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File: Wizardry 1, 2, 3.jpg (557 KB, 664x1171)
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So I'm playing the original Wizardry via the SNES port and loving it so far.
I just discovered Murphy's Ghost so that has been really helpful to me and just saw online that basically everyone has been grinding it since the 80s lol.
Anyways what I wanted to ask is, should I always just use the stables to rest? First off it's free but the 2nd thing is I read it lowers the risk of your character basically aging to death? How much usage of it would be overusing it and running that risk?
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>>4128750
I've always used the stables myself, I don't see a reason to use the other rooms personally. Now, if they influenced level ups to make them better on average, I'd change my tune real quickly but I've never read anything of the sort.
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>>4128750
>So I'm playing the original Wizardry via the SNES port and loving it so far.
It's a very nice port but I mean, the game is one-hundred years old you've basically seen everything it has to offer. If Wizardry on the SNES had an open world to explore with NPCs to talk to with a plot to unfold and such, it would be so much better.

as a side note yes it's always better to use the stables to renew cure wounds spells and heal that way- just for saving the coin.
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>>4128985
>It's a very nice port but I mean, the game is one-hundred years old you've basically seen everything it has to offer. If Wizardry on the SNES had an open world to explore with NPCs to talk to with a plot to unfold and such, it would be so much better
This game has a specific appeal to me that's hard to explain. It has this harshness and risk that makes me feel like I am really in a dungeon and having to plan my expeditions carefully. I feel like other DRPGs I've played are really fun, they just don't feel like they have quite the same level as danger and planning. Also feel it is a bit easier to disorient yourself in these games which adds to the appeal for me since I love making my own maps like in picrel.

Btw, this isn't my first Wizardry, I've played VI for context but that had a very different formula with being in the dungeon the whole time so the going back to town mechanic is new and different to me.
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>>4128750
>SNES ports
Works of art, that cover says it all. Excellent taste anon.
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>>4128750
Wished we got this back then or was it going to kill every jarpig that was coming overseas?
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>>4132958
"Blobbers" weren't what the western console audience wanted, the JRPGs that sold well focused on stories, pre-written characters and all the other things that the traditional dungeon crawler often ignored. And also pretty much every japanese played on a console while they probably assumed that the people that wanted to play blobbers in the west already did it on a computer.
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>>4128985
>the game is one-hundred years old you've basically seen everything it has to offer
Uh, how exactly, if he hasn't even played it yet, dumbshit?
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>>4128750
>So I'm playing the original Wizardry via the SNES port and loving it so far.
How did you get this running on your PC?
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File: wizsnes.png (2.07 MB, 2559x1439)
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>>4143690
I use RetroArch with the bsnes core.
Namely stick to RA myself because of the really beautiful in-built shaders.
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>>4128750
>playing the original Wizardry via the SNES port
Basically a gateway drug to western RPG's for weebs.
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>>4143931
Idk about this. I've played a few western RPGs, my issue with a lot of them is the combat is just not that good. There's a lot of cope on this board imo that they have better or smarter combat.
More roleplaying options, sure, but no way about the combat. They should've learned more from Wizardry, not RTWP slop.
>>
Wizardry just isn't that interesting of a game tbqh
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>>4144083
>my issue with a lot of them is the combat is just not that good. There's a lot of cope on this board imo that they have better or smarter combat.
They do. There are exceptions like Ultima 6 and 7, which have weaker combat, but games like Pool of Radiance, Realms of Arkania, and Betrayal at Krondor are basically flagship features.

In fact, all the SSI RPG's have ridiculously in-depth combat.

CRPG addict wrote an entire essay on Pool of Radiance's combat.
https://crpgaddict.blogspot.com/2011/06/pool-of-radiance-combat.html
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>>4132958
Dungeon crawlers were often too complex and autistic for the demographic of console players at the time, which were mostly kids between the ages of 7 and 13.
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>>4144083
>They should've learned more from Wizardry, not RTWP slop.
Right, so it's not that WRPG's have bad combat, you just have aspergers and refuse to engage with anything that isn't battle-lined turn-based combat.
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>>4143840
Thank you.
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>>4145013
I mean ok? And how is this that much more complex than something like Final Fantasy Tactics/Tactics Ogre? A lot of shit seems even simpler.
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>>4128750
>How much usage of it would be overusing it and running that risk?
If you use the stables there is no chance of your characters retiring to age. If you use the paid option, each tick is a week in game time, and that can be a problem. There's basically no reason to use it in a normal playthrough, this is only relevant in solo character class playthroughs where you don't have access to healing magic.
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>>4146405
So, first you're saying that it doesn't have good combat, and now you're saying it's about as complex as a JRPG's combat?

Which is it retard? Or do they both have bad combat?
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>>4146841
Why are CRPG/WRPG defenders always such psueds who think they've got you in a "gotcha" moment?
First off, Path of Radiance is an outlier and not even what I was comparing these games to, which was the adopted RTWP system by a ton of CRPGs. I am saying that Path of Radiance is equal to in some aspects and worse in a few from Final Fantasy Tactics.

I don't think Path of Radiance seems bad or anything, but it just makes me boggle my mind further why more CRPGs didn't do that. Fact of the matter is, in general JRPGs have better combats while a few western games can be peers with them, like this one.
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>>4147053
>anime avatar
>”Why are”
Stopped reading here
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>>4147053
>gotchya
I'm just asking why you're moving the goalposts.

>Path of Radiance
I never even mentioned that game. Also, Real Time With Pause predates that game by a lot.
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>>4147080
Oh right sorry my bad *Pool of Radiance is what I was referring to. I guess I mixed up the name with the Fire Emblem game.
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>>4147149
>Mixed it up with Pool of Radiance
>but it just makes me boggle my mind further why more CRPGs didn't do that.
Pool of Radiance
Curse of the Azure Bonds
Secret of the Silver Blades
Pools of Darkness
Gateway to the Savage Frontier
Treasures of the Savage Frontier
Champions of Krynn
Death Knights of Krynn
Dark Queen of Krynn
Buck Rogers: Countdown to Doomsday
Buck Rogers: Matrix Cubed
Neverwinter Nights (1991)
Phantasie
Phantasie 2
Phantasie 3
Wizard's Crown
Shard of Spring
The Eternal Dagger
Demon's Winter

Almost any SSI top down RPG has that gameplay.

>Fact of the matter is, in general JRPGs have better combats while a few western games can be peers with them, like this one.
Depends on what you value in combat. If you value highly organized and predictable combat, then yea, JRPG's are the way to go.
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>>4148510
Weren't most of these games the Gold Box games I hear a lot of praise for?
Look, I won't deny that these ones are good or anything. From everything CRPG, these do seem the most decent.
Thing is though from my knowledge these were late 80s/early 90s and then for some reason CRPGs collectively took a retard pill and made RTWP or horrid abominations like that hybrid system in Arcanum which was the worst of both worlds. I feel like JRPGs sought out refinement so they just came out better from those.

Also from all the games you listed, which one would you say has the best story? So that when I try one I also have something to just be a little more invested in apart from the combat. Doesn't have to be a crazy unique story or something just fun.
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>>4128750
floor 7 is where I dropped it. holy fuck an entire floor that is dark with teleporters as well.

FUCK

THAT
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>>4148890
>Weren't most of these games the Gold Box games I hear a lot of praise for?
Most of them, yes. Almost a third of them weren't. I would also add Ultima 3, 4 and 5 to the list, since they use tactical combat as well.

>CRPGs collectively took a retard pill and made RTWP
Well that's because you just dislike Real Time With Pause, for whatever reason.

>So that when I try one I also have something to just be a little more invested in apart from the combat. Doesn't have to be a crazy unique story or something just fun.
WRPG's primarily use story as a seed to get bring you in, while the real substance of the game is based on its setting and world. The inverse is true for JRPG's, where the world looks really bizarre and intricate, but mostly just serves as a background for their story.

If I had to single out some retro titles that relied heavily on story though, it would have to be the Krynn trilogy, Curse of the Azure Bonds, Ultima 5, and Ultima 7, specifically the Serpent Aisle expansion since it's heavier on the scripted sequences and is more tightly plotted.

Betrayal at Krondor also has a high caliber story, even structured like a book with its chapters. If you want the best of both worlds; meaningful in-depth combat, with a high focus on story, Betrayal at Krondor is a good pick.

I could probably pick out some more exceptions, but they are exceptions. If you're going to play a WRPG, you need to be ready to get invested in the setting and the world rather than the story.
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>>4151061
>Well that's because you just dislike Real Time With Pause, for whatever reason.
It just doesn't feel as strategic to me. It feels like you're playing something like a half baked RTS or at times even worse, a phone game autobattler.
I never really feel tactically engaged. It almost feels like it was made to cater to people that were honestly too dumb to understand how to play proper tabletop or RPGs. Now I will admit, I tried a little bit of Pool of Radiance last night and yes this is way way wayyy better. If CRPGs had this kind of combat in general, I wouldn't really be too harsh on them.
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>>4151844
Phone game auto battlers give you no direct control, where-as real time with pause, you do have direct control...Kind of the core difference that makes something an auto battler...I also don't understand the RTS comparison, given that there are tactical turn based strategy games that are just as equivalent to tactical RPG's, with games like X-Com, Into the Breach, Warhammer 40K Battlesector, and Warhammer 40K Gladius, among many others.

>If CRPGs had this kind of combat in general, I wouldn't really be too harsh on them.
Most pre-Baldur's Gate rpgs had tactical turn-based combat, or completely real time combat.
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>>4151994
I get that most pre-BG have it. I'm saying I wish CRPGs stuck with that as it is infinitely better imo.
Here's how I'd rank RPG combat systems from best to worst:
>Tactical grid turn based
>Classic turn based, basically everything that copied Wizardry
>Action hybrid combats (think FF7 Remake) and pure action RPG together
>ATB
>Real-time-with-pause
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>>4152761
*action-hybrid combination



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