Damn, i could've double-cuck La Bu Bu right now.
>>4131344>Dynasty WarriorsThey are RPGs now?
>>4131424I mean, it's depends on how strict your idea of what real rpg is like. This game has things to grind for, as well as equipment,(which you also level up, in case of a weapons, or just trying to grind a higher leveled version, if it's about items) so it should probably at least pass as action rpg. Not like there is a better place to discuss this series anyway. The discussion around it is too dead for /v/ and /vg/, It doesn't have proper multiplayer for /vm/, and don't really have much strategy going in for it, since the only character besides you that you have a minimum control over: is your 8(at max) bodyguards, and even then it's the barest of the minimum of which commands you allowed to give them, so /vst/ is also out.
Not an RPG, and definitely not a live series. Most recent entry is a remake of a 25 year old game? Hyrule Warriors basically killed this shit by showing what the series could be if they actually gave a shit and tried. Sorry, but now you need to put that much effort into every release or I'm not interested.
>>4131672>Not an RPGWhy not>and definitely not a live seriesTrue, all worth-playing entries came out during ps 2/ps 3 era, doesn't mean it isn't worth discussing though.>Hyrule Warriors basically killed this shitI'm not a nintendofag so i didn't play it, what was soo special about it?
>>4133090I don't really give a shit about Zelda either, I've only played Link to the Past, Link's Awakening, Ocarina, and Breath of the Wild, but it is great. Absolutely enormous number of characters, and importantly, it has an absolutely insane amount of content. It has these maps (multiple) that you need to unlock challenge stages and secrets in. It is the only time I've ever seen a Mosou game have a functional and fun alternate campaign mode.
Im enjoying the DW3 remaster on my steamdeck, comfy days.
>>4131344you can itemise diao chans like meat buns in the inventory?!?
>>4139611Not really, no. The special "xtreme mode", that devs for some reason completely leave out after first few games it's appeared in,(4 and 5 dw) despite it's really fun roguelite mode that let you put another 100+ hours into the game if you're autistic enough, let you to have 3 officer characters in your party with you. You either can hire them in a shop or sometimes get as a reward from a sidequest.
>>4139655ok then. why is the ho cheaper than a meat bun?
>>4139664To prevent you from completing missions for forever without losing mostly, the price for both buns and ointments keep increasing as you buy them, making you to avoid doing unnecessary purchases of healing items unless you're actually low on health.
...Although, default price for the meat bun is like 600, so this bitch(and also other officers, since they mostly cost the same +100-200 gold) do really cost like a 1 meat bun basically.
>>4138900>DW3 remasterI still like the original more, but I appreciate how people started modding that shit to hell and back as soon it came out. It's definitely fun to mess around with it.
>>4140406>originalHow do you even supposed to enjoy it? I can't figure out at all how to keep my bodyguards from dying all the time and to actually start leveling them up. Also, even on lowest difficulty everyone still feel like damage sponge and end up getting too busted in the later stages, even if you try to get all the stat items from captains and officers. Retrying it after 4 only make it harder to enjoy it.
>>4139655> for some reason completely leave out after first few gamesClassic Mosou design. Randomly cut good ideas from subsequent games so the series never progresses and people can look back at the second entry as legitimately the high point.
>>4140494Bodyguards are useless if not levelled up with enough defense to survive, a good way to do it is to set them to Shield so they get a def boost and will be only blocking, unless they have bow/crossbow equipped.Keep tiger amulet equipped for yourself, and make sure you are defeating subofficers and officers to get as many upgrades as possible. Bronze flask is also situationally useful if you are using a character who relies mainly on charge attacks, and unlike tiger amulet it won't give enemies more defense.
So does 3make play like 3 or like Origins? Remember seeing stuff early on where it looked like a 3 skin for Origins and I was not a fan of that.
>>4140511It plays like a newer musou game but with some origins features(if you turn them on), the older movesets that don't have anything too flashy, and more aggressive peons.Doesn't really feel like the original, but at least you are in for an actual fight.
>>4140514Shame. Thanks anon. I'll still probably check it out, just less excited.
I'm currently keep trying to progress in DW 3, and let me tell you: if not for characters all being unlocked from the beginning in xtreme version of this game i have no idea how do i supposed to do this. This entry is too bullshit to do it without abusing Lu Bu powers.
>>4141052Dynasty Warriors 3 kind of requires grinding in free mode. Not strictly, but the tedium of trying to play through without farming attack ups is rather unreasonable.
>>4133090>what was soo special about it?It was basically an inter-Zelda crossover and they blended the musou elements well with the Zelda exploration elements. A huge amount of movesets and fanservice even if you're not a Zelda diehard.>>4138780I don't disagree with you but it's a bit unfair to compare Hyrule Warriors with the rest of the musou games because it had years of DLC to get to where the final product is now
I honestly kinda see why they decide to choose DW 3 specifically for a remake. In it's original state it's even less fun to play than the second game.
>>4146321???The second (first) game regularly drops to single digit framerates, has less characters, less maps, and no voice acting.
>>4146538>single digit frameratesworks on my machine>has less characters, less maps, and no voice actingOkay? It's not really the foundation of what makes Musou fun though. The third game is really slow, it's have this huge maps with half of it being empty, so you just spend time fucking running around from one gates/officer to the other, probably more than ever actually fighting sometimes. It's also the hardest entry, with a lot of enemies feeling like damage sponges, especially bodyguards for some reason,(no, like seriously, they sometimes feel more fatter than the actual offices they guard) and archers obliterating your ass in seconds and running away immediately as you running up to them, while shooting at you another 10 arrows in process. DW 3 expect you to grind for items and musou/health stats to fix(at least partly) those issues, but the health/musou upgrades are extremely rare and to get any high-stat items you basically forced into hard/extreme difficulty when you probably already going to struggle on normal, i honestly find myself struggling even on easy, depending of the character. DW 2 may seem hard on normal, but on easy it's actually easier than easy mode of DW 3 by a lot. It's also doesn't have items, therefore didn't balanced around you having a 20 leveled speed scroll to not being forced walking with turtle-pace through stages, or having a high-stat tiger amulet/weapon to deal damage. Your starting health/musou bar is also fucking huge in DW 2, compared to 3.
>>4146888Unironically skill issue
>>4146888You fundamentally misunderstand the pacing of DW3. The travel time is purposeful, to give downtime between skirmishes and engagements to both give a break to your fingers and to give you a chance to process the information on the screen with all the messages and notifications, as well as a chance to look at the movements on the map and decide where to go next.The slow movement speed means you cannot go everywhere and accomplish everything the first time, forcing you to choose carefully where to go and who to help. Later on you can unlock horses and speed scrolls to help you tackle every event, but this is a game made for replaying, not a one and done zoomer adventure. Your complaints about the difficulty are 100% skill issues. None of the items are actually needed and in fact some are detrimental and make the game even harder thanks to stat scaling.
>>4149759If i don't having fun - why bother?
>>4149814You will have more fun if you stop blaming the game for your faults.
>>4149814The point of a game is to beat it. That's not fun if it offers no resistance.
>>4149813Even if all of these choices was really part of intentional design, the fact that all of them was fixed in DW 4 tells me that they clearly wasn't that good. >>4149816No i don't.
>That's not fun if it offers no resistanceBased and Grimmpilled
>>4149822>the fact that all of them was fixed in DW 4 tells me that they clearly wasn't that good.So you are saying the best DW is clearly the newest one? I'm holding you onto that, now go check which is the most recent DW game again.
>>4149825>So you are saying the best DW is clearly the newest one?It's peaked on DW 4-5, when Koei finally started to understand what are they doing. Sure, in the end the quality go downhill, but it's not the reason to start defending flawed older games either. And if we really want to do this "old le goo" shtick, i could pinpoint that, like i already mention in my original critique post >>4146888that most of this problems wasn't a thing in a previous game as well. >now go check which is the most recent DW game againI mean, they do add a bunch of QoL features into the remaster that fixes stuff...
>>4149831>flawed older gamesThe flaws you are pointing at boil down to skill issues. You can beat a musou mode starting on Hard, fresh character, and no items all the way through. Without getting the 4th weapon either.Not saying Very Hard just because you will end up fighting tanky enemies you can't flinch, so your game plan becomes basically just beating only the commander and that's not too fun.>my original critiqueMore like original whining post. All you are telling me is that you want to play games that give you no friction at all.>I mean, they do add a bunch of QoL features into the remaster that fixes stuff...They added classic settings too, but that aside, they fucked up other stuff like the morale system, which was way better in the og.
>Hardcoreslop is good because...it's just good okay! Games of Musou genre wasn't created to be challenging games, their purpose is to generate you dopamine as you annihilate gorrilions of cannon fodder soldiers, and have a slight struggle from time to time with non-generic officers. Just play some souls-like or hack-and-slash, if you want to stroke your ego with artificial accomplishments that much.
>>4149835>can't even reply properly anymoreLiterally fuming