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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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You cannot argue in good faith against this masterpiece. It is objectively the greatest video roleplaying game ever created, and honestly probably the best video game ever created. Why do Millennials hate fun? Why do they hate the West incarnate?
>The last Oblivion thread is still up
Good, now there are two good threads on the board. No other RPG is worthy of discussion at this point.
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>>4094293
>cannot argue in good faith against this masterpiece. It is objectively
Stopped reading here
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>>4094327
Good man. Clearly you know a quality thread when you see it. Thank you for bumping so others may see the obvious truth as you did.
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worst elder scrolls game by a mile
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>>4094293
I'm not going to engage in a pissing contest with other TES titles, but Oblivion is unironically great, charming, comfy, fun and immersive. I spent 250 hours on it, and don't regret a thing.
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Having the spell slot be activatable with a weapon equipped felt streets ahead. Made playing a spellsword type of character a lot of fun.
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>>4095248
The combat is dogshit though. I only had fun in Oblivion as a spellthief who either used pure stealth, or made enemies fight each other, or stunlocked an enemy to death instead of fighting.
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>>4095246
100% agree . i played oblivion till my playstation 3 died
>>4095248
thairs this video i remember seeing along time ago. init some squeaker kid even comments that the lose of shooting spells from your weapon in exchange for mah duel weilding was a "step back" i wish i could find that video its a shame how no retrospective found it.
>>4095255
upgrade your weapon, enchant, use spells , sword and board, use the spell calm. this argument of meh combat la bad is annoying considering it come from more often then not morroboomers and their "mehh you didnt spec right"
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>>4095479
>upgrade your weapon, enchant, use spells , sword and board, use the spell calm
And how exactly does it fix terrible models and animations?
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>>4095255
>The combat is dogshit though
Git gud. You need to think tactically. If you're a tank, cover your rear with something solid. If you're a lightweight, lunge and retreat like fucking Errol Flynn. If fighting indoors, use doorways and stairs to bottleneck your opponents.
Oblivion combat accommodates multiple styles and a variety of tactics.
>>
oblivion is my favorite elder scrolls game, i even enjoyed the remaster
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>>4095809
wait og or remaster?
if og
doesnt need to the cartoony art style was good case in point the argonians in the remaster are a microcosm "realism" over style
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>>4095905
OG, of course. Why would I play Oblivion that doesn't look like Shrek 2 meets TES?
Doesn't make the combat feel good though.
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Funniest thing about Oblivion is morrowtroons hating it with more passion than they could ever love morrowind with. Actual perma rent-free situation. Trauma tier.
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>>4096073
>Actual perma rent-free situation. Trauma tier.
ctrl+F "Morrowind"
1 result
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>>4096118
>immediately gave me a seething (You)
actual Q.E.D.
>>
>start new game
>immediately complete arena questline
Everytime, without fail. Its not very fun or exciting, but its quick and easy septims to kickstart any run.
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>>4096684
Actually, thats a lie. I go cheese Umbra for the sword, *then* do arena.
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>>4096684
Doing the arena gets you 30 fame so you can already get the first 3 heaven stone abilities. Jode's Blood gives you
>fortify health 40pts
>fortify blade, blunt, h2h for 20pts
Grab the warrior stone too and you got two powers to increase your combat skills
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Im always worried about not getting 3 +5s on level ups and ending too weak for the game come lvl 20. Some builds it doesnt really matter, but for hybrids it matters a lot
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>>4097045
What's a build where that matters?
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>>4097045
Just play organically and in-character and then console your stat gains to be plausible but optimal. It’s better than sperging about imperfect level ups and playing in a gamey and unrealistic fashion to min-max.
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>>4097077 (you)
Like, just imagine how fucked up it is that people unironically suggest, in a Roleplaying Game, “never pick skills you actually use as your class skills. Make sure you only pick skills you will never use, so that you never accidentally level up by mistake”
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>>4097088
The average attribute options for a spellsword type of build are gonna be +2 for 5 different attributes, and maybe one is a +3 if you use you major skills only. At level 20 youre gonna be getting trucked by everything because your main stats are 60-70 and youve got no HP because you didnt grind minor endurance skills in the early levels.

But in practice you'll plateau much earlier since the major skills will take a lot longer to level and you can clear 10 dungeons without seeing a level up. Then suddenly you get a level up and the difficulty goes through the roof so you just drop the difficulty in the option menu and keep having fun.
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>>4097169
If you had to choose only 3 attributes for you spellsword, what would they be?
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>>4097207
endurance, willpower, strength
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>>4097211
How would you maximize those stats at character creation?
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>>4097217
I wouldnt because that would cap my sell casting at apprentice level spells and make me slow as fuck for the entire run, which is a big deal when traveling which is something you do often.
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>>4097312
Sounds like the trade-off for choosing to play a hybrid instead of a pure class.

Btw magic (fortify speed, feather) or a horse makes traveling faster. Potions, enchantments and powers to increase magicka.

Though we all know you'll choose to grind those +5s and still complain about it until the end of your days, because you're just that fucking boring.
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>>4097364
>Sounds like the trade-off for choosing to play a hybrid instead of a pure class.
it do be. Ive never worried about it as a pure mage or mundane assassin guy. Sorry you took it personally.
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>>4097371
Good for you.
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>>4095246
Agreed, except I spent a whole summer + 100s of more hours with it. I see its flaws, I appreciate the criticisms, but it's still my favorite.
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>>4094293
leveling system punishes you, other than that its a wonderful game
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>Stop! You violated the law! Pay the court a fine or serve your sentence. Your stolen goods are now forfeit.
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>>4101106
>Looks like you are in some trouble. Since we are friends, don't worry. I'll look the other way and take care of that fine for you.
Only bard chads get this response
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>>4101127
personality was always my dump stat
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>>4101161
I've gone with personality on a knight, thief, healer and bard playthroughs
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>>4101161
>personality was always my dump stat
I don’t self-insert. I roleplay in my RPGs.
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>>4097045
>be me
>play the game normally
>make the character i want to make
>play how i want to play
>not care about min/maxing stats
>pick whatever on levelling up
>have no trouble at later levels bcuz i have a brain
>enjoy everything
I guess it must suck to have a mental illness, not that i'll ever know
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>>4101760
maybe i am roleplaying by making personality my dump stat
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>>4095809
>And how exactly does it fix terrible models and animations?
who cares about this shit? use your imagination.
>>
>>4095809
play the remaster if the graphics annoy you

they were groundbreaking 11/10 for the era
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>>4101760
kek
>>
I literally cannot force myself to play it as an adult which is not the case for any other bethesda shit. I dont know why. I think its just too easy once you have a cursory understanding of the gameplay and really almost all of the games content is just the faction questlines
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Tbh, I mainly blame its weakness on it having a severely limited modding scene compared to skyrim and morrowind. I would rank vanilla oblivion over vanilla skyrim but once mods are taken into consideration oblivion gets completely BTFO.
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>>4102846
>having a severely limited modding scene
How so?
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>>4102911
Whats there to explain? Morrowind and skyrim mods are more in count, activity and complexity.
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>>4103566
>Morrowind and skyrim mods are more in count, activity and complexity
I personally think that Oblivion is inferior to Morrowind and Skyrim, but this is a weak argument. All three games come with the modding tools, which are relatively simple to use. If you have specific issues with gameplay elements, rules, or items, you can and should very easily make a small mod yourself to tailor the game to your liking.
For example, the last time I played Oblivion, I made small mods to cap the scaling of infinite-scaling sponge enemies at their “true” level, and I removed rare material types like glass and Daedric from random leveled lists, so I almost never saw them in the game.
Many TES modders are fools with poor taste who will almost never do exactly what you want and only what you want. Relying on modders to fundamentally remake the game with sweeping changes, or simply appealing to the number or complexity of mods, is a fool’s errand.
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>>4103916
Yeah, you can make mods for oblivion but how does this change the fact it has less mods than skyrim and morrowind?
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>>4103992
I’m sorry for your poor reading comprehension, my friend. Best of luck out there.
>>
How's the Vilja mod? Thought about installing it and running around the game. Does it force good guy play or it okay with doing thieving.



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