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File: images (3).jpg (43 KB, 452x678)
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This is the only game I will ever shill.
Its so fun and creative with good quests, enviroments, big memorable difficulty spikes like josaphene.
Gameplay is basic but extremely satisfying, I just shocked dudes from accross screen for a lot of the game.
a story/quest writing that was designed first and foremost to be enjoyable for someone to actually play than just something to think about.
Ost is 10/10 accross the board, I put it above a lot of final fantasy sound tracks easily.
Its so fucking good, I think the only actual bad design was making every enemy in the last hour practically immune to magic.
But whatever I played a mage and got though it.
Also like a couple jokes don't land, but whatever a good amount do and the cheesy voice acting is just great.
I genuinely rank it as a top 5 western rpg, and you owe yourself to play it if you haven't.
>>
>>4136468
Unsure if I'd like to touch larian gain, after dos 1,2 and bg3.
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>>4136468
>Diablo but an actual RPG and not just a carpal tunnel simulator
surprised there weren't more games in that vein
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>>4136468
>Ost is 10/10 accross the board, I put it above a lot of final fantasy sound tracks easily.
>I genuinely rank it as a top 5 western rpg
5/10 bait, was ok but you laid it on too thick
>t. played divine divinity back in the day
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>>4136533
Brother are we kidding here, this is genuinely one of the best ost in the genre https://youtu.be/G3wOfUnqsyg?is=jMyDVElJuICmZClc
And yeah I like it a lot and its one of my favorite rpgs I have a passion for.
I don't really care if you missed out on what makes it special for me thats your opinion but I liked divine divinty a lot and more people should play it.
>>
>>4136531
Kult Heretic Kingdoms
Nox
Lionheart
Inquisitor

There was a whole bunch in the 2000's when Diablo was king.
>>
>>4136468
too bad the sequel is shit.
>>4136548
>Nox
that's a very clicky Diablo 2 clone too.
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>>4136640
Its pretty bad just being a cashgrab but its interesting bad.
Went to old larian forums and theirs a moderator still discussing beyond divinty builds like other month in random threads
That's some passion
>>
What did this have that Sacred missed? On the surface they're very similar games, but once you play both, the reception is very different.
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>>4140392
Sacred is just a clicker, this one has real RPG towns and many quests, some with multiple solutions. It's a real CRPG, just with Diablo's combat.
>>
Has anybody put out a a fix for the broken skills yet?
>>
>>4140564
Which skills are broken? You could always ask on the Larian Forums, it's an old timey bulletin board for their core fans, it's surprisingly still active.
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>>4140571
The digital edition is based on an older build, which still had several bugs (including some broken skills, IIRC some of the ranged ones don't do anything). The last CD version released fixed everything, but they didn't usethat one when creating the online distributed version.
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>>4140578
>The last CD version released fixed everything
I did some poking around on their forums, and here's an interesting thread from 2009, this is when they first announced the digital version, and one of the first replies is pic related, describing all the broken skills in the CD version (which was the only version at the time).
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=386071

The digital release probably fixed at least some of these.
>>
>>4140590
Is it based on dnd
>>
>>4136468
Can't agree. I kinda liked it (even felt compelled to grind levels through the resurrection trick), but it's hard to not see it for what it is: kinda generic and janky Diablo clone with some extra mechanics and ideas.

I mean, it has elves which is always a big plus, but it's really a basic bitch story and setting. It only matters because it got expanded into a respectable fantasy setting by future more sophisticated instellmants, I gather.

The idea to scale XP earned from monsters down as you level up BUT scale XP earned from quests up as you level is some legendardy tier of cursed stupid mistakes, which punishes proper gameplay and rewards ridiculous metagaming where you first clear all the map and then return to the starting town to start doing al the quests you tip-toed around until that point.
>>
>>4140564
I hate that when you use +1 to SKILL items, you can fuck up your character when save/loading
>>
>>4140680
Is that still an issue in the latest 1.0062A version?

Also, I've loaded one of my old saves (right after finding that zombie dude who follows you for a while), and I've been instantly reminded why the starting town's catacombs are the worst starting area in any RPG ever.
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>>4141278
>Is that still an issue in the latest 1.0062A version?
That's what I have from GOG.

And I suffered from the "resistances keep going up" due to save/loading bug so these ridiculous issues are present. It also affects light/visibility which is quite cursed.

And this is not bug or glitch, it's a glaring deficiency in the engine that should have been handled from version 1.0, because items increasing stats (which causes these ridiculous bugs) are common in the game.
>>
>>4141348
I suspect that can't be fixed without a complete overhaul of the savestate system. Which I suspect is unlikely to happen, unless somebody vibecomps the game.
>>
>>4141348
Forgot to ask, do the light/visibility issues go away if you remove/re-equip the items?
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>>4136640
Nox predates Diablo 2
>>
>>4141754
iirc no, else it wouldn't be a big problem
I personally only got the resistances issue and that can only be fixed by cheat-editing your character, the underlying issue is the same though, so I don't think the light issue is fixable by undressing.
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>>4141782
Well shet, this makes me not want to retry playing it anymore. It reminds me of another annoying bug I ran into while playing BG1 (the original version), where quickslot items would not work anymore (but would still be consumed), regardless of which savegame I loaded. I'd rather not have to slog through the game while accumulating shitty bugged effects. Think I might switch to Divinity 2 instead. That one doesn't have any egregious glitches, right?
>>
>>4141804
It's not *that* bad.

IIRC you have to avoid items that increase the skill that adds resistances (items with direct resistance bonuses are safe), mystic defense or how it is called.
Same with avoiding items that increase elven sight and the other light increasing skill. Items with direct bonuses to light are safe.

The issues should be warned against in every guide, readme and in some store descriptions on GOG/Steam though.
>>
>>4141804
>Think I might switch to Divinity 2 instead. That one doesn't have any egregious glitches, right?
Dunno, I didn't get into it. I peeked at the guide and decided it will probably be a chore with farming and mechanics which encourage meta sperging, which is a huge trap for me.
>>
>>4141804
Also, the editor works I think, so if you get affected, you can fix your guy/girl.
>>
>>4141808
Actually, if the sight/light/visibility bonuses keep stacking, wouldn't that make the game easier for players who use ranged weapons? Since you could start wailing on enemies from nearly an entire screen away?
>>
>>4141814
Yeah, but iirc it could also take form of the light decreasing until you see nothing (the resistances could drop super low too), though I'mnot aware how the decrease mechanics was triggered
>>
Resistances creeping up absolutely did make the game easier, I wiped some area easily and only later realised it was because all the elemental attacks did hardly anything - I had super high resistances even if I should have had just 20-30 %..
>>
>>4141816
Cursed items? Having some decreasing effect active while saving/loading?
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>>4141804
>Divinity 2
Divinity 2 or Original Sin 2?

For D2 you might want this community patch to fix the stutter and other accumulated tech debt.
https://github.com/BlanknameES/Div2Patch

Also, the game assumes you mind read every NPC and you lose XP for doing that, if that really triggers you here's a mod to make mind reading free.
https://steamcommunity.com/sharedfiles/filedetails/?id=2994744761
>>
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Op here back after a week.
Read all of your posts, but I just really really really like it. The music which Kirill Pokrovsky was a genius i will stand 10 toes on that, levels, cheesy voice acting, fun dumb gameplay that still has enough in it I was excited everytime I got a good drop and quest writing designed to be about a fun scenario than boring lore shit all come together to make a game that puts a smile on my face whenever I play it.
Its not some ultimate challenge that justifys needing to do metagame shit, I have no idea how the xp system works with quests and monster xp so technically blah blah blah.
And thats fine.
This game was made to be enjoyable and for the player to have fun in its world and I appreciate it a lot for that more than any pretentious bore fest.
Also you're game isnt good if theirs no bee Level, and thats the truth
I do belive this is a top 5 crpg and my real hot take is beyond isn't that bad. Like its bad because its a rushed cashgrab but I played dozens of rpgs worse easily
>>
>>4142101
Actually my real hottake is original sin 1 is the worse larian game and by a lot. I rather replay janky ass divinty 2 again over os1
Now thats a fucking bore fest
>>
>>4140590
i loved the broken Death Scorpions though. less tedious than killing the whole ork army by myself.
>>
>>4141814
>wouldn't that make the game easier for players who use ranged weapons?
never tried it but specialising in bow/crossbows only really works if you pick the rogue, put most of your stat gains into DEX , then run all the way to the elf forest ASAP to buy the best endgame bows.

otherwise the bow skills are really only practical for the mage class which has lots of mana to spam. the mana cost of the bow skills are more efficient than the actual magic spells. though you might need the basic bitch Spikes spell ,which does physical damage, to deal with bosses with high elemental resistances.
>>
>>4142102
Of the Larian games I’ve played:
Dos2 > dos1 > divine divinity > bg3
>>
>>4141940
Thank you for the patches. There's a high-res texture pack as well. Mind reading causing xp loss is a stupid mechanic.
>>
>>4142223
The more you read the more you dubm I rid alto
>>4141940
Heij it col mehanik DDD::D
>>
Is the Divine Divinity Mod worth trying?
>>
This game would be a lot better if it used proper RTwP, instead of the clunky half-way active-pause-but-not-really thing it got.
>>
>>4145634
>Realtime with pause
>in Divine Divinity....
are you another AI bot shitting up a word salad?
or confused about which divinity game we're playing here?
wtf even is "active pause" . like pausing in an online FPS game and other people keep running around you anyway?
>>
>>4145756
I'm pausing you and you can't move until I depause you
>>4140524
Cool, is this the only diablo rpg?
>>
>>4145756
>wtf even is "active pause" . like pausing in an online FPS game and other people keep running around you anyway?
"Active pause" is an old-ass way of referring to a pause state where you can do shit in the game, ex. Infinity engine games, X-Com Apoc RT mode, Altar Games's UFO After- series, Total War titles etc. It's rarely used anymore, because most mouse-controlled games nowadays have it (except in multiplayer, for obvious reasons). "Normal" pause freezes all controls except for the unpause button.

In Divine Divinity you can click around various menus when paused (ex. stats, skills), but if you try to interact with an item (either equipped or in the inventory), the game unpauses automatically. Same if you click to move, you can't issue delayed commands when paused like in NWN.
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>>4145782
Are the old larian games whimsy just like that like dos games?
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>>4147503
Yes, that's their signature style.
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>>4147738
Horrible
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>>4142101
I have a question, do you also like the final part of the game? To me it was kjust an un finished mess and a gigantic slog where you would have to get through endless number of damage sponge enemies just to get to the ending.
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>>4148961
Not him, but the final area (the desert) was literally unfinished. The black dragon, Patriarch, was supposed to be an important character, but in the final game he only has a couple lines of dialog, you can't even fight him (yet his sprite set has walking/attacking animations, and I think it's possible to make him fight enemies if you lure them towards him), they ran out of time and money.

And this would be a recurring pattern for a few more games (Beyond Divinity, Ego Draconis) until Larian finally started self-publishing and could do whatever they wanted, DOS1 onwards.
>>
>>4148969
Dos1 and 2 are also unfinished and bg3, too. They evenied about the upper city and avernus was obviously needed to resolve some now dead quests. Bg3 is sheer blasphemy, having deadbeat cops sit at level 12, meaning they are each realm renowned heroes.
>>
I'm on level 3 (out of 5) of the Aleroth catacombs, and it's a slog. Worst starting area of any RPG. Edited my savegame, giving my character some extra stuff, to reduce the tedium. The combat system shows its flaws when you have to fight a mob of enemies, since it's neither a raw clicker (just mindlessly spam clicks until everybody is dead), nor is it a pure autocombat (to let it do its thing like BG1/2 with combat scripts active). Your character doesn't automatically switch targets after an enemy is destroyed, s/he just stands still and gets hit. You're supposed to manually click on the next enemy to start attacking again, which is suboptimal when surrounded by a mob.
>>
>>4136548
And there's a reason no one remembers them.
>>
>>4149565
Iirc diablo one had target switch
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>>4149565
Ehh I just clicked on them
>>
>>4149594
>Iirc diablo one had target switch
You do not recall correctly.
>>
>>4149739
D2(r)?
>>
>>4149570
Yes, people are retarded.
>>
>>4136548
Is this a meme list or are these games actually good? I remember Inquisitor being the flavor of the month on /v/ when it was first released, though I feel like the edginess of the setting did most of the work for that one. The rest I never played.
>>
>>4150984
Nox is good enough to have a continuous playerbase to this day. It got some small improvements recently.

Lionheart is only about 38% of a game. No joke, the developer ran out of time and money but what they had was considered too little, so they just slapped some mindless H&S action to a game which had initially started out more like a real-time fantasy Fallout.

Inquisitor I don't really know, randomly died to some low-level enemies and didn't come back to it. Might try again.

Kult/Heretic Kingdoms/Inquisition (has a bunch of different names depending on market, is also part of a loosely related series of games) is interesting (has this spirit world thing into which you shift, with its own objects/enemies/things to do), but the mechanics are pretty obtuse (there was an excel guide floating around the net) and a few parts feel unfinished.
>>
>>4150984
Nox is a great game, but moreso due to the multiplayer modes than the single-player campaign.
>>
>>4150984
Meme list
>>
>>4151112
Nox is fun
>>
>>4149565
you can "push" your way out of the starter village's main gate.and the game would still be beatable.you just won't have the chance to grab those 2 nice teleportation stones. and the first enemy you meet will probably be too hard for you to beat.
>>
Doesn't have WASD for character movement. Also still has bugs with no fixes, like event spawned enemies dispawning if they leave your line of sight. Moreover, archery is OP for giving you infinite ammunition vs other ranged forms of combat.
>>
>>4136468
>Ost is 10/10 accross the board, I put it above a lot of final fantasy sound tracks easily
Yeah which ones retard? FF I and II? There's no way you think this atmospheric garbage with no melody I'm hearing sounds better than Final Fantasy, hell even the first 2 I mentioned.
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>>4151906
Not him, but Pokrovsky was a professional rock musician (he played in the famous Russian band "Aria"), so he composed real music, not anime muzak. You wouldn't get it.
https://www.youtube.com/watch?v=RBQM_UzK-Y0
https://www.youtube.com/watch?v=cAY2dU4HWZo
https://www.youtube.com/watch?v=G3wOfUnqsyg
>>
>>4151958
This sounds like fucking generic dogshit. Way to prove his point.
>>
>>4151888
>Doesn't have WASD for character movement.
Yep, click to move is quite annoying, specifically because you don't have free camera (you can hold Shift to scroll it around, but it autosnaps back when you release the key), so your point of reference constantly moves with your character.

>Moreover, archery is OP for giving you infinite ammunition vs other ranged forms of combat.
Specifically bows. Crossbows are too slow.
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>>4152440
Forgot to add, you can't do standing attacks (like in Diablo when you hold Ctrl to attack without moving), you have to click an enemy to start the attack sequence.



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