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will this remake finally fix 3 being the weakest in the romancing series
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>>4093029
>weakest in the romancing series
most people never even played RS1 and RS2.. me included, because the Sagafans didn't translate them for decades.
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games don't need to be "fixed"
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The older game isn't going to be erased from existence, so rs1 sfc is still the weakest in the romancing series.

Remakes are more like sequels that repeat the game's story. Hopefully this one will be like RS2:RotS where there's a cool new battle system to master. But if they stick too closely to the RotS systems this game might end up disappointing. RS2 was built around temporary party members and that fit with class abilities and picking team members to counter the boss you're facing, while in RS3 I stick with characters once they're available. I guess there will be NG++ but generally when I play a game like RS3 I want to start a fresh file.
Also I wonder if they'll stick to one battle system or if they'll also add a new type of commander mode.
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>>4093029
That is SF1, RS3 is arguably in the top 5

Any ways what sorts of changes do anons hope will be done?
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>>4093029
>commander mode is out
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>releasing TWO (2) DAYS before persona 4 revival
jesus christ square
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>>4093149
they removed Commander mode?
>>4093224
game is actually more famous in Japan than Persona 4 if you can believe it
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>>4093149
Not nearly as much of a loss as people think. They have to make final boss changes for one of the characters, though. I also don't think the auto-combat it more or less is going to work if they're expanding the combat to the same degree they did with RS2.
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>>4093149
>>4093228
>commander mode is out
>you can recruit everyone regardless of character
>save points heal you and can let you change out party members at will
>no phantom maze this is a good thing imho
>Development is not being handled by a single studio. Xeen continues to play a major role, but roughly 10 companies are contributing to the project.
https://noisypixel.net/romancing-saga-3-destinies-united-story-recruitment-remake-changes/
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>>4093078
I agree, this remake will be good unless it's a buggy mess that can't run for some reason, but i'm worried it won't be as good as RS2.
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>>4093252
>>you can recruit everyone regardless of character
remaster already neutered this by removing recruitment limit which admittedly was a dogshit system. but it served a purpose in forcing players to stick to the characters they have already recruited, instead of making party members like these dolls you equip and unequip on a whim.
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>>4093250
narrative wise mikhail (and maybe thomas as well) fit the commander mode better than fighting battles themselves. it's a huge loss.
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>>4093119
He said "romancing" series, and the weakest SaGa game is SaGa 3.
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>>4093292
Peony too.
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If you can recruit Katarina with anyone then that removes the one unique thing about her path.
Similarly, removing Commander Mode means that another route will play out differently too.
I'm curious to see how they're going to make each MC unique this time around.

>>4093285
>>4093252
The game's probably inheriting the character skill system from RoTS. So they likely opted to make everyone available per route so that everyone would have access to all of the skills (when the free select unlocks). If you're a minmaxing autist, this pretty much kills everyone except for the 5 with the best innates but its not like certain werent a bit better than others in the original anyway.

>>4093224
Sending it out to die. Damn shame really.
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>>4093301
Oh whoops, my bad. Well ignoring original RS1, I agree with him then
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>>4093323
Let's be honest here, very few SaGa characters have an actual unique gimmick beyond "Unusually high stat".
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>>4093403
Spark tables make characters exceptionally unique in RS3.
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>>4093403
Pretty sure they had stuff like an invisible greed stat that determined what quests they could take and the rewards they would demand from its completion.
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>>4093472
Greed counter getting too high just makes you auto choose the selfish asshole options after you cross a threshold. the mechanic doesn't really matter for anyone else except khalid who starts one off the threshold. so if you are greedy even once as khalid you are locked in the asshole mode forever and also locked into his greedy ending.
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>>4093252
>>you can recruit everyone regardless of character
This is actually a problem since party configuration depending on your protagonist was kind of a big deal. Ability to change your party in RS2 without them dying is natural evolution, but this is a core change.
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>>4093301
>and the weakest SaGa game is SaGa 3.
Is it really? Weaker than 1?
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>>4093403
You don't need a gimmick to be unique.
Recruitment options, quest routes, spark tables, your stat sheets or even something simple like the fancy jojo poses or how the character was written and had unique answers to choices are all things them unique and appealing, they're slowly but surely removing all of this just like how every emperor but pajama gerard and the last emperors got muted in RS2.
Mikhail couldn't recruit Tatyana in the original because of certain narrative reasons that made sense for the character, Sara was the only one who could recruit the young boy because there was a sort of implied crush on his side and there was also the plot point of the two children of destiny, remove all of this stuff and you actively make the narrative worse and show how you do not understand why some limitations were a thing and it was good to have them.
>>4093486
They could have fixed and expanded upon it rather than removing it altogether like many other unique features of the game, you know?
That's one of the things remakes are supposed to do, look at the previous remakes and try to count how many things were removed rather than being either reworked into better systems or removed altogether.
Also Khalid's ending has nothing to do with the greed counter, it's entirely decided by whether you get the Khamsin or not, the only thing the greed counter does is giving you access to a bunch of early game quests, the most damning consequence of having high greed being getting locked out from the Ice Galaxy as Ward can refuse to bring you to the frozen lake if you've been a very naughty boy.
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>>4093575
>removed altogether.
*improved altogether, fuck me
Anyway, it's abundantly clear by now the these remakes aren't made with the series' philosophy in mind, RoTS on its own could have been a just a matter of inexperience and lack of confidence but DU is an undoubtable admission that they never gave a shit and just want to make money.
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>>4093575
>Khalid's ending has nothing to do with the greed counter, it's entirely decided by whether you get the Khamsin or not,
desu.

and the good is basically the default end. getting his best curved sword, gets you the bad end. and that sword isn't half as good as the best uncurvy sword. terrible game design IMO
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>>4093582
>good ending is basically the default ending
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>>4093582
The Khamsin is the third best single handed sword in the game (41) after the transformed Seven Star Sword (60, basic form is lower than both at 35) and the Dragonscale Sword (43), it's also the strongest curved sword in the game and Demilune/Demilune Echo are only available on curved swords.
The sword not being the best of the best also makes sense because it's a symbolic token more than anything, the entire lore about Khamsin is that whoever wants to use it to lead Gessiah has to sacrifice the most precious thing they have, which in Khalid's case is Fatima, choosing to pick up Khamsin signifies choosing ambition over love so it makes sense for the sword to end up in third place to further drive home the message.
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>>4093564
1's only real weakness is its absolute dogshit map design, but it was extremely innovative with its races having different growths and the original lifepoints system that became a signature aspect of SaGa. 3 dropped basically all the mechanics that were in 1 and 2 except for monster forms which were of limited use, I'm not sure if I'm remembering correctly but I think only humans could use the legendary weapons that could actually hurt the final boss worth a damn.
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>>4093149
commander mode?
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>>4093575
>>4093580
>They could have just rebalanced/improved it
Its absolutely hilarious hearing this from you considering how much you vehemently reject people that use the exact same line when it comes to core battle system used in RoTS.
Yes, its true, they could have improved Commander Mode, just like they could have improved the core systems in RoTS and I fucking hope that they do take some of the comments and complaints into account so the NG+ focused difficulties (Expert and Romancing) are better but Commander Mode is a completely different battle system that you need to balance the entire game around as well so that battles feel satisfactorily balanced on both sides.



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