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File: Wasting-Time.jpg (57 KB, 600x400)
57 KB JPG
Post common mechanics & design choices made specifically to waste your time.
>Radiant Quests
>>
>>4097759
>Radiant Quests
I refuse.
>>
>>4097759
All video games are fundamentally designed to 'waste your time'. Instead of playing them, you could be working on a side hustle, fucking a woman, etc.
Instead you look at a bright piece of glass and push buttons like a chimp.
>>
>>4097766
>side hustle
I knew you were gay, but I didn't think you were a nigger.
>>
>>4097759
>levels
Just remove them at this point.
>>
File: 1785155632781277.png (5 KB, 158x113)
5 KB PNG
>>4097759
>Time Wasting Mechanics
Interacting with this thread.
>>
grinding
>>
Mag feeding in Phantasy Star Online. You have to wait 3 minutes and 30 seconds IRL before you're allowed to do it again, and you can only feed 3 items at a time. Mags have no restriction on level or stats, so you can give a max level one to a low level player, so why keep the time restriction?
>>
>>4097766
Chimps are pretty amazing. I never knew they were pressing so many bright buttons in the wild.
>>
>>4111385
Sega, as usual, way ahead of their time inventing the idle clicker genre before it became a thing (but not realising it could be monetised)
>>
>>4097766
based and stopgaming-pilled
>>
>>4097759
>Durability
This is because people insist that they should be able to use the armor of the guy that they disintegrated.
>>
>>4097759
Fishing. Every fucking game has a tedious fishing minigame now, who keeps asking for them?
>>
>>4112769
>Fishing. Every fucking game has a tedious fishing minigame now, who keeps asking for them?
Literally I think the last game I played with a fishing minigame was fucking Breath of Fire 3 in what, 1998?
>>
The in-engine cutscenes Owlcat do. Just recently played through Rogue Trader again, and there's probably like cumulatively at least 20 hours of just watching their shitty little models walk into the scene.
>>
>>4111994
Honestly, the mag time limit and any item having a drop rate of less than 10% are the only parts of the game I'll call bad.
>>
>Having any type of RNG based shit in games with a save function
>Battles against trash mobs
>Having items whose only practical purpose is to be sold for money instead of giving you the money directly
RPGs really don't respect your time.
>>
>>4119020
RNG based gimmicks are ass, fucking true
>>
Any sort of non deterministic rng reward/upgrade system. I'm not here to gamble or simply engage with the game like a hamster on a treadmill. I don't mind luck and RNG as long as the reward pool is design to avoid specific multiples until it's empty.
>>
>>4112769
"dad gamers"
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>>4112754
players should only be allowed to equip gear that is actually made for them, either self-made or per-order by a tailor/blacksmith. being able to wear anything without issues is one of the most immersion-breaking aspects in games.
>>
>>4119020
you're supposed to "live" in those games, and that includes "wasting" your time by delaying your gratification. it's what builds momentum. you can't have peaks without valleys.



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