It's tragic how ugly and out of place the added character sprites in Fallout 2 look.
>>4071656>t. expert excrement expediter
>>4071656yes, the new models were kind of shitty back then because they didn't mix well with the original designs, but it's not really a big deal.
>>4071656Partly why fallout 2 felt like a shoddy fanmade mod
>>4071701>yes, the new models were kind of shitty back then because they didn't mix well with the original designs, but it's not really a big deal.It's one of those things that are right on the border between being a big deal and not being a big deal.
>>4071882>picrelConcentricity with true position diameteral tolerance +/- 30 feet. It’s in tolerance. Ship it
>>4071656a comedian, huh
>>4071896Did you expect something other than inane faggotry?
>>4071882the only new sprites that players care about are the geckos, everything else is pretty low-order.
>>4072833The NCR policeman sprites always stuck out. Or sprites like the tuxedo bartender, or Mrs. Bishop. They don’t fit with the sprites from the original, they look shiny and glossy.
>>4071656Fallout 2 being made in a year is nothing sort of a miracle in the world of digital art. What have you achieved last year, OP? If anything, you were likely a net negative, and you’d have produced better value if you were an indentured servant to Chris Avellone, cooking and cleaning for him so he can work on independent projects.
>>4072987Fallout 2 is cringe shit
>>4072987Shut up, Fargo.
>>4073066Your post is malicious anti-truth, and you ought to be ashamed for bringing it into the world.
>>4071656I think the most noticeable ones for me were the geckos. Otherwise it wasn't too big of a deal for me as well
>>4072864New reno and the ridiculous mobster sprites shattered my immersion permanently. Needless to say I vastly prefer any other mainline Fallout game.
>>4075793What are you trying to show here?
>>4075792>Needless to say I vastly prefer any other mainline Fallout game.So, Fallout?
>>4075792I too prefer the original Fallout.
>>4072864They look so generic and polished that I wonder if they just grabbed some assets from a commercial library due to the insane development crunch. Maybe they intended to replace or stylize them later on but ran out of time.
>>4071882Why is it that the opposite of "a big deal" is "not a big deal"? You never hear about a "small deal" or a "little deal." It can only be NOT a big deal. How did that come to be?
>>4072833The only sprites that really bother me are the companion sprites for Lenny, Myron and Vic. They are unbearably slow to follow you because of their animation, which makes bringing them along for fights a chore because you're always waiting for them to catch up. Outside of that, Fire Geckos are kind of annoying, but also because if how dangerous they are... slow and they easily kill you with flame. I dont mind the others. Mobsters look the worst, imo. They are so stiff.
>>4075792>ridiculous mobster spriteshow? The proportions of the character sprites are already exaggerated
>>4078649>how?Because they look like they were ripped from an entirely different (and worse looking) game and also because they are cartoonishly oversized, you absolute clown.
>>4075792Same, it always looked so weird to me
>>4078720>>4078649The game was letting the player know not to fuck about in New Reno casinos with the size of the bouncers. You can easily clear Sal's bar since it doesn't have the bouncers, same with the Wrights.For reference:Casino bouncer9 ST, 7 PE, 10 EN, 3 CH, 4 IN, 8 AG, 5 LKBig Guns: 100%Energy Weap.: 100%Melee Weap.: 125%Small Guns: 100%Unarmed: 125%Hit Points: 85Critical Chance: 5%Melee Dam.: 4Poison Res.: 50%Radiation Res.: 20%Armor Class: 8 (18)Action Points: 9Carry Weight: 250 lbsDamage Res.: 0% (25%)Sequence: 14Healing Rate: 3Perk Rate: 3Skill Rate: 13Experience Points: 250
>>4078720sark cub
>>4078760>The game was letting the player know not to fuck about in New Reno casinos with the size of the bouncers.It would have helped if they didn't look like goofy inflatable mascots.
>>4071656god you're a bunch of bitchy cunts.
>>4071886this seems more like "won't the 90% of people going in the main flow of traffic here trip on this a lot" and the contractor was like I gotchu
>>4078720They look like fucking roger rabbit cartoon villains
>>4078818>>4079244To the credit of the game developers, you've knocked-off something like a half-dozen bars/casinos by the time you reach New Reno and most of those were a cakewalk. I'm glad they made the bouncers look like they have 10 endurance and 9 strength since they will kill you every single time on a first playthrough if you turn them red on a first visit to New Reno.
>>4071656I played F2 first back then (2000) so I notice nothing wrong. WIN
>>4076482>Mobsters look the worst, imo. They are so stiff.yeah, after I was done with them, kek
>>4078715>also because they are cartoonishly oversizedImagine the 10mm riddling those big, soft torsos.FUCK mobsters, and all their higher ups. Total mobster death xcept for Ms and Mrs Bishop
>>4078720I understand later games have fucking roman army legonaires, so gangsters in Reno trying to cosplay 1930s for tourists is not a problem for me, that at least makes sense
>>4079153In that case it would make sense to divide the garden part into multiple segments that are symmetrical and don't block the walkway.
>>4071886>the point of emphasis of the concentric bricks becomes the mud and water covering them instead of the flowers>within tolerancenot the visual one.
>>4079761>I played F2 first back then (2000) so I notice nothing wrong. WINIrrelevant. In Fallout 2 the original sprites are still there and can be directly compared with the new sprites. Even if you don't know which ones are new, you can still see the difference in quality if you have a sense of aesthetics. If you didn't notice that there was something wrong by the time you saw Vic's sprite and animations then that just means that you have low standards, which is only a win for companies who make games for people like you and thus can get away with shitting out rushed and bloated sequels with no regard for tonal and artistic consistency.
>>4079996Should have put a better tolerance on your drawing buddy
>>4079769>I understand later games have fucking roman army legonaires, so gangsters in Reno trying to cosplay 1930s for tourists is not a problem for me, that at least makes senseLet me introduce you to talking deathclaws.
>>4086282Still fine, it's a sci-fi.The roman crap is on the level of 1970s Star Trek's "we have to save money, so write me an episode where there is a planet of WWII nazis in space again" trash.
>>4086724>Still fineno it was retarded then and it's retarded nowfallout 2 was the beginning of the end for the series
>>4086783>fallout 2 was the beginning of the end for the seriesreally makes u think
>>4076439
>>4086783>fallout 2 was the beginning of the end for the seriesTruth. Bethesda's Fallout 3 is the sequel that 2 deserves to have.
>>4086786Fallout 1 was the beginning for the series
>>4086904>Fallout 1 was the beginning for the seriesWhoa dude spoiler that shit next time what the fuck man
>>4086724Intelligent talking deathclaws are an absolutely terrible idea and anyone who thinks otherwise is a clueless schmuck.One unused idea for the original Fallout was a race of intelligent raccoons. Tim Cain rejected that idea because he correctly felt that it didn't fit in with the style of the game. Tim Cain saved us from Ewoks in Fallout. Fallout 2 needed Tim Cain. (in addition to a competent character sprite artist)
>>4087241>One unused idea for the original Fallout was a race of intelligent raccoons.WE WERE ROBBED
>>4087247>WE WERE ROBBEDIndeed. We were robbed of the opportunity to exterminate them with a flamethrower.
>>4087284faggot
>>4087776>faggotIs that what you said to Tim Cain after he rejected your shitty talking raccoon idea?
>>4087958are you Tim Cain, faggot?
>>4088016How boring. I know this is your first time on 4chan but put some effort into your responses, man.
>>4088075See? Thought you're not, faggot.
>>4087776>>4087958>>4088016>>4088075>>4088089believe it or not, this is all the same posterwelcome to /vrpg/, you're here forever
>>4088089
>>4088098i believe you
>>4088098That was such a funny exchange. Why did you have to ruin it by admitting that it was all you?
>>4088608it was lies of a faggot
>>40716566 months of development
>>4087241Just suck him off at this point jesus christ.The fact that talking racoons were even entertained as an idea (they were way more than that of course, the area was half finished IIRC) proves that Fallout 1 didn't have perfect Gygaxian integrity or whatever the fuck standard you pretend to have.The racoons would've been cool.
>>4091812>the fact that a stupid idea was around for a while before it got rejected from the final product proves that the product didn't have tonal integritylolMy standard is based on my good sense to recognize that furry fairytale creatures do not fit in with a gritty futuristic post-apoc setting. I also understand that debating this is pointless because there will always be tone-deaf dickheads who will vehemently defend such retarded ideas with the shittiest arguments.
>>4092094What does it mean to say that something doesn't fit I with a blah blah blah setting in the inaugural game of the series.That's circular nonsense, it's pure ideology.
>>4071656Yes, but context is important. You were seeing the game like this.
>>4092105No, bud, it's not "pure ideology". It's a sense you either have or don't have. It's like with people who are literally tone-deaf. You can play a C and a D note next to each other and they will not be able to hear the difference because they simply lack the ability to discern between different pitches and no amount of "explanation" will give them that ability. It's the same with fiction. There are people who believe that "anything goes because it's all made up anyway" and such people will never be able to recognize what makes a setting tonally inconsistent.
>>4092112If you can't see at first glance an out of place sprite from this screen then you're blind.
>>4092118In the world of the historical counterfactual being proposed, you'd either defend the racoons or not like Fallout in the first place. Either one sounds like a win for all involved.Referring to tone, what tone? There's no game. You've already averted the entire fucking intellectual property in your internet forum purity ritual. There's nothing left; you burned it all down for RPGCodex goodboy points.
>>4092112What's your point? Vic stands out like a sore thumb in that screenshot. And not because he's fat but because his sprite looks like someone's first ever 3D render. Lenny is at an angle that makes it hard to see how bad his sprite is, but it's much more obvious when seeing those sprites from different angles and in motion.
>>4092125What an incoherent stream of consciousness.
>>4071656They remind me of Arcanum but there's no artist overlap between the two as far as I could find
>>4092133>>4092125Imagine having these complaints. The real problem with Fallout 2 is early 2000s cultural references that completely fall flat in 2026 unless you are an unc, or played it when it first came out, but I repeat myself.
>>4092929>The real problem with Fallout 2 is early 2000s cultural referencesStopped reading here. Dumbfuck can't even get the millennium right.
>>4092939Thank you for this, Unc
>>4092929>The real problem with Fallout 2 is early 2000s cultural referencesStfu, I love those references. My favourite one is when the chosen one goes back in time and accidentally causes 9/11.
>>4092988>Deus Ex was released on June 23, 2000
>>4093056Skybox memory limitations, goy.>Deus Ex creator Warren Spector is one of the people giving a virtual talk at the Game Developers Conference this week. According to Kotaku, the creator confirmed he wouldn’t make the game today because too many people believe the conspiracy theories that were a vital part of the game’s story.>Deus Ex was originally released in 2000 but took place in an alternate 2052 where many of the real world conspiracy theories have come true. The plot included references to vaccinations, black helicopters, FEMA, and ECHELON amongst others, some of which have connotations to real-life events. Spector said, “Interestingly, I’m not sure I’d make Deus Ex today. The conspiracy theories we wrote about are now part of the real world. I don’t want to support that.”>Earlier, Spector had commented on how he was “constantly amazed at how accurate our view of the world ended up being. Frankly it freaks me out a bit.” Some of the conspiracy theories that didn’t end up in the game were those surrounding Denver Airport because they were considered “too silly to include in the game.” These include theories about secret tunnels, connections to aliens and Nazi secret societies, and hidden messages within the airport’s artwork. Spector is now incredulous that they’re “something people actually believe.”
>>4093141>Spector had commented on how he was “constantly amazed at how accurate our view of the world ended up being. Frankly it freaks me out a bit.”>Spector is now incredulous that they’re “something people actually believe.”Does this motherfucker even listen to himself?
>>4092902>>4093780KEK, I knew it