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Watcha
>playan
>listnan
>unit favan

For me it's the RA allied campaign, TD's Depth Charge and I love the artillery, I just think it's neat.
>>
>playing
Stellaris Console Edition
>listening
I don't listen to music
>fave unit
Feet
>>
I loved Red Alert so much as a kid.
>>
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>playan
rescue hammerfest base

>listnan
https://www.youtube.com/watch?v=RPTsD_Y8LXM

>unit favan
pic related

it's summer 2002 again, right?
>>
>>2296518
>it's summer 2002 again, right?
I got my first gf in summer '02. It ended in fall '02.
>>
>>2296098
Based
>>
>>2296518
While I like the OG CnC's setting, something about TS doesn't appeal to me, but I can't quite put my finger on it.
>>
>>2298060
that its 10/10 atmosphere is ruined by the 2/10 gameplay?
>>
>>2298071
What exactly makes the gameplay 2/10? The building modularity?
>>
>>2298634
Left-clicking to move

Literally unplayable once you are used to modern RTS controls.
>>
>>2298675
That doesn't make any sense, as even RA2 still had left click to move
>>
>>2298675
>Left-clicking to move
Not an issue for anyone I knew, including some hardcore Warcraft 2 vets. What was an issue that it felt sluggish and somewhat simplistic after playing Starcraft, and a lot of concepts ended up looking better on paper (which is why RA2 had to streamline or outright abandon many of them).
>>
Been replayan TW recently.
Luv me Scorpion Tank spam. With one or two attack bikes to shoot down airniggas.
>>
My negroes, I think Tempest Rising is delightful.
>>
>>2298681
The game is old, though. I believe Tib Wars is where this changed to right-clicking, but it's been so long I forget.
>>
>>2299045
Wasn't it Generals though? The entire game was so slavishly eager to adopt Blizzard RTS formula.
>>
mental omega
>>
>>2299783
Shill me on it
>>
>>2298060
I still want C&C:TD redone in Company of Heroes engine. I don't think you could carry over everything one to one, but I think the various units having more permanence on the battlefield and being better defined would really help shape the game's combat better.

Even something as basic as GDI having NATO-like squads of soldiers vs NOD having mercenaries and militants would help set the tone, not even mentioning what things would feel like with a combined arms force with a flame tank or mammoth right next them being backed up by Orca support.
>>
So, I seem to be retarded:
I started playing TD on OpenRA.
Just some light skirmishes against Cabal AI (no fucking idea if that is a strong or weak one).

When playing GDI, I basically dominate the battlefield.
Sure, I might lose some dudes in the beginning, but I quickly push back and through.

Now I tried NOD because I wanted to see what I can do with them, and as it turns out, I SUCK at NOD.
Yesterday I had a 40 minute match with the very same AI that led to me getting obliterated in the end.
Today I had another 40 minute match where I managed to verrrry slowly push forward, but it was a proper pyrrhic victory, as I actually lost more units.

tl;dr: how do I into Nod?
>>
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>>2299783
>>2299853
im gonna fucking cum
>>
Coming from modern control schemes, the "left click for everything" is really hard to get used to
>>
>>2300638
>tl;dr: how do I into Nod?

The rocket troopers and trucks that turn into bunkers are a great way to overtime make a passive anti air defense and safe and defensive corridor.

Venom spam is greasy but having 6 hot keyed will usually fuck up most infantry spam to the point you only lose one or two. You can, in the vast majority of times sneak them in and around behind then enemy base and hollow out a few buildings before their killed, this can be used to draw units home, but you will always lose them.

The laser artillery is great, in groups of 3, but far enough away from eachother you have two groups of three. Hard to defend and lost easily, but if done right with micro its a game changer to have two sets.

You want to get used to the tactic of sending engineers in transport to grab and recover walkers and then sending them back to your war factory., keep a few in plain sight behind the Frontline just chillin, AI always targets them first though. Late game this is a huge deciding factor in if you get crushed or they make you stronger.
With GDI you do the same but heal them by the 2500 APC they have.

Flame tank is OP, but expensive and easy to lose if you dont send them in after enemy units are already engaged.
Sending a bunch on aggressive into a city after a diversion wave of attack bikes set to way point around the place (alt+click?) Is how you clear entrenched areas easily.
>>
>>2300638
Also with nod you have more AA options, but if you balance them correctly you have more resources for troops, versus the GDI expensive airforce and expensive dedicated AA unit.

Having a "mix" of units is more important as NOD, yiu cant just APC rocket trooper + sniper spam and drop minefields on the path the AI takes.
A few attack bikes and Iirc one of the upgrades gives a unit AA capabilities.

If your doing the bunker trick, once they gain experience I usually send them to the home base and/or a static defense somewhere behind the front lines to act as a hail Mary AA that gets you on your way home.
>effective with experienced AA infantry.


Bomb the fuck out of their harvesters until you get gud. Then it's second nature.
If you use an airforce make sure it's set to defend the area right before your units engage it, so that the timing of getting bombed is right before it enters your units range.
Never keep air units at home, and always hotkey them in groups of 4, but set them out to defend individually and spaced out so your bombing run is random, resupply is random.
I personally dont use the airforce for much except to scout and randomly bomb hidden areas of the map. Venoms are greasy when massed, but easily destroyed by rocket based splash damage to the point its not a viable tactic simply because they group up.
Sending them in small groups to distract while ground troops move in is a good use for them.

They are good for hunting harvesters that you see unguarded or in the first 30sec of them doing a base expansion.
>>
I like using the Chronosphere to teleport enemy tanks into water.
>>
>>2298071
I enjoyed the gameplay though. Also the atmosphere is the best, can't be beat. EA taking over and killing off all the Tiberium flora for a gay bland desert should be enough for liquidation of the company.
>>
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>>2296518
>playan
Currently stuck on ''Dogma Day Afternoon'' mission. The whole firestorm expansion is really fucking dark for some reason. Right of the bat we learn that GDI victory Tib Sun didn't mean shit. NOD is still there despite Kane's ''death'', Kodiak gets destroyed in a cutscene. Mcneil dies (In the Westwood canon, not the EA retcon) Chandra dies, Brink dies. Umagon turns insane, and Tratos gets assassinated three missions in.

>listnan
https://www.youtube.com/watch?v=KvNKLwhzkK0&list=RDKvNKLwhzkK0&start_radio=1

This one is fucking great, especially from 1:58 onward.

>unit favan
Cyborg Commando. I allways loved to use him to obliterate every single GDI base on the map in ''Villianess In distress'' mission.

>it's summer 2002 again, right?
Oh god, why are you doing this to me?
>>
>>2310292
Man I wish newer C&C games still had that atmosphere. C&C 3 with Tiberian Sun's atmosphere would've been incredible.
>>
>>2308989
>Venoms are greasy
That anon was talking about TD not TW
>>
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>>2296016
I tried to play Warcraft III skirmishes against AI and came to the conclusion that I hate skirmishes in Warcraft III.
I should've sticked to the campaigns.
>>
>>2311197
stuck*
>>
>>2311197
stuckhted* with*
>>
bumpo
>>
>>2309170
I like using chronosphere to teleport enemy ships out of water.
>>
I like using the chronosphere to transport enemy transporters anywhere
>>
I like using the chronosphere to transport GIs
>>
>>2312028
You're lying!
>>
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>have fun making custom maps in the older games
>AI's too dumb to play them to their fullest
>>
>return to base immediately
>>
>>2296016
The campaign on hard depends 100% on luck and RNG instead of skill and it's insanely frustrating.

Update: I have now completed all 81 missions on hard. It was SO BAD.
Every mission was a WHAT WERE THEY THINKING moment. These are insane puzzles that require you to cheese and savescum like you have never cheesed and savescummed before. Awful AI and pathing, no build missions are pure torture because there's so much RNG and micro is almost impossible in this 1995 game.

It was nonetheless pretty satisfying when you slowly figure out how to sandbag into the enemy's base and destroy them from within. Do not be ashamed of sandbagging, believe me the game deserves much worse abuse and I would cheese more if I could. Music is fine. I really like the atmosphere too. A side note is you should always play on fastest because normal speed causes the enemy air strike to be much less frequent and makes the game easier, or so I heard.

When it comes to Red Alert, although a lot more people prefer this expansion, I find it much more boring than the base game. The puzzle element is no longer there. The pace is much faster. You can no longer chill behind the safety of sandbags, and now it's just tanks tanks tanks. The enemy can hoard army indefinitely and only attack with free spawns, and because of resource limit you can head into a dead end if you don't win fast enough. And again, tanks beat everything every game so it was just boring. The atmosphere is pretty boring too and I much prefer the original's sci and mystery element.
>>
>>2312365
Of course you couldn't micro on fastest dumbass
Sandbagging is also not required.
Air strikes are already harder in the remaster too because the behaviour got fixed and will now target your most valuable assets instead of whatever you have closest to the top left corner.
Instead of sandbag slop you should just break a section of their base and cap their construction yard and eco
>>
Been playing Dawn of the Tiberium Age. Pretty fun but man, some of those missions are ball bustingly hard. Ashamed to say I had to cheat on a couple of them.

>>2312365
Yeah, hard mode has some stupid bullshit modifiers that make the enemy way stronger than you. The Remaster team didn't make any accommodation for this and it shows. Best to just play on normal, as was intended.
>>
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is this worth it? whats the best way to play cnc these days?
>>
>>2312811
For the campaigns, the CnCNet patches over the originals are the best. Protip: The First Decade can be found on archive.org

For MP, it's probably OpenRA.
>>
>>2312341
Great shot
>>
>playan
Haven't played C&C in a while but thinking of trying Mental Omega

>listnan
Mechanical Man's Revenge

>unit favan
That's actually pretty hard question. Tanya from RA2?
>>
>>2296016
>playan
dawn of the tiberium age
>listnan
face the enemy 1
>unit favan
heavy tank

>>2299853
are you chinese? if yes, you'll love it.

>>2312811
its 6 euros bro, what do you have to lose?
ra2, yr, tib sun are still played on cncnet.

mp. openra if you want to play td, or ra1. the OG games, they're balanced like shit since theyre from 199*. tib sun too desu.
>>
>>2298675
i am still told to left click to move regularly though. What are you talking about?

>>2312811
There is shareware copies that are full games for CnC1 and Red Alert (maybe Tiberian Sun too?). So you could have, this entire time, sat down and tried a CnC game before paying for it.
>>
Best mulitplayer RA2.
Best singleplayer Tiberium sun.

Fight me.
>>
>>2315722
>Best singleplayer Tiberium sun.
Tibsun, my baby
>>
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>>2296016
>pic
this mission starts you off trying to break tanya out of jail right?
>>
>>2320118
Yeah, you only have the spy. Then you have to dismantle SAMs with Tanya to get your actual force. I hate that part on OG RA because you get discovered instantly and V2'd.
>>
>>2296518
Based choices.
>>
>>2315970
Bumpo
>>
>>2315694
>There is shareware copies that are full games for CnC1 and Red Alert (maybe Tiberian Sun too?).
Freeware. Yes, all of those games are available legally free of charge now. It's great for modding since the mods can distribute the game and the mod as one package. EA should do the same for RA2 as RA2 mods are annoying to get going.
>>
>>2300436
The CoH formula is fantastic, but almost non-existant unfortunately. Stuff like MoW gets lost in the weeds, and stuff like Iron Harvest is too abstract for satisfying tactical gameplay.
>>
>>2321816
>ticket based
>fantastic
lol, lmao
>>
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>>2321816
>The CoH formula is fantastic
>stuff like Iron Harvest is too abstract
>>
>>2311197
stoughckted* at*
>>
>>2315722
Objectively fucking correct.
>>
>>2321853
NTA, but it's really not. CoH for example has functional vehicles that has at least some synergy with the infantry mechanics, Iron Harvest has mechs with barely any functionality that do not synergize at all with infantry. And somehow mechs are the selling point.
>>
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broken ai award
>>
>>2321992
Proof that skill issue is a genetic defect, and back into stall you shall mongoloid trog >>2321993
>>
>>2321983
what do you mean? Some mechs can garrison infantry, some mechs spam bombs/artillery to clear areas for infantry, some mechs destroy walls and buildings to make way for infantry. Sure they don't exactly provide mobile cover for infantry but that's because they're on legs up in the air, the games are functionally the same down to capturing flag points on the map for score victory
>>
>>2312811
The remaster of C&C1 and RA1 really improved the skirmish AI and are worth it if you're into the series
>>
>>2296016
>playan
nothin
>listnan
nothin
>unit favan
prism tank, build a dozen and slowly advance them, they'll wipe out anything that isn't airborne or far out at sea
>>
I have played CC1 and RA1 recently, had some fun and started Tiberian Sun but the GDI campaign is such a dogshit miserable experience. Half of the missions are some stealth bullshit. Maps are enormous but unit sight range is 10cm. 30m timers that last only 10min. Artillery everywhere that can snipe you from across the map and invisble enemy bases. Now I'm at Destroy Prototype Facility mission but air units just come to rape my units and I can do nothing about this.
>>
>>2323645
I think many of the stealth missions are optional, but yes, they're bullshit if you expect to complete them on the first try even if you know how the mission goes.
>air units just come to rape my units and I can do nothing about this
I'm a hover MLRS enjoyer. Honestly I feel like they're really slept on. The mobility is great for micro and many missions are designed so that water is the enemy's weakness.
The missions I dislike are the ones where Nod has a missile silo as super weapons can make the ground unbuildable if you don't make a concrete foundation.
>>
>>2323769
Just finished GDI campaign. Played only for the story but in the end I barely understood it because of the bad audio and lack of subtitles. It was also such a pain in the ass searching for every unit and having to destroy every building, even the electric fences, for missions to end. At least in previous games when the AI couldn't do anything anymore it sold everything and rushed your base so it was easier to clean up.
>>
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>>2322590
>they'll wipe out anything
Lol? A couple of grizzly's Rhinno's would mop the floor with them.
>Now I'm at Destroy Prototype Facility mission but air units just come to rape my units and I can do nothing about this.
Let me guess. NOD Harpys just murder the fuck out of Umagon as soon as you get close to the main enemy base? The best strat is to capture the sub-terrain APC stationed in a small nod outpost, and then fleeing in it as soon as you discover the prototype facility (You will have to use your regular Mutant troopers as cannon fodder to reveal Banshee fighters). Hope this helps.
>>
>>2323769
>The missions I dislike are the ones where Nod has a missile silo as super weapons can make the ground unbuildable if you don't make a concrete foundation

Sooo... only a final mission. Because in other 2 missions with super weapons NOD only has a chemical missile.



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