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All guides i find online write that Darth Vader is one man army super unit that can take planets in ground battle at his lonesome, but i found him to be too underwhelming. what he is great blaster magnet and that's it. Emperor is kinda weak as well. Jedi hero on other hand are all fucking OP as hell. Kenobi can auto heal, is tanky as hell, way more tankier than vader anyway, Luke is very fast and you can turn invisible and run away if he's low on HP, and yoda IIRC can auto heal as well. General Veers is Empire's MVP of ground combat. he can spam units and his range is almost like artillery unit. and how you use Boba Fett in ground combat? his jetpack is good if you need to run away, but other than his flamethrower, he's just bit tankier stormtrooper (against anything other than infantry, he's useless)
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>>2170163
Vader beats Kenobi 1v1.
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>>2170163
the heroes aren't the problem with the sith they are just generally weaker
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>>2170194
I didn't know that.
>>2170199
i guess as Sith are empire heroes, youll have orbital bombardment and bombing runs 90% of ground battles, so that helps and Jedi's usually used in commando raids so you'd need that regen/stealth for better sustain.
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>>2170163
Rebel superiority.
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>>2170163
what always irritated me is how the Emperor can just swing at a building with a lightsaber and take it down quickly, while Vader goes into building force choke stance that sloooooooooooooooowly lowers the HP to the point where I'd rather have stormtroopers shoot at the thing and do something else with Vader
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>>2170163
Is there any mod that lets me scourge and purge the First Order from the universe? Or more generally, a way to pit true SW canon with the Reyverse forces? I wanna spill that bitch's guts on the ground.
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>>2174382
Not that I know of. Maybe Yodenmod?
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>>2170163
vader fucks up the structures man
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How are your runs going?
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>>2170163
>Using heroes as the Empire
>Not using battalions of stormtroopers, tanks, and AT-ATs to overwhelm the enemy with the glorious might of the empire
ishygddt
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>>2177128
one building at the time. so yes, he can neutralize turret, but then he does not reflect blasters back infantry and end result is him taking almost as much damage.
>>2182477
good. I'm now playing republic at war, fall of jedi campaign. I've stabilized space around key planets (corrusant, kuat, kamino etc) and send in jedi and/or commandos to retake planets, its slow progress, but fun nonetheless.
>>2183081
what are you talking about? almost all battles in movies show that empire are led by generals or figures like Vader (hoth for example) and stormtroopers are regular troops, yes elite shock troops but still just guys doing their job. its the rebels who have drive and initiative to do Holdo maneuvers without heroes.
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>>2184059
>fall of jedi campaign
Is that the one where you become the Empire? I heard that mod has pretty good non-sandbox story campaigns, though I personally prefer CIS.
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>>2170163
I pray Revan's Revenge gets 1.0 in my lifetime. Corey is a faggot and needs to stop yapping about fascism and retarded shit on his alt and get back to work
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>>2170163
I solo'd maps with vader alone. IDK what you mean.
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>>2174542
yodenmod has it yes. God I love that mod, blursed as it is.
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>>2184391
sorry for late reply. yes, thats the gist of it. at start of the game, CIS has more numerous fleets, but you have a lot of jedi (that can heal, move around star map as agents (bounty hunter and smuggler heroes) and can be used with commando units to launch raids so you build up defenses in key planets and send in jedi supported by few commando units like ARC troopers to liberate planets, until you reach tech level 5 and can fight off CIS fleets in direct battles (basically, CIS have number superiority, while your ships are tougher and stronger then theirs). after you reach tech level 5 you get task to move obi wan kenobi to some planet and eliminate general grevious (who has buffed up stats so i recommend going in fleet and just bomb shit outta him). after that, you lose ALL jedi heroes, Anakin becomes Darth Vader (he loses jedi auto heal, galactic stealth and ability to be used in commando raid) palpatine becomes The Emperor sith hero, you get 3 prototype star destroyers, which i guess are stronger than your regular capital ships (interdictors or whatever there called) but i don't know if you can build more if starting ones are destroyed, and get prototype stormtroopers, which are on par with clone infantry but bit cheaper. so you can still use commando raids, but game is significantly different as you cant rely on jedi and have to use your fleets and massed armies to fight CIS in direct battles more, as without jedi, commandos aren't as good in raids. its fun campaign, but Anakin ->Vader feels like a big letdown. i dunno if vader has more HP or does more damage, but one of your strongest jedi heroes becomes way slower, with no auto healing and way WAY less utility then he had. on up side, Chancellor Palpatine is upgraded, as he keeps his 25% cost reduction, but you can use him in battles, unlike his civilian alter ego. overall i would recommend it to you if you want long campaign that forces you to switch up how to conquer galaxy mid way
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>>2189302
imagine you start out vanilla game as rebel alliance and mid way thru, you start playing as empire. that's basically fall of jedi campaign.
>>2186300
me too, but i said in OP, vader feels good early game and against undefended planets. once rebels start to field artillery, tanks etc., he's just blaster magnet. i read somewhere thats hes supposed to drain health (as in, sith heroes were supposed to heal by doing damage, opposed to jedi heroes healing while outside of combat) but i've never seen this on Palpatine OR vader.
>>2186288
is it good? i tried it few time via steam workshop but that version always has unfinished assets and feels either mod was loaded wrong, or theres bad version uploaded unto workshop.
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>>2189313
Revan's Revenge doesn't have any unfinished assets or anything that would make it seem like the mod loaded wrong, there are just very few things in it because it's been in 0.5 for a year because Corey has ADD and can't stop bouncing around to 20 different projects.
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>>2189313
RR is great. I like the faction variety compared to other EAWX mods.
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>>2170163
No, they're the baddies, did you not pay attention to the movies?
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>>2190498
>>2193934
I should give it a try sometime later. like i said, i downleaded it via steam workshop few months ago, tried playing GC as Sith Empire and it didnt had any leaders and most of assets were just vanilla units and lot of text was "MISSING TEXT STRING" or "???? ?? ??????" so i deleted it without giving it more time.
>>2194056
Bring Order and Stability to Galaxy, one planet at the time is cool as well.
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>>2170163
>>
What's everyone's favorite faction in Revan's Revenge?

I've done the Republic and Mandos. I love the Republic space roster but hate their ground roster, while it feels like the exact opposite for Mandos.
Does /vst/ think the Sith are the best of both worlds? Or boring as fuck?
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>>2206595
Mandalorians.

Cheap big ships, strong healers and basilisks are fun.
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>>2206595
I love the republic ground roster but hate the goofy swiftsures in space. They're the only faction that really has a military sci-fi feel where the sith have retarded lord of the rings monsters running around. mandos are alright but they're braindead op.
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>>2212837
>I love the republic ground roster but hate the goofy swiftsures in space
Funny, I love Republic space roster because I like to just spam Hammerheads and small ships, but hate the ground roster because it feels too squishy (save for the war walker, which feels sluggish).

>the sith have retarded lord of the rings monsters running around
Yeah, I don't like how the Sith in RR are basically a hybrid of Naga Sadow's Sith and Revan's Sith. Makes it feel incoherent rather than interesting.
>>
https://www.youtube.com/watch?v=a_mOSmVc-1I



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