This is action-adventure goyslop. Not an RPG.
This is anti-armor launcherslop. Not an RPG.
This is a homosexual. Not a successful man.
AHHHHHH I WAS PROMISED ACTION ADVENTURE BUT I KEEP SWINGING MY DAGGER THAT I ONLY HAVE 5% SKILL IN WHILE I HAVE 0% FATIGUE (BOTH WERE INTENTIONAL CHOICES TO ILLUSTRATE A POINT BTW) AND NOW IM RECORDING A VIDEO OF HOW LOW MY CHANCE TO HIT IS AAAAHHHHHHHHHOP is a failed man.
>>4103630TrueFans of this linear action game deluding themselves that they play some hardcore cRPG is downright embarrassing. Witcher 1 and Mass Effect 1 fanbases suffer from this same retardation. Or even worse actually, since those are cinematic, action moviegames, with the latter one being directly responsible for killing cRPGs for over a decade and inflicting all the worst cancer possible (dialogue wheel, voiced protagonist, consolefication etc)>>4103910Literally changes nothing at all about it's action game status relying on player's manual skill first and foremost. In fact, this feature stops being a factor completely after a handful of hours of a playtime. So it's a nonmechanic really.
>>4104925>linear action game2/10 bait
>>4103630Another child left behind.
Sorry I keep making these awful threads and shitting up every thread I post in. I started detransitioning recently and it has been really rough. Im just going through a lot and really need the (You)s.
>>4103910By that rationale, FIFA and NBA 2K are RPGs because the stats of the characters you control influence their performance. You are a retarded troglodyte and I’m better than you.>>4104948The game is incredibly linear unless you cheese the hell out of it. “Open world” doesn’t mean “RPG” you drooling moron. Is GTA V an RPG? Morrowind is the first in a series of “products” that skinwalk cRPGs by implementing the most superficial of their features. This is mostly to sell copies to unfuckable men that play tabletops and have disposable income, since they’ll never have a wife or kids.>>4104985That’s a fake Milo. I’m the real Milo. You result to ad hominems because you have no real arguments. For the record, even though it’s a close race, I think the average tranny is more admirable than the average anonymous unfuckable freak that posts here. At least the tranny had enough agency to go all the way with its delusions and forcefully impose its Freudian id on the world. The alternative being hiding behind a paper-thin veneer of sarcasm and manufactured aloofness until the lights go out in 50-60 years.
>>4105252Ignore this imposter, I'm the real Milo. I shit up the board because I'm gay and am mad at successful heterosexuals who play games for heterosexuals instead of being part of my anal sex club. I'm a failed male and I'm going to leave once I get enough (You)s.
>yet another butthurt at Morrowind threadWhy can't people just accept that it isn't for them? Why do they take it so personally?
>>4104985Apology accepted. I'm just glad you started using a name so that you can be recognized at a glance.
>>4105338The entire issue is that Morrowfags keep pretending and lying that their game is some indepth cRPG. They keep bringing it up in cRPG discussions. But it's a simplistic and a shallow action game. A popamole. This absurd dissonance is hard to ignore for true cRPG players having to witness this. Basically Morrowfags are asking for this. Nobody seethes at nonRPGs like GTA or snoy moviegames for not being cRPGs, but fanbases of those games do not pretend their games are something different that they are.
>>4105338It gets replies. You have to really lobotomize yourself to try and understand these people. They really live for the (you).
>>4105338I didn’t say that I am upset at Morrowind’s existence. I said it is not an RPG. Discussions on Morrowind should therefore be banned from this board.>>4105503>if I disagree, the OP is farming (You)sI hope you’re not able to vote in a Western country.
>>4105548You should be banned from this board.
>>4105345Weird cope to excuse the decade of threads starting by seething about Morrowind. The only time fans express superiority is when comparing later Bethesda entires and the complexity always framed as lost.
>>4106620> when comparing later Bethesda entires and the complexity always framed as lost.sequels are better action adventure games than morrowind
>>4106640Why do people play Morrowind?
>>4103630show us where Morrowind touched you on this statue, Anon
>>4106921Thanks for the revealing answer
>>4106921It's always about how you dislike all forms of heterosexuality. The games are immaterial to it. The sooner you accept that, the sooner you can realize that homosexuals who talk about games less than the people who supposedly play them (heterosexuals) are boring.
>go to the /rpg/ board>post a thread boldly proclaiming that it is not about an RPGWhat causes such behavior
>>4106998>>4105503Notice how they are a namefag without a tripcode as well. Social media has rotten people and they view attention as currency.
>>4103630It's a shitty dungeon crawler that people who have never played it pretend it is an rpg
>>4107026You can't blame social media for these losers who have better to do
>>4106620No? Morrowind fags shit on daggerfall and arena they also constantly start shit with fallout fans
>>4107054Cool story bro
>>4107054>Morrowind fags shit on daggerfallYes, rightfully so. Morrowind was the anti-Daggerfall, their design philosophies are diametrically opposed.>and arenaMost Morrowind fans weren’t old enough to play Arena or have strong feelings about it.>they also constantly start shit with fallout fans100% of people I know who played Morrowind back in the day also played and liked Fallout.
>>4107054im literally playing daggerfall and morrowind rngot a necromancer going in DF, joining the worm cult with some new mods. and for MW its your standard-issue argonian spear build, playing through TR and joining hlaalu/TGtheyre not mutually exclusive. in fact theyre perfect compliments. whenever i get too bored of one i can go play the other.MW has the absolute babby-est dungeons that have ever happened in RPGs. while DFs are actually fun and scary and you can get lost in them.DF lets you sandbox around in a huge world, but most of it is just radiant questing. MW has some of the more elaborate lore/politics in any game ever with which to RP inside of.they each do certain things way way better than the otherand both of them have sick mod scenes, so theyre basically endlessly replayable
>>4103662Okay but can you prove that in court?
>>4107229OP is always a fag. I rest my case.
>>4107350QED
>>4103630Correct
wait so yall just keep arguing morrowind x oblivion all day everyday?
After I updated my OpenMW modlist, my shadows are all bugged. What do? >>4103630Ye, cuz rpgs are for lgbtq+ dangerhairs pretending to be special snowflakes/turbospergs wanking over builds with +1 to reflexes vs average. Morrowind is a chad simulator, you just go where you want and take what you want on your own and ignore the feefees crap.
>>4107175That's a super cool mountain. I didn't make it past the first cave in daggerfall for some reason but if I knew there were huge mountains like that I'd keep playing.
>>4107516there is and there isntthe height map for the several massive mt ranges in the game, always DID exist. they simply could not render it in the original DOS engine without it breaking. the data was always there, it was just turned it down by like 1000x.ffwd to now, we have a whole sourceport, and a variety of different terrain mods that you can plug in and allow the height map to actually do what it was always supposed to.DFUs mod scene is dope. theyve basically re-implemented most of the cut content, and finally finished the game. everything from a joinable necromancers guild, to adding back in the prostitutes faction, or other factions that were only mentioned in-game like archaeologists; to more basic things like roads connecting all major cities, and the ability to real-time/time-compression fast-travel along them and not have it be empty flat space that you walk through for 6 irl hrs. or even just mods that add new quests and make differing factions have distinct quests. questpack 1 basically doubles the amount of quests for every faction, by itselfwith mods now, i honestly think its one of the greatest, if not outright the greatest, fantasy sim/sandbox game that exists.where the OG had its nearly incomprehensibly large world to explore, but very little in it, now everythings been filled out. so what youre left with is an actually believably-sized gameworld, aprox the size of irl UK, that you can wander around and do literally ANYTHING inbeing able to literally climb a mt, with your climbing skill, then look out in every direction is insane. theres actually nothing else like it in vidya
>>4107570>you can wander around and do literally ANYTHING in>being able to literally climb a mtskyrimbros our response??
>>4107570Out of curiosity, did you ever play the original DOS version? I liked Morrowind and disliked Daggerfall (played the DOS version after I played Morrowind back in the day). Seems to me that most people nowadays who are fond of Daggerfall are fans of the unity port + heavy modding, and may or may not have played the original game at all.
>>4107570Is teh lore just medieval fantasy stuff or does it lean redguardy/morrowindy?
>>4104925>Literally changes nothing at all about it's action game status relying on player's manual skill first and foremostIt actually does because it is an RPG focused on stats. Just because they use first person and real time so that the player can choose which enemies to hit doesn't mean that the point of the combat are reflexes or constantly pressing the attack button. Any mod that removes the hit chance only turns the combat into mindless spamming.
>>4107229He already did.
>>4112398>Any mod that removes the hit chance only turns the combat into mindless spamming.And with the hit chance you're mindfully spamming?
>>4112406>>4112398Morrodrones think depth=complexitythe fact that there's some hidden rng every time you press attack that doesn't impact gameplay in any way makes the game "complex" (because there's maths involved, even though the player doesn't interact with it in any way) and that makes the game le deep you seeYou can also call the rng "dicerolls" which makes it "more of an rpg"
>>4114145>doesn't impact gameplay in any way>even though the player doesn't interact with it in any wayYou are interacting with it through your character sheet, build choices and leveling choices. And nobody ever says it's complex. Every newbie advice is just weapon skill = hit%. People just say that the mechanics of MW make it a more involved experience than something like Skyrim.
>>4114148>People just say that the mechanics of MW make it a more involved experience than something like Skyrim.Complete morons say that
>>4114148nothing about individual swings having a random range of damage makes you choose any differently when it comes to putting a point into strength or not. There could be no randomness what soever and the process would be exactly the same
>>4114159>a random range of damageWhat?>when it comes to putting a point into strength or notAre you ok? High damage swing weapons benefit more from strength than fast but weak weapons.>There could be no randomness what soever and the process would be exactly the sameWhat "process"? Swinging the weapon?
>>4114172>High damage swing weapons benefit more from strength than fast but weak weapons.Isn't Strength in Morrowind a % damage modifier? All weapons benefit equally, there is no special bonus for high damage weapons.
>>4114178+50% of 80 isn't the same as +50% of 15 anon...
>>4114182NTAThe stronger weapons generally have a slower attack speedIf you look at their rate of damage over time rather than their alpha strike damage, multiplying their damage by the same percentage will apply to both high and low damage weapons proportionallyTo be honest I’ve never looked at weapons’ damage over time in Morrowind, it’s always a roleplaying decision imo
>>4114199Not really talking about dps but instead swing damage. Strong weapons can charge before engagement since there is always dead time between enemies. Plus they get other benefits like knocking enemies on their knees if a single hit is damaging enough.Basically, you get more from strength out of a single swing for a strong weapon vs a weak one. But strength is just a % increase of total dps sure.
>>4114205Fair points. And it is fun to use a two-hander with beefy strength. A paladin with Chrysamere is always my favorite build.
>>4114210Even if it is clicking on enemies, two-handed weapons in MW are surprisingly fun I'll agree.
I miss when /v/ hadn’t infested this board quite yet.
>>4107175>for MW its your standard-issue argonian spear build
>>4106998Autism.
>>4106921You will never see a naked woman.
>>4103630ok I like action adventure slop then
>>4103630Filtered
>>4103630kill all namefags
>>4120411The filter you refer to distilled the playerbase to the dumbest of the dumb, the most tasteless, soulless biomass posing as humans. You probably take cock up the ass, to keep yourself from being filtered by gay sex.If Morrowind is an RPG, then GTA V is an RPG.
You know what, I changed my mind. Morrowind is an RPG.
>>4122966Petty mockery is easy. Having taste, intellect and insightful takes is difficult. I focus on the latter, while simians like you must content themselves with the former. There’s no name you can call me that will make Morrowind an RPG, failed man.
>Petty mockery is easy. Having taste, intellect and insightful takes is difficult. I focus on the latter
>>4122966
>>4123065He's not even good at it. He doesn't understand Ozymandias as a poem or structurally.
>>4112398It doesn't change anything. It's cosmetic. "chance to hit" is a nothingburger which stops being a factor completely after few hours of playtime in this game. May as well not exists (which is why it doesn't, in sequels, a natural evolution of what Bethesda wanted to make all along). This game doesn't have anything indepth going on for it. There is no tactical combat, it's a simplistic action game where you spam left click onto braindead enemies with AI so dumb they get stuck on a terrain constantly.You pick favored skills at start and do not interact with skills anymore for the rest of the game, since game plays itself on it's own and they raise automatically. There are no interesting talents, perks or anything else to pick, no depth to the entire RPG system. Only idiotically designed attribute system which you have to game, which works at odds with "natural" progression of skills
>It doesn't change anything. It's cosmetic. "chance to hit" is a nothingburger which stops being a factor completely after few hours of playtime in this game. May as well not existsIt still serves as a soft limit to not be able to use anything and everything you get your hands on. It's a build choice first and foremost. And like a roleplaying game it also limits how much the player's skill vs the character's skill affects the outcome of a fight.Anyway the rest of your post reads like low IQ exaggerated drivel where nothing ever matters, the game plays itself and your gf cums without you involved so I'm not wasting more time just to call you a retard.
>>4127508>your gf cums without you involvedFF8 thread is down the hall.
The glitches are annoying. >have to talk to Adirranirr>do it>have to talk to tax collector>do that>can't lie to him about the Khajits whereaboutsWhat exactly is one supposed to do here?
>>4127579Then go
>>4127586Try talking to Adirranirr again to exhaust the options about lying.
>>4127600Still doesn't work.
>>4127676Definitely remember an option to lie to him. Maybe you can just kill him idk.
>>4127748You really can't. I fixed it anyhow. You needed to talk to others before talking to the cat. They tell you that she is hiding form the tax collector. I went straight to her. I fixed it by typing some code on the console.