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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: 42tufcyf0gsb1.png (442 KB, 500x594)
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do you think eb64 could be better than what we actually got?
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>>4124983
I clung to that idea pretty desperately for a long time, but in truth probably not. Let's be real, the N64 was cool and cutting edge, but it had a lot of bad and clunky games. Even ones that were well-liked at the time. I don't even blame the Nintendo programmers... there were some enormous growing pains going from 2D games to full 3D, which amounted to lots of awkwardness in 5th gen games.
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>>4124983
yes because deltarune wouldnt be shat down by toby copying mother 3's rushed storytelling
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It's hard to imagine a RPG on the 64 being good when there's not much reference point there.
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>>4124983
No.
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>>4125057
>Let's be real, the N64 was cool and cutting edge,
It wasn't. Cartridges ruined any potential it could possibly have.
The insane hardware limitations of N64 destroyed large part of FF7.
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>>4125081
There aren't many RPGs on the system due to the nature of the genre (most developers of RPGs couldn't afford to manufacture N64 games), but there are at least examples. So it isn't like say, 2d fighters, where the rare example (MK Trilogy) is quite bad and doesn't indicate that the platform can actually do the genre.
Ogre Battle 64 looks and plays great, and is a substantial, long game. RPGs could definitely be done justice on the platform.
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>>4125057
>there were some enormous growing pains going from 2D games to full 3D
There were no growing pains. It's just the boomers in charge who genuinely believed that the transition from 2D to 3D is just a technological gimmick and not a drastic change of the presentation, aesthetics, gameplay and even the genre itself, in other words: a complete change of the market offer, only because there's a new console and everything MUST be 3D, no matter how fucking ugly it's going to look like.
PC games weren't affected by such retarded politics until late 90s when EA started to actively fuck things up, see King's Quest VIII and Ultima IX.
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>>4125359
PC games didn't get ruined by having 3d graphics for no reason in 2d gameplay genres (strategy, isometric rpg, etc) until the 2000s.
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>>4124983
I hate mother 3 as it was released so yeah, there is no way it was any worse
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>>4125374
Do you remember the FMV craze once CD-ROMs came out?
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>>4126584
Vaguely remember the tail end of it, one of my friends had Star Trek Borg, but even as a kid I could tell those weren't "real" video games.
I'm talking about how in the 2000s you'd get sequels or followups that looked like complete ass compared to the previous game. Like Civ 4 after Civ 3 and Neverwinter Nights after Baldur's Gate 2.
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>>4126584
The FMV craze made a fucking CD-ROM mandatory to play new games (while a pirated RIPs without an intro, outro and several cutscenes could be like what, 40 megabytes?), but it didn't wreck the market offer that much.
Point and click adventure games were affected the most and even then the FMV- heavy games like Phantasmagoria or Tex Murphy appeared more like a subgenre rather than a replacement for the old formula.
No such thing with 3D, it was pushed by the suits too early, it looked like shit, it clashed with the availability and prices of the hardware. 3D was much worse than 650 MB CDs filled with FMVs.
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>>4125359
>a drastic change of the presentation, aesthetics, gameplay and even the genre itself, in other words: a complete change
Yeah, so growing pains.
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>>4124983
No. The platform was a failure by design.
>Nintendo 64 cartridges range in size from 4 to 64 MB and often include built-in save functionality



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