[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
▼ Settings Mobile Home
/vrpg/ - Video Games/RPG

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


🎉 Happy Birthday 4chan! 🎉


[Advertise on 4chan]


File: images.jpg (20 KB, 596x335)
20 KB JPG
is Skyrim a good or worthwhile game? should i play it first or are there some other things i need to look at before playing? should i use mods or just jump into a vanilla unmodded playthrough? which version of Skyrim should i download? can a shitty windows 11 laptop with AMD Ryzen 7 7730U with Radeon Graphics (2.00 GHz), 16 GB ram, AMD Radeon (TM) Graphics (496 MB) and 64 bits run the game just fine or is it gonna lag and eat up 100% CPU? if it cant run skyrim then are there optimization mods or something so it doesn't have any issues?
>>
>>4071422
>is Skyrim a good or worthwhile game?
It is fun.
>should i play it first or are there some other things i need to look at before playing?
Yes.
>should i use mods or just jump into a vanilla unmodded playthrough?
You should always play a game vanilla first so that you can understand what may or may not need to be modded and why. Jumping into mods in an unfamiliar game is retarded.
>which version of Skyrim should i download?
At this point, the anniversary edition.
>can a shitty windows 11 laptop with AMD Ryzen 7 7730U with Radeon Graphics (2.00 GHz), 16 GB ram, AMD Radeon (TM) Graphics (496 MB) and 64 bits run the game just fine or is it gonna lag and eat up 100% CPU?
No idea.
>if it cant run skyrim then are there optimization mods or something so it doesn't have any issues?
If you can't play a game from 15 years ago then maybe find an SNES emulator and try that.
>>
>>4071422
>laptop
You insist on playing on the worst platform of all time. How could you ever enjoy gaming? Grab an xbox or PS and get comfortable.

>>4071425
Original version has better chance of running on OP's laptop as the ensuing radiation burns his balls to a crisp
>>
>>4071422
TES is like GTA. Exciting at first but once the novelty of open world wears off you start to see how shallow it truly is.
>>
File: 1783253971242757.png (3.02 MB, 1920x1080)
3.02 MB PNG
>>4071422
>is Skyrim a good or worthwhile game?
It is a very shallow and arcade game with simplified RPG systems to sell a fantasy setting to the Call of Duty audience of 2011. None of the quests are particularly memorable, the factions are the worst iteration in it's own franchise and overall you will see everything the game has to offer by the time you clear out the quests of the first city, Whiterun.
>should i play it first or are there some other things i need to look at before playing?
No, you can play it right away, it's very simple and built for CoD kiddies.
>should i use mods or just jump into a vanilla unmodded playthrough?
If you did this, you would probably not know how to play the game. Not to mention that modlists nowadays are extremely heavy and demanding. I had LoreRim installed until just recently and that was almost 1TB and even though it's one of the most polished modlists out there, still very unstable with CTDs every now and then. Seeing your specs, a modern modlist would rape your computer.
>which version of Skyrim should i download?
Anniversary Edition rapes it's own lore through absolute shit implementation of community mods into the game, I can't recommend it unless you use some mod to mitigate the impact this has on the main game. I also know there is one very annoying mod that spawns hordes of undead that can't be stopped so every so often you get ganked by zombies.
>bla bla bla muh shitty rig etc
idk man install it and try it out
>>
>>4071422
>is Skyrim a good or worthwhile game?
It always was.
>>
File: 20260530153231_1.jpg (1.81 MB, 3840x2160)
1.81 MB JPG
Have you ever wanted to go on a whimsical winter wonderland adventure with your waifus? If so, then this is your game.
>>
>>4071696
I hope that isn't a staff of fireballs on your companion. They can be pretty reckless. I once got BTFO by Lydia handling a staff.
>>
>>4071706
I let my followers pick up and use whatever equipment they want. Lydia randomly spamming fireballs in town is part of the fun.
>>
>>4071425
>You should always play a game vanilla first so that you can understand what may or may not need to be modded and why. Jumping into mods in an unfamiliar game is retarded.
gameplay mods are one thing, but you can absolutely go straight for the bugfix or graphical improvement mods without playing vanilla first.
>>
>>4071754
Nta, I would grab the unofficial patch and stop there
>>
>>4071754
>gameplay mods are one thing, but you can absolutely go straight for the bugfix or graphical improvement mods without playing vanilla first.
The special edition / anniversary editions looks fine and don’t need any graphical mods.
The unofficial bugfix patches are made by retards who arbitrarily add new shit instead of just sticking to bugs, and now they require all the optional “creation club” shit as dependencies, rather than just the base game and official expansions
And we both know that he’s not going to spend hours researching and judiciously choosing mods à la carte but install some disgusting abomination of a thousand-mod pack without ever understanding any of it
“no mods for a first timer” is far more clear cut, and if he runs into a few bugs he will be get an appreciation for the janky nature of the game. Builds character.
>>
It's great for your first time playing. Then you realise that most of the quests are basically the same: they send you back and forth across the map, talking to NPCs or fetching a number of items. That's when you start downloading mods to make the game fun again. Legendary mode is just stupid and not enjoyable. Survival mode too.
>>
>>4071846
>Then you realise that most of the quests are basically the same: they send you back and forth across the map, talking to NPCs or fetching a number of items.
What other objectives should there be?
>>
>>4071422
its maybe the greatest game ever if youve never ever played any other openworld ARPG in your life
but if you have? its schwag with a bunch of seeds in it. itll get you stoned, but at what cost
>>
>>4071857
nothing desu
its just skyrim does it way worse than any of the prior TES games. if youve played one radiant quest, youve played nearly all of them. and theres never any choice in the matter, its just "do the thing, come back". repeat.
it wouldnt be as big a deal if the questlines were more unique. but quite a few faction questlines are padded out with half of their quests being radiant nonsense
its lazy af
>>
>>4071857
There's no deviation. It's just go there, pick item, go to the other side, talk to NPC. Do that 1000 times. There are minimal quests with more than one outcome
>>
>>4071898
>>4071899
Great stuff guys
>>
>is Skyrim a good or worthwhile game?
Just wanna add that the Dawnguard DLC is an incredible quest line. You'll form such a wonderful, intimate bond with a female character Serana, all the while adventuring the gloomy winter landscapes and all kinds of amazing emotional vibes. It's fascinating to be around Serana and to get to know her and her story and dealing with her family and just the whole fucking thing... it's just so beautiful.

It was the single greatest gaming experience I ever had and I've been looking for something like that ever since but I haven't found it yet. If anyone has any recommendations, I'm all ears.

No, nothing's perfect and once you finish the game, things slowly become more boring because you've seen it all but yeah, Skyrim is fucking awesome, there's a goddamn reason it's so popular. And yes, it'll work on your machine. If the Anniversary edition doesn't work, you can always torrent the old "Legendary" edition, that will certainly work on older machines.
>>
>>4071422
It doesn't matter what your specs are. You will be lucky if you can beat the game before your save file is corrupted. Every click of a button could be your last, and that is the true thrill of the "WRPG" experience.
>>
>>4071899
Sounds exactly like Arena, Daggerfall and Morrowind quests tbqhwyf
>>
>>4071558
Post your rank in COD
>>
>>4071422
holy shit, so like, i was just here playing the game and my laptop started heating the fuck up during the character creator even through i checked and saw that the game was only eating up 50% of the memory so idkk whats up with that
>>
>>4075719
You were warned. Now look at you! Another fool with burnt balls due to gaming on a laptop. Tragic!
>>
File: AncestorGlade.png (2.69 MB, 1680x1050)
2.69 MB PNG
>>4071422
/lit/ nerd, I like it. I made a Nord called Conan the Librarian and collected every book in the world. Then one weekend I sat with a bottle of Merlot near a sunny window and read them all. Nice, most fantasy copies Tolkein but these guys did enough to have some interesting twists, plus some other references like Richard Mattheson and even others.

The point isn't that Skyrim is the most successful game maybe ever because it's a game for /lit/ nerds, the point is that Skyrim provides such a wide range of experiences that there are many ways to enjoy Skyrim, and that's what the /vrpg/ faggots don't understand. Some people like to mash buttons to kill mobs and you can do that, some people want Viking Barbie Dream House with Viking Ken, and you can do that, some people want to make spreadsheets about potions and spells and idk what's wrong with them but hey you can do that in Skyrim, and etc. etc. etc. It's the perfect Jack of all Trades, Master of None type of game, hence the broad appeal
>i know the contrarians will ragebait this but why don't you just save us both some time and slit your own throats now?
>>
>>4075798
Pretty much this and it's what people who try to compare Skyrim to other, far more railroaded RPGs like Witcher 3 don't get. The freedom and role-play potential is what makes TES games so appealing to someone with an imagination.
>>
>>4071422
It's good but like all Elder Scrolls games, it plays differently from traditional western rpgs. It's more about you larping as the character you want to play and deciding what quests to do or how you want to play based on that character.
So you can easily be a schizo that does all quest lines, join the imperials and then kill the emperor with the dark brotherhood and then become a werewolf for the companions, then get drunk and end up on the other side of the country after a drinking game with a daedra. OR you can also just do nothing other than building your house and reading books, or collecting all the gems across all dungeons for a shitty crown, etc.
In that sense, it is a lot closer to simulation games like Kenshi rather than a crpg.
>>
>>4075886
>someone with an imagination
Sir, this is /vrpg/, best I can do is low-functioning autism
>>
>>4075889
Skyrim seems to offer something for them as well lol
>>
>>4076129
REEEEE SKYRIM ISN’T AN RPG BECAUSE, JUST BECAUSE IT’S NOT, OKAY
>>
>>4071422

You've heard of gamifying work? Well Skyrim does the opposite. It workifies gaming. The fun parts of CRPGs are killing monsters, collecting cool loot and levelling up your character to become a badass. Skyrim provides the opportunity to chop wood for pennies, pick fruit, walk for miles, and stir fucking soup. Immersive? Yes. Fun? No.

And the interface is disgusting. Makes me appreciate just how well done the NWN engine is.
>>
>>4078034
>Skyrim provides the opportunity to chop wood for pennies, pick fruit, walk for miles, and stir fucking soup.
Have you considered... not doing those things, and going into dungeons and killing monsters for loot, instead?
>>
>>4075798
so i can play in any way i want?
>>
Apart from the tutorial quests, it doesn't matter which race or skills you choose. The first quest tells you that you're the Dragonborn, and that's essentially the whole game. You just go around completing things that won't make you feel accomplished in the end. You become the great mage of the College of Winterhold, thane of every town on the map, and leader of the Thieves' Guild, the Dark Brotherhood, and the Companions, but it's just a surface-level RPG.
>>
>>4078506
>You become the great mage of the College of Winterhold, thane of every town on the map, and leader of the Thieves' Guild, the Dark Brotherhood, and the Companions
It’s really stupid to do this. Just because you can, doesn’t mean that you should.
>>
>>4078506
>You just go around completing things that won't make you feel accomplished in the end
>be me
>complete the main quest
>trudge back to Solitude
>go to the tavern where a cutie female bard is playing
>she sings the Dragonborn song, looking at me straight in the eye the whole time
>her eyes follow me as i trudge up the stairs to my room
>she's literally singing to me
ngl, feltgoodman.jpg
>>
File: Shor's Bones!.jpg (178 KB, 1000x1000)
178 KB JPG
>>4078592
SHOR'S BONES! A handsome man in Falkreath...
>>
>>4079497
Does she flirt if your character is a lady?
>>
>>4071422
guys the game gets some lag spikes sometimes, how do i fix those??
>>
File: 20260502075713_1.jpg (2.77 MB, 3840x2160)
2.77 MB JPG
Guys, I typically prefer the ENB aesthetic over CS, but these PBR textures make things look really nice. I might convert.
>>
>>4071422
my favourite CRPG is Baldur's Gate 2 and I really enjoy playing Never winter Nights (the original; NWN2 is shit). I played Morrowind for about 20 hours before giving up in disappointment and I played Oblivion for about 20 minutes before giving up in disgust.

now you know a bit about my tastes I will tell you that I've been playing Skyrim for a week and I've been pleasantly surprised so far. The NPCs are acceptable - they have a little personality, they don't spew copy pasted lore and the day / night cycling is good. Nowhere near Bioware writing but acceptable. There have been enough scripted events to make the world feel alive unlike the static deadness of MW. There are too few character development options, but the perk system makes levelling choices feel reasonably meaningful. the music is a bit underwhelming. but overall, it's been pretty good so far.
>>
>>4081204
I was playing Baldurs Gate 1 today, and got the thought that it was like Skyrim but you know, top down perspective rtwp game. I made a ranger and went off exploring with Imoen, looking for exp and loot. Really good vibes.
>>
>>4078474
You can... as someone who plays a lot of D&D rules-based CRPGs Skyrim is very different. You don't choose a class. Any character can do anything. You can say your character is a warrior but if you sneak around, your sneaky skill will level up, if you pick locks your lock pick skill will go up. You can choose "perks" which are like feats and you can opt to follow up a particular perk tree but no tree is ever blocked off. Any character can choose any perk. You can cast spells while wearing armour. Anyone can learn, and cast, any spell in the game. You have no attributes, there is no intelligence attribute limiting what you can or can't learn. It's kind of liberating and maybe more "realistic" than D&D but it also eventually undermines the individuality of your character. in D&D even when characters reach epic levels there are very distinct playstyles between classes. in Skyrim no matter what you want your character to be, they all sort of blend into a stealth-archer-wizard- knight pudding.
>>
>>4082525
>in Skyrim no matter what you want your character to be, they all sort of blend into a stealth-archer-wizard- knight pudding.
That's on you, not Skyrim.
>>
>>4082536

>that's on you, not on Skyrim

that's sort of true but also a little disingenuous. Yes, I can make a conscious choice in Skyrim to NOT do X or Y for "roleplaying". But consider this, every race in Skyrim gets Healing spell right off the bat. Unless you mod it out or deliberately don't use it, every "build" in Skyrim can fully heal itself anywhere at any time, indefinitely. That's a profoundly game-changing ability. Contrast this with D&D, if you choose to be a Warrior, you do not and may never get the ability to regenerate your own health. You have to rely on a stock of potions, and that influences and constrains the way you do your dungeon-crawling. It affects other choices like whether to let an NPC cleric tag along with you. Skyrim actively steers you toward being a jack-of-all trades and even if you favour one perk tree over another there are no real trade-offs to make.

I'm not saying either approach to CRPG mechanics is better, but it irritates me when Bethesda appreciators say "you don't have to do X". By that logic taken to its full extent I could pretend my Steve dies every time he touches lava in Minecraft creative mode, for "roleplaying reasons". I don't HAVE to exploit his invulnerability, do I?
>>
>>4082607
>But consider this, every race in Skyrim gets Healing spell right off the bat. Unless you mod it out or deliberately don't use it, every "build" in Skyrim can fully heal itself anywhere at any time, indefinitely. That's a profoundly game-changing ability.
Bitch please.. If not, you would complain about being able to buy and learn Healing 5 minutes into the game. And did you know anyone can heal by waiting for an hour? Makes the healing spell less "profoundly game-changing", doesn't it.

I get it, you can't roleplay unless fully restrained.
>>
what the fuck is this [m] thing doing in my save files??
>>
>>4087858
Bethesda does that on everything now to tag the file so don't get cheevos. You have to add on the respective game's achievement-enabling mod which usually requires the script extender as well. It's dumb as fuck.
>>
>>4087862
all i did was install a bunch of optimization mods so that my pc wouldn't whirr like crazy, wtf
>>
File: skyrim.jpg_WtJBVoQ.jpg (20 KB, 450x250)
20 KB JPG
op here, imma drop my general thoughts of the game so far, it's fun strategy-wise, most of the choices seem to be only one (putting the conversation prompts aside ofc), and when there are two choices, it's usually a "yes or no" esque prompt, mostly for accepting quests or not, so im not too thrilled about that, most of the exploration seems a little plain, just, going to the next designated spot that's on your map and proceed, maybe fuck around in some town or two if you run out of quests, and while the combat mechanics COULD be watered down to "run up to angry man, right click to parry attack and stun him for a bit, left click to hit, repeat until win", i wont do that, even if it feels like it sometimes, so like, i went to join the empire after following the criminal guy (i believed that the rebellion thing was lame and i wanted to beeline straight into the empire instead), started some quests and i accepted the shipwreck quest since i like playing evil in these games (plus what sane person would choose to sleep with the rats just to tear down a better place to sleep at instead of serving a flourishing kingdom anyways?), i did the shipwreck, got to collect my prize, i was duped so oh well, i kill the blackblood marauders or whatever they were, head to find the girl's brother, and when i get there i go in mace blazing and i get killed a few times, now, ik that games like these tend to have you be super op "three hits and you win" levels of basic, but i could tell this was different, so i sneak around, use my bow, pick off some guys then i find a pattern, basically sneak in a few shots, run off, come back and repeat until you exhaust the enemy, sorta like how humans used to hunt back in the caveman days (its a bit hard to formulate but yknow what i mean), it actually made me feel like an actual predator (in the good cool nature way!!) hunting down a pack of prey, for some reason the captain guy was much tougher to-
>>
>>4090094
-crack down than the other goons and it felt like an actual boss fight since it could kill me in a few shots even when i blocked, so i did the same picking off tactic from earlier with the hunting bow and then the captain went into the water and stayed underwater, ik it was prob some glitch but it was so cool how it felt like a phase 2 because i had to aim at him from the top of a rock and he moved whenever i shot an arrow at him then he went back to the boat and i beat his ass there, so even if unintended, this made the fight unintentionally feel more dynamic and fun like an actual boss fight, this game feels pretty entertaining so far
>>
>>4090095
I really recommend turning up the difficulty a step if you're playing on normal. Makes the game a lot more interesting. Buy useful potions, make use of powers and such.
>>
>>4071422
I'd say play unmodded for like, a weekend, to get a feel for the game, and what your specific complaints, thoughts, and desires are.
Normally I think vanilla first experiences are overrated, but Skyrim is a weird case simply due to the overwhelming buffet of mods you are faced with. Basically everything you can think of has been modded to fit one person or another's autism. So you need some starting points to even know what to start looking at.
There's no single "Yeah, put this in" that I can reccomend, without knowing what you like or don't like, and why. You know?
>>
>>4090094
that's another thing I like about Skyrim. Contrarians meme that the game is easy, but if you let your guard down you will fucking die. Even if you're just walking around, if you don't keep an eye out for tigers or assassins or whatever you will get rekt.
>>
>>4092039
well, my current autism is that there arent many times that make proper use of the dialogue choices thing (althrough it might just be a me thing after having played fallout new vegas), especially how there are many times where i go walk in somewhere during a quest, and everybody there wants me dead immediately (such as the wolfskull cave quest, i walk in and the option i get is to kill everybody there, no option to talk it out like convincing them to leave or maybe get them to join the empire or anything), i dont mind since my first playthrough is being an evil imperial fuck, but i'm pragmatic enough to know that bringing in recruits into the evil torture empire or whatever makes it stronger, if theres a potential mod with what i want, i think it would expand upon the dialogue choice prompts stuff to pull a fallout and allow me to saul goodman my way into recruiting people and shit for whatever side im on, basically itd be cool to use shit like speech and such more often imo, also i wish my character could run faster, he's so slow that it gets unbearable at times even when i try clearing out my inventory a bit
>>4092045
yeah, the wolfskull cave sidequest was cool, it's fun how im generally on a similar level of strength to the other characters lol, i've even started to use magic more often, it's such a lifesaver to be able to back off and heal up relatively quickly since my potions are generally limited
>>
>>4093015
>using potions
>>
>>4093144
I literally said i preferred using magic since potions are limited
>>
>>4093015
>>4093460
skill issue
>>
>>4090094 (me)
>>4090095 (me)
>>4093015 (me)
OP here, does anybody know how to actually get the whiterun guys to join the empire? i helped them deal with the dragon thing and talked with the Jarl guy but the quest thing still says i need to help them deal with the dragon threat
>>4096389
cmon dude, be serious
>>
>>4096545
you need to help them deal with the dragon threat
>>
>>4096665
cool, thanks, btw i need some help, i accidentally triggered some sidequest called Missing in Action while trying to look for shopkeepers to sell my garbage to, this one npc essentially wanted to speak with me in private so i checked up on her and she wants me to rescue some st*rmcloak prisoner from some imperial prison and there was some guy hiding from the empire in the house, there was no option to say i was gonna turn them in because i'm working for the empire, so i figured, "hey maybe if i give him the evidence he'll fuck off, i'll get to choose between siding with the empire yet again, and get to betray him, capture him and execute him alongside that one thorald guy", nope, my options are essentially
>"fuck yeah im going to help you kill those imperials!"
>"imma settle this peacefully hold on"
>"you stay hidden and i go kill shit"
of course no option was favorable here so i just chose the settle peacefully thinking "hey maybe this option has a double meaning and i could warn those guys about the incoming stormcloak guy who wants to release this prisoner so that TECHNICALLY i solved this situation with no bloodshed", nope, my talk options for the guy guarding the place are "hey can i come in?" and "hey you know something about thorald? can you release him?", so i just reloaded this bullshit.
is there any actual imperialchad solution? i don't wannaa help them but i don't wanna leave them to their own devices because my duty as an imperial legion guy should be to catch them
>>
>>4097356
>some imperial prison
>>
>>4097373
look i cant be assed to remember all of the locations' names, Northwatch Keep or whatever it was, point is, where is the imperial solution?
>>
>>4097376
You didn't notice they're thalmor
>>
>>4097387
ohh, so that's why their colours seemed off, i thought my game was glitching up, desu i did reload pretty quickly after seeing the options i had so i didnt notice they weren't actually imperial legion guys
>>
>>4097356 (me)
>>4097408 (me)
either way, uh, is it actually possible to deal with them without letting the guy running from the empire or the old lady get away scotfree? like, i know i can swiftly kill those npcs, but i wanna turn them in so they can rot in a prison cell instead, or is that not a programmed outcome and im gonna need a mod to roleplay that part?
>>
Is there diminished returns playing this game in 4k?
>>
>>4097756
>running from the empire
>i wanna turn them in so they can rot in a prison cell instead
The empire doesn't want them. It's the thalmor who imprisoned him.

If you have the unofficial patch installed, it restores the option to have general Tullius write an order for the thalmor to release the guy.
>>
File: dead heimskr.png (2.5 MB, 1128x1268)
2.5 MB PNG
>>4097924
meh, whatever, i'll just find some way to get rid of those guys (i tried violence but the axe guy keeps stalling me out until the whiterun soldiers arrive), as im (role)playing as an evil imperial legion chad, i shall not let them go unpunished, i chose to use my fire spell against the heretical preacher npc known as heimskr so that he would meet a very firey way out (after seeing what he had to say ofc), that guy shall not free a single stormcloak guy under my watch.
what else does the unofficial patch have, anyways? aside from bugfixes and all that stuff
>>
>>4097960
>what else does the unofficial patch have, anyways? aside from bugfixes and all that stuff
A bunch of dumb shit. Now includes some of the “creation club” (paid third party mods) as dependencies since
>they’re official DLC now since the anniversary edition, just like the first party expansions :)
and there was some retarded slapfight about one of the mines and if it was supposed to be iron or ebony and the way it was “resolved” was to arbitrary create an entirely new dungeon and shove it into the wilderness with a couple animals and some ore
Modders are fucking stupid
>>
>>4098156
>A bunch of dumb shit.
uh, alright, like, arbitrary additions rather than anything useful for roleplaying like alternative ways to start or anything?
>Now includes some of the “creation club” (paid third party mods) as dependencies
dependencies? so you cant download some other mods unless you have the creation club stuff and whatever downloaded?
>the way it was “resolved” was to arbitrarily create an entirely new dungeon and shove it into the wilderness with a couple animals and some ore
couldnt they just check the game itself to find that place and see if there was meant to be iron or ebony? or is it about a modded dungeon?
>>
>>4097960
>what else does the unofficial patch have, anyways? aside from bugfixes and all that stuff
Subtle
>>
>>4071760
>The unofficial bugfix patches are made by retards who arbitrarily add new shit instead of just sticking to bugs,
many such cases
>>
>>4098691
uhh what?
>>
>>4071422
It's the best open world RPG of all time
>>
>>4096545
>OP here, does anybody know how to actually get the whiterun guys to join the empire? i helped them deal with the dragon thing and talked with the Jarl guy but the quest thing still says i need to help them deal with the dragon threat

iirc you have to join the empire, do their questline then later on you'll be able to do that
>>
>>4071422
it's okay
it's the only one of its kind where you have
>companions
>waifus
>open world sandbox
>first person
out of the box
and it's also moddable

yes, the quests are boring, the factions are light, the choices are poor and the loot isn't great, but it's a light RPG game to play if you just want to relax
other RPGs out there, demand more from your noggin, this one just delivers on comfy and a fun exploration
>>
>>4099326
>other RPGs out there, demand more from your noggin
Name it?
>>
quick question, can i join the thieves' guild while being part of the imperial legion? it sounds cool
>>
>>4100830
That's impossible. The guildmaster looks at your character's job resume and explains the guild of thieves can't accept someone with military background and connections.
>>
>>4071422
Bethesda has never made a worthwhile game.
>>
>>4104676
>t. 2500 hours in Skyrim
>>
man, the sneaking mechanics in this game suck, the NPCs can go from lacking all the natural instincts to notice the guy crouching five feet away from them to suddenly having echo location and saying "erm you're not supposed to be here" even when you're staying still on the water under a bridge while stalking this one guy as instructed by the thieves guild
>>
So I'm almost done with the companions
Whose fucking idea was it to make me and the rest run from Whiterun to the fucking tomb all the way to the north?
Why didn't we just teleport there like in earlier companions missions where you kill the silver shit or something?

and with the shit pathfinding, that was really annoying
>>
>>4105200
you could have taken a carriage. or flown on a dragon.
>>
>>4071899
Are there any RPGs that do side quests differently?
>>
>>4071846
>That's when you start downloading mods to make the game fun again.
any reccomended quest mods?
>>
Medium complaint about Skyrim:

Since there is no such thing as XP, you cannot earn level ups / skills / perks by completing quests. The only reward for quests is usually a pitiful handful of gold coins and a line or two of dialogue at best.
>>
>>4107904
Actually skill level ups are a common reward for quests. Gold rewards can be put into training too if you so choose. Skill books are commonly rewarded or found in quest targets. Shouts are found, abilities, perks like stronger healing spells. Spell tomes. A free bed, a house.. I wonder if there's anything that isn't a possible reward.
>>
>>4107911
You can get horses, companions, merchants, more lenient guards. Vampirism, werewolfness.
>>
>>4107904
The last time I played Skyrim, I modded it so that skills never increase via use, and you must pay for training to level up. I highly recommend it and will only play TES games in that fashion in the future.
>>
>>4090094 (me)
>>4096545 (me)
>>4097356 (me)
OP here, while switching off and on from thieves guild missions to dark brotherhood missions and imperial missions, i managed to reach the end of the imperial legion questline, i gotta say, it feels a bit anticlimactic? like, sure, bringing ulfric to his knees and getting the choice to execute him on the spot was fun and all (even through i wish i could've made my dragonborn perform a public execution like the one from solitude), but idk, it feels a bit off, like, there were still a few forts left to take over and how sudden it feels for them to switch from "go harass that one camp" to "lets go kill the stormcloaks leader" and then seeing the city in flames feels like the skyrim equivalent of skipping a few chapters in a book, plus, is that it? the imperials are supposed to bring order and peace yet we get rid of an obstacle and im told to fuck off and do other missions elsewhere, cmon at least fallout throws you a few extra bones to clean after wrecking another faction, plus i was kinda expecting to see the npcs celebrate and be like "yayy glory to the dragonchad!!" with a huge bouquet and the medieval equivalent of trumpets blaring across the streets when i teleported into solitude and yet everybody moves on and the dialogue choices seem to be the same as pre-victory dialogue (like "oh how was your business affected by the war?" tier shit) as if we didnt just win a fuckin war, its not like i needed to be super jerked off by the game but cmon, i want post-war dialogue
also it feels kinda silly to be told by general tallius "you have nothing else to do now" then seeing him tell rikke to go do stuff in front of me.
>>
>>4111819 (me)
anyways at least i can lock in on other shit now, i STILL got a lot of perks to level up and missions to complete, also i still need to buy an actual house in the game so i can roleplay my dragonborn actually having free time and fun like a super morally fucked up sadistic human being trying to live a normal life and not fully like a sadistic doomguy-lite force of nature but the solitude house's prise is too fuckin expensive holy shit atp just give it to me for free or something, speaking of force of nature, are there still any quests with a main story-esque feel orr?
>>
>>4104676
True except for Skyrim
>>
>>4111819
Ulfric dies like a man
Tullius tries to weasel out of it like a bitch and buy his life with gold
>>
>>4112059
I don't remember Tullius bargaining
>>
>>4075798
>there are many ways to enjoy Skyrim
I play skyrim as a wilderness hunter sim where I also kill bad guys every now and then. Campire, Frostfall, hunterborn, various crafting mods. I feel best when I'm alone and self-sufficient, but I like to know there's people out there that I could return to if I really wanted. Skyrim satisfies that desire, better than any survival game or other RPG could.
>>
does the game have an actual ending with credits and all or
>>
>>4112442
Nope.
>>
i found some dumb ball called meridia's beacon and it thinks it can command me, how can i destroy it or get rid of it permanently?
>>
>>4098624
>couldnt they just check the game itself to find that place and see if there was meant to be iron or ebony? or is it about a modded dungeon?
The mine in Shor's Stone has ebony veins. However, the npcs who work on it say in dialog that it's an iron mine. The folks that make the unofficial patch decided to fix this by changing the ebony veins (ebony being scarce, expensive and required to craft the best weapons and armor in the game) into iron veins. Drama ensued.

>>4112442
There's a cinematic-esque scene at the very end of the main quest. But the game never really ends.
>>
>>4112554
Congratulations on getting memed by Meridia.

I don't know if you're trolling, but if you're being earnest, it's refreshing watching someone gping into Skyrim for the first time with no foreknowledge. Wish I could experience that again.
>>
>>4112938
>The folks that make the unofficial patch decided to fix this by changing the ebony veins into iron veins. Drama ensued.
This is precisely the type of ambiguous situation with unclear designer intent that should not be addressed by a “bugfix patch” to begin with.
Beyond that, “fixing” it by changing it and then adding an entirely new mini-dungeon that adds the previously-existing-but-now-removed ebony back into the game is just a retarded idea, and is inappropriate squared.
>>
>>4071422
Todd go away, they're going to take the rights to Elder Scrolls next if you don't step your game up.
>>
>>4112941
>Wish I could experience that again.
Ideally as a kid who has never played a bethesda game before.
Gotta make my kids play it and live vicariously through them.
>>
>>4113200
My boys will play Morrowind first before Skyrim, and will skip Oblivion
>>
>>4071422
>is Skyrim a good or worthwhile game?
One day mods will fix it
>>
>>4112941
being memed? so i'm stuck with it? i noticed i can't drop it so... i guess ill see what to do with it later.
by the way, yeah, this is my first time playing.
>>
>>4113081
Agreed. Was merely explaining the situation to that anon.

>>4113257
It's a meme because at some level you find it in a random treasure chest and the "Another hand touches the beacon" usually jumpscares the player. Minor spoiler ahead.


It's part of a daedric quest. You have to take that thing to a particular place and clear a dungeon. Can get a decent ammount of gold out of it and a pretty cool artifact.
>>
>>4113288
>Minor spoiler ahead
What possesses people to do this?
>>
>>4113333
>What possesses people to do this?
Consideration of others and politeness. You would understand, were you White.
>>
>>4113350
Consideration is replying to anon claiming to be playing for the first time with spoilers?
>>
>>4113364
He can skip the next paragraph or read it, his call. Since he asked a lot of questions, I assume he's not concerned about minor spoilers that much (if you are concerned, OP, I apologize).
>>
>>4113384
>(if you are concerned, OP, I apologize).
That is considerate
>>
>>4113228
>One day mods will fix it
mods don't fix a game; mods make a game better at what it already does.
>>
File: file.png (3.68 MB, 1920x1080)
3.68 MB PNG
so i reached level 26 and decided to pursue the dawnguard questline for the armor
bought the armored troll, it was sweet, but after sometime of questing, i can't find it anymore

it was fun and i look cool doing it, now i need to learn enchanting and smithing so i can make it the strongest armor ever
>>
>>4097356
>>4097756
yknow, after wiping out some random stormcloak camp, i've been thinking about the fact i was told to kill stormcloaks if i saw them after the imperials took over windhelm, and i decided to leave no loose ends, i went back to whiterun and decided to execute the guy running from the empire for wanting to release the imprisoned stormcloak thorald guy (also decided to get rid of the old lady too since she was the one who told me to help them that one stormcloak thorald guy), however it turned out that he had quest immortality so i used commands to delete the quest and got rid of his plot armor (it's fair game since this game didn't offer me a "fuck you. i'm not releasing a stormcloak soldier (fight)" option), and then i told the whiterun guard that i was from the guild so that i would legally get away with it, i like being consistent
>>
i wanna get random bandit forts taken over by the imperial legion, so i cleared out an entire bandit fort and left it without any enemies but it still doesnt say cleared, sad
>>
>>4116110
You know what's good about Bethesda games?

Whenever you have your "it'd be cool if this or that" thoughts, you can launch the mod tools and put that cool thing straight into the game.
>>
>>4116110
>it still doesnt say cleared
Did you loot the boss chest? For a dungeon to be marked as cleared, you have to kill the chief and loot the boss chest (I beleive it requires both conditions, not 100% sure about this). Some areas never get the cleared status, whether that's by design or just bethesda being bethesda, I couldn't tell.
>>
>>4071928
Just wanna add that this anon is fucking retarded waifufag coomer and Dawnguard is unironically worst DLC bethesda ever made.
>>
>>4116266
so can fort neugrad get the cleared status or never?
>>
>>4071422
wow what's this weird old game?
>>
The gap between now and skyrim (2011) is now the same as the gap between skyrim and daggerfall (1996)
>>
>>4117020
The difference is Skyrim is timeless, while Daggerfall is total crap today
>>
>>4117029
the oldheads won't like this one little bit
>>
>>4117034
>the oldheads won't like this one little bit
I played the original DOS Daggerfall and I agree with that anon. It was immediately supplanted by Morrowind’s superior formula and it aged like shit.
The fans of Daggerfall today are zoomers playing the port with six gorillion mods, I’d wager almost none are familiar with the original game
>>
>>4116110
>>4116658
whatever is there a mod for this?
>>
>>4117029
>>4117034
>>4117065
Both Daggerfall and Skyrim are shit on their own, only Morrowind and Oblivion have something to stand on (world and some quest/storylines respectively), and are only tolerable when you mod them to your liking.
The entirety of Elder Scrolls franchise is a massive example of (terminally) wasted potential, though.
>>
>>4117335
>Both Daggerfall and Skyrim are shit on their own, only Morrowind and Oblivion have something to stand on (world and some quest/storylines respectively)
Third anon you quoted here. I fundamentally disagree with you here, on Skyrim and Oblivion. All 3d TES games need some light and tasteful modding to shine imo, but looking at them vanilla, Skyrim is a much better game than Oblivion. I played Oblivion when it came out, as well was recently replay TES 3/4/5 back to back to compare, and Oblivion is by far the weakest of the three games, imo. It’s always been the red-headed stepchild of the series. Everything it did was done better by either Morrowind, or Skyrim. All it really innovated was item physics (cool at the time), the consolification and dumbing down of the interface and RPG mechanics, and shitty lazy level scaling of everything, in a reversal of precisely what made Morrowind and improvement over Daggerfall; a hand crafted and unique detailed world.
By contrast, no one will accuse Skyrim of being deep, but it is polished and fun to play.
>>
>>4117489
>All 3d TES games need some light and tasteful modding to shine imo
I wonder if we all agree on those "needed" mods?

What game wouldn't be improved by improvements?

Yeah, I think "TES needs mods" is the dumbest, the most fake opinion on this whole ass board
>>
>>4117517
>I wonder if we all agree on those "needed" mods?
Very unlikely, since it's such a subjective and personal taste thing. But overall, I personally like as few mods as possible, and only to address specific gameplay changes that I feel make the game better.
>What game wouldn't be improved by improvements?
All (or even most) mods are not "improvements" is the crux, imo. I think many of them are stupid, bloated, or make the game worse, personally. Less is more.

But to give you some examples of mods that I think are objectively beneficial and would recommend to anyone (not things that I subjectively like and would want, but someone else may not):
>Morrowind
Delay the Tribunal assassins until after the main quest
>Oblivion
"Darnified UI" or similar
>Skyrim
"Skyrim UI" or similar
Mod to transmute stacks of ore per cast of the "transmute ore" spell, rather than one at a time
>>
>>4117489
>but it is polished and fun to play
I am >>4117335 and you using the word polished in reference to Skyrim makes me think you have zero standards. Skyrim is anything *but* polished, and vanilla is fun for maybe a few hours in the beginning, until you realize that it has no real working RPG mechanics and barely anyone interesting to talk to or anything to experience. It's basically a hack and slash game in an uninspired mainstream setting (even moreso than Oblivion's) where you barely have any real choices to make, all its "stories" are incredibly predictable and railroaded and it was also bug-riddled to hell as all TES games always are. If it didn't have the best version of the CT editor at the time and hadn't been picked up by (especially sex) modders very quickly, it wouldn't have lasted anywhere near Morrowind has.
Oblivion at least has a few story/questlines that genuinely have some good writing, while Skyrim literally has nothing, until maybe the last DLC, if you're a massive TES lore nerd.
So yes, while I said Oblivion is "better" than Skyrim, it's literally just by like a small margin.
>>
>>4117128
i downloaded the lawbringer mod but it doesnt seem to work...
>>
File: ScreenShot4.png (2.91 MB, 1920x1080)
2.91 MB PNG
was traveling
got stuck on that corner behind windhelm's walls
i was just trying to find a shortcut, and assumed there'd be some sort of narrow passage
>>
>>4118258
there was even an iron vein there
just got out, had to spam jump
>>
>>4118258
I've had a couple of close calls but never got fully stuck. I suppose fast traveling out would help in the worst scenario.
>>
>>4071422
im a souls fan how is elder scrolls compared to dark souls?
>>
>>4118297
they're opposite ends of the genre, gameplay wise. they just superficially look similar.
>>
>>4118297
They're both my favorite games. For Skyrim, put the difficulty setting on expert or master.
>>
>>4118286
worst scenario would be there being a wolf or something in the area preventing you from fast traveling out
>>
>>4118557
Can you fast travel with calmed enemies around? Kyne's Peace shout
>>
>>4118286
>I've had a couple of close calls but never got fully stuck. I suppose fast traveling out would help in the worst scenario.
>>4118557
>worst scenario would be there being a wolf or something in the area preventing you from fast traveling out
25 years ago using tcl and coc were routine knowledge used by high schoolers
Today, anons are at the mercy of a wolf preventing them from fast travelling
Extremely grim
>>
>>4118561
i guess wolves are stronger than the dragonborn
>>
>>4118561
There's no console on a console
>>
>>4118230
>Oblivion at least has a few story/questlines that genuinely have some good writing
You can keep repeating this /vrpg/ meme, and maybe you can bullshit some zoomers who don't know better with it
That shit doesn't work on me. I played Oblivion when it came out, in my dorm room. It's a total fucking memegame. There is no "good writing" in it. Bethesda fired their only decent writer because he was an unreliable loser.
This is Oblivion:
https://www.youtube.com/watch?v=N6hVmn9FM7o&list=PLh7Dqzkuj3hWgPZcyAF6sz141NeNusu0L
This is what it always was, and always will be.
>>
>>4118575
>Bethesda fired their only decent writer because he was an unreliable loser.
Who are you referring to?
>>
File: yayy.png (1.01 MB, 1128x634)
1.01 MB PNG
>>4118253
nevermind i got it to work
>>
File: Screenshots.png (1010 KB, 1128x634)
1010 KB PNG
welp, as i had finished most of my active quests, i checked out some of the other quests and did the vampire mansion, i've noticed that vampires are starting to become more common the more quests i do, haha.
so... i guess i have a free mansion, then. to be honest, the sword of devouring is really fuckin good, i still had to heal myself up with a potion or two, but damn it carried me on the potema mission and here.
y'know, i hate to admit doing this weakling action, and i hate to admit how i felt about such a moment of weakness, but, yknow, i did try to save some of the guys in that feast, and damn hearing her congratulate me was one of the few rare moments where i actually felt good for doing a heroic good deed, even through i'm supposed to play as an evil imperial legion/thieves guild/dark brotherhood/etc. guy.
i dunno, i just felt like i had to go back and at least save someone else, if only to see if the pop up message would change to "speak to the survivorS", luckily the shout was useful at holding back the big guys on the sides from afar.
>>
yknow, the voicelines are fine and dandy in general but it gets a bit tiring to keep hearing "heARd They's ReFouRmING da dAUUNguar" from every single guard in nearly every non-bandit location, althrough thankfully they aren't as annoying as fast travelling to a city so that i can complete a quest and save the game before quitting only to see ANOTHER asshole dragon attacking the city when i just want a break
>>
>>4120217
speaking of which, i heard that the dawnguard quest has a vampire side option, is that worth it or nay?
>>
okay, op here, so i was doing the greybeard stuff to see if that could help my evil imperial fuck dragonborn get stronger, and went to whiterun to finish a quest i had completed a while ago, but then some cultists appeared and said i'm not the real dragonborn, found a note on em, went to the boat i had previously ignored since i wasnt interested yet, then suddenly i'm in solestheim which is a wholeass different island?? so, i wanna ask, what is there to do in solestheim? are there any main factions there or main mission stuff to do aside from finding that one guy?
>>
>>4120275
Finding that guy is the main quest of the Dragonborn DLC, and it's a fairly involved process.
>>
>>4120275
There's also a handful of sidequests. Personally the only thing I really care about Solstheim is the loot. Storywise I very much prefer the Dawnguard dlc.
>>
>>4120285
>>4120951
so there is no factions to join or something?
>>
File: images.jpg (48 KB, 783x391)
48 KB JPG
as i was doing the whiterun tree sap quest, i wondered, lore-wise, is dragonborn, by nature, a horrible person? like, yknow, prone to doing evil and (given how the game put a lot of emphasis on dark brotherhood quests and thieves' guild quests) prone to surrounding himself with messed up people? like, sure, technically a player is capable of avoiding all that, but that'd be like saying every protagonist is a complete pushover pacifist simply because the players could choose to do a pacifist challenge run sort of thing, the point being, it really seems to push the player to do morally grey or bad things a lot
>>
>>4118575
I don't care whether my opinions align with some /vrpg/ hivemind you're attributing it to, I sincerely think there's a few questlines/NPCs in Oblivion that are better than anything written, designed and presented in Skyrim, that's it. And yes, I also played Oblivion when it came out, and while I was aware of 4chan at that time, I certainly wasn't taking my opinions of the game from there, even back then.
Yeah, Oblivion was essentially a big disappointment for me, after Morrowind, but Skyrim absolutely killed my hope for the future of TES back in 2011.
>>4118581
He's referring to Michael Kirkbride, the stoner/alcoholic/druggie (former) friend of Todd's who practically made Morrowind's lore what it is almost entirely on his own merit.
It's the reason why Morrowind stands out so much compared to any other TES game.
>>
>>4118575
>>4121450
Kirkbride wasn't fired, you troons
>on his own merit.
>It's the reason why Morrowind stands out so much compared to any other TES game.
That's so ignorant and disrespectful you should be ashamed

What quest did Kirkbride write and design?
>>
>>4120959
There's a sidequest where you get to pick sides. Sort of like mini-factions.
The whole dlc feels like a micro version of the game.
>>
>>4121387
The dragonborn is part dragon (so to speak) and dragons are drawn to power and dominating others. So an evil dragonborn wouldn't be off the charts.
>>
>>4121450
>>4121523
The guy who made Morrowind was actually Douglas Goodall. He wasn't fired though, he quit.
>>
im going through an issue rn, so i was in markarth, trying to knockoff some quests like muiri asking me to kill Alain and Nilsine, i decided to go kill Nilsine first, i knew that the imperials at windhelm would go after me after i carried out the murder, so i made my character drop his stolen shit, threatened and killed the NPC, then paid my 1000ish gold bounty off, a random guard approaches me about how people dont like my dragonborn's autistic dragon screeches even through the whirlwind sprint is useful for me, so i tell him "too bad there's more where that came from" and "whatever", do note that i haven't used a single shout afterwards yet, then i head over to where i dropped my stuff, picked em up then took Nilsine's stuff, wtf a few imperial guards that are behind a building and couldn't have possibly seen me start being aggressive, so i reload a save, crouch and ensure it says hidden, also turning around the corner often to see what item makes the guards their shit, the stolen lockpick and stolen pickaxe are fine but picking up my potion and the dead woman's stuff makes them lose their shit apparently, trying to unsheathe my weapon in front of them doesnt make them prompt me to pay my bounty off, and i checked further into the castle and the other imperials near the castle are chill, so what the fuck is making the few imperial guards lose their shit? did bethesda add some hidden 'fuck you' mechanic where some imperial guards are autistic "can't overlook this injustice aieiee!!" losers who won't let you off the hook over commiting murder and "stealing" the stuff i dropped on the ground even if i fuckin paid my bounty off and no one saw me pick up the items marked "stolen"?
>>
>>4121577
why did they say he got fired then
>>
>>4122173
That's Bethesda "it just works" for you. Just roll with it or play something else.
>>
>>4125040
alright, i had just fixed it by fucking off to another town then going back to pick my stolen stuff up anyways
>>
>>4125044
See? Honestly, that's part of the charm of Bethesda games, at least for me. In most games everything is more or less predictable and if you step away too much from the happy paths, things break. In Bethesda games things work out somehow in the end even if they break.
>>
>>4122173
>did bethesda add some hidden 'fuck you' mechanic where some imperial guards are autistic "can't overlook this injustice aieiee!!" losers who won't let you off the hook over commiting murder and "stealing" the stuff i dropped on the ground even if i fuckin paid my bounty off and no one saw me pick up the items marked "stolen"?
Stop right there, criminal scum!
>>
File: hmmm.png (819 KB, 1128x634)
819 KB PNG
quick question, so there's this room in bloodchill manor and i was wondering, what is it for? Slavery mods or something? well, anyways, i wasnt really feeling like downloading a mod for that, but i suppose if the game gives me this, might as well oblige, so, are there any good reccomended slavery mods? hopefully some that don't add a ton of unrelated shit?
>>
>>4125639
preferably sfw mods ofc, i tried one but the target npc i wanted to keep locked up forever kept refusing to be taken



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.