The vast majority of players identify with warriors, casters, or hybrids but I rarely see anyone treat thieves and assassins as their go to. Is it because of the morally dubious nature of these archetypes or is their playstyle the bigger factor in why they lack consistent appeal?
>>4148606Afaik thieves/assassins are only fun to play in Bethesda's games (Oblivion and later)
>>4148606I used to play thieves all the time in tabletop RPGs. Mainly because I didn't want to stick my neck out. Let the fighters take the risks, while I take the profits.
Underrail lets you play as a thief as well as a stealthy assassin. Both are very fun.
In a lot of traditional or otherwise RPG systems those kinds of characters are just stealth-reliant weaklings that work as manual labor for the rest of the party because they'll die from a stiff breeze. In many CRPGs they require lots of time wasting stealth and traps or whatever to achieve the same results as other characters. Just doesn't feel very heroic or satisfying for me.
>>4148841A character who defeats stronger opponents through skill and trickery doesn't sound heroic to you?
>>4148606Stealth in videogames relies on enemies being fucking idiots, if it was realistic it would be like trying to do a ghost run in Dishonored
>>4148844How did David "trick" anyone? Slings are just that deadly.
I like playing thieves, rogues and assassins, but thinking about what games I'm even talking about, it's either>action-rpg's like Dragon's Dogma or KoA:R with barely any stealth, you are playing a speedier fighter in light armoror>TES gamesThe latter works, even though their stealth is shit, due to the open world nature of their games and having dedicated stealthing and thievery missions.Then there are also your ye olden D&D games like IWD or BG, in which rogues can be of questionable value. But I personally like having a dedicated trap-finder, lock-picker and scout, to scout ahead and set up ambushes. I tend to spend a lot of time micromanaging them and find it quite satisfying.
>>4148844Kike propaganda , but I see why it appeals to you jeet shitskins. Ramzpaul said you have a concept called "jugad" or something (pronounced literally like Jew God, kek), which means "benefiting from breaking the rules/lying/cheating" and that's a good thing in India.
>>4148846>How did David "trick" anyone?Sit down and read the entire Old Testament and find out.
>>4148920Why are you ranting about Jews and Indians on a videogame forum, anon?
>>4148606play 4 thiefs in ff1 and you will immediately see why.
>>4149366>4 thiefs in ff1Let me guess, you think you need more?
I'm a thief main. >>4148612fpbp. Oblivion is a fun ass thief Robinhood simulator where it is a super viable build for all content whilst having its own questline and also being immersive as fuck, you can actually steal and burglarize AI who have schedules, and run from guards by jumping across rooftops and stuff. And the assassin questline is excellent too. Skyrim was a step backwards in thieving and roleplay and acrobatics but it made stealth archers the dominant playstyleother games I still always play thief when I can. the problem is that they get rolled into edgelord shadow poof assassins or bland archer spammers so often, which is a very different flavor of roleplay imo. "Thieves" are the middle of the venn diagram between rangers and assassins and they arent always properly representedas for gameplay, yea thief ALWAYS gets the least focus balance and dev time imo, you never know what youre going to get with the playstyle going in blind. IIRC the archer is the worst class in Diablo 1 and Dark Alliance 1? Gauntlet. its all just arrow spam. it sucks being in a group setting and being outclassed early by warrior and later by mage.DnD gives thief a lot of utility outside of combat whereas videogames can be so heavily tilted toward combat
They're only fun in solo games like TES or the eponymous Thief. Game development wise, they are very selfish. Doing them right takes a lot of time. Thieves in party based games are inevitably the most worthless members of the group. Sometimes they have high damage at the cost of having no tenacity and limited in combat utility. Unlike say a wizard, who while also made out of wet tissue, is usually indispensable. Their signature mechanic, stealth, is usually of questionable value given how much it slows down the game. For all the time you spend dicking around setting up some ambush or scouting or whatever, you could have already tackled the situation by replacing the thief with a more useful party member. They just become skill monkeys and while that's often handy to have around, it's rarely all that impressive or vital. Also they probably have the worst basic fantasy. "I'm a selfish dickhead." Great, awesome. Logically these characters should be retreating from the first dangerous encounter and picking the loot off the rest of the party's corpses."Thieves" who are actually just agile warriors are an exception. These guys can be pretty cool. But I'd rather just have a different flavor of skirmisher warrior than the usual thief aesthetic.