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File: images (4).jpg (39 KB, 590x338)
39 KB JPG
It was better than disco
>>
It's narratively tight in the respects your time way. I'm playing a certain open world rpg that could use some of what zp has.

It ended up not reaching expected sales so it'll mentioned in 5 years as a hidden gem
>>
The lack of discussion about the game in its own right vs. All the bullshit about corporate drama really kills it. Actually really enjoyed the narrative a lot more disco, my only gripe is there not being a sidekick or an excuse for hershel to be retarded (besides being a woman and a communist) made it hard to choose the goofy options.
>>
>>4065388
It wasn't and it also manage to feel much more like a wokesloppa that DE already was.
>>
>>4065498
>corporate drama
>o boy more woke nihilist takes for the neet board that's still above it all just like they were in 8th grade to praise as 'adult writing'
I honestly worry for some of you because I know you don't even feel alive anymore unless you're complaining about some system you have no control over.
>>
>>4065636
It was less woke, communism sucked ass and technofash and the bank were both extremely based.

>>4066158
this is just meaningless bluster
>>
>>4066467
ZR token brown character was much more annoying and sovless that the one was in DE.

>technofash and the bank were both extremely based
The game doesn't allow you to side with them and forced to kill them, as well as it's doesn't even allow you a choice to larp as one, instead the fascist thought just about being a consumer basically.
>>
>>4066467
>and technofash and the bank were both extremely based.
You're jewish.
>>
>It was better than disco
frankly, I started playing Disco Elysium (Epic freebie) and I just can't into the protagonist.
I can see playing this but also kind on a tight budget, so I'll stick to my miser library for a long time before getting to it.
>>
>>4079861
The dialogue options in DE are very player centric
they dont speak in harrys voice
It gets better later but still, zp feels better.
>>
>>4065388
I agree
>>
>>4066467
Yes but in spite of the game wanting you to hate them. Honestly everything about La Luz was pure kino.
>>
>>4079861
You got filtered.
>>
Disco Elysium worked cause it was made in 2019. No one can take “dirtbag leftism” seriously after watching them sucking on negro toes in 2020.
>>
Disco Elysium's biggest impact on gaming industry was getting UI designers to understand that conversational text fits best if placed in a vertical rectangle on the side of the screen.
Insane how long it took game devs to get this.
>>
>>4081158
It popularized many things about its design.
The isometric view
Detectiving as the core gameplay
Combat being present as a dialogue battle with dice rolls
Painterly world design
Thoughts from alternative personalities being interjected into the narrative. Doing some sort of collection of thought patterns as progression system.
Detailed cartoony character portraits with 3d models that roughly match the 2d style
Items with funny descriptions giving +1 stat that you need to awkwardly browse for every single white stat check that you fix with mods
Red checks failures having funny consequences that dont end the game usually. Starting stat bonuses making sure you cant experience some roll events without save scumming for dual sixes.
Forced politics, immigrants, raceism
Day and night cycle with events tied to time of day, having to sleep at home base and having dream sequences.
>>
>>4081167
>The isometric view
Literally every "old school" RPG, like Pillars of Eternity, Pathfinder, UnderRail etc.

>Painterly world design
Icewind Dale did it first 20 years earlier. The backgrounds were literally painted over.

>Thoughts from alternative personalities being interjected into the narrative.
Not the first game to have done that. Torment: Tides of Numenera was quicker, to give one example.

>Items with funny descriptions
Items having their own little stories within the setting was used as early as Fallout 1 or, more implicitly, Baldur's Gate 1.

>Forced politics, immigrants, raceism
Arcanum would like to have a word with you.

>Day and night cycle with events tied to time of day
Baldur's Gate II was the first to dabble with it. Also Arcanum and The Witcher 1 did, too.
>>
>>4081158
>Disco Elysium's biggest impact on gaming industry was getting UI designers to understand that conversational text fits best if placed in a vertical rectangle on the side of the screen.
False. Plenty of RPGs released before Disco Elysium did that.
>>
>>4066467
>communism sucked ass and technofash and the bank were both extremely based.

BASED
>>
>>4081878
Then name them.
>>
>>4082184
nta but Shadowrun series for one
>>
File: Dog.png (57 KB, 513x448)
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>>4082889
What did he mean by this
>>
>>4081167
This is bait.
>>
>>4082914
the returns/dragonfall/hk trilogy
>>
>>4083465
They didn't go all the way like Disco did where you could scroll to see the full conversation. It's a half way measure where they took the textbox in the center and placed it on the right edge (because it was also made for mobile).
>>
>>4065388
I really liked HOLOCEN, the setting (Luz' cultural warfare etc). overall it's a good game, recommendable for people that like rpgs.
>>
>>4083816
the setting and the music*
>>
still playing the game but its been enjoyable so far, it only turns to commie/fascist babble if you allow it
>>
>>4065388
Not exactly hard considering Disco Elysium wasn't very good to begin with
>>
I liked it but the ending felt very rushed.
>>
>>4082889
>Shadowrun series for one
>>4082184 BTFO
>>
>>4082914
>DOG controls your destiny.
What's so hard to understand?
>>
>>4065388
>check wiki entry
>it's the fascists coming to get you again
no thanks
>>
>>4065388
Certain elements yes, I think the spy thriller is handled exceptionally well and it's possibly the best Spy game ever produced. Otherwise, I feel that the game doesn't really have a point other than it's painful to hold on to your past?
>>
>>4098570
Technically Disco was commies trying to get you again



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