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File: 20260228_014933.jpg (233 KB, 1280x720)
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Dudes who made Syrian Heroes made a new game, anyone played it?
>https://vkplay.ru/play/game/gostomelskie-bogatyri
>>
>.ru
I ain't clickin that shit nigga
>>
>>2353032
>vkplay
where's the steam page?
>>
>>2353076
Perfidius Steam of not approve glorious Russian plays, pls be patient
>>
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Played the demo, and since I played terminator i will compare it with that

The good
>infantry uses trees, cars, everything as cover now, so their survivability is higher
>morale, suppression and stamina finally were added
>supposedly, infantry can carry different caliber same type weapons, so 5.45 and 7.62 at same time is supposedly possible.
>missions have an i sign spread which you can click to read about the events in slightly more detail regarding the local region
>vehicles have a chance to explode now on fire if they have ammunition/supplies (even if used up)
>mortar fire becomes more accurate if unit that has vision over area is a spotter (don’t know how to check that)
>same composer Edlise
The bad
>no encyclopedia to read about units or their stats
>no tutorial which teaches you mechanics, especially bad for a complete newbie to the warfare series or to explain in detail the new mechanics
The ugly
>same warfare engine, so shitty path finding, non optimal use of windows by infantry in buildings, no tube grenade launchers for rifles
>infantry does not use building exterior as cover, so they won’t peak out the corner
>missions are full of bullshit moments, but this is the series standard now. The command unit rushing to enemy position and dying because its full of Ukrs thus giving you a game over is a classic Cats who play mission design philosophy.

Its pretty raw at the moment, let the Rusbros playtest it before Steamchads will get their taste of the patched version.
>>
>>2353032
Looks good but no steam, no buy
>>
>>2353170
>missions are full of bullshit moments, but this is the series standard now. The command unit rushing to enemy position and dying because its full of Ukrs thus giving you a game over is a classic Cats who play mission design philosophy.
Good thing honestly, I was worried out of touch bureaucrats were gonna mandate that the game be made easy.
>>
>>2353108
>ugh they totally won at hostomel
Took full control of the airfield and not just outskirts only after the ground forces arrived but by that point it was made useless for any sort of air corridor,

>ugh the advance in Kiev and Irpin got fucked up sure
Those endless tank columns just standing there, menacingly, no, just standing, and doing nothing, god

Something tells me that you can't make much content with just the Hostomel, are they going to make up alt-history, well more than they already prolly did with using only RU accounts to not get gulagd. Or will they show how the elite VDV units which partook in Hostomel's gesture of goodwill, were later used in quite pointless human-wave tactics during the countless assaults of the ruin that used to be Bakhmut
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>>2353179
You will be happy to know all of their games are designed and balanced on realistic difficulty
>>
https://vkvideo.ru/video-56911146_456247385
stream with dev around the new game with gameplay
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>>2353189
Watched about half, here are some key points
>no tutorials/ encyclopedia/achievements because deadlines + they were expecting mostly series vets on first days to buy the game. When/if steam version is released, they will be added, along with achievements and ironman mode.
>Bucha map was made, but after a month they couldn't get it to make fun
>got a lot of criticism for 6th mission which according to soldier vets is exactly how things went down, but was simply not fun for players.
>steam version build was submitted, they are waiting for moderation to green light it
>2000 copies sold in first day, but they are happy with the result considering very limited release and taking into account their experience with Syrian warfare. Team was thinking they'd get 1000 copies in first week since vkplay is unpopular and gets 5-15% from Ru region compared to steam Ru region according to other companies' experience
>>
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>Russian gamedevs have to make shitty propaganda games to not get drafted into the trenches of Donetsk Oblast
lol, lmao even
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>>2353224
They have been doing it... for free. Before this game there was a Syrian Warfare from the same devs made in 2016-2017 (!!!), with you basically playing as Wagner ain Syria. The real irony is that the first entry in the series was a game titled quite literally "Warfare" (2008) and it was about the US intervening in a civil war in Saudi Arabia. The devs went full circle from Ameriboos to Russian nationalists.
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>>2353253
The Syrian Warfare game is on Steam, btw. I did not like it that much, it's way more hardcore than the original Warfare game.
https://store.steampowered.com/app/485980/Syrian_Warfare/
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>>2353253
>The devs went full circle from Ameriboos to Russian nationalists.
Happened to many Russians over the years, i wonder why
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>>2353032
like as if we're supposed to know what that Syrian warfare game is
fuck off hivan with your jank
>>
>>2353179
>I was worried out of touch bureaucrats were gonna mandate that the game be made easy
they kinda did. The game was supposed to have morale system iirc, but I might be wrong
>>
>>2353438
>escort mission to protect the commander's cargo (looted toilets)
Would've been kino
>>
put that game on mega, i'm ain't clicking that shit nibba

>>2354011
meds, therapy, touch grass, get a gf and so on
>>
It's crazy how consequential this engagement ended up being. This one battle arguably saved Ukraine.

Airport gets taken, transports which were en route I believe would have immediately landed and unloaded, followed by heavy armor, followed by a relatively unchecked march to the capital.

I believe they had a unit of natl guard somewhere between the airport and the city but it would not have been enough to turn back the increasingly numerous troop and machinery being unloaded at Hostomel.

The details are fuzzy but there are some great breakdowns on YouTube on how it unfolded and how critical the outcome of this initial engagement became.
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>>2354130
Basically the Russian plan was to size the airport with a heliborne assault, deploy and supply an armoured column via airbridge and use it to drive into and occupy Kyiv, bypassing the defenses along the northern front. Basically a repeat of the Nazi invasion of Crete.

Whether there was ever any hope of success is an open question. The troops available in the region possessed anti tank weapons and still active air defenses would have made the airbridge risky even with somewhere to land. Rather than a turning point it was just symbolic of the hubris of Russia's planners. They went it expecting basically no resistance and their plans didn't survive contact with a capable and resisting enemy.
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>>2354459
>WTF WHY WON'T YOU SWALLOW MY STATE PROPAGANDA REEEEEE"
Tell me why I shouldn't play the game beyond:
>reeeee itsa russian game
Tell me what's wrong with it. Gameplay, map design, mission design etc.
>>
>>2354478
I mean he told you why bucha wouldn't be fun.
>>
>>2354130
>>2354430
ukrainians used hostomel airport as a trap, they only had light infantry there without much experience, pretty much local militia
russians dropped their most elite paratrooper unit without any support and proceeded to get shredded by artillery the moment they took positions
helicopters alone couldn't secure the landing zone
russians never expected ukrainians to sacrifice the airport and put a bunch of craters in it. It was worth it
>>
Damn janny purged this thread hard



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