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skyrim is 15 years old today

say something nice about it
>>
>>4154315
Never shoulda come here.
>>
>>4154315
mrow
>>
>>4154315
Still top 3 RPG of all time, final ranking depending on the day
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>>4154315
Skyrim is okay. I personally believe it's a step-down in most aspects compared to Oblivion. Yes, even the combat.
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>>4154315
as decent as it is or as much of a downgrade as it was depending on the object of discussion, the modding environment is definitely its saving grace. pretty incredible how much untapped potential keeps revealing itself up to this day, whether for SE or LE.
just the Creation Kit, is there a tool anywhere near like that in all of gaming?
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>>4154360
>just the Creation Kit, is there a tool anywhere near like that in all of gaming?
I don't have personal experience, but roblox, minecraft, gmod, and stuff like that seem capable of producing minigames at least.

But you know New Vegas was sold as standalone full price game and no one bat an eye. Fans have done similar projects without pay or discipline. Speaks of how good the games are as a foundation and how approachable the tools for them are. Bethesda brought mods on consoles, and it would be good if other studios followed their footsteps.

For most games a level editor is too much to ask
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>>4154315
I enjoyed it
>>
It's a fun sandbox, I guess. Modded to oblivion and back of course
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>>4154315
Still no true Skyrim clone existed from other developers and that's fucked up
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>>4154353
Agreed. The only reason Skyrim has such a privileged position in the nostalgia circlejerk is solely the graphics improvements. Oblivion was made with the graphics tech available in 2002. Skyrim was made with the graphics tech available in 2008. Six years doesn't sound like a big deal, but in those days it really really was. In 2002, most people didn't even have a GPU that needed a heat sink. By 2011 when Skyrim actually landed, gaming was mainstream.
Oblivion was for nerds. Skyrim was for normies. There are orders of magnitude more people who were into gaming when Skyrim landed compared to the number of gamers in 2006 when Oblivion landed. You also have to remember that in 2006, WoW was the absolute monopoly on gamers' time. By 2011, WoW was passé. So not only were there more gamers in general when Skyrim landed, they had the attention capacity to actually play it.

Oblivion is better than Skyrim in some ways. Better magic system, vaaaaastly better dungeons, more interesting quests, etc. The world design was harshly limited by the technology available at the time but still had a more interesting world to explore with more unique things in it. Skyrim just had generic trash everywhere, no unique effects or puzzles or scenes. Skyrim was just so generic. Which is intensely ironic because Oblivion was derided as generic by comparison to Morrowind...
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>>4154649
>oblivion
>vaaaaastly better dungeons
>more interesting world to explore with more unique things in it
Are you feeling sick?
>>
>>4154547
more like modded to skyrim
>>
Still the best vistas and atmosphere Bethesda ever achieved. I love Morrowind to death, but it's a bit too crude to really grab you like Skyrim does occasionally. When you're running through a rocky stream at night and see the aurora borealis above with mammoths and giants cresting the hills in the distance. Absolute kino. Writing and gameplay wise it kind of feels like an MMO, but those moments out in the world keep you around.
>>
>>4154315
>mods will fix it
>>
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cons
>ancient outdated engine
>jank gameplay and menus
>boring quest design

pros
>good file size
>comfy world to explore
>memorable characters
>good music

PLEASE put down todd and his team
give the ip to younger and better talents
>>
>>4154649
>Oblivion was for nerds. Skyrim was for normies
Morrowind was for nerds, and was Bethesda’s final PC game. With Oblivion, they abandoned the PC platform and began making console games that happened to also get a PC release. Everything about their design philosophy became mainstreamed, casualized, stripped down and simplified. Look at the interface FFS.
>>
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>>4154315
Skyrim had the best scalies
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>>4154315
in 15 years the only mod I've downloaded is Basic Bugfix and the Bard's College, and game is fucking great. Still mogs every AAA game released in the last 15 years, including SaarField and Faggout 76. I don't have high hopes for Sentinel but even if it's unplayably pozzed and jeeted, I will still enjoy Skyrim.
>Legendary Edition > SE > Anniversary
>>
>>4154805
>i downloaded femboy mod and game is fucking great
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>>4154649
I'm sorry people don't like your shitty game, anon.
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>>4154751
memorable characters?
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>>4154872
People remember tons of Skyrim's side characters. Whether it's for their writing or just their appearance or memorable/meme greeting dialogue, the quests they're involved in or their status as followers, people remember the likes of Lydia, Faendal, Aela, Mercurio, J'Zargo, Delphine, Tullius and Ulfric, Ralof, Hadvar, Nazeem, Astrid, Balgruuf, Isran, Belethor, Brynjolf, Serana, Eorlund Grey-Mane, Nazir, Tolfdir, so on and so forth. Just by saying these names, you immediately know who I'm talking about, imagine their face, their default armor.
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>>4154649
>Oblivion was for nerds
Anon pls
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>>4154901
I think you might be living in an echo chamber.
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>>4154901
There is probably hundreds of characters in my memory, which is crazy considering how many the game has and how little attention each gets.

I wonder if I can still name all the pokemons..
>>
i don't play the game anymore but i do listen to the soundtrack and watch haha funny youtube videos about it

https://youtu.be/wSYoT_ptT00

https://youtube.com/shorts/ZE6lFJ1r2p8

dis nigga here brings "black mage" to a whole new level
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>>4154315
I tried it for the first time in 2025. I'm still playing that first playthrough. Level 62 Nord. Love this game so much.
>>
>>4154751
Wonder what Dual Wielding count as.
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>>4154751
>The altmer is taller
L-lewd.
>>
>>4154315
In my country, Skyrim is now old enough to have sex.
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>>4154315
No.________
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>>4154315
You know you are a cat, right?
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>>4155532
Pedophiles have an entire country now??
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>>4154649
Oblivion was always dudebro's first RPG and the only qualities it has over Skyrim are vestigial from Morrowind
>vaaaaastly better dungeons
the fuck? Skyrim really fucked up by making literally every questline involve a dungeon crawl but they are just straight improvements over oblivion's garbage dungeons
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>>4154315
For me it's Tropical Skyrim
And about 60% of the characters changed to lizards because why not
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>>4155586
Europe
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>>4155650
Not him, but I really hate how every single dungeon in Skyrim is a loop. It makes them feel like amusement park rides. Some of the set pieces are cool, but the dungeon designers were clearly deliberately forbidden from connecting them in interesting ways.
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>>4156068
So how often did you ignore the shortcut and instead backtrack your way out of a dungeon?
>>
>>4156098
I don't remember ever doing that. It might have happened, it's been a long time since I last played Skyrim, but generally I don't see why anyone would.
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>>4156100
Try that in practice for some time, then see if your hatred is worth reconsidering.
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>>4156108
Realistically, I'll never play Skyrim again. I liked it, back in the day, but I also hated it. But yeah, if you're implying that backtracking through dungeons in Skyrim is boring, it obviously is.
Like, the problem isn't that there's a convenient way to leave the dungeon after I'm done with it. I didn't mind when Morrowind let me use Recall or Intervention spells to get out of a dungeon. I don't mind when Zelda games automatically teleport me to the dungeon entrance after killing the boss. The problem is that Skyrim dungeon designers worked hard to ensure there's never a reason to backtrack. You have to be able to clear it in a single go, so it's a linear path of room connecting to room, with no branches or side areas, every single time.
>>
>>4156068
I don't disagree but if the comparison is Skyrim vs Oblivion then Skyrim still wins. Oblivion's designers basically used a lego set to assemble dungeons en masse which is why they're all huge, samey and boring. With iirc a handful of exceptions related to the main quest, shivering isles, and the mehrunes' razor dlc. Skyrim has a problem with draugr repetition, but at least all its dungeons were hand designed and you can tell.

That said, I vastly preferred Morrowind's approach of hand-designed with a huge variety of possible structures. You can tell Morrowind's team focused much more on verisimilitude. Dwemer ruins that housed large populations are sprawling and nonlinear. Ancestral tombs from normal families are often fairly quaint and brief. Daedric ruins run the gamut from vast fortresses to tiny shrines. There's an internal logic to how the structures were built where you can see how these were or are functional. It's peak. They use their dungeons to enhance the setting. Skyrim was a step back in this regard. "Theme park" is definitely the term. Every dungeon feels like a roller coaster ride with a handful of wowee look at me gimmicks. Why the hell the ancient nords would ever build this giant winding corridor to bury their dead isn't even considered. I don't think it's a surprise that Blackreach is considered a highlight of the game considering how it breaks the mold and actually lets the player run around and get lost in it.
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>>4156068
>I really hate how
>>4156120
>Like, the problem isn't
Fine, get back to me when you've sorted out your feelings.

>>4156126
>I don't think it's a surprise that Blackreach is considered a highlight of the game considering how it breaks the mold and actually lets the player run around and get lost in it.
Interesting that you see it that way.
>>
>>4156068
>I really hate how every single dungeon in Skyrim fixed Oblivion's huge flaw now that Mark and Recall didn't exist anymore
Fuck backtracking through a 20 minute dungeon, fetcher.
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>>4156197
Man, I love Morrowind, and I like Skyrim too, but Dragonborn really sucked. Just does absolutely not feel like Bloodmoon at all.
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>>4156199
>Just does absolutely not feel like Bloodmoon at all.
Too few trash fights in the wilds
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>>4156199
>does not feel like Bloodmoon
Well, it's been 200 years and Red Mountain has been spewing non-stop ash for almost just as long. The idea was that Solstheim in Morrowind shows you a little piece of Skyrim, while Solstheim in Skyrim shows you a little piece of Morrowind. Bravo Vince.
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>>4156232
>Morrowind shows you a little piece of Skyrim, while Solstheim in Skyrim shows you a little piece of Morrowind
Almost too soulful
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>>4156108
>just don't use it bro
If a game is designed with something that sucks in mind, ignoring that thing may be an improvement in some cases and completely pointless in others.
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>>4154649
No. Oblivion has ass exploration because the scenery is ass , featureless and looks bland as heck and the oblivion portals and dungeons after the first two are absolutely repetitive . Which for An Elderscrolls is a sin. Skyrim mostly made in those two departments a much more compeling argument, and overall in a game where you wander and wander is important, even if your are a kiddie follow only the Compass.
>>
its shit
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>>4156197
That part was great. You would have looted that tomb centuries ago so when you go there it's empty. But then you find a hidden side passage that leads to the real treasure the Nerevarine never found.
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>>4156274
Wilderness exploration in Skyrim is probably the best part of the game. It's a shame how the quest markers and fast travel often discourage you from doing it.
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>>4156276
Thank you
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>>4156197
You know they could have added Recall back in, right? If you don't think the console audience can mentally handle using two spells, you could streamline it by just making it teleport you back to the dungeon entrance. Make it both a spell and a shout, for the dummy warriors, and have court wizards sell scrolls to tide you through the early game. Write some fluff about teleportation magic being relatively common after the Imperial ban on it is no longer enforced, and anti-teleportation wards being equally common, so that quest writers can still justify trapping the player in a room when they need to.
But no, Bethesda "fixed" a problem they themselves created by handicapping their dungeon design.
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>>4156264
Quick exits out of dungeons don't suck.

Seriously, where did you get this idea that you want to back track all the way out?
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>>4155361
Altmers are very tall by default
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>>4155653
you may as well be playing Elderscrolls VII: Blackmarsh
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>>4154315
Skyrim butchered the fuck out of Nord Lore.
>Justice for Shalidor the Archmagus, Spellbreaker
>>
>>4156342
>>4156349
I forgot to drop the namefagging from a thread on /tg/, my bad
>>
>>4156354
I forgive you, Ray.
>>
People on this page in particular like to shit on it and that it's too simple, too basic, bad, etc. And yet, in the 15 years that passed since it's release, I have not seen a single day that I checked here or /v/ that there's not at least one thread (with 200+ replies) up about it.
>>
I like that it followed through on the Empire civil war that was set up in Morrowind and ignored in Oblivion, even though the execution was lacking



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