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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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>YOU DONT GET IT BRO IT'S A COMPLEX ROLEPLAYING SIMULATION
>99% of the gameplay is just quicksave and reloading
>you can rest for 20 hours in a building that's literally on fire in Kenabres because that just somehow makes sense
>finally start to have some fun leading a campaign against the demons in Gray Garrison
>you can also rest again for 50+ hours while your so called allies from the defender of heart said this would take an hour?
>sorry bro here's your crusade management
what the fuck? Is Roguetrader this bullshit too or did they fix some of this in that?
>>
>I represent the cartoonist. I am calm and reasonable.
>I REPRESENT THE CARTOONIST’S OPPONENTS. I AM SILLY
>>
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>>4136772
>NOOOOOOOOOOO YOU DIDNT DISARM THE HECCIN TRAPERINO NOW YOUR ENTIRE PARTY HAS POO POO OF DESPAIR, TIME TO RELOAD THE WHOOOOOOOOOOOOOOOOOOLE SAVE AND DO IT AGAIN
>>
>>4136769
Not an RPG. Also, the Warhammer franchise is full of trannies.
>>
>>4136769
it's just shocking how good this is compared to warhammer garbage
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>>4136769
>99% of the gameplay is just quicksave and reloading
What the fuck are you even trying to do , you fucking retard?
>>
>>4136797
experience high quality entertainment
>>
Nah 99% of the gameplay is actually buffing your party and keeping up the buffs so they can a-move over the enemies. As long as you build your party right with the most overpowered combination everything just explodes to mush and the combat is almost completely non-interactive, trying to micro shit will probably just make things worse for you
>>
>>4136797
OP reloads everytime a party member gets hurt and complains that he's not having fun
>>
I think Rogue Trader is better in a lot of ways, but I really hate the actual character creation/building in it.
>>
>>4136891
I literally have to reload or I'm paying 6000 to that guy to resurrect my person because he got hurt TOO hard in the battle and his constitution is -69/67 or something idfk
>>
>>4136895
Leveling takes goddamn forever and the bonuses are so particular that I don't even know how I'm to strategize at level up. Whether it'll be useful to have 3
5 more momentum gain when I'm within 3 squares of a friendly naval officer is a mystery in the moment. Sure, I'll take that one I guess.
>>
>>4136909
Planning out levels is just a pain in the ass because it basically requires a shit ton of reading ahead about mechanics that might not mean anything to you yet. I can work with that for a system that's basically just DnD because I've played that shit for decades, but when it's an original system that basically only uses a few names from Dark Heresy/Rogue trader talents that's a lot of forethought going in blind.
I just looked up random builds for characters I didn't like much on first impression because it seemed like too much of an ordeal to bother with.
As dumb as it is I wonder how much of it would be fixed in my head if it used a normal table layout instead of that wheel thing
>>
>>4136769

>you can rest for 20 hours
>you can also rest again for 50+


and who is forcing you to do all this?
its just not that kind of game ok, the game has its time sensitive quests also

>>4136780
>Not an RPG

try harder, troll
>>
>>4136769
Skill issue
>>
>>4136899
Sounds like you suck, are under-leveled, or some combination of the two.
>>
>>4136828
First playthrough blind I had a custom party of 6 and played above core. 5 out of 6 characters usually did 0 damage, the kinetic knight basically solod the game, the others were just with him.
>>
>>4136895
I like rogue trader better in almost every way except that the way the core combat devolves into CCG combos that wipe the enemy out in 10% of your first turn is even worse in RT than WotR.

I gotta say I was impressed with RT's naval combat being actually kind of fun. It eventually gets too power crept but the Heroes of Might and Magic combat in WotR is horribly unfun immediately and never improves.
>>
>>4138955
I pretty much agree. WotR is just pathfinder, so even when they add all their OC mythic bullshit on top of it, all the game really is will be getting as many immunities to status effects you can and hitting really hard on turn one.
Like you said, rogue trader is more about finding annoying synergies and exploiting extra turns to just kill everyone in turn one like you're playing fucking YuGiOh or something.
What Rogue Trader doesn't have is those annoying punishing mechanics and the forced minigames aren't as bad as in Wrath or Kingmaker
>>
>>4136769
all this could be avoided if every copy of wotr comes with the player's handbook
>>
>>4139448
The player's handbook wont tell you that the game is won through pre-buffing to make all the shit that makes the game tedious not work on you. You have to figure that out on your own
>>
Is WOTR actually any good in terms of story, characters, lore, worldbuilding etc?
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>>4139822
Yes. It's probably the most epic campaign ever made.
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>>4139824
You have extreme brainrot
>>
>>4139827
Name me a better one, I'll happily play it once I'm done my next run of this
>>
>>4139824
>Yes. It's probably the most epic campaign ever made.
In a strictly literal interpretation of this claim, without passing value judgement, it’s got to be in the top three.
>>
WOTR doing the Lord's work filtering the fuck out of normalfags and casuals.
>>
>>4139822
Not really. It's best qualities are just being really fucking long if you enjoy DnD stuff and just want it to keep going, and it really lets you feel like an absurdly strong character
>>
>>4139979

Well let me ask this (sameposter), does the rhythm of the story work at least? Like, is there good foreshadowing and stuff like that ahead of time, or is it like a JRPG where the villains at the beginning of the game are dealt with and then a new, almost completely unrelated villain is introduced and lather, rinse, repeat?

Like is it a series of disjointed dungeon crawls like most DND campaigns, or is it a coherent thread which takes you more or less logically from beginning to end in a fairly logical progression a la Lord of the Rings?
>>
>>4140637
It is narrative driven. The big bad from the intro cutscene is an optional superboss and the main story boss is introduced very early on.
>>
>>4140648

Thanks bro/sis...I think I'll give it 10 hours...it'll either get me or it won't
>>
>>4136828
>Nah 99% of the gameplay is actually buffing your party and keeping up the buffs so they can a-move over the enemies.
Well, imagine it is real. No save/load, no second tries. You would be completely anal about having all the possible buffs you can before going into the crazy sorts of action WotR has. Because you know you need every help and death is step away from you 24/7.

You would also carry bags of cookies of course.
>>
>>4140654
Peak of the game is acts 2/3 (out of 5)
>>
>>4140673
I'd also bring about 30-40 creeping doom swarms.
>>
>>4140673
After enough progress you should be able to basically just buff up once per map, but it's still pretty tedious. It's tempting to just always do an angel/oracle run since it cuts down the list of spells you need for that so significantly
>>
Download "bubble buffs". It is perfectly integrated with the UI and feels like a core part of the game. Never worry about buff application ever again.
>>
>>4136769
this game bored the shit out of me but i liked rogue trader a lot. it's still an owlcat game so a lot of the same flaws exist
>>
these games are garbage
>>
>>4136769
>you can rest for 20 hours in a building that's literally on fire
>he can't even do that
Your generation is beyond doomed
>>
>>4136769
>99% of the gameplay is just quicksave and reloading
Retard

>you can rest for 20 hours in a building that's literally on fire in Kenabres because that just somehow makes sense
>you can also rest again for 50+ hours while your so called allies from the defender of heart said this would take an hour?
Valid, resting has never translated well to video games and it's the main reason mana > spell slots

>sorry bro here's your crusade management
Crusades were pretty poorly implemented, they could've been a lot better if forts had more strategic involvement and if the paths in the western region weren't a fucking maze that takes 3 days to reach somewhere in the same region, you should just download the toybox mod and increase daily travel distance for armies

You're ignoring some other issues with the game. Most of the companions are boring and gay (just like every CRPG). Inventory management sucks. Weapon proficiencies should be consolidated. A god awful prologue where you're introduced to your first friends, a boring marvelquipping mongel, a black paladin and a woman & her half-orc girlfriend. The game really does peak at act 2 and 3.
>>
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OP here. I reset my save file and went Hunter/Trickster.

Anyone reading this thread. Go play WOTR. It's one of the best games ever made.

[YouTube] PATHFINDER: WOTR - The BEST BEGINNER Class - Very Easy EARLY GAME! (embed)

This is an excellent beginner build which I followed. I had about 1,000,000 excess in gold and healing items at the end. Played on Normal for combat and story for Crusade management.

Mandatory QoL.
https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/948?tab=description

https://www.nexusmods.com/site/mods/21

Enjoy.
>>
>>4145866
https://youtu.be/GX5j-PndDWI?si=sEykRHQsslcQt24N
>>
>>4142832
What completely breaks Crusade is that in Heroes of Might and Magic, ranged attacks are only full effectiveness at close range but they forgot to implement that here. Since you can delete full stacks at maximum range in this, melee stacks are fucking horrid unless they can close most of the field in one turn (which a few can). Slow melee stacks are pure garbage.
>>
>>4136899
just admit you have a severe skill issue and got filtered
>>
>>4146230
>>4145866
>>
>>4136797
You mean you DON'T reload everytime you fail a skillcheck?
>>
>>4146234
>had to follow a youtube video to play the game instead of spending time learning the system and experimenting with builds
>>
>>4146238
I actually liked it better, my Leopard was a fucking badass and Trickster is my favourite ending out of all the Mythic paths. I was originally going to do Angel.

Going to probably play the The Treasure of the Midnight Isles and or a new Nunchaku Ninja Angel run.
>>
>>4145866
Would someone just go on the internet and tell lies?
>>
>>4146338
Nope, I gave it another shot and I'm really glad I did. It's genuinely one of the best games ever made
>>
Looking at build guide or two can be helpful for understanding how builds even work in this game. There aren't really an infinite amount of options, more like a number of archetypes, and you'll see the same feats popping up again and again. Seems overwhelming at first, but once you understand how feats synergize, you can and should make your own builds.
>>
I will never finish this game because keep compulsively restarting with a different build
Just like old times
Except for the torture and all
>>
>>4136769
Most of my favorite games are "just saving and reloading."
>>
>>4146347
Km is much better, wotr is lame
>>
>>4146236
This unironically, but also toybox has an option to auto roll 20 on skillchecks out of combat.

I'm a retard and I just *have* to reload on failed checks, no escape. So to not waste my limited time, I use that thing.
>>
>>4146713
In Disco Elysium a failed skill check often resulted in a more interesting sequence of events. Sometimes it was better, funnier, or just more enjoyable to fail them.
A failed skill check in both Pathfinder games just means you miss out on a more interesting sequence of events or better loot 100% of the time so if you don't reload or cheat you're just making the experience less enjoyable by failing them.
>>
>>4146774
I think there are at least some exceptions. If you fail one of the speech checks in the convo where you can get Claw of Jistka in the act 1 inn, a nearby hobbit interferes on your behalf and finishes the job, and he then gives you gloves giving +1 to unarmed and natural attacks (useful early game bonus for biter builds or pets).

Maybe there is more but people tend to miss them?
>>
>>4136777
What do you expect from games that originate from TTRPG's? Dungeon crawling with traps is innate.
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>>4145866
>beginner build which I followed.
might as well just watch a letsplay.
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>>4146876
Why? You still get to do 50+ quests in the main story and make your own decisions.
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>>4136769
Welcome to the ttrpg adaptation except for the computer in place of the DM. Enjoy your stay.

Rogue trader is simpler but has asinine level pacing - every five minutes you will get a new level and will have to choose a feat in one of the worst menus imaginable
>>
>>4146876
nta, but what's the alternative?
Save/load trial and error? Yes, reading the rules is helpful, although boring, but you still won't know future encounters anyway.
I've said it before and I'll say it again: non-trivial RPGs aren't fun to play, but they're fun to replay.
>>
>>4146996
>what's the alternative?
Creating your own character and roleplaying in a roleplaying game as your character.
It’s extremely grim that this even needs to be said.
>>
>>4147010
It's fun when you have a human DM who can adapt the campaign on the fly.
It's a dice roll whether your character fits the rigid video game system or your experience is gonna be a joyless slog.
You can't make a video game that actually supports all the build permutations. Not really.
This is why the male fighter with a sword is so popular: people bet that at least the vanilla flavor is supported properly.
>>
>>4147018
>You can't make a video game that actually supports all the build permutations
I get your overall point, but this is specifically because Pathfinder is heinously bloated and the list of class options could easily be reduced by 80% and nothing would be lost.
>>
Like the whole 2nd half i just casted stoneskin communal and ran everything down
Deskari? A guy i was excited about finally putting in his place the entire game. Most anticlimactic bullshit possible
He got deleted on core rules in like 2 attack rounds from wenduig machine gunning arrows
>>
>>4147020
You only need 4-5 classes
Fighter
Dex man so rogue/thief/ranger/whatever
Mage
Cleric
Maybe druid
You can have subclasses and hybrids but when you add and remove so many tiny features from a base class they end up just feeling less complete
No i actually don't want to play
Fighter but he can't do 75% of what a Fighter does but does the other 25% slightly better desu
>>
Skill checks are an annoying thing, and I really enjoy not having them in Infinity Engine games.
They should just be thresholds, but it is a 1:1 mechanic from the pen and paper game.
>>
>>4140654
>sis
Imagine thinking women play video games and are on the internet.
>>
>>4140912
You just install bubble buff and click 1 button to full buff.
>>
>>4148166
they do, though they're usually smart enough to shy away from trash like owlcuck games.
>>
>>4148166
Owlcat makes girl games.
>>
>>4148878
is that the reason why dogs are best boys in them?
>>
>>4146774
Combat should always be the consequence of failing a skill check, rather than the incentive. Combat-first RPGs aren't really RPGs. Combat should be considered a punishment for failing in skill checks, stealth checks, or conversation checks, but still allow for the intended award and consolation prizes to fund healing. Failing a check resulting in missing physical content (but not story content) is a failure of the game designer.
>>
>>4151024
Owlcat has too much combat but thats just a bad take.
>>
>>4151024
Anon, let it go. It is not a sin to fight for the right cause. There are those who words alone will not reach. Kalazar is such a being. I know how you feel, Anon. You are gentle; you do not like to hurt. I know because I, too, have learned these feelings. But it is because you cherish life, that you must protect it. Please, drop your restraints. Protect the life I loved. You have the strength. My scanners sensed it. Just let it go.



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