Dorfspeed dorfnificent dorfchads https://youtu.be/XSziQqeRc1o?si=B-EjiyJ7j5V5QeTj
>estimated delivery: August 2028from their Kickstarterfirst time they've actually put a conrete timeline on developmentthey've been working on this for years and years before launching this campaign so I kinda feel like they might actually have a pretty concrete roadmap to hit that deadline
>>2363613I’d say its much better situation than for example Tempest Rising proclaiming release date to be somewhere in 2023 just to delay it all the way till 2025 and even then the game isn’t complete and still with countless issues and also half of the game being turned into a DLCOr Dying Breed being weird unwieldy crapBunch of DOA StarCraft 2 clones each worse than the previous one Also worth noting that DORF is literally few guys in a shed where others so far are corporate “indie” slop
quarter of the way there on day one so here's hoping they can at least get to full voice acting, will probably toss some money their way next paycheck
>>2363578I rmember wishlisting this three years agoI want to pledge but at the same time: 2028 is a long ways away and I've had several kickstarters take so long that I simply quit caring before they came out
>>2363622>Bunch of DOA StarCraft 2 clones each worse than the previous oneThis is the actual reason I didn't care about Tempest rising or any of the FOTM RTS games that get shilled here when their kickstarter or whatever launches: Nobody seems to want to do anything other than Starcraft 2: again. Then they get like 10 total players and the whole thing becomes vs the skirmish bots (usually this is where they cut the most corners because bots are hard to make) and it becomes identical to just booting up some ancient RTS nobody has ever played like Submarine Titans. This at least looks fun even if another person except me ever plays it again. The complex logistics and the upgrade and unit systems remind me so much of Tiberian Sun that I could probably stay in campaign forever and be happy.
>>2363701>65% funded alreadyif they can keep that momentum for at least another half day they should manage it
>early enough to see a PHYSICAL edition on saleI NEVER donate to kickstartersHOWEVER
so hat do you think they'll reach?
>Market your game on 4chan for like 6 years>Open a kickstarter this lateYeah no thanks. I have no faith that you'll get it done. Either that or the kickstarter will succeed and then Hooded Horse will pick it up so the kickstarter will be pointless.
>>2363578star citizen of RTS
>>2363613That's good at least. Set a long date and release early, get good press.Set an ambitious date and delay, get bad press.
>>2363939>star citizen of RTSHuman Resource
>>2363940yeah by the looks of it a lot of stuff is already done or already exists within the openRA fork they have
>>2363578First time hearing about it. Looks nice, actually. İt was about time someone had a go at a Red Alert clone
>>2363701so apparently most kickstarters get 30-50% of their funding within 48 hours so;>they're at ~$100,000 now so lets assume they hit $115,000 by the 24 hour mark>things slow down and they make an additional $28,750 by the 48 hour mark for a total of $143,750>if that's 50% (most likely, they have a decent following but an RTS isn't going to generate a lot of buzz) they'll make about $287,500, enough for another dev>if it's 30% they'll make $479,166, hitting all stretch goals
Pump that number Dorfchads, daddy needs his dynamic campaigns. For once we got a proper single player RTS with giant bases, giev your doubloons now.
>>2363578Imagine falling for kickstarter scam when you could be playing THIS
>>2364217Dawn of War is overrated thoughbeit.
>dow schizo from /v/ showed upjust great...
>$115,000 reachedwell that's localisation down, hopefully the momentum continues
>>2364237looks like there will be some localised VA
>>2364217DoWn Syndrome
>>2364038>about $130,000 at 48hrsnot too far off the mark anon
This is the only RTS i have hope for..
I'd donate if I actually got to play a demo today. It looked playable like 3/4 years ago.
>>2364601yeah a demo would have helped funding significantly but by the looks of >>2364001 the AI doesn't really work will all the systems yet and the unit roster is probably limited
>>2364550at 50% that puts them at $260,000, enough for the co-op campaign, if the devs want more they'll need to pump out more marketing material to get new eyes on
>>2364001God, we really need a new word to refer to AI in the context of video games
>>2364792CPU
>>2364792Computer Controller Player
>>2363613Maybe that's a good thing and it requires a lot of power to calculate all the supply chain and details.
>>2364792In spanish we use "la maquina" the machine, which I guess sounds kino because you declare you are challenging the machines to a match.
>$146,000 nowsafe to say we're getting full voice acting
>>2365537Now he can delay it for another 6 years to cover all these new features.
>>2365539new environments and campaigns would probably push it back but I can't see localisation or VA adding much on
>>2365384>MaquinaI like it
>>2365546I'm not saying it would set it back, I'm saying he'll use it as an excuse to set it back.
>>2363803If I remember correctly the guy did say that he will prioritize fun units over e-sports type balance
thats 150K just now
>>2365902
>>2365826you would be correct
>>2363701>>2365902>>2366034everything from now on bar the animated cutscenes can be done post launch provided it sells well and the devs continue support (hopefully)
>>2366607>and the devs continue support (hopefully)How about they just release a finished game? Only live service games need constant updates, and live service games shouldn't exist in the first place.
Fun fact: "Dorf" is German for "village"
openra devs seething
>>2368384are they? more eyes on the project and the devs are releasing the source code, more stuff being built off of it would be neat
>>2368384Isn't one OpenRA guy working on DORF? And don't they regularly publish DORF news on their Discord?
>>2368384do the dorf devs not contribute to openra?
I jam to this oftenhttps://www.youtube.com/watch?v=ZKX68Nx5xk0
>>2363578I don't like how infantry looks in general, movement is goofysoldiers have nearly the same animation for dying and going pronedo you want to be Red Alert or KKND clone, make up your mind game
>>2368765Are they still dwarves? I remember that was the whole point originally like a decade ago. C&C with dwarves because dwarves were popular back then and everyone was saying dorf. He took the Yanderedev route though and just sort of worked on it forever.
>>2368384why the fuck would they?
>>2363613I had no idea it was this bad lol
>>2368768I think so? based on the lore text they're all transfigured/mutated humans
>>2363613>>2369180they're actually aiming for next year, they're just playing it safe with the stated delivery date
$185K update
>>2368768dorf was a working name, they ran a poll on twitter to keep it or change to wartrash and people wanted dorf