Dev here, so yes, this is a self-post. I made a text-based exploration RPG for iPhone called Redshift and I'd like feedback from people who play RPGs.You send probes into a procedurally generated galaxy. Missions run in real time, and each report travels back at light speed, so the farther the system, the longer you wait to read what happened. The probe is free for new orders before its report even reaches you.>120 star systems, a different galaxy every save>survey planets, extract resources, analyze life, excavate anomalies>species you find exist only in your galaxy, and you name the systems you chart>you can redirect a probe mid-flight, but only while your command can still reach it>8 modules to level, hull damage and repairs, refining>no account, works offline, no ads, no paid skipsThe first 40 systems are free. The rest is a one-time $9.99 unlock. iPhone only for now.What I want to know: does waiting on light delay feel like a mechanic to you, or just a timer with a sci-fi coat of paint?apps.apple.com/app/id6823081263
>>4156201>The rest is a one-time $9.99 unlockGood luck
>>4156201>RPG for iPhoneI hope this is a virus that kills a bunch of phoneposters.