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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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A place to discuss whatever RPGMaker game you're working on (similar engines also welcome, though a certain Sigmoid sucking individual is not.).

RPG Maker on Steam:
https://store.steampowered.com/app/1096900/RPG_Maker_MZ/(latest mainline entry)
https://store.steampowered.com/app/362870/RPG_Maker_2003/(cheap, has retro sovl)

Other software:
Wolf RPG Editor - Free, ridiculously powerful, partial translation, though it's perfectly usable.
https://silversecond.com/WolfRPGEditor/(official website)
https://github.com/WoditorTrans2000/WoditorTranslationGallery/releases/tag/v3.691(latest English translation)

You can play previous /vrpg/ jam games here:
https://vrpgarchive.neocities.org/

Previous thread
>>3995784
>>
>>4095127
Worlds of Depth,
Made with Feeling.
>>
>>4095127
no generals allowed on /vrpg/ please and thank you.
>>
>>4095134
>ctrl + f: "general"
>one result: (You)r post
nowhere does it say this is a general, retard.
>>
Scope creep is even more dangerous with AI. The "I can't be fucked coding that" pushback is gone. Instead of writing the next scene, I could tell the robot to add just one new feature...
>>
>>4095143
don't ask the clanker then? write the next scene instead, it's better for your game anyways.
>>
>>4095136
linking "prev thread" = general newfag-kun
these threads are just chatbots talking to each other about how ai is the future, though, so i don't suppose there's any need for me to care regardless. but iw ould like it if you removed the vrpg archive link from the op, considering none of you make games or play them it's wasting space
>>
>>4095158
>linking "prev thread" = general newfag-kun
if that's what is hurting your butt i can take it out for next thread
>iw ould like it if you removed the vrpg archive link from the op
no thanks
>these threads are just chatbots talking to each other about how ai is the future
>none of you make games or play them it's wasting space
i'm as annoyed as you are, i just want to talk about rpgm dev, man.
>>
>>4095127
Do you think U2U will have worthwhile games, or will it be another Unity level flop with people staying on VX/MV?
>>
lol Just waiting for torrent
>>
Every single U2U video looks laggy as fuck lol
>>
>>4095134
>>4095136
>>4095158
That rule was dropped years ago. You'd know that if you actually talked to people instead of talking to yourself and dictating rules of engagement.

>>4095172
Have you tried screenshotting your posts to prove you're not a schizo with boundless hostility towards anyone with a shred of confidence and productivity.
Maybe join a community that has wards against "mafia" affiliates and astroturfing associates.
>>
>>4095240
>Have you tried screenshotting your posts [...]
did you fat finger or did you really accuse me of being a schizo because i want to talk about rpgm dev?
>>
>>4095127
>The last good RPG Maker was 2k3
>It's still so shit that its only backbone is hobbyists making the engine do things it wasn't built for at all
>>
>>4095253
That's why Wolf RPG Editor exists. It's 2k3 without all the bullshit and full freedom.
>>
>>4095245
Ask how they know you're lying, then read it again.
>>
>threads are now just shitflinging and no one is making games
AI won
>>
why isn't the thread theme futa on male as promised
>>
>>4095300
i didn't wanna give more fuel to the "NUH GENERUHLZ ON /VRPG/!!" guy
>>
People instantly noticed the shipment of grape flavor aid a month ago.
>>
>>4095127
>(similar engines also welcome, though a certain Sigmoid sucking individual is not.).
I wonder how many replies this thread will get before he comes along
>>
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I like it
>>
>>4095176
>Do you think U2U will have worthwhile games, or will it be another Unity level flop with people staying on VX/MV?
It won't be a Unite Level flop. And I don't think Unite is a flop, considering it wasn't for general RPG Maker users. And was for people who were moving to Unity engine from RPG Maker.

U2U on the other hand... is there any RPG Maker dev who doesn't want to at-least try it out & play with it? It's just RPG Maker MV/MZ except with a 2.5D mapping system.
What's there as a reason for especially new users, coming into RPG Maker, to not go with U2U over MV/MZ? (Except for system requirements for U2U being higher)

It'll start having worthwhile games... in a couple of years.
>>
>>4095147
I mean it's another vehicle for procrastination. I need to do X which is boring and unfinished, but why not just add new thing Y instead and now the scope is bigger and there's technically no progress despite "work" being done on the project
>>
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Zombie Dog has a porn game. How does that make you feel?
>>
>>4096249
work on your futa game
>>
https://www.youtube.com/watch?v=dDWt3iW06eY

imagine being tired from prompting ai all day
>>
>>4096878
Why don't you asked someone who'd actually do it?
Or use AI.
>>
>>4096934
>imagine being tired from prompting ai all day
Imagine typing on keyboard and clicking all day... oh wait, that's game development...
Let's not be reductive like that.
>>
For anybody looking for a streamlined rpgm alternate with built in 3d, and an easy to access guide.

https://eldiron.com/
>>
>>4098567
Is this AI (vibe)coded?
Considering you make an entire game engine in a few months, I don't think it's not at least.

How laggy is it?
I don't feel like reading through the 62806450 lines of code, so does it contain instructions to steal anything from my pc should I run it?
>>
>>4096934
>video
"I'm a narcissist that needs positive feedback constantly, so when people don't do that I get main character syndrome. Using my powers as the protagonist of the world I decided that you're all to blame for what I chose to do. That is now how reality works. And also, you cannot comment on anything I publish negatively. Also my life is over once my facial surgery goes wrong, because looks are everything."

Why are trannies like this? (You can't convince me he isn't gay and posing as a tranny at this point)

Just saying I don't hate transpeople nor gaypeople, just selfish entitled people, because often they are toxic.

> A lot of people told me those people are just jealous of me. I totally get it.
Self admitting to his huge narcisistic ego
>>
>>4098970
The guy gets harassed and maligned everywhere (in RPGM spaces) now, to the point he can't hang around in the general RPG Maker community anymore. And had to withdraw himself from it.
It really gets tiring, when a major part of your work is online, and there are people constantly making things up about you and your work to damage you & mess with your head. That you then have to deal with and address.
I took lightly of people complaining myself, until it happened to me too. So, practice some empathy before you're taught to with a harsh experience.

>Why are trannies like this?
He is not.

>Self admitting to his huge narcisistic ego
It isn't jealousy, it is definitely envy.
He's quite a capable & experienced game dev and a pixel artist, with decently successful releases on android & Steam (prior to generative AI. Even prior to me finding RPG Maker).
Went around sharing his knowledge in the community too.
Which makes it feel worse when people in the community turn against you, disrespect you, insult you. And deny the guy the good he's doing & has done.
The onslaught of harassment & dismissals can make a person forget they've done or achieved anything. And feel useless. To the point of self-destruction & self-deletion.

It is tiring, indeed.
Don't add to the burden.
Be the one to share some of it and put it off.
>>
>>4099266
I make fun of children for wanting to make a living out of YouTube all the time, so I also make fun of manchildren wanting to make a living out of making RPG Maker plugins(out of all the things in the world) too. I'm just trying to be consistent here.
Some people take it too far though, like the guy you responded to.
>>
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>>4099276
China has it's "honor" system.
India has "izzat".
The Philippines have "kapwa and hiya"
Rpg Maker threads have "no devs"

Stereotypes are bad jokes; you shouldn't laugh.
>>
>>4098567
It's extremely fast, but fucks up if you leave the window.
>>
>>4099266
>So, practice some empathy before you're taught to with a harsh experience.
There are way too many chronic victims sufficating people with empathy to the point of exhaustion, and white knights thinking we have no empathy. Learn about empathy fatigue before complaining people have no empathy.

You place something online; that's your responsibility.
You get reactions, those aren't your responsibility. Just accept that people say whatever they want. If people are going to claim you eat the neightbors cats and that cats in any neighborhood are in danger so long they use your plugins, why react to such bullshit?

It doesn't really matter how famous people are who claim such things, such things are strangely beliefed and the moment you try to defend yourself, "You're defending yourself, so it has to be true!"- in other words, its used against you. If you say nothing, less stress- most efficient. If you say "Yes!", they get bored; this also works, but hate may increase.

It's his own fault. He was posing as he admits in his video. "choosing his words carefully', because he wanted to be "food" for the consumers, rather than just share what he made. He wanted to fit into a specific glove. This doesn't help.

Tiredness doesn't just come from hate reactions. It comes from trying your best to avoid those by trying to fit in. This is something you'll only realize when your life hasn't been succesful. (bullying, etc.) Tiredness comes from interacting with people and trying to keep their smiles up, knowing they're self centered parasites. Even when you check all the boxes, they will not even apologize; they're right, they cannot back away because "MY REPUTATION!"- they're the same kinds of people. Belittling someone helps them feel bigger themselves.

And you see that in the video as well, pointing fingers, calling every negative comment "haters", belittling them, thus he feels superior; not equal.
>>
>>4099266
work on the gay sex game you promised last thread
green guy filled with futa nutslop now
>>
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>>4099458
>Stereotypes are bad jokes.
But that doesn't mean they're not funny.
>>
>>4099476
does the red girl or the brown girl has the bigger cock
the red girl looks more like a futa so her right
>>
>>4099479
Her name is Succour, & her penis is the biggest in the cast. Succour is modest, about her size, because she knows that men will be all over her if they knew her secret.
Codex, almost, is as big as Succour. Since Codex doesn't know Succour's true girth, she is very confident. To a fault. (T_T)
>>
Everybody! Post a screenshot of the current build of your game!
>>
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>>4099565
>>
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>>4099565
>>
>>4100071
based
>>
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>>4099565
(kinda sad the last thread died T_T oh well)
>>
>>4099565
Working on a darts minigame
>>
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Etanara has released quite a lot of "erotic assets" over the last few months.

Do you need ideas for how to use them?
>>
>>4102560
Darts throwing update
>gif
>>
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>>4104091
>>
>>4104196
how futas hunt for sissys to break
>>
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>>4104196
>False Lobotomy.
>>
>>4104196
Pffft! XD
>>
>>4103853
I appreciate what they do. My RM Bookmarks are all deadlinks or sites that haven't been updated in 10+ years.

I'd recommend Etanara more for the monster sprites. Even if some of them are not the best quality.
>>
I miss the Nightmare in Metaverse anon.
I was hoping for another sequel.
>>
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Kinda strange that the quick conditions window only has >= for its logic check. Wouldn't it have been better to have a small drop box like it has in the conditional branch options?
>>
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>>4106268
Switch to 2k3 if you want nice things.
>>
>>4106276
You know what else is a nice thing? Having the text be in English.
>>
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>>4106268
These are page conditions. The logic of something "less" would be on the following page.
Ch 5, Ch 4, Ch 3, Ch 2, Ch 1.

Like your favorite manga!
>>
Was wrecking my brain for a while how to approach creating a viewable map & outline of the whole Arcade and each of its sections. And ended up going with this sort of mind-map / node-based approach. (>_<)
>See Gif
>>
>>4106284
Not him nor do I know japanese, but
from the looks of it is. Same, Larger, Smaller, Larger or equal, Smaller or Equal, .... and the last one is hard to guess.
I mean you can guess if you recognize even two symbols.
Second and Third entry have the second symbol with a pole from the ground, which point up or down

>>4106314
The issue is that you cannot restrict an event page to a very specific value, and so you'd need to overwrite it with a page that has an even higher value; creating unnessecary amounts of pages.

A second thing is that you only get one variable lock for the page, which is also a bummer.

Anyway when you have a variable that is decreasing, maybe even below zero, it's going to be tricky with page conditions, because the higher page number gets checked before the lower ones, which means you need to work your event in reverse order. It's an engine limitation that they kept in for generations.

That reminds me, VX Ace actually made enough room for a tileset page E and even an F. Also enough room for two A5s as full tileset pages in the systems
... which makes me think t here was an administrative decision to limit the engine to create less customization, so that they could sell an upgraded product later even for vx ace. kadokawa does this more often, just like many japanese companies.

First you get kingdom hearts, then you get final mix, then you get 1.5 ... same game, just with added stuff.
same with sonic adventure. sonic adventure dx, sonic adventure dx director's cut. meh-

It's a scam. They can do better and refuse to do so to make money later. Give the customer the best product now and you'll have less income, and need to spend money to actually provide better things.
>>
>>4106366
This looks vibecoded
You can tell from how unoptimized it is. Very janky.
>>
>>4106366
where is the gay sex dungeon
>>
>>4106381
What's vibecoding?

>>4106381
>You can tell from how unoptimized it is.
unoptimized as in... performance & resource cost of it?
>>
I have xp and vx ace from when they were free, if I want to make a short game about a day in the life of a friend of mine for a laugh should I use one of those or the wolf one from the op?
>>
>>4106584
wolf is less translated just use VXA
>>
>>4106592
thank you
>>
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>>4106268
WolfCHADS laughing at you right now. We even have bitwise comparators
>>4106584
Usually I'd be all over recommending wolf, but if you're just starting out and have rpg maker in your library anyways, yeah, listen to >>4106592 and use vxa
>>
>>4106615
thanks. brand new, watched some youtubes on xp and vx ace to figure out which to use and then checked the archive for rpgmaker and found these threads
>>
>>4106413
Like the porn ads say:
Stop searching for it. Just ask.
>>
>>4106615
This is what wolf rpg editor looks like?!
>>
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>>4106985
Yeah. Why, what's the issue?
>>
>>4106988
Never used it before lol
>>
>>4106961
/y/ needs games.
>>
Does /y/ get porn ads too?
>>
>>4106444
Vibecoding is when you ask AI to generate code
or ask AI to make something using AI, which in the end will spit out the whole code or program. Either way, the AI assembles the code based on your instructions.

"Please generate a plugin that I can use in RPG Maker MV that does the following: "
kind of like that.

The thing about vibe coding is that people are lazy, and go for the "good enough" end result since they don't want to endlessly talk with the AI to get something fixed, because while fixing it messes up other things. It's the same with generated artwork or text.

So what you get is a bloated and laggy plugin that after testing and asking the AI to correct it enough 'works'.
>>
>>4106444
Unoptimized due to the stutters, differences in connections between images, latency spikes in certain directions (shown in the gif), the text boxes appearing based on screen coords rather than below the image and smoothly dragging along, etc.

It uses existing stuff and tries to place it as in in the same scene, rather than modify its behavior to fit with this scene; and do you need to import everything from that in the scene?
The stutters happen because it has no clue what to do if you select the next image before finishing the whole transition to the current selected one, so it just teleports things.
>>
>>4107193
Vibecoding was before we had agentic ai.
It' wasn't "generating" code, it was translating your plain English(or whatever language you type in) into some other program language.

It was only bloated in the sense that it would recreate functions that already existed the RM core scripts or PIXI library, or whatever platform you were working with.
>>
>>4107193
>Vibecoding is when you ask AI to generate code
Ewww... who gave it such a repulsive name?
I'd rather just call it AI-generated code, or generative coding. Which yes, this Node / Mind-map system is.
>>
>>4107278
Language model tools don't translate. They assemble output based or predicted on previous output. Your prompt is acting as the seed for this. There is no translation happening.

Translating is helping person A understand the exact meaning of words in language B. The problem is that AI doesn't understand English. It doesn't directly know the meaning of words. It outputs what you want to hear based on what it was trained to output, and so it doesn't translate at all.

It's like saying AI calculates: it doesn't. It predicts an answer. You can manipulate what it will put out proving that it doesn't translate, because your tweaks are not part of the translation. It's part of the output you want; and that is the goal.. to give you an output you're satisfied with.

AI translators are close, but not great 'translators'. They miss context of the modern take of words, and also everything has an English foundation with their output, even in places where it makes no sense. It will output German as if it is English for example; not something a German would say in German.

In a similar vane with Ruby, on which RPG Maker VX runs for example, it will grab Gems that RPG Maker cannot access, because of assemptions made by the general English speaking community data it was trained on; who will use those gems.

Agentic AI takes over your system, and vibecodes itself. You're still guiding it, less directly though, rather than programming. Google calls it Agentic Vibe Coding. https://cloud.google.com/discover/what-is-vibe-coding

>bloat
Bloat doesn't matter, what matters is what is happening to the RAM and CPU. It doing too much in the same frame for example. Optimizing means making it's impact on the system while it is srunning the smallest, which sometimes requires more code thus a larger file. It also means making sure its bug free and smooth.
>>
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The Vibe Scepter would make an interesting mechanic for an RPG, don't you think?
>>
newfag again, is there a recommended modern day tilesheet for vx ace?
>>
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Where do I get more balloons?
I'd like one to represent laughing/rowdiness
>>
>>4107428
you could either steal one from mv/mz, or use scaled up refmap sheets
>>
>>4107428
Let's talk about that. They exist. But nobody uses them, so it's hard to recommend them.

Assumption number one: You're making an RPG; because [You Are Here] on the /vrpg/ interest board. Of course people use RM to make Action games. But that's not congruent with this board's topic.

Pretending you did a basic search for "Modern" RM resources, you'll have found a lot of guns and a bunch of tilesets for things like garage doors, vending machines, maybe warehouses. But to an RPG maker, these are kind of worthless. What are we supposed to do with a boring ass hallway? stairs? A parking lot?

Resource collectors be like, "I have so many traffic cones".

What is left unsaid is that whoever made these "modern" resources were probably picturing Action film plots like Die Hard. A bomb threat. A terrorist hostage situation. When an Action Game developer sees a hallway, they see a race against the clock. A chase sequence. A stealth mission, navigating a zombie hoard or avoiding a psycho school shooter.
The expectation is to run through the stage and survive.

In contrast to an RPG, the expectation is to look around and explore in order to complete a quest. There is a close overlap with Adventure games, where you navigate environments. Like, cutting down a tree in order to cross a river or gap is an Adventure "feat".
But RPGs have a broader social milieu, so it's not usually the player's job to build a bridge so much as it is to go the long way around, slay the troll on the other side, and unlock a new route.
While there are a lot of modern to medieval equivalents, there are major structural differences.
A castle vault, a dungeon, and a well/water reservoir can all exist in the same estate.
A bank, a prison, a water tower are unlikely to overlap in a modern city, or offer the same story economy.

So the question is: What do you need?
>>
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>>4102304
same game by the game now in an arcade
>>
>>4107512
thank you

>>4107623
wow thank you for the detailed response. I mentioned before I'd just like to make a short one about a day in the life of a friend of mine, so like an apartment building, city streets, office building, corner store/grocery store, warehouse, stuff like that
>>
>>4108249
http://nanikasiratkool.web.fc2.com/menu02.html
>>
>>4108381
whoa those look perfect, thank you
>>
>>4107623
>assumption number one: blah blah...
Did you use AI? For fucks sake the guy just wanted a tileset. It doesn't fucking matter what game they want to make with it unless you're going to draw the tileset for them.
>pretending
you're accusing them and implying things. Also, concerning your opinion, they just wanted a tileset that you don't like apparently.
>resource collectors be like: "I have so many fraffic cones"
You mean: "I just download shit, and rarely share.", otherwise mentioning they're collectors is completely meaningless making the statement meaningless... what purpose does this serve in giving them a tileset?
>What is left unsaid blah blah
Tiles aren't hallways nor giant rooms. They can be used to make these, sure.
>The expectation
There is no expectation from a tileset, other than it containing artwork in this case which is based on modern day life. For example a modern bed; rather than a stall's haybed.
>In contrast to an RPG
Distracting from the subject. Comparing a game to a resource designed for a game is meaningless.

>So the question is: What do you need?
They stated it quite clearly over here: >>4107428
>modern day tilesheet for vx ace
--

>>4108249
You're too nice. They haven't contextually given you anything useful. I mean talking about the difference in usecases is fine, but the way they twisted the post subject isn't and isn't helpful.

Kokoro Reflections made some good ones. Some tilesets are available for free (due to piracy or for other reasons). Also just search itch io or use google images.
>>
>>4108603
thank you, I'll check those out as well, I did do some searching I just thought there might be one that was like "the standard"
>>
>>4108603
Some of us don't know what a gay sex dungeon looks like. A competent guy like you could be useful and explain.
>>
where can i pirate rpgm
>>
>>4108944
Why pirate when you can use Wolf for free?
>>
>|?rogress Update:
Consolidating data from 2 different project files into 1. And fixing bugs that are coming up.
One of the projects is the main one, and the other I was doing experimental stuff with. And since the experiments have been done & stable, need to integrate it to the main project.
>>
>>4109009
>the other I was doing experimental stuff with. And since the experiments have been done & stable, need to integrate it to the main project.
the gay sex mechanics were real
>>
>>4109075
I find your lack of faith disturbing
>>
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Very boxy escape signs. My first stumbles into pixel art
>>
>>4108658
There isn't.
Crooked Man, Boogie Man and Sand Man (games made by Uri in Wolf RPG Editor) use POP! Horror City. (it's probably the most popular set to use, not sure)
Aria's Story and Midnight Train use Celianna's tiles. (which are edits of the official set)
like... yeah.

VisuStella made a couple of modern tiles as well (for MZ/MV), but I haven't seen those used anywhere. (heck they're expensive and don't give much). There are better artists on itch.io.

>>4108778
Depends on the personality of the gay person who owns it.
If they're into sadism, it may have chains on the wall or a bench with chains.
If they're a masochist, it might have a pole so that they can tie themselves up. In both of these cases there is probably going to be leather.

Dildos, lubrication fluid, posters of muscular man wearing strings and man bikinis essentially. (sexualizing the male shape, etc.) They may have a sock or pantyhose thing with a design specific for their penis, anything that stimulates basically.
and of course a place for their victim; maybe its a kidnapped unwilling person; maybe they get an extra high from that stuff. So ropes, cuffs, ...maybe toys to sissy the guy (or some girl clothes), etc.

>>4108778
skidrow reloaded has rpg maker mz version 1.10 with a shit ton of dlc.
the other versions of rpg maker can be found much more easily, just google.
Personally I recommend 2003, XP or VX Ace. It's more fun to toy with the older version imo, in part due to the limitations, and in part because I don't like JavaScript and MV/MZ is waaaay too bloated imo.

Also as anon mentioned, you can give Wolf RPG Editor a try, but it's not recommended for a beginner. You need to understand how Events in RPG Maker work at the very least before going there.
>>
gay sex dungeon jam WHEN
>>
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>>4109277
October/ Halloween month is a week away. There's usually a lot of jams going on. We've had a lot of jams this year already, including a "cowboy" one, but there was no basement at the Alamo.
>>
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just a quick question to make sure I'm on the right track, if I use stuff from here >>4108381 like this I have to rearrange it to a 512x512 or set some of it up like the autotiles ones?
>>
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>>4110420
If you want to used them as tile graphics, yes. They were made for XP which allowed tilesets to be ridiculously tall.

You're using VX Ace which placed new tileset limitations, broken up between A through E.

Honestly most people would put doors on a character sheet to use as events. I guess it depends on what you want to combine.
It's not hard to configure tiles in a grid. It'll take you more time manually setting the passage tiles.
>>
>>4110485
awesome thank you
>It's not hard to configure tiles in a grid. It'll take you more time manually setting the passage tiles.
found aseprite on github which so far has been pretty easy to figure out
>>
>>4109327
Don't cha wanna wait for U2U to come out?
Then we could have a UWU jam with werewolves and pretend it's 2022 all over again.
>>
>>4110511
>UWU jam
>enter with a game made in WOLF
it's all coming together...
>>
>>4110485
>>4110420
BCD and E tiles end up on the same layer,
which means they overwrite eachother.

Place floor tiles and wall tiles in A.
Consider making some autotile wall / floor tiles.

You can also use script commands to force the tiles to be on a lower or higher tile level, but it's tricky (and so far I know, no one made a tool that can do this).

Also the top corner B tile has id 0, and is the default tile. It is the tile that is assigned to every tile and thus drawn on all tile layers when a map is made. You can use it as an eraser for the BCDE tiles, but not for A tiles.
>>
I played Dragon Quest 1 recently. (NES version, in-browser)
>OOOH, is that what RPG Maker is trying to do?

Everyone wants to make Final Fantasy, not Dragon Quest.
>>
>>4110855
thanks, been trying to do the autotile thing with it but it's hard with the perspective they used because a lot of stuff is half-tile, but I think I've figured it out now
>>
>>4111010
>Everyone wants to make Final Fantasy, not Dragon Quest.
Which is why indie RPGs are mostly so shit. Dragon Quest is a much stronger foundation and way more things should actually be modeled after it instead of trying to be semi-movie games.
>>
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>>4111765
Even the DQ movie admitted they were just taking credit for your imagination.

I didn't think much of it at the time. But a lot of people hated it, and use it to demonstrate that "millennial writing sins" exist even in Japan.
>>
Beginning the process of getting False Arcade on Steam (just its page for now).
Since this is going to be the first & last game I'll ever publish there, then just keep updating it with more content & games for the rest of my life.
What exactly I ought to title it as over on Steam?

1. False Series Arcade
2. The False Arcade
3. False Games Collection
4. False Arcade: Until my life ends
>>
I have never used RPGM before. I was planning a VN in Ren'py but would love to make it an RPG instead.

How hard would it be to use hand-drawn assets (not pixel art) for everything? Backgrounds and characters.
>>
>>4112023
as long as your assets have the proper resolution, you can do whatever you want, anon.
>>
>>4112020
What are you going to do about your itch.io page?
>>
>>4112045
>What are you going to do about your itch.io page?
I'll continue to publish new releases separately on itch.io, and collectively via False Arcade over there as well.
I already have a page set up for False Arcade on my itch.io.
But its page on Steam is going to be different, since on Steam, it would be my first & only release, unlike itch.io where False Arcade exists in context of my other releases.
>>
>open thread
>larping
>"durr should i use rpg maker?!? make my decision for me!" (will never post a screenshot)
>schizo-kun
>talking about anything but rpg maker
>ligma being a retard every 4th post
hahahaha you fags
>>
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>>4112451
shut up, bitch! I'm learning here
>>
>>4112451
>all the actual progress posters with interesting shit to show, nowhere to be seen
Really makes you wonder if the threads have really gotten just that good at repelling people.
>>
>>4112451
>>ligma being a retard every 4th post
What’s ligma?
>>
>>4112003
"Millennial writing" should be called "wannabe grown-up writing".
Because it's criticizing the author more than the writing.

For example, they lean towards moral ambiguity because making bad guys do evil for the sake of evil is seen as "childish".
They use "therapy talk" because they want to sound smart.
And they references and meta-awareness because they want to sound cultured.

But I'd argue that these "writing sins" are acceptable in certain genres, and shouldn't be seen as reflections of the writers at all. When you have story frames within story frames, like diving into another character's mind, then self-awareness and psycho-therapy talk is expected, especially if it's meant to be a therapy session. The moral grey area of doing something "bad for good" is an understanding that the narrative is meant to reveal.
>>
>>4112619
JOE BIDEN!
>>
>>4111765
Fallout 1 should be the foundational foothold for any aspiring rpg dev. It does the ultima formula better than the earlier dragon quest games, and actually gives the player a lot of content to revisit on subsequent playthroughs. If you want to stick strictly to jrpgs though, then Wild Arms 1 & 2 to would be another good template.
>>
>>4112656
I think trauma bombing and trauma based writing is the current primary sin.
Every character in every game has some background lore that they must thrust into the player's face with "bad childhood experience" -- "still dealing with it" nonsense. They're constantly trying to get people to connect with them through sympathy for 'what happened to them', rather than what is happening or what they do.

I think this is worse

>>4112619
Just someone who posts about themselves, and nothing but reasons to make them seem great or impressive. In other words, a leech on the community.
There are people here, so he advertises and hopes someone praises them. If not he overwrites reality with imagination to still receive praise.
This same person overuses AI and other people's work + is of course focussed on story telling (also about traumas that happened to characters), and calls this a psychologically themed game. The characters never change or grow; it's a rinse repeat thing, which to be honest is accurate. Without therapy, people tend to remain stuck. That said, it makes it boring to read through.

ligma is a nickname, which some of those who hate him use; although apparently they have no clue why they hate him.
Just saying, but he does complete games, though they're walking sims, basically linear visual novels in rpg maker, bloated with plugins for visual effects, etc.

I think they're interesting works actually. They're okay to some even being impressive, but it doesn't need this much begging for validation.

Some accuse him of using this place as a blog, but I wouldn't go that far. It seems more like he's telling what is going on, or baiting people; albeit it with the goal of receiving praise, etc.
>>
>>4112755
>Just someone who posts about themselves, and nothing but reasons to make them seem great or impressive. In other words, a leech on the community.
>There are people here, so he advertises and hopes someone praises them. If not he overwrites reality with imagination to still receive praise.
>This same person overuses AI and other people's work + is of course focussed on story telling (also about traumas that happened to characters), and calls this a psychologically themed game. The characters never change or grow; it's a rinse repeat thing, which to be honest is accurate. Without therapy, people tend to remain stuck. That said, it makes it boring to read through.
>ligma is a nickname, which some of those who hate him use; although apparently they have no clue why they hate him.
>Just saying, but he does complete games, though they're walking sims, basically linear visual novels in rpg maker, bloated with plugins for visual effects, etc.
>I think they're interesting works actually. They're okay to some even being impressive, but it doesn't need this much begging for validation.
>Some accuse him of using this place as a blog, but I wouldn't go that far. It seems more like he's telling what is going on, or baiting people; albeit it with the goal of receiving praise, etc.
Anon, I... was setting you up to say "ligma balls" and I was extremely disappointed.
>>
>>4112755
Why would anyone hate a narcissistic redditor who scares off everyone who wants to make games by shitting up the thread with paragraphs of forum drama bullshit
>>
>>4113153
Sounds like gibberish. Can you be more specific & clear?
If I understand a part of your drivel correctly... why is it an issue for a game dev to scare off his competition?
>>
>>4113357
this is not a space to compete, asshole.
>>
>>4113365
So you want to collaborate with me, instead?
>>
>>4113379
literally anyone but you.
>>
>>4113381
I know.
Hence I'm in competition with you all (mostly).
>>
>>4113357
>>4113385
We know the gays kicked you out of their discord because they couldn't compete with your faggotry, but that isn't how it works here.
>>
>>4113401
Who is 'we'? Game dev sissies in pink skirts?
Who can't affirm anything, and can only deny?
>>
https://www.youtube.com/watch?v=wZTIdnooV-s
>>
dickma meltie in the 'thread~
>>
>>4113434
Nobody mentioned men in skirts, but you just had to project your fetish onto me.
>>
>>4113568
Slow day at the Guild, I take it?
You should finish your video series and get to the storytelling part.
>>
>>4113153
So you mentioned a couple of possibilities:
> narcissism
The issue is that narcissism in itself doesn't make you hate someone. It might be self centered / self focussed behavior (speaking too much about oneself for example). Narcissism is just a sign of their lack of attention, care and a sense of belonging; so it is a sign of fear.
> redditor
This is a more clear reason. "you use reddit, so I don't like you.", though it sounds silly.
> scares off everyone
.... except that I don't see people actually stop talking when he posts, so that's ..
I guess it means you may feel like you shouldn't post or drop by anymore, because....
> paragraphs
There are plenty of people who hate text walls, because it wastes their time to read though. (They rather make posts about themselves and read quick replies, looking for community.)
Long replies have a higher chance of containing negative input, so they reject all of it, which means... such people are themselves plagued by self centeredness. Forums end up acting 'for them', rather than for everyone 'in their vision'. When fora don't, they become mad.
> Forum drama bullshit
Also a valid reason to dislike someone, but the issue is that drama causes drama. It just depends on which drama has the louder voice and which drama point (or point of view) is more accepted and validated.
Not accepting one aspect of drama while actively stimulating another is also a sign of self centeredness. "yours is the only one that has a place."

Basically as it stands, it seems more like you have your own issues around selfcenteredness. You want your points to be validated and want community to stand up for you and with you. You don't like it that someone who has the same desire is succesful and therefore competition / a threat. You not feeling as important as you think you deserve to feel is why I think you hate Sigma. The rest is just excuses to avoid realizing that.

Desiring care is fine and very human, just saying.
>>
I can't believe people in these threads are still arguing with the same namefag in 2026. Droping rpgm was the best choice I could make.
>>
>>4113677
>>4113683
>t. sigmas furry bf
>>
>>4113701
Didn't you see the season finale? Hot stuff.
>>
>>4113683
>You don't like it that someone who has the same desire is succesful and therefore competition / a threat.
>You not feeling as important as you think you deserve to feel is why I think you hate Sigma.
Dang...

>>4113690
They likely have a dysfunctional memory. So they can't learn from their actions or grow, and hence are stuck in a loop forever.
I've accepted & come to terms with this just being a thing now, you should too.

>Droping rpgm was the best choice I could make.
Another game dev shooed. Point.
>>
>>4113726
The real sigma is probably just as in the dark about that as the impersonator.
>>
>>4113832
Nobody is impersonating me, I have multiple personalities. When I see male sissies in pink skirts & get aroused, my homosexual alter fronts.
>>
>>4113939
>"Whenever I can't engage with the topic & get called out for being irrational & contradictory & false, I'm going rename myself as Sigma and say something provocative."
Stop running. Stop being a sissy, and face your faults.
So we can grow as a community & achieve greatness.
>>
>>4113978
>"Whenever I can't engage with my alter & get called out for being irrational & contradictory & false, I'm going rename myself as Sigma and say something homophobic."
Stop running. Stop being a homophobe, and face your sexuality.
So we can grow as a orgy & have gay sex.
>>
>>4113996
real
>>4113978
fake

the real sigma is unbelievably gay and loves homoeroticism.
>>
>>4113996
"Immorality never appears among a people to such an extent that they commit it openly, but plagues and diseases that were never known among the predecessors will spread among them." ~ (ibn majah 4019)

...So eager to torture & kill yourselves. And damn your life after death.
I do feel vindicated, that the ones after me have every intention to direct RPG Maker users away from making games.
>>
>Thread is quiet on a slow board
>The two fags decide to jerk each other off instead of on their discord
The thread isn't dying by being on page 3 you dumb fucks
>>
>>4114143
you are listed as a bottom on the queer game devs wiki, give it up bro
>>4114155
its one guy
>>
>>4114314
You are free to believe that. (Even though I don't comprehend what any of that means)
>>
>>4114376
you just admitted to having false heterosexuality
>>
>>4114383
Those are definitely 'words' you are stringing together...
>>
>>4114383
Those are definitely 'truths' you are stringing together...
>>
>>4114389
I understand you're unfulfilled & traumatized, but... making games will help, somewhat... sorta.
You should try it.
>>
>>4114393
I understand you're muslim & Indian, but... making games will help, somewhat... sorta.
You should try it.
>>
>>4114396
*Pakistani (in South East Asia)
...and yes, game dev has helped improve my faith.
...maybe just because it's so much hard work. XD
>>
>>4114398
*India
>>
>>4114399
It is a coping mechanism to try & re-write reality.
>>
>>4114405
It is a coping mechanism to try & re-write sexuality.
>>
>>4114410
Allow MV-chan heal your trauma.
>>
>>4114412
Allow MV-Ojisan heal your trauma.
>>
I'd share my progress over the weekend. But then I lost it. And I don't feel redoing it.
>>
>be newfag
>go into /vrpg/'s rpgm dev thread
>there's a guy posting screenshots and talking about his game
>see 3+ posts crying about how the guy posting screenshots and talking about his game is ruining the thread
>I'm a newfag, therefore I have no prior knowledge of any past drama related to that person
>obviously, anons in this thread must hate progress-posting
>no point in posting my own progress here, then
>leave
>>
At this point, mods should straight up just ban all rpgm dev threads on this board.
>>
>>4115440
>dev thread is just sigma's personal blog
>rpg maker discussion thread is quickly devolving into a fucking Towelket general
It's never been more over than this.
>>
>>4115447
i should probably release that translation of that one german sci fi rm2k game one of these days to give us something fresh to discuss...
>>
>>4115447
What the fuck are you nigger on about?
Sigma did nothing in this whole thread except respond to anons' questions, post progress, and mock the posters mocking him in return. Most of these last sigma posts are likely not even him. He is the most innocent person in this whole fucking garbage thread.
>>
>>4115506
>Most of these last sigma posts are likely not even him.

I am here & queer~ (^_^)/
>>
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>>4115341
I'm a newfag to the thread and rpgmaker, but I've seen enough utterly deranged anons across the site like bitchtits and ack and cris to know there's usually a reason for dogpiling like that so I don't even question it
>>
Barajam starts in 30mins. Don't know why I bother, it's the same thing with you guys every year.
>>
>>4115944
I've said it before and I'll say it again. They shouldn't call it a game jam when 90% of the entries are visual novels.

Have the hosts ever participated themselves? Being generous; their no ai rule and their admission that it should be about "you" makes it an off putting job fair for artists.
>>
>>4115944
>masculine gay sex themed rpgs
who are you trying to get to make a game

>>4115979
>BWAA BWAAA I WANT TO GENERATE AN IDEA AND GENERATE GRAPHICS AND GENERATE MUSIC AND GENERATE THE SCRIPT
i think you should generate a knife into your fucking eyesockets, faggot
>>
>>4115979
Technically yes. Although you could say they participated before they were hosts. I think the old hosts have disappeared. They've been on itch for nearly 10 years, and I think before that most of the group were on an ib4f site that did annual events before everyone called them "jams"
>>
Okay, been filling up my info on Steam for publishing, and now that's paused as it's going to take some days for them to verify my identity, tax details & stuff. (Hopefully that clears.)

So, while waiting, I had an idea for the AI disclosure I could possibly put up on my game's steam page.
>See & Read in Screenshot
Any feedback or suggestions or things I may be leaving out? Perhaps on things I could add in the AI-free section?
>>
also,
>They shouldn't call it a game jam when 90% of the entries are visual novels
t. literally has never played a single fucking jam game why the fuck do you even think you have the right to speak let alone breathe the same air as us
OUT
>>
>>4116092
This, there's legitimately so few jam entries that count as VNs in the entire history of /vrpg/ rpgm threads that you can count them on one hand.
>>
>>4116114
*Psst* They're talking about bara jams.
>>
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>>4116126
>>
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>Equipping a Tread (Or Landboost) system to your Assault Frame lets you move quicker in the field while also getting a move range and response (evasion/interrupt) bonus in battle. It's good to have but on models with limited Option slots like the Gouge here it's a bit of a sacrifice.

>This especially considering activating your Tread system itself costs a full turn.
>>
>>4116068
You don't entirely know what bits of your work are AI generated, considering you're using a ton of plugins and assets which have no verification on this. Steam has their own checking on it though, which will fail since companies try to outsmart such checking teams.

Grats on making it on Steam btw.
I might watch your steam store page later... not sure yet.
I expect some of the drama to happen on your Steam Hub and within reviews, considering how wide you try to spread what you're doing in your day.

Anyway thanks for keeping the people who are interested in your games informed
>>
>>4116130
holy shit this looks cool as fuck
>>
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>>4116130
This is rpg maker? Pog'd
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>>4116414
almost definitely not
>>
>>4105770
Thanks for the love, brother! Because of ai flooding the game market, I pivoted back to music. I finished all the demos for the album and now I’m working on mastering and promotion. Fill out this form of you want to know when I release it: https://docs.google.com/forms/d/e/1FAIpQLSfh9wiXbvd3T0zx6zSNf9Mo67pw8n4qJIplfjHrH9BnK5i-Tg/viewform?usp=publish-editor&pli=1&authuser=0
>>
>>4116193
>You don't entirely know what bits of your work are AI generated
I'm fairly certain of what's AI-generated & what's not in my game, since I've been playing with generative AI since it came to public & have developed the sense for it.

>considering you're using a ton of plugins
Steam no longer requires disclosure on generative coding (unless in some edge cases).
Likely because majority devs or big-companies are all utilizing it.

>Steam has their own checking on it though
By what I've researched, it seems Steam mainly just checks the store page and the assets there. And on launch, runs the game to see if it's playable past the Title-screen. That's it.
As long as nothing on the store-page (or user reports later) hints that my AI disclosure is inaccurate, I should be clear.

>Grats on making it on Steam btw.
Not there yet, but super happy regardless! International payment gateways had been lacking in my country, so I'm happy just by the fact I am easily able to redirect earnings from my Patreon, and pay the Steam's submission fees on my own now.
A few years ago, I would have required a publisher for this. And would have lost my independence.

>I expect some of the drama to happen on your Steam Hub and within reviews
Ehhh... I already made a reddit community, a discord community, and an itch.io forum for my games... and nothing much happened.
They tend not to cause drama in spaces where I have the control to delete their messages or ban them. They'll likely come and cause drama here and on the guilds forum, instead. XD (And possibly in the reviews too... maybe.)

>I might watch your steam store page later... not sure yet.
Wanna be a mod of my Steam hub? XD
(Joking. I prefer not to make another person suffer in that way. So I'll handle it myself.)

>Anyway thanks
And thank you to you, for showing an interest! (T_T)
>>
>people with valid and legit criticisms don't post in the safespaces where I ban all valid and legit criticisms of me
duh?
>>
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>>4116130
Coolest shit I've ever seen m8
>>
>I already made a reddit community, a discord community, and an itch.io forum for my games
hang out there and leave this place
>>
Post your RPG Maker Waifu.
>>
>>4118086
>Post your RPG Maker Waifu.
Define 'RPG Maker Waifu'
Is that a waifu character from the game we're developing?
Or from an RPG Maker game we've played?
Or one from the RTP assets?
Or... either or?
>>
Made a flipping book UI, for reading long form text content like stories & scripts in-game.
>See attached Gif
>>
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>>4118086
Carol is sooo pretty. I love her aloof and casual expression in the RM2K RTP.
>>
Maybe everyone is off playing rpgs they bought. In a week or 2 we'll have something new to talk about.
>>
>>4120048
iowacorn seems to be working on a game. only thing worth mentioning in the first 200 posts of this thread.
>>
>>4118900
>Marsha, Marsha, Marsha
https://www.youtube.com/watch?v=m-LBqv0xNIo
>>
>Breaking RPG Maker U2U News:
The plugin & scripting language for U2U is decided to be Luau.
We'll be able to use Luau to modify our game, as well as the U2U editor.

https://store.steampowered.com/news/app/4856440/view/676259427855108014
>>
>Luau was originally developed by Roblox Corporation to power its massive gaming ecosystem, it was open-sourced in 2021
Bruh...
>>
>More U2U News
Interview by Famitsu with producer/dev of U2U.
Cover art character names revealed, to form L.U.A.U with their initials.

https://www.famitsu.com/article/202610/89438
>>
https://store.steampowered.com/app/3478100/RPG_Maker_MZ__RPG_Maker_2000_Handbook_Assets/
>originally included on the companion CD for the RPG Maker 2000 Handbook released in 2001, these ressources...
Does anyone know if the ressources from this supposed handbook/cd were ever uploaded or archived somewhere on the internet before they started selling this pack? I wanna see how they look but the preview from the steam page shows jack shit.
Not trying to get shit for free btw, genuinely asking out of interest because I love 2k and the history surrounding it and it's legit the first time I hear about that cd or handbook thing.
>>
>>4099374
>google "inda izzat"
>typo lol
>picrel
is duckduckgo based? i've never used it before but it's the default in librewolf.
>>
newfag again, I'm trying to loop a 3s background ogg sound but there's a delay when it replays that sounds bad, other than copying and pasting it 20x in a bigger file so there's 1/20th of the delays is there anything I can do? I tried a looping technique using audacity I found on the forums and it didn't help
>>
>>4121437
have you tried wav files instead? they loop the most seamlessly out of all audio format in my experience.
also what version of rpgm?
>>
>>4121457
vx ace, and no the tutorials I read recommended ogg so that's all I've tried, I will try wav thank you
>>
>>4121457
helped a bit but still too much of a gap to sound good, thank you anyways. I'll do the long one for now I guess
>>
>>4120618
All I can find when looking it up is some japanese listings for a RPGM 2k handbook. I'm not very well versed in searching things in japanese, but I imagine there's a lot more information about it there.
>>
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>>4120618
>>4121501
It's all freely available as part of the Japanese RPG Maker 2000 trial package, which you can download from the RPG Maker site. You don't even need to install RPG Maker 2000, just let the package extract and back out of the installer, then check out the contents of the "Handbook" folder.
>>
>>4121508
Well that would have saved me some money. Thanks anon.
>>
>>4121508
holy shit thank you! I would never have guessed it was hidden on the trial section of the jap website of all places.
>>
Imagine using AI to mod an RPG Maker game.
>>
>>4122315
I cannot imagine either of those things. However, I could tell you how I would feel, were I to not have eaten breakfast.
>>
Because I can make breakfast, but not an RM game.
>>
>>4122315
It's called SI now, sweetie.
>>
Your momma is so duuuumb. She needed SUPER INTELLIGENCE to explain why her son's Rpg Maker project isn't finished yet.
>>
yo momma so crumb she got carried away by strong ants forever
>>
>>4095127
Do people unironically use rpgm to create anything other than porn games these days
>>
anyone's got the MZ 1.10 crack, is the one on gogunlocked safe ?
>>
>>4124254
I think I did post where you could find one that was safe before...
And instead of using the default crack, just download goldberg's steam emulator, overwrite the one in the package.

MZ doesn't need a crack, it only needs something that acts as steam, due to the call-home to steamworks.
>>
>>4124227
in tales of old, anons of /vrpg/ used to make video games
there's over 100 of them, in fact, and you can download them from the link in the op
those anons are gone now though
>>
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There's this bit... I want to do. Which requires I use the pixelart style faces for the characters again.
But I realized I didn't make those for two of the ladies.
So I went ahead and did that now.
>>
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>>4125058
2nd lady
>>
>>4124862
I don't want to risk goldberg getting my steam banned, idk I'm not a crack expert

also which site did you recommend
>>
>>4125165
Goldberg replaces the steam api dll
which means it redirects connections to steam to your local machine.
There is also a dll that blocks all of the connections from going over the internet, so would also disable multiplayer, etc.
Basically, its like running a game in offline mode.

Steam cannot detect goldberg basically,and if it detects there is something wrong with the dll, then the validation system will simply update the file. It doesn't track that you replaced it.
Also, if the files exist outside of the steam folder, then steam has no way of doing anything to them in the first place.

gogunlocked is mostly okay... mostly. rpg maker isn't on gog though so I am not sure what they're holding.
I recommended skidrow reloaded instead in an earlier post.

Use an adblocker (ublock origin or adnauseum. adnauseum is better because it attacks ads instead of just preventing them from loading.)
no need for a vpn since your internet is already encrypted (tls)
feel free touse a vpn if you're worried about site tracking.

Whatever you pirate, scan the files with malwarebytes or eset internet security "and" windows defender. (use at least two antivirus solutions)
... or send the exe file to virus total.

Goldberg is the steam dll file. Like I said, replace it with the official one. idk what they did to it.
>>
>>4125165
Just forget MZ and use a DRM-free version of RPG Maker instead, such as 2k or 2k3.
>>
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screenshots of a porn rm2k3 game im making where you go around fucking lonely wives on an apartment complex and fixing clogged toilets while saving villages from marilyn manson-esque enemies.... what do u think of it, looks good? im struggling to find someone to draw someone to draw the hentai cgs
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>>4100071
this a real game? wanna play it rite NOW
>>
:|
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Anyone know where a man could get some modern day styled tilesets for 2003?
>>
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>>4125900
rm2k3 porn game is something i haven't seen before. keep at it!
>>4126197
first seed material has some, picrel
>>
https://emseydev.itch.io/kidnapped-again
>>
>>4126197
is hard to search rm2k3 tilesets so just rip them from other rm2k3 games tileset folders lmao or diy
>rm2k3 porn game
try skibidi jeffrey, well is pretty short and gay cuz i thought it would gain more traction that way :p, this one is entirely heterosexual kinda cuz has various playable characters and one is gay and you get to fuck a few, to play with the bara thematic, there will be also a 2 cuck chair scenes and the man in the chair in the first pic is a closeted homosexual but won't confess it to u unless you fuck his wife
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>>4126402
Ebin
>>
>games I made for the jams got recorded on sites like Kotaku, Grouvee, questlog and igdb under my itch name
Not sure how to feel about this. Guess I'm a real game dev now.
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>>4125165
Did you manage to get it or..?
>>
>>4126697
Haven't had the time no, but thanks for asking
Also I may be stupid but where would I even download that
>>
>>4126622
Grifters get their names in the credits all the time and have nothing to do with the games.
>>
>>4126986

https://ublockorigin.com/

https://www.skidrowreloaded.com/rpg-maker-mz-v1-10-0/

https://gitlab.com/Mr_Goldberg/goldberg_emulator
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>>4126622
you always were
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>>4127291
Thanks man
>>
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Hello it’s me again here’s an out of context screenshot of my game which demo is gonna come out very soon-ish
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>>4095702
how many new threads were opened without saying the name is the question. the op was vaguely sounding salty at someone in at least two before this one.
>>
https://store.steampowered.com/app/5324020/RPG_Maker_MV__Farming_Fantasy_Villains_Character_Pack/

What's with this title? "Farming Fantasy".
Is it a reference to something? Are there supposed to be other packs?
>>
>>4128003
>western artstyle
Gross
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>>4127637
hope you finish it so i can know the context lol
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RPG Craft when?



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