What purpose does it serve? It has an extremely bland setting, an awful engine graphic and art style, mediocre writing, weird map design, iffy combat, and itbis crammed with absolutely awful crowdfunding shit.Why did the team even waste their time, was it just a scam to make a salary?
>>4071780It was basically just Sawyer (pbuh) wanting to make a version of Baldur's Gate, except that it was actually good.
>>4071780>What purpose does it serve?To make money for the developers?
I have roughly 110 hours in this game. Two playthroughs. Will do another one at some point. Love it, and yet another butthurt thread won't stop me from loving it.
>>4071780You had to be there. There was a 2nd CRPG renaissance and everyone was in an ecstatic mood. Getting the Black Isle boys back together for a baldurs gate ripoff seemed like a slam dunk.In retrospect, PoE was probably the least noteworthy of that wave of RPGs. Not an interesting failure or rousing success, it just plainly delivered on its goals. Even Sawyer said that PoE was his least ambitious work. The backers just wanted the dev team to play the hits.
>>4071780It was not that bad
>>4071780>Why was this game made?To cash in on Baldur's Gate nostalgia, any design quibble you can think of is born from that.
>>4071953>any design quibble you can think of is born from thatMusclewizardbros, our response??
Walking into the first town and being hit by the corpse tree was neat. Everything went downhill from there.
Its so bizarre to see the same people who constantly shit on PoE praise owlkek pathfinder games.
>>4072036agreed, pathfinders games were a tedious slog that I never finished, I could at least finish PoE
>>4072036>It’s so bizarre to see the same people who constantly shit on PoE praise owlkek pathfinder games.Number of times they were mentioned previously in this thread: 0
>>4072036Which one is better Pathfinder or Pillars?
>>4072036Because they have romances.Seek no further for any other answer. All anyone here cares about are romances.
>>4072048Pillars is much, much, much better.
>>4071780But enough about Pathfinder games
>>4071780kickstarter frenzy + nostalgia trend
>>4071780>Why did the team even waste their time, was it just a scam to make a salary?Once the game was released and the setting was sort of done, the rest of the time was spent observing and reading players to find any strategies they were using and trying to annoy them. Every comment on the obsidian forum, on an rpg forum, on social media, on reddit, or in a youtube comment that said "this class/item/spell is useful" they immediately set to work looking for a way to ruin it. And God help you... if you ever wrote something like "this class is fun", you were basically asking for a death sentence.
>>4071780I don't know what you mean, the games are pretty good, although admittedly the 2nd one's main story pacing and writing was much worse.
>>4072368This is fucking pathetic.
>>4071780>What purpose does it serve?it brought rpgs back from the dead
>>4072377That's because Sawyer is autistic retard who doesn't understand the concept of fun.No wonder Pillars are bland lifeless shit.
>>4071780they brought back the CRPG genre after it had been mostly replaced by ARPG slop. it was an ambitious move at the time, so I respect what they were going for. But the game sucked and wasn't as good as Baldur's Gate
>>4071780Pillars of Eternity is likely the worst game ever made. Any game that managed to spike the blood pressure of “Angry Joe” or a similar manchild grifter has more artistic value that this emetic affront to the medium.
>>4071780its fun, I've replayed it 4 times.pillars 1 on POTD is some of the most the most fun I've had in a crpg.
>>4071780I enjoyed it.Wish we would get more rtwp cprgs but BG3 killed them for at least 10 years.
>>4071780So I could have fun playing it
>>4071815OP here, I was there, I didn't back it but I bought it day one on release.I have tried coming back to it multiple times and just can't understand the design process.It's the same situation with Tyranny.
there was never a better time to post this
>>4071972The system is pretty bad. The setting, companions and story is the interesting part. Total Iovara love, total Thaos soul obliteration.
>>4072048As an arch chud, I finished PoE and had a good time. I got like 75% though PoE2, and had kind of a bad time. Both had good visuals and fun class designs but PoE2 style of narrative reveal was awful, and the combat was poorly set up for rtwp. Poe1 still had simple enough classes that you did not have to pause every 3 seconds to issue commands / positioning - PoE2 didOwlcat games have all been abysmal dogshit in both writing and mechanics and encounter design. They are simply not worth playing.
>>4071780> an awful engine graphic and art styleWhy are you trying to force this retarded and complete contradiction to reality meme? Are you some tranime weirdo obsessed with lolis or something?
>>4079902>Poe1 still had simple enough classes that you did not have to pause every 3 seconds to issue commands / positioning - PoE2 didUse the scripting system for your companions. Surprisingly, it's very good.
>>4071780>mediocre writingThat is extremely generous. Also you forgot schizophrenic system.But people were REALLY hungry for classic BG-style RPGs back then. I fell for nostalgia myself but half-way through the game I realized it's a dogshit creatively bankrupt snoozefest and dropped it. Cipher class was pretty cool tho.
>>4079950Ehh, I know the solution is to simply lower the difficulty, but how the ai uses limited resources on rogue (especially near and game) and how it targets spells drives me insane. It’s hard to get the scripting / difficulty point where the one character I micro makes a difference and the battle isn’t just auto resolved.
Furthermore i think it has been time to update dungeon design from the “rooms and tunnels, pop a pod, alpha strike it, rest, repeat” that has been the mainstay of this genre for 30 years. Have the dungeon be one coherent whole, with runners, reinforcments, retreats, alarms, barricading, etc. isn’t it time for a bit more sophistication in encounter design?
>>4080154I had zero issues playing on POTD with upscaling as a rogue/fighter besides the superbosses. I suppose rogues and fighters are the most micro-heavy in a lot of ways due to their many positional abilities though, so I could see the experience being different if you were playing another class.
>>4080146>Cipher class was pretty cool tho.I've only played Cipher and found it really weird how it was the only class that had no limits on casts per day for spells. It entirely removed the system, basically. It felt overpowered as fuck.
I like it.Most of its faults are a result of doing what kickstarter trannies wanted. Initially Sawyer wanted to have less attribute checks and more skill checks, see deadfire, but kickstarter trannies said attribute checks are deep and the writers didn't understand what they're doing(hence might was interpreted as strength in writing).Another example is plot and writing itself. Obsidian strength throughout the years has been writing plots about things that are important on a political level of their respective worlds but not metaphysically important. Fallout New Vegas was all about political rivalry for important but still local resource hub. Kickstarter trannies would have none of this, they needed to make it deep and centred around souls and shit like planescrap:borement(gone home/the last of us of its time - look games can be matuuuure uuuuh) also make writing really flowery. They still did a decent job with what they were given to be honest. One thing they've nailed were the gods, far from being Jesus-split-apart they follow their own internal logic and agency and their idea of order goes beyond mortal pragmatism. Even with the great twist about them at the end the writers understood how a pantheon of deities should operate. My fav is Skaen because I'm an incel. Would worship irl 10/10.The RPG system underneath is solid, 2nd game is better, but it rests on the solid foundation of the first. The artstyle is nice and grounded, which I think works well. My big problem with a lot of fantasy aesthetic is that they go for just excessive ornamentation and overdesign of everything, here it's all very grounded and practical, a set of armour is an armour you can wear without stabbing yourself with a spike in some part of it accidentally.So yeah while I prefer the 2nd game for the much, much better character building the first is nothing to scoff at.
>>4081001Chanters are also not limited by casts per day
>>4071780it was a cynical cash grab, when you look at the original kickstarter page https://web.archive.org/web/20140222025055/https://www.kickstarter.com/projects/obsidian/project-eternity this is how it was advertised, they repeatedly claimed Avellone would have a major role in writing it but he wrote two PCs which maybe amounted to a couple of days of work considering how bland and bad they are https://x.com/ChrisAvellone/status/665327327300202496 https://x.com/ChrisAvellone/status/665036284235157504
>>4084934Avellone turned down the lead writer role because he hated how the CEO would micromanage him.
>>4085522clearly a good decision for him desu
>>4072048King Maker has ntr so pillars wins by default
POE was a passable BG clone, but didn't come close to surpassing the BG series imo. But at least I managed to finish it unlike the dogshit pathfinder games
>>4071784RIP in peace
>>4085522The CEO had to micromanage him because at the time he was a depressed alcoholic whose parents were dying.That being said, PoE's writing was dogshit without him, the two characters he wrote are immediately apparent as being of a better vintage.
>>4071780The maps in this game are fucking fine art, jfc bait used to believable.
>>4089939I’m not a big fan of Pillars but it does look nice for what it is.
>>4088780He micromanages all their projects unless he's too busy. NWN2's terrible story was his idea. The writer of Dungeon Siege III said he had a more interesting story to tell but was forced to write that one. Tim Cain says he only agreed to direct The Outer Worlds if he promised not to second-guess his decisions, and he not only went back on that, he went behind his back and told a dev on the team to put something in the game Cain said he didn't want.
>>4071780It was my first CRPG and i liked it.
OP here, this thread inspired me to try it again.The unity character models are insanely bad, it was a terrible engine pick here same as it was for the Wasteland sequels.Art direction is all over the place, most of the characters and settings look realistic then you get cartoonish stuff like Spikey Badguy Fortress thrown inThe writing is all over the place, I feel like I can pick up bits of Avellone scattered among the trash but it's rare so I assume this is when he was being pushed out.I'll beat it this time, but I think my criticisms stand even if they're a bit harsh.
>>4086596>King Maker has ntr Hot. How do I access it?
>>4093618It doesn't. There's an option for a couple of different threeways. One with a pair of female tiefling twins, another with a male half-orc and a female half-elf.
>>4072048pathfinder is so retard that I can't even manage to make myself play for two hours.the first pillars is so so. I like turn based rpg. off course the retard game was not working great like that when I've first played the game. I think they have added this game mode after some time.anyway the pillars 2 is nice with all the pirates and the ship. better than 1
>>4095454>only 2 hoursPathfinder is really really good around the 30 hour mark. The problem is there's another 100 hours after that.
>>4071815>You had to be there.Unfortunately. The first classic high budget CRPG in God knows how long.Big names, old formula.And what a fucking disappointment it was. Big names mean nothing when they are just washed out managers with overblown ego (and genuien retards like Sawyer). The old formula of isometric RPG is worthless when the gameplay, locations and rules isn't worth much.And the fluff sucked really hard. Both the setting and the plot. It was just painfully bland and uninteresting. Reminded me of Neverwinter 2, the plot was written in a way that made you physically tired at some point.
>>4079902>Owlcat games have all been abysmal dogshit in both writing and mechanics and encounter design. They are simply not worth playing.Rogue Trader is pretty good. You should give it a try if you like RPGs or 40K.
>>4094058You can steal the elf away from the orc, he's befuddled over her switching to monogamy and choosing your character over him.