only if the crates are close pull the boss away from them
>>
>>4074493
I've been considering an Onslaught + Rune of Hag build with the Nightforged set.
With the right weapon + gloves you can get a 70% chance to activate Avalance off Onslaught which in turn lowers the CD of the Rune. With Ascended affixes you can get that % up to 100.
>>
>>4074420
That place is related to the Forgotten Gods secret quest, btw.
>>
>>4074393
running that ascended affix on your weapon prevents you from slapping the 4% hp per second soldier affix on it though
>>
>>4074383
It needs to proc naturally, so be prepared to clench your butt as you'll have to eat sunders even to get a chance to do it.
It's not really a big deal however, even without it both zolhan's and the weapon own WPS do decent damage. Personally I have thrown Markovian's in the mix as well to get more crits.
I do wonder about going for a Defiler instead, though. I feel like you would get better sustain and single target, you don't really need the extra soldier tankiness since you're extending the best survival skill in the game.
>>
>>4074674
just sip a potion with amplicorum
>>
>>4074758
It doesn't want to drop for me
>>
>>4074758
But muh Menhirus....
>>
>>4074787
then add the damn sanguinis on top as well
>>
>>4074789
>sanguini
What is that, a type of pasta?
>>
Do you use a second movement skill (which one?) or do you upgrade Evade with one of the Kurn runes?
>>
>>4075044
BLITZ
>>
>>4075044
For Onslaught builds, I use the teleportation skill with no damage so my stacks don't get used up.
For other builds, any other movement skill is fine as long as the damage type matches. I personally don't like the disengage ones.
I never use the Evade runes. They're not worth giving up a movement skill.
>>
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I just made it to Duskvale Gate for the first time. Is that about halfway through the base game? The size of the map is impressive when you realize it.
Also, I think I got really lucky with this weapon drop. It hasn't been replaced since I got it.
>>
>>4075312
About halfway, maybe 66%.
The affixes are random but the majority of the stats are not so it is very strong weapon when your build can use it. A lot of Monster Infrequents are like that.
MIs are somewhere between a unique and a rare, there are stats they will always have (usually skill modifiers but also sometimes base stats) but also get to roll affixes like a rare item (superior/of ruin) which I think is even weighted to the item's purpose. They were added long after release so they often outclass the uniques (blues/empowered) in the same level range and can be strong enough to make builds around.
>>
>>4062633
You aren't even remotely serious. You would abandon this opinion the moment it became popular. Total contrarian psychosis.
>>
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>make a shockwave that launches minions 30 feet upwards
>hit them with a doom bolt midair
>they turn into chunky salsa
never gets old
>>
maybe I should not have updated the game and kept the "bug" about the altar affecting affix reroll odds
fuck zantanigger btw
>>
>>4075899
Or you could use GDStash to roll it yourself.
>>
>>4075861
I disable gore because I think it's way funnier to see enemies get ragdolled all over the place, rather than just turn into clouds of giblets.
>>
>>4075905
that's what I end up doing, yes
>>
Is fire strike better than cadence?
>>
>>4075919
cadence is garbage by current standards, even for awkward dual-wield builds with very precisely min-maxed attack speed to exploit its jankiness
>>
Does anyone know how many magma spheres one needs to open all walls in FoA?
>>
>>4076496
4, I think? Might be 5.
>>
>>4076496
>>4076504
Gotta be more than that.
smith in incebound cave, kruu,sul, ravager, that one smithing orb, those are the significant ones. but then there are also random walls that lead to chests.
>>
>>4076519
Damn, then I'll farm up 10 or so.
>>
>>4075861
Build?
>>
>>4076557
Seem to have done all of them and am now left with 4 of them.
>>
>>4076565
pyromancer, seal of the void on a gun and hard-capped doom bolt, rest of the build is whatever
>>
>>4075339
Thanks. I beat the game today, and I was surprised to see that the base game ends after the Ch'thon mouth thing fight. The plot getting sidetracked with defeating an opportunistic demon was not something I expected.
>>
Dread isn't THAT bad. It just picks inconvenient times to spawn.
>>
>>4077683
im pretty sure it’s on purpose too, that cunt constantly spawns when I’m running steps of torment
fuck, even happened twice in a single run once, and i hadn’t used the altar
>>
I'm actually getting upset how good soldier is for melee builds and how crap it feels to roll a mastery combo without it
>fuck I need to pump physique again or I can't even equip my armor
>fuck why is my armor so low
>fuck why is my OA so shit
>fuck I miss blitz
>>
>>4077612
Yeah, it always did feel to me like the second half of the game was a little rushed and it is weird how the aetherial threat lost priority so hard.
It probably WAS rushed in the sense that they had a tight budget at the time and were risking insolvency but once they were more secure, act 3/act 4 had already existed in its state for years so it was far too late to go back and change anything.
>>
does every single damn fire-related constellation need its own proc-on-attack skill?
>>
Man, slogging it all the way to beyond Homestead with only Berserker so I can pick Kymon's Chosen so I can farm Ravok's helmet just feels awkward.
In hindsight I should've gone Werewolf, Onslaught feels like ass when you don't have a good skill to burn the charges on.
>>
>>4077996
It was oversight on Crate's part to put a necro-centered MI on a path that necros are locked out from. If I were them, I'd patch it so the helmet also appears in the Blood Grove vendor shop.
>>
>>4078013
Yeah, since that vendor also sells the necromancer amulet that can drop from basically every enemy necro, I had also hoped that he'd sell the helmet too, but no such luck.
And I'm not making my character dependent on Shattered Realm random MI drops. I'm not a fan of this route, but that option is way, way worse.
>>
starting to think ironlord commando is stronger than avenger warder
the sound effect of the axe’s proc going off certainly makes the build fun to play
>>
Where tf do I find Celestial Lotuses? I'm 2/4 on my endgame set from totem farming and I've got 6 other set pieces I can try and gamble with. Also anyone have any good FG totem routes? Trying to pump my cult rep so I can by some augments to fix my resistances.
>>
>>4078180
shattered realms and disassembling purples through an inventor
>>
>>4078078
>physical commando
Cringe. Play fire, the way Empyrion intended.
>>
>>4078231
genuinely forgot his constellation existed lol
but you need that axe to fully max blast shield so yea
>>
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>find oleron shrine in SR
>OA shoots over 6,5K
>>
>>4078231
let’s see that build then
>>
>>4078293
Fire + physical paladin, choosing only thematically appropriate unique items and constellations
I might have my old build written down at home idk it’s been years
>>
>>4078235
Its a shit constellation imo. It needs blue and yellow so it costs too much if you want to bother running Ulzuin's Torch.
>>4078293
I'll try putting together a build, give me a week and I'll tell you how it went.
>>
>>4078354
>paladin
nigga we were talking about commando
>>
>>4078355
see if you can make this thing work
https://www.grimtools.com/db/items/14226
>>
>>4078369
Yeah? Well fuck you, we’re talking about paladin now. Commando is for faggots.
>>
>they pumped stonefist rebuke's skill to 800% weapon dmg
fuaaaark brahs... tempted to try some onslaught shenanigans with this
>>
>>4078386
I'm thinking either using that or Shar'Zul's worldeater. I'll be using sunherald to level for sure.
https://www.grimtools.com/db/items/9434
>>
>>4078415
blast shield really shines when at very high levels, capped at 22/12 it absorbs 2k flat dmg and raises all max resists by 8%, you're pretty much unkillable unless you actively try to put yourself in harm's way
>>
>>4077996
Bleed/phys werewolf is super strong early, you get tons of MIs by the end of act 2. It's probably the most fun I've ever had at low levels.
>>
anyone got a hc build with the new class does that passive health refill that triggers off crits do enough for survivability to zone out in the middle of mobs?
>>
I still have no idea how the shattered realms room with the levers is supposed to work
I just whack the nearest until the portcullis opens and move on
>>
New skeleton key dungeons when.
>>
>>4078997
october
>>
>mob chucks rock off-screen
>get stunlocked until I die
Well that was gay.
>>
How does damage conversion work?
If I convert 20% of Fire into Cold do I
(fire flat damage is 20, fire damage bonus is 200%, cold damage bonus is 100%)

1: Take 20 Fire damage, apply 200% bonus to Fire (60), THEN convert 20% of 60 Fire damage into 12 Cold damage?
2: Take 20 Fire damage, convert 20% of it to Cold (4), apply 100% bonus to Cold (8)

Basically, is upon conversion the damage bonus of the source or of the target applied?
>>
>>4079141
I'm not the most knowledgeable about this topic, but I think this should explain it:
https://forums.crateentertainment.com/t/all-you-need-to-know-about-conversion/38123
>>
>>4079141
2nd i believe
>>
>>4079141
First you convert, then you apply the modifiers.
You can only convert damage once.

In your example this would be n° 2.
>>
>nyarlathon’s gaze
>-% total resist on wind devil ascended affix
warder gained so much power and nigras don’t even know
>>
>>4079245
>farming enough Bloodbound reputation for it to even spawn
Why, oh why did they give the Bloodbound so little presence in FoA? At least in AoM the Aetherial Vanguard is the entire enemy roster for the latter half of it, same with FG and Eldritch Abominations, except it's even better there.
>>
>>4079226
So if I have grenado and want to transform the physical damage to cold, taking the physical damage increase of high impact is useless?
>>
>>4079296
I'm pretty sure that skill modifiers happen before conversion.
So a more comprehensive order should be:
>Base Skill (Grenado)
>Skill Modifier (High Impact)
>Transmuter (Skyfire Grenado) and/or item skill conversion (Mythical Crescent Moon)*
>Global conversion (generic Phys -> Cold)
>Damage modifiers from OTHER skills and gear

*mind you, I'm not sure if there's an order here or if both fire at the same time. If there is an order then the skill transmuter is absolutely going to take precedence but as I said I'm not completely sure about this.
>>
>>4079256
they probably balanced it with the unreleased skeleton key dungeons in mind
>>
gentlemen, how do we redeem cadence?
>>
Is there a way to disable normal attack when a skill assigned to a mouse button is on cooldown?
I want to use the spell whenever off cooldown and run the rest of the time, but holding down the button keeps swinging my weapon.
>>
I THINK THE ASCENSION ALTAR SUCKS
>>
>>4061473
Grim YAWN
>>
>>4079500
Every 3 hits, on the Cadence proc, it gives you an Onslaught stack as well which can be consumed by the 9th attack (3rd Cadence proc in a row) to boost the Cadence damage itself.
A Cadence to the Cadence, if you will.

Aside from that, nothing comes to mind. I would like it to be a proper attack replacer but it would lose its unique(ly shitty) spot by doing that.
Also, is this a Cadence problem or is this actually a weapon skill problem?
>>
>>4079685
well… both? a DAR that can’t take full advantage of WPS now that they added a bunch of mods to increase proc chance to both old and new items, as well as ascended affixes, is a pretty crappy DAR
also the shitty base damage on the non-cadence-boosted hits hurts
>>
>>4079694
The real problem is that Cadence isn't actually that bad if you don't mind going for tri-elemental damage. There's a lot of good item support for that and it performs just fine.
Wouldn't it be better to fix physical damage in general before looking at Cadence?
>>
>>4079705
lolwut? avenger warder and archon (and also ironlord commando now) can left-click the entire game to death except crate and uber bobr, physical damage ain’t the problem
>>
>>4079709
>3 builds (two of which are the same set) doing fine means that physical in general has no issues
Anon...
>>
>>4079685
IMO it's a WPS problem since I don't feel WPS were originally balanced to scale on top of DAR. The WPS+DAR events should occur separately or even act as a WPS in a sense (i.e. DAR is like a baseline WPS) but rebalancing that at this juncture would require adding like +300% to every WPS.
>>
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I have been Loxmere'd, rip in piece my blitz warlord. Definitely didn't have enough DA
>>
>>4079500
What about stacking max attack speed buffs to deadly momentum to get 252% attack speed?
https://www.grimtools.com/calc/23X8DXnV
>>
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>think my build is pretty good
>go on youtube
>get recommended a video of some faggot killing superbosses in 80 seconds
>>
>>4079928
a lot of those builds are created using gdstash
>>
>>4072725
I have a callidor tempest battlemage who cleared the game easily as my first hc char. He later died in sr when fighting shriek for the first time who summoned a totem on top of me to instaremove all my buffs. Rest in peace.
>>
>>4061604
Absolutely atrocious art style.
>>
>>4079937
ok but are they legit?
>>
>>4080050
yeah looks like this one in particular might be https://www.youtube.com/watch?v=Jukx27NDLNo
>>
>>4080091
>voidcarver blade
huh, had this drop yesterday and thought about making this very same build
>>
https://grimdawn.evilsoft.net/seed/index.html
max seed finder for ruining the fun
>>
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>>4079928
>80 seconds
>>
>>4080115
>it's real
oh lawd
how?
>>
>>4079500
Isn't cadence death knight still good?
>>
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>>4080119
It's not how fast you can kill a boss.
It's how good you look doing it.

Set-fags need not reply.
>>
>>4079906
What application is this?
>>
>>4080417
iunno, is it?
>>
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Finally
>>
>>4080663
>no FoA
Nice "definitive" edition
>>
>>4080632
https://forums.crateentertainment.com/t/tool-grim-dawn-combat-analyzer-dps-meter-with-per-source-damage-attribution-death-recap/158340
>>
>37 second long blast shield
yeah, that's the stuff
>>
>>4080663
Based, now my tightwad friend might actually play with me now.
>>
>>4080723
he could just pirate it and still play. tell his ass to DL the gog version
>>
anyone else having trouble dodging into beronath lately? if my cursor is on top of him my char will go towards his position, meaning I effectively go nowhere since his hitbox is big, and I end up eating his delayed claw explosion
this doesn't happen with any other boss, the evade usually disregards my cursor target and just goes towards wherever the actual cursor hiis
>>
>>4080725
I heard that version doesn't play well with MP servers. Maybe that person was just a retard. I'll check it out.
>>
I was about to fire up a new save, and then I remembered I have about 10 characters between levels 30 and 60 that have been collecting dust.
>>
>>4079928
All my builds are endgame and do all content easily. The hard part is finding something that uses weapons that I actually wanna use for fashion or that doesn't use that stupid cone radius gun skill or those retarded floating knives.

They just look terrible imo.
>>
>>4080465
FUAAAAAWWWK I KNEEEL
>>
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>finally get around to downloading the FoA patches
>play a bunch
>remember how much I fucking love this game
>bosses hurt more now but nothing's felt unfair yet (level 33, Normal, Vindicator)
>maybe I will buy Fangs of Asterkarn after all
>$22.73 AUD even with a -15% sale
Oh yeah that's why I didn't buy it on release. Even with the sale price it's like 25% more expensive than it should be. If it was $18 I'd have bought it.
>>
>>4081002
What else would you spend the $4.73 on? A fifth of a bahn mi?
>>
>>4081017
It's not even about the money itself, I just feel like it's too much to pay as much as a full price indie game for 1 class and a handful of areas that I'm probably going to skip on every character going forward.
>>
so what happens when you have multiple items with modifiers of the "total damage modified by X%"? do they add up or increase the skill's power multiplicatively?
>>
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>>4081002
It's an expansion that's only a month (two?) old, I think the -15% is still the "release window" discount and not anything higher due to the current sale for the rest of the game. It's not a surprise to me that the expansion has not been discounted further yet. Even then the bundle is not as cheap as it was during the steam sale, which will probably not repeat until winter at the earliest if not next summer.
But I suppose you're complaining about the total price in general. I can agree that the expansion looks a little thin for the price, but I look at it less as paying $25 for this one product and more as supporting grim dawn (and more development of similar games) as a whole. I guess this position is paradoxical given that I'm a cheapshitskate waiting for the deepest sale ever, but what can I say, I am a poorfag hypocrite.
>>4081151
I was told that that total speed is multiplicative between sources (I had two weapons with +total speed and had a higher value than additive) but I don't know if that's true with total damage too.
>>
>>4081172
guess I'll have to test it myself, I was looking at earthsplitter and grey knight and thought it could make for a juicy forcewave build
>>
I made >>>/v/746928436 just to let other anons know about the discount but I don't have much to bump with. I'm currently writing an update to the resist reduction sheet.
>>
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Updated the old resist sheet, largely did it because some skills changed (old sheet said wind devil > raging tesmpest was flat reduction) but updated the formula/order of application too.

, I probably made a mistake somewhere (likely in the 1-B / 1+B) since I'm a logiclet. Let me know if there's an error.
Source for the 'new' formula: https://forums.crateentertainment.com/t/actual-resist-reduction-formula/47174
>>
This ended up being the fire commando I beat the Loghorrean with on ultimate. Died once after being a dumbass and not capping my resistances but other than that was pretty easy. Damage did start to feel kind of poor towards the end. Not sure where I'm gonna take it from here set wise. The skill point allocation is unoptimised. Kind of feeling burnt out desu and might end up playing MH instead of refining it. Gonna do one dungeon to see how it performs and take it from there.

https://www.grimtools.com/calc/2jBOWlq2
>>
>>4081210
>You have been warned for: discussing video games on /v/
>>
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Very good thread on new mechanics/drop rates in FoA
https://forums.crateentertainment.com/t/1-3-0-8-fangs-of-asterkarn-in-depth-mechanics-testing/
>>
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>>4081234
>no necromancer, inquisitor, oathkeeper or berserker
Not that it needs to have all of the options for anyone to understand how the reduction works, but it doesn't look like those are meant to be there just as examples.
>>
>>4081252
You're right, I should've been explicit that they are only examples.
>>
>>4081247
I don’t get the WPS section
Are they saying a WPS hits multiple times, each hit dealing the stated tooltip damage, or do all the combined hits add up to it?
>>
>>4081939
>each hit dealing the stated tooltip damage
This one. Some WPS like Bloodfang and Amarasta Quick Cut's tooltip damage is relatively low because they actually hit 2/3 times per weapon.
>>
>>4081247
>ironlord demolisher's proc behaves like upheaval
no wonder it just fucking deletes mobs out of nowhere sometimes
>>
surely they will add more sources of frozen asters and bloodbound totems with the update?
>>
>>4082622
I'm assuming at least one dungeon is Bloodbound focused, so that should alleviate the totems a bit? For Asters you should just run around and explode flowers, it takes no real effort so surely it needs no increased droprate!
>>
>>4082647
the world tear dungeon in the middle of the black citadel is almost guaranteed to be the place where they'll add the dungeon, given that even right now you can't use riftgates in there
and since the place is crawling with c'thonic enemies instead of bloodbound cultists, I don't have high hopes for it
and flower picking is fucking boring
>>
>>4082651
>given that even right now you can't use riftgates in there
Isn't that the case for literally every Chthonic rift in the first place?
My guess is that the area behind the allied Dranghouls, the Drang'Gal Fortress on the map, is going to be one of them, though if they fill it with Chthonic but not Bloodbound enemies it's going to be a bit of a shame.
>>
>>4082656
>Isn't that the case for literally every Chthonic rift in the first place?
oh, it could be that, I completely forgot
>>
is there a single MI weapon that's not a pain to build around? fuck
>>
>>4082714
just be lucky bro
>>
Any blazerush build ideas after the upheaval changes?
>>
>>4082778
there's no real set support if that's what you're asking about
farm greens until it gets decent, worked for ironlord commando at least
>>
The Deathmarked set looks pretty mediocre, but if there were ever a build to use it, it would be mine. Any thoughts on the five-part sets that only give bonuses to one class?
>>
>>4082939
>Any thoughts on the five-part sets that only give bonuses to one class?
Mediocre and often boring.
>>
>>4083138
Hot damn, I love it when internet strangers validate my assessments.
>>
so it turns out key dungeons in ascendant mode are actually harder than the 30-31 SR standard people used to go by huh?
>>
>>4083284
I don't really need to know what content is harder or not yet, I need to know what content gets me the most soul fragments so I can reroll my ascended affixes.
>>
>>4082714
The shadow strike one from the bugs in act 1 is pretty easy to obtain
>>
>>4082939
They are okay when you play Grimarillion or Dawn of Masteries and using mastery combinations that aren't supported by any sets, anyway.
>>
>>4082714
What's so difficult about them?
>>
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I don't remember relics taking this many materials before. That's pretty annoying.
>>
>>4083520
You can send all your materials to the stash by pressing that button in the top right corner to the right of your iron bit count. Materials will be retrieved from the stash when crafting and for devotion shrines. Also if you put quest items in your personal stash they'll be pulled from there.
>>
>>4083376
it's hard to explain, basically, many weapon MIs offer the possibility of alternative builds due to having skill transmuters, but often there will not exist set support for it requiring you to farm double rare MIs in almost every slot to make the build strong
the difficulty will vary but I frequently find myself looking up legendaries or other MIs with bonuses to make a build work and coming up almost empty-handed
>>
what are voidmarked chest? the ones with the glowing symbol over them that show up on the map, or the trapped ones?
>>
>>4083932
the trapped ones
>>
>>4083878
sure double rare makes them better but it's not necessary
>>
How effective are the "increase chance of X element items dropping" buffs from the altar? Sure, it says 40%, but how effective is it overall?
>>
>>4084004
well let's just say my standard for what a good build is is a bit high given that my very first character in this game was a 2h melee warder
>>
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Well, that only took forever.
>>
>>4084175
and they buffed it with FoA too
>>
>>4084175
I still have to do them, just finished Bloodbound.
>>
>>4084237
I am not looking forward to the Bloodbound. Really, how did they manage to be this poorly represented in their own DLC. Even if you take future Skeleton Key dungeons into account, it's just a sad showing compared to the Aetherial Vanguard and the Eldritch Horrors.
>>
>>4084175
What would be the fastest route to gain XP between reloads?
My guess would be Old Arkovia > Gladiators > clear camp towards mine entrance > pop in, kill Rat, go out > continue camp > hideout.
4-5 bosses, depending on if Rat is near the far entrance, 8 or more heroes and lots of chaff should net you 800-1000 negative rep per run.
Each run 5 minutes (optimistic) and you should be done in an hour or so.
>>
>>4084244
After the hideout you can continue on to the Arkovian Docks with Rutnick the Cruel, but I don't know if it speeds up the process or actually slows it down because of the extra travel time.
>>
>>4084245
It could slow you down, but as long as you have the bridge repaired it would alleviate the boredom.
Remember, grinding isn't worth it if you want to blow your brains out by the end of it.
>>
>>4084247
>Remember, grinding isn't worth it if you want to blow your brains out by the end of it.
Yeah, that is very true.
>>
1 more month until new content…
>>
>>4084241
It was bearable since I skipped Ultimate and did it on Ascendant with its chance to spawn them from chests and rocks. But I still had to farm them.
>>
>uroboruuk cursed the arkovians for craving immortality
ok
>their elderly remained lucid even after their hearts stopped
neat
>even when they suffered fatal wounds they could only beg for death over and over
metal
>their faculties slowly faded as their very brains rotted away inside their skulls
awesome
>and their kids turned into birds
...what? is this some reference to greek mythology I'm not aware of?
>>
>>4084339
The trajectory of their growth was just turned into another direction.

Adults are fully grown and so can't really change their physiology.
But children, who are still actively growing, with a nudge here and there an arm can turn into a wing, a nose can turn into a beak.
Children have the capacity to change and change they did.
>>
>>4084244
Gdstash
>>
>try to copy one of my characters devotion map on another char
>somehow don't have enough points
>both charts say 55/55 unlocked
>carefully start counting the allocated stars one by one
>the char I'm trying to copy has 63 allocated points
how the fuck did that happen?
>>
>>4084664
do you use gdstash?
>>
>>4084665
yeah but I never messed with devotion points
I think? might have reset them through that at some point, but never adding extra
>>
>>4084446
Why play the game at all if you can just GDStash the best equipment all all achievements?
Even better, download a completed save, bro.
>>
>>4084698
NTA
Some people enjoy grinding for rare equipment
For such people, the journey to attaining the ideal set of equipment is the fun part
Some people find that a frustrating distraction from playing the game
For such people, "here's the equipment you want, now go play the game" is a more enjoyable experience
>>
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>>4084790
Both mindsets are completely wrong.
Gear is a means to an end. If you're strong enough to kill mobs and not die, your build and equipment are fine. You don't need perfect gear to "finally play the game".
>>
>>4084790
I understand that mindset, but not for games like these.
I could understand it in games like Elden Ring of Nioh, where a fight is determined by your skill and not mainly by your build or equipment. Even if you cheat every stat to max and upgrade all your equipment to its utmost, if you suck at the game you will still lose.
But here it's 'Press 1-5 and hold down M2'.

In ARPGs getting stronger IS the game and once you're strong there's no game left.
Even if you have to chase the last percentages of improvement, it is that chase that makes up everything.
What do you do once you've achieved maximum strength? You can the character or use it to farm gear for another char, but why would you do it if you could just use GDStash?
It's like gambling but you're guaranteed to win, which defeat the whole purpose.
>>
>>4084790
I could understand it if it was about trying out how the "complete" build feels.
Far too often I chased an idea for a character build that ended up being just not fun to play, so figuring out early if what you're trying to do would even be fun or functional is reasonable in my opinion.
>>
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Crate, I'm going to die before I get enough ancient hearts for this relic
>>
i bought foa but i didn't play it can't figure out a good build with the furry class i'm tryna figure out sth hc
>>
>>4084948
Since you seem to be focused on Primal Strike, why don't you get a Wight Lord's Helm?
Also, you might as well put a point into Storm Box so you get take advantage of the RR your weapon gives it.
>>
I no longer have any patience for random drops and grinding for loot
I will cheat and replace something with an equivalent that could’ve dropped in its stead
Or add items to a vendors inventory and purchase it fair and square
>>
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>>4084965
>Wight Lord's helm
I don't have FoA yet. Still on the fence about getting it.
My current helm is pretty sick, though. 14% damage to aetherials, tons of HP and Aether resist (my lowest resistance)
>storm box
I didn't even notice the gun gave RR. I'm already reducing resistances with Raging Tempest and Viper, does it stack with those? Might be worth it for bosses if so.
>>
>>4084975
"-% x resistance" (like raging tempest and the sparkthrower) stack additively, "reduced target resistance by x" (like viper) doesn't and use the highest number.
>>
>>4084975
Yes, see >>4081234 for details but the short version is that there are three different types of RR.
You want as many sources of the -x% RR like from Maelstrom (and now Storm Box) and exactly one of each of the other two types.
Viper is good, but it won't stack with the Ultos devotion.
For flat RR I suggest the Rhowan's Crown devotion since you're running a lightning build.
>>
>>4085012
>For flat RR I suggest the Rhowan's Crown devotion since you're running a lightning build.
It's too late to fix my shit now because that's not how I play, but here's a rough grimtools of what I have right now
https://www.grimtools.com/calc/ZyDoRvmV
I do have Ultros, but I mainly picked it up as a source of damage because I wanted every star in the constellation anyway. Until reading both of your posts I was under the impression that same wording doesn't stack at all, so I'd already planned for the overlap not working.
>>
>>4085101
You can import your save in grimtools so you don't have to manually update everything
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>>4084698
I paid for the game, I do what I want.
>>
Which DLC should I buy?
>>
>>4085778
I think all three 'main' expansions are worth it, but Ashes of Malmouth and Forgotten Gods currently have a more significant discount than Fangs of Asterkarn. That being said, FoA still isn't all that expensive, so it's probably worth it if you're enjoying the main game already.
>>
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>>4085466
HOOOLY BASED, BODIED THAT FREAK!

I KNEEL
>>
>bloodfangs hits twice
>meaning with dual-wield it would hit 4 times
could this potentially do good dps with the dire bear constellation attached to it?
>>
>the 2 most fun altar reagents, bloodbound totems and frozen asters are also the rarest
really?
>>
>>4086011
>could this potentially do good dps
Voidcarver blade.
>>
>>4086034
that's a two-hander tho
>>
Currently level 100 on my first character, playing a mix of ultimate and ascendant. Doing 2H Warder primal strike build. Anyone have any recommendations for weapons/items/armor to go farm?
>>
>>4086092
get the avenger set, switch to savagery and you can destroy almost everything the game has with it
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>>4086105
Ok nice. Savagery is currently my default attack and then I use primal strike when it’s off cooldown
>>
>>4086126
There’s also the ultos’ tempest set if you want to keep playing the way you have to so far, but that one is focused on lightning dmg while the avenger converts lightning to physical
avenger is much stronger though
>>
Preffix/Suffix rerolling affecting Ascension rerolling cost is fucking bullshit
>>
>>4086144
it feels POE-esque how many of the affixes are sort of "meh" and you really just want the mastery-specific ones most of the time
although I guess if this really were POE they'd make it possible to roll affixes not for your masteries just to make you waste more time grinding materials
>>
>>4086092
>ultimate and ascendant
what they added a new hardnesss level?
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>>4087095
Yeah, ascendant is kind of "veteran but for ultimate"
>>
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Loghorrean is pretty scary these days. That felt like Ultimate used to. Gonna need to make sure I'm well prepped next time.
>>
>>4087096
My problem with ascendant is by the time you've unlocked it you've seen pretty much everything the game has to offer.
>>
>actually getting a double rare MI with affixes that combo together properly
what a feeling
>>
what the FUCK were they thinking with kilrian's soul shard?
>>
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I am experiencing some blockages.
>>
>>4087397
path is right there thoughever
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>>4087408
Yeah I know now. I didn't see it until after I posted the image.
Just annoyed that the first two paths I tried had boulders in the way.
>>
>>4087397
Yeah I hate how random this floor can be.
>>
maybe I built it too tanky, but I don't find jarldin upheaval stacking that impressive in the dmg department
>>
>>4087397
Is there a mod that removes these shitty rocks? They add nothing.
>>
>>4087397
Peak arpg gameplay
>>
>>4087397
This shit is why Blood Grove is my least favourite area in the game
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>>4087939
Running through Blood Grove, getting the quests and the shrine is no problem
Trying to find the cthonic rift, on the other hand...
>>
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Its a shame the /v/ threads are dead so I'll ask here instead, any ideas on how to improve my Fire Elementalist? I'm trying to figure out what items I should be looking out for gear wise for example equipment sets, relics etc. I'm also unsure whether my devotion and skill point allocation are even optimal or if my raw stats, OA, DA, HP and armour are even good enough. The build was centred around fire and criting hard.
Build is here: https://www.grimtools.com/calc/2zbo5oR2
>>
>>4088479
I genuinely have no idea how mods like the one on that weapon work
flame-touched provides no physical damage bonus by itself, so what exactly is the mod converting? the extra phys dmg from mods on other items?
>>
>>4088534
All of your skills' physical damage while it's active
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>>4088479
Stormcaller's Pact isn't really doing much for you beyond crit damage and stun resist. That's not un-decent, but if you're looking for damage it'd be better to respec the 12 points in pact then the 10 points to get to 50 Shaman mastery and pump those 22 points into Demo to get more fire damage from Brimstone. You wouldn't get the fragments, but you're specced into fire damage, not lightning.
Otherwise, I'd put those points into something like Flashbang for DA reduction, Wendigo Totem for heals, or Blackwater Cocktail with Agonizing Flames for enemy resist reduction.
HP is very low, the new hotness is 20k for max difficulty, though I do have characters that are ok with less (because they're softcore). I was recommended to strive for 3000 OA if wanting reliable crit rates for crit builds, and you DA seems ok.
>>
>>4088575
>stormcaller's pact
Its for the crit damage boost. I took on some of your feedback and refined it to look more like this instead: https://www.grimtools.com/calc/2ELAJ4jN
I revamped the devotion tree to boost damage but the lack of turtle and chariot are kind of worrying me. Also without stormcaller I lose an additional 37% critical boost which may or may not be a big deal.
>>
>>4088589
>Also without stormcaller I lose an additional 37% critical boost
I wouldn't even begin to know how to calculate the math but I still think getting resist reduction from Agonizing Flames would result in more damage, though if you already have a source of that kind of resist reduction I wouldn't bother (they don't stack well). That would be an overall boost to all of your fire damage, crit and non-crit.
And that's just if you want damage. Your devotions seemed ok, Chariot especially is good, why'd you spec out of it? Turtle's absorption I hear is kinda bleh, though I can't say why. I'd assume it'd be great in combination with blast shield.
>>
>>4088593
>calculate the math
Yeah its a massive pain trying to figure stuff out especially since respeccing and trying out different devotions is such a finicky process.
>chariot
I was just tried to experiment to see what I could switch around devotion wise to grab that additional +12% crit from blind sage along with the 100% fire damage.
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>>4087569
What are you comparing it against?
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>>4088593
>Turtle's absorption I hear is kinda bleh, though I can't say why
The amount keeps getting nerfed indirectly because crate keeps cranking up monster damage, and there was a change a while back that made it activate at 50% instead of 40% of your HP so it triggers more often on irrelevant stuff and goes on cooldown for 8 seconds. Even as a hardcore player I don't bother with it unless I need Tortoise for the colours.
>>
>>4088601
Could try downloading DPYes to get some concrete numbers. Be sure to test against the solo dummy in homestead though.
>>
>>4088649
After doing some tests it turns out stormcaller is an insane buff for dps, you got from like 1.1 million to 1.8 million and if you're lucky on rng it can go up to 2.3 million. This was against a fully maxxed brimstone which made it even crazier.
>>
>>4088666
Well shit alright.
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>>4088666
But it would depend quite a bit on real crit rate. On a dummy and probably most trash it will be high but on bosses it will not benefit as much. Unfortunately you can't fight a dummy with superboss DA.
>>
>>4088762
True. Is there an OA breakpoint for superbosses on ascendent now?
>>
>try to import build to grimtools
>"invalid build"
>compare to my first ever character
>fewer attribute and skill points than it
what's the dealio then?
>>
>>4088479
you could search "elementalist" here and get some ideas
https://www.grimtools.com/builds/
>>
Tsundere competition between
>Darlet
and
>Hangman Jarvis

Who wins?
>>
>>4088795
I'm not sure, I think the ballpark is 3200? Unless that was the old number.
Trouble is that no matter what number you hit, crit rate on a dummy will be much higher than on a boss, so testing effectiveness of crit damage will always need to be taken with a grain of salt.
Although I guess with that DPYes mod you could fight a boss and see what your crit rate is against them. I'd guess it's 10 to 20% less than what you have on a dummy.
>>
>>4088983
>Although I guess with that DPYes mod you could fight a boss and see what your crit rate is against them
You can do this without any addon, if you hover your OA or DA it will show you the hit/crit chance you had against the last enemy you fought.
>>
Does more armor do anything after 100% absorption?
>>
>>4089045
More armor is always better.
Armor absorption is capped at 100%.
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>>4089094
Guess I use the armor portion modifier then.
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>>4089105
>+50% armor at all time, no downsides aside from pressing the potion every 30 seconds
Seriously, what the fuck were they thinking? This is dumb as hell. I doubt an entire mastery worth of skills can give you a boost as big.
>>
>>4089111
dude wut? it's a %mod added to whatever others you already have, the gain isn't all that
>>
>>4088983
>see what your crit rate is against the
After some testing at with 3335 OA my base crit against normal mobs is around 25-30%, bosses cause my chance to crit to drop to 20% which is quite gay. Savagery is seemingly superior single target wise but for some reason its worse at clearing mobs, will need to do some further testing to be sure. With 16.7K hp I still feel quite squishy and some monsters and packs can actually burst me down quite easily. This is on ascendant though so its to be expected. Another issue is that I can't farm iron maiden cause I went with Kymon.
>>
>>4089124
The gain is huge for something that has 0 opportunity cost.
>>
>>4089130
not the guy you were talking to, but savagery does just fine with the WPS shaman has access to, you already have an upheaval mod on your weapon, just put some levels on it and feral hunger, slap seal of the void on your weapon and you should be good to go
also isn't balthazar's crest a better medal for your build?
>>
>>4089146
>0 opportunity cost
...the opportunity cost is not using literally any other potion modifier
>>
>>4089150
You have two potions, so that would leave you with two more modifiers.
But okay, let's drop the boost and leave it at a mere +38% armor instead. It's free and there is no reason to not take it. You can't make a build that doesn't benefit from it, unlike for example the ADctH one (which is also absurdly strong imo).
>>
Is the armor absorption potion better than the Menhirus damage absorption? Menhirus is what I've been using on max level characters that don't have energy problems anymore.
>>
>>4089147
Yeah I already swapped to balthazar's crest after some testing. Here's what the most recent version I'm running looks like: https://www.grimtools.com/calc/VvdKvnEN
>>
>>4088479
You could have your devotions like this (https://www.grimtools.com/calc/ZqBKXoMN) for more flat health and %health. If you put giants blood on blast shield it should help you heal when you get chunked and prevent it from activating when you're at full health.
I recommend getting more armor absorption by using scaled hide on your legs and shoulders. There are other lower armor absorption components with resists and you could put them on legs shoulders and chest, but then you couldn't put a chains of oleron on your chest. You also don't have a component on your boots, medal or weapon.
Balthazar's Crest could be a better medal for you https://www.grimtools.com/db/items/13931
>>
>>4089286
seems i was 2 slow and didn't read your further posts rip. oh well some advice should still apply
>>
I must confess, I have been using dpyes to teleport me to noktukari. I've already made that run from the way point so many times on softcore and now that I'm playing hardcore I can't be fucked doing it every time I want a new quest.
>>
>>4089286
this is an aside to the discussion, but pumped up blast shield is so strong you do not need a single other circuit breaker and stacking regen becomes pointless because no DoT in this game can overcome it
>>
I can't play builds without Blitz anymore.
>>
>>4089304
Don't use hardcore as an excuse to cheat, you wuss
>>
>>4089886
My excuse is that I can't be fucked, not that I'm playing hardcore
>>
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At this rate I'll manage to make this relic by level 100, at least
>>4089912
You're not lazy, you're soft. Today it's teleporting to quests, tomorrow it's "yeah I resurrected myself, that death was bullshit", "why should I farm my gear? I already have it on softcore, I'll just cheat it in". If you don't care about the journey, what the fuck are you even doing?
>>
>>4090037
your aurora?
>>
>>4089358
truly a skill that makes you realize how wacky path finding in the game is
>>
>>4090037
i'll accept your judgement when you sort out that mess of an inventory
>>
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>You're not lazy, you're soft. Today it's teleporting to quests, tomorrow it's "yeah I resurrected myself, that death was bullshit", "why should I farm my gear? I already have it on softcore, I'll just cheat it in". If you don't care about the journey, what the fuck are you even doing?
>>
>>4090037
Post in-game hours.
>>
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>>4090037
>>
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>>4090054
i get stuck on shit every now and then playing wasd, things that wouldn't be an issue with mouse movement. there's a spot on this bridge that i always get caught on
>>
>>4090376
For me, it's the door to leave the Valbury boss room. I can't walk though, and it won't pathfind for me when I click on a chest. Only if I click on the cellar door.
>>
>>4090376
lol I only pass there every once in a blue moon and immediately remembered the spot you were talking about
happens with mouse movement as well
>>
>>4071329
Please don't be shit.
>>
>zone into bastion of chaos' pre-key area
>6 modifiers
>step into the key dungeon proper
>4 modifiers
huh?
>>
>killed korvaak 30 times
>still no helmet
8% drop rate my ass.
>>
>>4091220
AFTER ALL THESE CENTURIES
>>
found a spectral crossbow with +8 to phantasmal blades. i guess it locks me into a nightblade/occultist build for maximum vitality damage?
or is there another class that can heavily improve it?
>>
>>4091220
KORVAAk FUCKS YOU
>>
>>4090350
lmaooooooooo
absolutely discredited
>>
>>4091302
>>4091332
Funnily enough it dropped on the run right after I bitched here. Now I just have to rely on cancerous shattered realm rng to get the shoulders from iron maiden.
>>
>>4091315
Necro also does Vit and have +casting speed on its exclusive
Pretty sure the ghost crossbow give extra points to its aura too
>>
unironically disabled the dread because the cunt isn't worth the time wasted
fired up an altar with 5 aspects of beronath for some dungeon running and the +18% DA made me unable to crit the cunt
>>
>>4092815
i find the dread real tedious. easy to evade, just takes a long time
>>
>>4092927
The first any only time I encountered it was on the way from Utak Kunar to the Dread Wastes.
Ample room to kite it around.
I have no idea how I could've done it if it visited me in a dungeon.
>>
>>4092966
My first time was in the middle of fighting Karroz. I think I had my ascension altar full except for the center. Cheeks were clenched until the gates opened up, but after that I lured it to a relatively open area to finish it.
>>
Turn over a boulder and a cthonian diversity squad materialises next to me
I really like this xpac
>>
>>4093349
just did ancient grove and all 4 rocks in the boss loot room were trapped
>>
If I'm going chaos witchblade should I be hostile with Barrowholm? I heard that's the only way to get the new Scorv helmet.
>>
>>4093669
just make a different choice on another character or GDStash it up



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