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File: jar ar pee gees.jpg (386 KB, 1900x950)
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What are the strongest points of JRPGs compared to RPGs made in the west and vice versa?
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>>4135571
What point in time
>>
>>4135588
Lets say late 90s and modern times
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>>4135617
>jrpgs
Fun for kids
>wrpgs
Fun for teens

Now there's the FRPG, or french role-playing game genre, which made RPGs into art that can be enjoyed by more mature and sophisticated minds.
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>>4135571
The strongest point of Western cRPGs is that some of them are transcendental works of art (BG, PS:T, FO1), that will be treasured for centuries. Baldur’s Gate 2 is likely the apex of artistic achievement of the White race.

The strongest point of JRPGs is that they keep failed men pacified and lead them to feminization, thereby filtering them out of the gene pool.

If you enjoy JRPGs you are unironically a tasteless subhuman insect that engages in digital age regression fantasies. There hasn’t been a single JRPG that is worth playing as an adult, let alone one that is art.
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>>4135571
>What are the strongest points of JRPGs compared to RPGs made in the west
That you don't need any foreknowledge in order to play them
>and vice versa
Better story
Better characters
Better locations
Better art direction
Batter gameplay depth
Better replayability
Better dialogues
Better party customization
Better themes
Better moral dilemmas
Better side-quests
Batter in-game choices
Better weapon variety
Better race variety
Better nsfw content
Better localization
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>>4135571
>strongest points of JRPGs

Amazing aesthetics. Artbook fantasy game hit after hit. Final Fantasy. Xenoblade. Trails. Romancing Saga. Octopath. Granblue. Atelier. Etc. In contrast, the last high production value artbook fantasy WRPG of the last 20 years were WoW and GW2 expansions, and maybe Kingdoms of Amalur? Most WRPGs do not look good or something you want to look up a lot of fanart of.

JRPG characters are *generally* pretty likeable (Kuon from Utawarerumono duology not withstanding). For WRPGs, I struggle to think of many party members that I actually liked. A couple Banner Saga characters, Garrus, and... ??? Definitely no one from Dragon Age, KotoR, Dragonfall, BG3, and so on.

JRPGs absolutely nailed the audiovisual presentation of combat. The camera framing of the battles as characters dramatically pose on one side of the screen with the huge, detailed big bad monster in the back. Cutscene attacks that make characters look cool as they shout names. Cool spell VFX. Etc. Also memorable powermetal music playing.

UI often looks attractive, or at least not hideous unlike WRPGs.

Stories are generally heroic, WRPG stories are often very subversive or cynical.

JRPGs like to depict lots of young people, whereas WRPGs almost exclusively focus on adults.

JRPGs depict romance much better. They also often actually matriculate the relationship by the end of the game.

1/2
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>>4135778
2/2
>strongest points of WRPGs

So this is going to regard mainly sandbox RPGs like Morrowind, Mount & Blade, Kenshi and BG3. The games that let you kill anyone you want and align with whoever you want. Basically, the strength is just that. You do what you want. This does not apply to Bioware games or Shadowrun, as those shove you into a certain characterization (you are the heroic commander shepard working for the earth alliance. You are the heroic shadowrunner living in a district of berlin who is on good terms with the shopkeepers there) and prevents you from going off the rails. Those are just shittier JRPGs.

Basically, if you don't like a guy, you can betray or kill him. JRPGs generally don't force you to put up with unlikeable characters, but when they do it can severely bring down the experience. Case example is Kuon from Utawarerumono duology, the bitch shrew who is constantly berating you and beating you up all the way to the very end of what is a 170 hour long story, and she makes the last 20 hours of the plot revolve around her. There is no way to excise her from the game. Well with sandbox WRPGs, you can shut that down and avoid or eliminate what you don't like.

The other strength of simulationist WRPGs is that there is more gameplay than just attacking the enemy like in JRPGs. In JRPGs, you usually can't target the environment and cast a spell on it, can't cast "detect thoughts" on NPCs, can't lay down traps and use bait spells to lure people into traps, etc. Simulationist WRPGs get you sitting up straight and more involved and thinking of what could happen.
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>>4135789
I would also say that the agency provided by the simulationist WRPGs is pretty great. Being able to decide to be a good guy in Mount and Blade and fight bandits and setup businesses that rake in money slowly. Or try to go off and raid and loot a town for a lot of money. Being able to decide I want to make a ton of money in KCD and start robbing the smithies and the tailoring shops and going on a killing spree when I get caught.
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>>4135686
Kek
>>
>>4135571
>JRPGs
They're good
>WRPGs
They're fun
>>
>>4135571
>RPGs made in the west
cuckshit, ugly women, The Sims character customization where you can create your own troon, pointless bloated choices and paths, unfun gameplay. fabric of pseudo-midwits thinking they're playing art instead of just boring janky shit
>JRPGs
for straight males who like having fun
>>
WRPG
>mandatory homosexuality

JRPG
>mandatory pedophilia.



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