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File: Celto-Roman.jpg (39 KB, 297x298)
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>be me, Roman with Celtic ancestry
>choose the Iceni
>found in Steam Workshop the 'Iceni Legionaries mod'
>gives to the faction uniformity, Roman armors and straight banners
>mod is deleted, it's joever
>all the culture % you in the cities means nothing
>I can't civilized the Iceni nor any other barbarian
>no marble cities (despite I conquered a city with 'marble pit')
>all must be mud-holes, all map cities are the same, battles are shit
>climate means nothing, your soldiers still wear pants in the Sahara
>EVERY SINGLE CAMPAIGN, same tech tree, Groundhog Day all over again
>you can't create your own culture, uniforms, buildings, laws, tech... it's all the same always
I can't believe I fell for it just because I love that era.

The worst thing is every single new Total War is just like Rome 2 and people STILL fall for this.
>>
>be me
>play Shogun
>play MTW
>play RTW
>play MTW2
>play Empire
>it’s shit, never play another CA game again
Won’t get fooled again
>>
>>2352716
>Roman with Celtic ancestry
>Iceni
Bong Isles were colonised by Germanic tribes. Thrice over.
If you are looking for Britons, check fucking Britttany, you dumb faggot
>>
>>2352716
>game released 13 years ago
>STILL broken beyond comprehension
>STILL costs 60 bucks
W T F
>>
>>2352776
I am of Briton-Roman descent, so for me it fits to play as Iceni. I just wanted to make my own "Blue Rome", and I couldn't because this game sucks.

It's not a sandbox, despite they sold it as that, it's a concrete block.
>>
>>2352772
I heard that even if Empire still broken af, it's still better than any post-Shogun 2 TW and that mods actually fix it.

Idk if this is true, but for the campaigns I have watched, it looks more fun to play than R2.
>>
>>2352842
Almost everyone in Britain has some of every pre-20th century migration culture in their blood. Hell, lowland scots have more anglo-saxon in them than the English.
That said if its a blue British Rome you want, RTWR makes the Britano-Romans a proper faction with real faction goals.
>>
>>2352842
>It's not a sandbox, despite they sold it as that
what
>>
>>2353428
>RTWR is a mod for R1
>I'm playing R2
It's all so lame and tiredsome.
>>
>>2352716
>current year + 10
>playing rome total war 2
ishygddt
>>
>>2353382
You've heard wrong.
Empire's unit collision is unfixable. Various persisting bugs are also unfixable.
What mods do is making various awful elements less annoying, but it doesn't fix the issues the game has - just sugarcoats them.
>>
>>2352716
I have all sorts of complaints and things I would want added into Total War games, but I still play them, about the best you gonna get if you want battle spectacle. And Rome 2 (maybe with mods) is about the best you gonna get for visual candy.
>mod is deleted
That's why you back up mods (and game install files) on an external HDD.
>>
Total War is awful
>neighbor starts war with you
>defeat them, another one pops up, the moment you have some momentum 2 other nations want to fight with you
>constantly locked on battle with 2-4 nations
>out of far ass end of the universe another declares war on you for no reason
>diplomacy boils down to, pay 10 years worth of GDP of Europe or I declare war on you!
>>
>>2352716
Well, you could roleplay that your Chosen Sword Band are now the backbone of your armies as imitation Legiones. But yeah, the game pins you as a defined culture with little changes as you play (the only one iirc is government type)
>>
>play rome total war 2
>blockade town with navy
>whole garrison army rallies out
>sink their makeshift boats
>take city with nearby army
easy peasy
>>
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>>2353443
>>
>>2353927
>the game pins you as a defined culture
The whole % of cultures in your cities are a nothingburger, as always.

>government type
Useless shit, another nothingburger, I switched back to the previous version of the game.
>>
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>>2352779
>>STILL costs 60 bucks
That's without the dlcs, which are cut content, or previous mods stole or bought by CA from modders.
>>
>>2353428
>RTWR
huh
>>
100% with you OP, Rome 2 was such a shitty game, people say Atilla is good but it's just Rome 2 with more questionable design choices. CA never learn from their mistakes, and make them again and again. Thrones of Britannia was the last I played and that was a pile of shit too. At least with Empire and Shogun 2 they took some chances and pushed the ideas of what Total war could be
>>
>>2352779
>>2356168
It's free.
https://gog-games.to/game/total_war_rome_ii
>>
>>2356464
Thanks anon, but is virus-free?
>>
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>>2356391
Indeed, it's even worst for the people that invest in new PCs just to play this game in "ultra" and not only the game still looks like shit, but it can crash your new gen PC Master Race.

And the worst part of all is that the most ground-breaking TW was not developed by CA, but by (an actual indie dev) NeocoreGames. It was realised in 2009 and Warhammer 1 in 2016, Wh1 stole mechanics from a (back then) 7 years old game.
>>
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>>2356464
Which one do you recommend?
>>
>>2356161
Exactly, that's why I called them little changes. It's just "number go up or down"
>>
>>2357136
The whole family system is shit too, it tried to appeal to CK2 addicts and failed miserably, you can't join realms, you can fight for your relatives rights to other throne, etc.
>>
>given the direct link to the game download
>multitude of opinions to pick from
>retard still wants help
>>
>>2357615
How about the "dillemas" you get spammed with every couple of turns which are always the same and do absolutely nothing
>>
>>2357035
Not him, but if the Gofile link is empty (i.e., the file has expired), use 1fichier or Pixeldrain if you can afford more than 6 GB. I also believe they provided a torrent link, no?
>>
>>2356219
He prob means remaster
>>
>>2358411
The Torrent link doesn't responds when you click in it.
>>
>>2358386
Damn, you're right, they are so shit and I totally forgot about them. Kek.

It's literally one nothingburger after another.
>>
>>2357678
Well, perhaps one link is better than other because there are different links instead of just one, that's why I'm asking.
>>
>>2352716
i’ve got 3k hours of Rome 2, and you need to download the Divide Et Impera mod. Ancient Empires close second because it introduces Atilla mechanics to rome 2.
>>
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>>2352716
Wrong game.
Should have played Imperator: Rome.
>>
>>2358657
>>2358680
I played DEI, Ancient Empires and Imperator: Rome, all were boring af.
>>
>>2359038
Maybe strategy videogames are not for you, my lad.
>>
>>2352776
Britons have majority Briton DNA
Germanic influence is small
They intermingled, else redheads and swarthies would have stopped existing

>>2353428
>Almost everyone in Britain has some of every pre-20th century migration culture in their blood.
Why don't you say pre-8th century or thereabouts given the belief viking settlements were significant even though they weren't?
Sure, there was a 19th century colonisation by the Irish because they were willing to work for pennies which has permanently scarred parts of England but there were no other migrations until WWII and its consequences (rich Jews, poor blacks, middling (south) asians, varied expat soldiery such as a small Nazi Ukrainian colony in Scotland that took over a church to this day, rich Americans, European Union nation dismantlement etc).
>>
>>2359046
I have no problem with Civilization (all franchise), AoE (all franchise), Imperium (all franchise), Imperium Civitas, Battle for Middle Earth, Pharaoh, Caesar, Shogun 2, King Arthur (the Role-playing Wargame), World in Conflict, CoH, etc.
I love the strategy genre, but those mods and games are genuinely boring.
>>
>>2359061
>Britons have majority Briton DNA
>Germanic influence is small
Their original sin was replacing Britano-Romance for Anglish. They were a "born to be cuck" people.
>>
>>2358521
copy the link and paste it in qbittorent, is a magnet link
>>
>>2359117
You say that like Welsh isn't 99% Romance, or that all Romance languages aren't cuckold languages for how they are all Roman, not French, not Spanish, not Romanian, but Roman
>>
>>2359038
Did you play current imperator or launch imperator?
>>
>>2359181
You're a retard.
>>
>>2352772
Play TW Three Kingdoms. It's character-based, has the best diplomacy of all the TW games (you can even buy land with rice) and is very variable.
>>
>>2352772
don't listen to that other faggot, three kingdoms is shit
>>
>>2359061
Slavs are white you tard
>>
>>2362133
Slavs are the Nigerians of Europe
>>
>>2352716
>be me, Roman with Celtic ancestry
Why are Americans like this?
>>
>>2362217
tbf "celtic" is an extremely larpish identity to begin it
>>
>>2362163
No, they are white
>>
>>2352716
The biggest issue with the game is that its too easy to autoresolve yourself to victory. Just optimize some cheap armies around that and you'll barely need to fight any actual battles.
>>
>>2362217
I'm European, you are a retard.
>>
>>2356391
>Atilla is good but it's just Rome 2 with more questionable design choices
It's mostly carried by the setting. In Attila every single bad design feeds into the doomsday feeling of the game.
>>
>>2362377
Sure they are, steppebro
>>
>>2356464
Which one is better, picrel or SteamRip?
>>
>>2362392
The biggest issue is there is NO real strategy nor tactics, just spam armies until you overrun your enemy.
Plus all the maps are fucking the same, so you can't try different things.
Plus urban combat is shit and you can't change your provinces nor administration.
>>
Shogun 2 is the peak of Total War
>>
>>2366082
>Plus all the maps are fucking the same, so you can't try different things.
This is the biggest issue. Battlemaps not reflecting the overworld map is what killed the series for me.
>>
>>2353382
Empire's biggest issue is that AI is completely and I do mean completely retarded. All battles are extremely easy.
>>
>>2353382
I tried messing around with mods to make it good and it just isn't
>>
>>2353382
It's unquestionably in the bottom 2 of all Total War games together with Rome II. Anyone who claims mods fix those games are coping because they like the time period.
>>
>>2364227
Slavs live not only in steppe regions.
>>
>>2369331
Yeah they live in slums too.
>>
>>2366097
And still not fixed. I think Med3 is going to be the same shit.
>>
>>2366097
is med 2 the last game that has this?
>>
So what's the best Rome sim
>>
>>2371275
Imperator: Rome?
>>
>>2352716
>be me, Roman with Celtic ancestry
Just say american
>>
Non-DEI players, which unit reskins do you use to play the game?
>>
>>2374436
none
I play vanilla, as the Romans
on medium difficulty
>>
>>2374477
Ah, a harcore purist I see
>>
>>2371008
I’m pretty sure pharaoh: dynasties and ToB both do this
>>
>>2352716
>I want a barbarian tribe pre-roman conquest to have roman legions
Just play the Romano British in RTW or remastered, or the Welsh in Thrones. Also what’s the ancestral larp? Are you just a welsh person trying to make your background sound more exciting, a coping englishman, or some kind of mick/wop mutt?
>>
>>2371008
pretty sure three kingdoms and warhammer are the only ones that don't, and I think warhammer 1 actually had it too
>>
>>2374651
Pharaoh has premade maps like Troy. Unless you mean that the game selects from its map pool based on where your army is on the campaign map, but I'm not sure if that is the case.
>>
>>2375324
Don’t they all do the latter? Like if the armies meet on the coast there will be a coast on the battle map. In pharaoh if they meet in the desert it’ll be a desert map with higher chances of sandstorms. Meeting on a river will have a river crossing, and so on
>>
>>2375568
Yeah, you're right, but they're not procedurally generated. Troy and Pharaoh have a very small pool of hand-made maps and you'll see a lot of repeats in one campaign.
>>
Rome 2 apologists infest this board, OP. They make endless excuses for its shittiness.

>have tons of barbarian factions
>they all sound exactly the same
>all their cities look the same
>they all have the exact same units
I hate it so much
>>
>>2375050
I'm from Northern Spain (Galicia, Asturias, Cantabria), here we're Celto-Romans.

And, the late-republican Roman armor was inspired and developed based in the celtic one, if Celtia had not been invaded it would have developed a similar armor to the early-imperial Roman one. It was already in the process of developing city-states like the Greek ones.

I just wanted to recreate that 'What if' pathway, but now I can't.
>>
>>2377301
OP here, as someone who likes homogeneity, I would have no problem with factions looking or being the same (Shogun 2) if the game was at least fun to play and REplay, the aesthetics of the factions were cool, and the game hasn't boring mechanics to kill your time (created only to trick you into thinking it's a deep game when it's not, ex: edicts, tech research, city development -> all this BORING crap could disappear tomorrow and the game would be better).

>cities
I still don't get how during the development of the game nobody said how ugly and stupid they look, and how buggy the sieges will be.
>>
>>2352716
I feel that
>>
>>2383471
Theres a long article about what a trainwreck Rome 2s development was written by an ex-CA worker
>>
>>2371008
Almost every game has it. They procedurally generate a continuous battlemap that covers essentially all of the campaign map by just feeding it real-world elevation data. It can sometimes be hard to tell because pretty much the only thing that changes from one area to another is the tileset, how lumpy the ground is and how densely packed assets like trees and buildings are.

Napoleon does it slightly differently, having manually constructed maps that are tied to specific regions that you randomly rotate through each battle. It can lead to some annoyances, like the Baltics only having one battle map for the whole region you just fight on over and over again, or rolling the same map multiple times across different parts of Europe because the map pool just isn't very big.

Troy and Pharaoh returned to this system. In Troy it sucks since the map pool is very small and basically the only time terrain matters is picking between an island map, a coastal map or an inland map. Dynasties has a much larger and more robust map pool (and different maps for each region) that also features special maps for specific places, like the canals around Babylon or the Nile delta. It's arguably the best system since the pool is large enough to offer variety, has a meaningful connection to your location on the campaign and yet still benefits from being designed by hand and not procedural slop. It's a shame that Dynasties itself isn't a very good game but the map system is at least a promising model for future games.
>>
>>2352842
>Blue Romans
https://steamcommunity.com/sharedfiles/filedetails/?id=961305929
>>
>>2352716
you know they recently cracked r2tw's engine code
modding scene is about to explode
DEI population/coalition systems already in vanilla
russians and chinese already churning out female soldier mods
>>
>>2383471
>OP here, as someone who likes homo
This site has been around for 200 years and OP is STILL a fag
>>
>>2383471
My issue isn't that German barbarians sound the same as each other, it's that German barbs are EXACTLY the same as Gallic barbs, and as Celtic barbs, and as Slavic barbs... etc. There's not only no cultural distinction between major tribes within an ethnic group, but there's no distinction between ethnic groups. Even 20+ year old Total War games achieved this, albeit very crudely.
>>
>>2394311
They have different temples and they get to pick different army traditions for example
>Only Germans get Furor Germanicus
>Only Brits get Andraste's Chosen
>Only Gauls get Legacy of Brennus
>Only Slavs get Nomadic Horde
>>
>>2394337
All the temples look the same, and all the units look the same and sound the same. The flavor text is different.
>>
>>2394593
This.

I wonder if this is going to change (be improved) with the new "major update" of Pantheon or not (nothing ever happens).
>>
>>2352776
>>2352842
>>2353428
Now if a historical battle let you play the Battle of Watling Street as the Britons.

What if Boudica of the Iceni possessed military prowess in shieldwall tactics, pre-modern guerrilla warfare, and proto Scottish Schiltron-style formations borrow/evolved from classical phalanx, having learned from captured auxiliary commanders, and proclaimed herself Queen in London, utilizing it as a logistical hub instead of sacking the city? This might have enabled her to capture a fleet or construct a navy later, raid prominent Roman bases, and forge secret alliances with the Batavians. She realized Camulodunum and Verulamium would have to be rebuilt into key fortresses for future Roman incursions. Boudica strategically orchestrated political alliances for her two daughters, one through marriage to a northern Celtic tribe or auxiliary commander, and the other with a Germanic leader, potentially from the Angle, Saxon, or Jute.
>>
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>gives to the faction uniformity
The most logistically capable and at the time greatest industrial power in all of human existence was in the 1940s and 2003 still not able to achieve total uniformality of their troops. If you want romano-brits rather than ooga boogas then fine, but I can't stand the le imperial legions with everyone wearing the exact same helmet and exact same armor and exact same clothing.

It's not just inaccurate it's fucking boring when everyone looks the exact same.

>>2394311
They phoned it in, but also we just lack the good resources to truly discern what would have made them different.
>>
>>2401802
Based on our understanding of non-Roman/Latin military strategies, Boudica's army deployment could be conceptualized as follows:

Front line: A disciplined shieldwall.

Second line - Schiltron spear formations.

Flanks - Cavalry and chariots.

Rear - Cavalry concealed within marshland or Roman auxiliary switch side.

Elite offensive reserve - The Svinfylking ("Iron Boars") wedge formation.
>>
>>2378419
>>2375050
What if scenario
>I. The "Atlantic Raid": Striking Gaul and Iberia

With a fleet composed of heavy Iceni oak and agile Batavian river-craft, Boudica holds a "Blue Water" advantage the Romans cannot match.

The Gaulish Front: The fleet targets Gesoriacum (Boulogne) and the Armorican coast. These aren't just raids; they are "liberation strikes." By landing troops and the "Silver Raven" currency, she triggers a general uprising among the Belgae and Veneti. This forces Rome to fight a "Continental War" while their logistics are being burned at the docks.

The Iberian Long-Shot: A strike toward Gallaecia (Northern Spain) targets the Roman gold mines. If the Iceni-Batavian fleet seizes the silver and gold production centers of the Peninsula, the Roman Denarius doesn't just devalue but it worth vanishes. This "Maritime Pincer" would effectively turn the Roman Empire into a landlocked Mediterranean state, stripped of its Atlantic wealth.

>II. The "Londinium Treaty": Negotiating with the Senate

Boudica might realize that Nero is a weak point, but the Roman Senate is a collection of pragmatic (and greedy) oligarchs.

The Proposal: She sends a delegation not to Nero, but to the leading Senatorial families carrying chests of high-purity London Silver and the captured Eagle of the XIV Legion.

The Terms: Recognition of the Britannic Sovereignty in exchange for "Most Favored Nation" status in the tin and lead trade.

The "Shadow" Threat: The hidden message is clear: “Accept our trade, or we will keep the Baltic/Germanic tribes hungry for your borders.”

The Result: The Senate, facing a bankrupt treasury and a dead Governor, might bypass the Emperor to sign the Pax Londinium. This creates a formal "Buffer State" that allows Rome to save face while effectively losing the island forever.
>>
>>2402333
>III. The "Boudican Military Manual": Maritime Annex
Excerpts concerning the expansion of the Sea Empire.

On the Harrying of the Coast
"Roman is an innovative builder of roads, but the road ends at the salt. He builds great ships like floating houses, slow and heavy. Our strength is the Tide-Strike.
Seek the 'Granaries of the South' (Iberia). Do not march overland where the Legions can find you. Fall upon their ports at dawn, take the grain and the gold, and return to the deep water before their trumpets sound. A King who controls the road is strong; a Queen who controls the sea is untouchable."

>IV. The "Wildcard": The Internal Strain of Empire
Success brings its own poison. As the Iceni-Batavian fleet grows and the "Silver Raven" dominates trade, a new class of Merchant-Generals would emerge in London.

The Integration Crisis: The Batavian and Germanic allies, emboldened by their victories in Gaul, might start to demand seats in the Londinium administration.
The Cultural Pivot: As Roman luxury goods (wine, silk, oil) start flowing back into London as trade goods rather than loot, the Iceni elite face a choice: remain "The Iron Warriors" or become the very thing they overthrew but evolved into an aristocratic class defined by wealth and bureaucracy.

The New Map of the 1st Century: Should Boudica opt for an offensive strategy, the "Roman Empire" could effectively transform into the Mediterranean Empire, while the Britannic Hegemony might assert control over the Atlantic and the North German Sea. By 70 AD, rather than witnessing a Roman "Flavian Dynasty" emerge from the aftermath of Nero's civil war, we might instead observe the inaugural London-based Congress of Kings, where Celtic, Batavian, and Nordic leaders convene to allocate the spoils of a receding Rome.



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