Are there any non-retro RPGs with really good exploration? What RPG has your favorite world to explore?
>>4106687> non-retro RPGs> goodAre you retarded?
>>4106687Xenoblade X
>>4106774If its Japanese, it’s not an RPG.
>>41067737th gen > 6th gen and below for rpg's only>>4106777This but only on keksoles and sneed'cs. The real rpg's are on cellphones. [Best dragon age AND final fantasies]
>>4106687>hallway quest 8>good exploration
>>4107234Least it's better than 11's lmao.
>>4106776this, legitimately and unironically. Shame the plot sucks however.
>>4106687Why is the protagonist as tall as the trees? And where are all the forests?
>>4107367>missing the forest for the trees
>>4107253guess the series just doesnt work in 3d. at least the 9 and 7 kept a top down view.
>>4106687Rogue Trader, going around exploring on the star map was cool.
>>4106774In the first zone I realized there was nothing to find, so I literally just did the main quest. I remember someone telling me how much they liked that song from when you first get out onto the giant's leg or whatever, I think the Smash Bros stage, and I didn't even remember it because I was there for like 5 minutes since I never explored. To answer your question OP, I don't know. I'm really conflicted on exploration in games. I like the idea of it, but I don't think there are many games where I enjoy doing it outside of like ... Zelda 1.
mass effect was comfy
bump
Outward
Obligatory, so obligatory I'm not even posting a pic, just a muscial cue. Close your eyes before you click it:https://www.youtube.com/watch?v=m5txtITwAvs>and my opinion on the inevitable spam debate is no for 1 and 2, yes for 3 4 5, mobile shovelware spinoffs don't count
>>4106687Bethesda is the king of wonderful worlds. Something like Baldur's Gate might have an edge due to multiple party members and a steady stream of upgrades to their gear.
>>4106687Skyrim
genshin impact
>>4106687If you like that you should try a game called DQ11. It reminds me of your screenshot.
>>4111350I wonder what's going on with outward 2. I refuse to play the original but fingers crossed the sequel will be better.
>>4106774>>4106776Nah, these offline MMOs have dogshit exploration.
>>4112072I found Skyrim to be ultimately unsatisfying. It's not terrible, maybe a solid B+ without mods, but it just falls short of what I would have hoped for given setting and the premise. My main issues are:- The cities are so evenly-spaced that no place is actually remote. Winterhold is aesthetically remote, but it's still a comfortable base and there's barely anything further north you can explore. Dawnstar is a casual stroll in one direction and the major city of Windhelm in the other. If those towns were the last bit of civilization before you venture into the truly wild dangerous areas further north, where you'd be legitimately far from any place safe, that would have been cool. - The content lacks distinctiveness. Lots of samey locations that feel one step removed from soulless procedural generation. There's some attention to detail, but interesting details are sprinkled in a bulk of extremely generic content (yet another Draugr level, the same caves and crypts and enemies I've seen in a similar layout like 5 times already).
>>4112046Oh wow I can go into one of three dungeon tilesets and walk in a straight line fighting one of three enemy types for some randomly generated garbage, such great exploration.
>>4112376(You)
>>4106776what is this goofy shit lmaojrpg fans are deranged
>>4112339>I refuse to play the original Why?
>>4112384Have you played the critically acclaimed game of the year, Baldur’s Gate 3, brought to you by Larian?
>>4106687Outward if you want it gritty.Sable if you want it chill.
>>4112339>I refuse to play the original but fingers crossed the sequel will be better.How will you know if the sequel is better if you never play the original?
>>4112342ask me how I know you have autism.
>>4112782How do you know he has autism?
>>4106687Bg2True exploration with good side quests to find unlike jarpig fetch quests/nothingnessDozens and dozens of characters populating the world with interesting things to say relating to world building to side quest info to enhance the atmosphere of faerun being an actual place unlike jarpigs where every single npc only talks about stuff relating to the single quest of that area.Actual good loot to find and be enticed by that enhances your charater unlike jarpigs stat sticks Actually engaging tough encounters off the beaten road unlike Jarvis easy baby difficulty until the post game dungeon suddenly decides to be a video game.
>>4113056>OP asked for Non-retro RPGsProblem with BG2 is that it never feels like real exploring. Every place you look, there's an elaborate quest to complete. One feature required for exploring is that you DON'T find a quest every place you look. Sometimes you do, sometimes you don't. BG2 is all highly curated and scripted, feeling very much designed around the player to interact with, rather than as an organic world that would exist either way, whether the charname got involved or not. Makes for a good game with a lot less tedious segments of slowly clearing the fog of war from a map as in BG1, but exploration? No, not really. More than a little ironic trying to shit on JRPGs as a contrast, because BG2 is more JRPG-like than the overwhelming majority of its RPG ancestors (including BG1, which itself was notable for having a special-origin/special-destiny protagonist, like a JRPG, rather than a purely blank slate typical of WRPGs).
>>4113105>One feature required for exploring is that you DON'T find a quest every place you look.Where did this requirement spawn from?
>>4113118Bismarck. “He who defends everything defends nothing.”
>>4113105>see the problem with bg2 is their is too much worthwhile content to find unlike my highly intellectual jrpg where's theirs nothing and every character only exists to go "oh god I heard the main story quest objective house down the street had some kind of secret lab player, huh?"
>>4113140NTA1, he’s clearly contrasting BG2 to BG12, everyone who says “content” is a faggot
>>4113149>jrpgs so bad the defender doesn't even bring them up.>nooo don't use the actual word, you instead have to talk around in circles to mean the exact same thing like a fucking idiot Retarded anon
>>4113118Common sense. If you can't walk two steps in the world without encountering quest-givers, you aren't exploring. You're in a narrative. Even if the narrative pretends like you're exploring, you aren't ACTUALLY exploring as a gameplay mechanic.Let's take the Cult of the Unseeing Eye.When you enter the temple district, you pretty much immediately encounter some crazies moaning some obvious heresy. No "exploration" is necessary to encounter these crazies, the scene is set to trigger as soon as you come in range, which you basically have to deliberately try to avoid. This encounter will immediately trigger another encounter with a (religion-dependent) quest-giver who recruits you to his temple.So you go to the temple and get the quest. There is a tiny little bit of exploration here as you descend into the temple district sewers, a simple hub zone (literally shaped like a wheel), where you have to find Keldorn and the entrance to the old tunnels.From that point on, the quest follows a completely linear sequence of scripted events, proceeding through the sewers to the cult's lair, where you are redirected to visit the lower reaches for the encounter with Amaunator to get the rift device, then back to the cult lair to descend into the beholder bit where you kill the unseeing eye, go back up and kill all the cultists, then go claim your reward from the temple.The narrative says you're exploring, but you're not really. You're just following the path laid out by the narrative and maybe taking a detour to note the location of the Lich's tomb for later. That's it. The quest is as linear as any JRPG quest.
>>4113465Explorationthe activity of travelling to and around a place, especially one where you have never been or few people have been before, in order to find out more about itthe activity of searching in a place in order to find a particular thing, usually something valuable
>>4113465This criteria is strict as fuck to be honest. How many games even are there which dare to have large open spaces with nothing in them, but also have some secrets tucked away here and there? It's not common
>>4113825> How many games even are there which dare to have large open spaces with nothing in them, but also have some secrets tucked away here and there? It's not commonBaldur’s Gate 1It actually used to be quite common, but every modern cRPG is aping the BG2 formula
>>4113825Everquest and other early MMORPGs.Most Might and Magic gamesBaldur's Gate 1Skyrim (flawed, but present), I assume most older TES games but I've never played them.NES Legend of Zelda. Not an RPG but good exploration. Eye of the Beholder didn't have an overworld, but you explore an underground labyrinth. That's just what I could think of from the top of my head. There may be modern games with good exploration (Witcher series? Kingdom Come Deliverance? I can't recommend because I haven't played).Fot crpgs other anon is right, BG2 is the template. The exploration in BG1 could be tedious at times, BG2 solved it by getting rid of the exploration and copycats mindlessly do the same thing.
>>4106687Pokermans Mystery Dungs.>>4112342for you.also play SAOs.
>>4113825Sable does >>4112455The entire game is one big non-linear exploration field. Once you get out the tutorial area your whim is your bearing.
Dread Delusion has the best exploration of any game I've played I've played in quite a while.
>>4118977Played a little bit of this game but didnt get very far. Showed promise. It kind of felt like Elders scrolls but with a twist. How would you rate it?
>>4106687>Are there any non-retro RPGs with really good exploration?Basically every Xenoblade. Also, Tales of Vesperia, Genshin Impact and Final Fantasy VII REBIRTH
>>4114126Kingdom Come is a good shout. I love just walking around woods in that game. The devs did a great job planting all sorts of small details, surprises and items without making it feel too game-y.I distinctly remember walking along a road and seeing a small patch of trees on the side. Though there were no visual hints to suggest anything interesting, I decided to check it out of whim. I found a small hidden archery practice range with a good bow and a pile of arrows, a really nice upgrade for my fresh character.Moments like that really stick with you more than some epic quests, because they feel so personal. I bet 9/10 players walk straight past that boring patch of trees, but the devs rewarded those who didn't. The game is full of stuff like that.
>>4114152Does SAO mean sword art online?
Unironically BotW. Gold standard for exploration. Absolutely wonderful, by the very definition of the word. Very thoroughly a RPG as well.
>>4123269yes it has many games
Interesting rewards is what makes for good exploration. BG3 has hundreds of completely unique pieces of magical equipment that can fundamentally change the way a class plays, and the dialogue system and high reactivity makes interaction with NPCs and quests fun to explore, too.