Dorfspeed dorfnificent dorfchads https://youtu.be/XSziQqeRc1o?si=B-EjiyJ7j5V5QeTj
>estimated delivery: August 2028from their Kickstarterfirst time they've actually put a conrete timeline on developmentthey've been working on this for years and years before launching this campaign so I kinda feel like they might actually have a pretty concrete roadmap to hit that deadline
>>2363613I’d say its much better situation than for example Tempest Rising proclaiming release date to be somewhere in 2023 just to delay it all the way till 2025 and even then the game isn’t complete and still with countless issues and also half of the game being turned into a DLCOr Dying Breed being weird unwieldy crapBunch of DOA StarCraft 2 clones each worse than the previous one Also worth noting that DORF is literally few guys in a shed where others so far are corporate “indie” slop
quarter of the way there on day one so here's hoping they can at least get to full voice acting, will probably toss some money their way next paycheck
>>2363578I rmember wishlisting this three years agoI want to pledge but at the same time: 2028 is a long ways away and I've had several kickstarters take so long that I simply quit caring before they came out
>>2363622>Bunch of DOA StarCraft 2 clones each worse than the previous oneThis is the actual reason I didn't care about Tempest rising or any of the FOTM RTS games that get shilled here when their kickstarter or whatever launches: Nobody seems to want to do anything other than Starcraft 2: again. Then they get like 10 total players and the whole thing becomes vs the skirmish bots (usually this is where they cut the most corners because bots are hard to make) and it becomes identical to just booting up some ancient RTS nobody has ever played like Submarine Titans. This at least looks fun even if another person except me ever plays it again. The complex logistics and the upgrade and unit systems remind me so much of Tiberian Sun that I could probably stay in campaign forever and be happy.
>>2363701>65% funded alreadyif they can keep that momentum for at least another half day they should manage it
>early enough to see a PHYSICAL edition on saleI NEVER donate to kickstartersHOWEVER
so hat do you think they'll reach?
>Market your game on 4chan for like 6 years>Open a kickstarter this lateYeah no thanks. I have no faith that you'll get it done. Either that or the kickstarter will succeed and then Hooded Horse will pick it up so the kickstarter will be pointless.
>>2363578star citizen of RTS
>>2363613That's good at least. Set a long date and release early, get good press.Set an ambitious date and delay, get bad press.
>>2363939>star citizen of RTSHuman Resource
>>2363940yeah by the looks of it a lot of stuff is already done or already exists within the openRA fork they have
>>2363578First time hearing about it. Looks nice, actually. İt was about time someone had a go at a Red Alert clone
>>2363701so apparently most kickstarters get 30-50% of their funding within 48 hours so;>they're at ~$100,000 now so lets assume they hit $115,000 by the 24 hour mark>things slow down and they make an additional $28,750 by the 48 hour mark for a total of $143,750>if that's 50% (most likely, they have a decent following but an RTS isn't going to generate a lot of buzz) they'll make about $287,500, enough for another dev>if it's 30% they'll make $479,166, hitting all stretch goals
Pump that number Dorfchads, daddy needs his dynamic campaigns. For once we got a proper single player RTS with giant bases, giev your doubloons now.
>>2363578Imagine falling for kickstarter scam when you could be playing THIS
>>2364217Dawn of War is overrated thoughbeit.
>dow schizo from /v/ showed upjust great...
>$115,000 reachedwell that's localisation down, hopefully the momentum continues
>>2364237looks like there will be some localised VA
>>2364217DoWn Syndrome
>>2364038>about $130,000 at 48hrsnot too far off the mark anon
This is the only RTS i have hope for..
I'd donate if I actually got to play a demo today. It looked playable like 3/4 years ago.
>>2364601yeah a demo would have helped funding significantly but by the looks of >>2364001 the AI doesn't really work will all the systems yet and the unit roster is probably limited
>>2364550at 50% that puts them at $260,000, enough for the co-op campaign, if the devs want more they'll need to pump out more marketing material to get new eyes on
>>2364001God, we really need a new word to refer to AI in the context of video games
>>2364792CPU
>>2364792Computer Controller Player
>>2363613Maybe that's a good thing and it requires a lot of power to calculate all the supply chain and details.
>>2364792In spanish we use "la maquina" the machine, which I guess sounds kino because you declare you are challenging the machines to a match.
>$146,000 nowsafe to say we're getting full voice acting
>>2365537Now he can delay it for another 6 years to cover all these new features.
>>2365539new environments and campaigns would probably push it back but I can't see localisation or VA adding much on
>>2365384>MaquinaI like it
>>2365546I'm not saying it would set it back, I'm saying he'll use it as an excuse to set it back.
>>2363803If I remember correctly the guy did say that he will prioritize fun units over e-sports type balance
thats 150K just now
>>2365902
>>2365826you would be correct
>>2363701>>2365902>>2366034everything from now on bar the animated cutscenes can be done post launch provided it sells well and the devs continue support (hopefully)
>>2366607>and the devs continue support (hopefully)How about they just release a finished game? Only live service games need constant updates, and live service games shouldn't exist in the first place.
Fun fact: "Dorf" is German for "village"
openra devs seething
>>2368384are they? more eyes on the project and the devs are releasing the source code, more stuff being built off of it would be neat
>>2368384Isn't one OpenRA guy working on DORF? And don't they regularly publish DORF news on their Discord?
>>2368384do the dorf devs not contribute to openra?
I jam to this oftenhttps://www.youtube.com/watch?v=ZKX68Nx5xk0
>>2363578I don't like how infantry looks in general, movement is goofysoldiers have nearly the same animation for dying and going pronedo you want to be Red Alert or KKND clone, make up your mind game
>>2368765Are they still dwarves? I remember that was the whole point originally like a decade ago. C&C with dwarves because dwarves were popular back then and everyone was saying dorf. He took the Yanderedev route though and just sort of worked on it forever.
>>2368384why the fuck would they?
>>2363613I had no idea it was this bad lol
>>2368768I think so? based on the lore text they're all transfigured/mutated humans
>>2363613>>2369180they're actually aiming for next year, they're just playing it safe with the stated delivery date
$185K update
>>2368768dorf was a working name, they ran a poll on twitter to keep it or change to wartrash and people wanted dorf
>>2369228>dense urban megacity mapsi will now buy your game
>>2372724Only if they're completely destructible
dev posted a vid of the maximus tank (with VA)https://www.youtube.com/watch?v=QQKQgeZSYO0
Am I missing something or is this literally just an RTS from ~2005 with a ridiculous amount of game assets?
>>2373598Yes, at its core it's more like an RTS from 1996
>9 days left>~211kwe'll probably get the co-op campaign goal but that's it most likely
UIS and Warband faction videos https://www.youtube.com/watch?v=-7vNep35D-Ihttps://www.youtube.com/watch?v=wxc7DOHdNZw
>>2364217I really need another armored train-based RTS in my life besides Gromada.
>>2374602Collective faction video https://www.youtube.com/watch?v=cs0ISRJfLAA
>>2373185>>2374602>>2374886not really feeling the VA in this, doesn't remotely match what they had previously, hopefully it's just a quick hack job to shill the game
>>2374886was this the NWO faction?
What's with the stupid fucking nameI will not check the game out for this specific reason
>>2376055Read the thread you fucking retard
>>2376021yes
Aight, this shit deserves it, I've been following this project for like 4 years now. Pledged Munitions Mondobaron to get the physical copy and the digital artbook.
>US$ 226,227Fuck I was hoping for an additional Dev at 275k. Hopefully enough people pledge as a last-minute sprint.
Are there any mentions of modding support anywhere? Since it's made on openra
>>2376135there is a map editor and they do plan to release the source code
>>2376055It was supposed to be a placeholder, but it was used for so long that it stuck
>>2376140>they do plan to release the source codeBased, now we need Wube to release Factorio's sourcecode and we'll be able to get the best military/logistics sprite-based game in history.
225k update
>>2376113No, you are obligated to spoonfeed me the reason for a stupid name.>>2376178Right, superficial and stupid reason
>>2376289Yeah I guess, think there was a poll for the community before the kickstarter that voted on it, I believe his initial idea was to replace it with Wartrash or something
>>2376125Hopefully but the most important bits for me i.e. expanded voice acting and enviroment were funded so I'm content, everything else was a nice extra
another unit showcasehttps://www.youtube.com/watch?v=Pbzjb_RY00E
>>2374836>need another armored train-based RTS in my lifeTried Last Train Home?
Millennium Airship showcasehttps://www.youtube.com/watch?v=zMMlmBPPsjw
>>2376933>We are invisible>Can clearly see them???
>>2376933yeah I'm REALLY hoping that voice acting is temporary, just compare it to the (transport heli) dialogue they where using before https://www.youtube.com/watch?v=ZMql3X1IDe4
>>2376267if they want that extra dev they're going to need to make about $35,000 in 4 days, things have picked up a little bit but that's still nearly 9000 a day
Is there a way to pledge without having to make yet another fucking account? Yes, I don't have a kickstarter account.
>>2376990no
I wonder how long it'll take for 4chan to start hating the word "dorf" and call it reddit
>>2377029read the thread retard>>2376055
>>2376933>Millenium>Black/Red patternThere's no way it wasn't intentional.
>>2377033that's just one guy, it's clearly not the majority opinion yet
basic infantry showcasehttps://www.youtube.com/watch?v=zflGmOPhkrk
>>2377458that's much better VA, more of that please
>>2377458I wonder how useful infantry would actually be, so far the game looks like a big vehicle fest
>250k now >less than 3 days leftthey might actually make 275k but it's going to be close
>>2377340Gentlemen, I love DORF
Orion Heavy Weapons Platform showcasehttps://www.youtube.com/watch?v=ufM7yQwpsGw
>>2377472I get the impression they're rather like in IRL or like how some tabletop strategy games work, they are squishy but spammable, can destroy armored targets if given the right circumstances/support/support weapons (e.g. UIS towed guns, gun crews), and are always technically necessary for capturing objectives like buildings.>>2377634Yeah it's gonna be narrow if they can make it. I'm crossing my fingers for that extra dev, I want this game in my hands ASAP so I can spam inbred mutants at people.
doomroller showcase https://www.youtube.com/watch?v=GPYGUnsZWds
>>2378666Oooh that looks like a fun doomstack>>2378480Guess so, there will probably be more than one type of them anyways
ANOTHER DEV ACHIEVED
>>2378879woohoo!Now when's that demo?
air and sea showcasehttps://www.youtube.com/watch?v=VvZHzOgsShYand 275k update>>2378897hopefully by the end of the year
>>2378967>islewindvery basic>trimaransea sick nerd is a great concept>assault lander fine>missile subfine >corvettefine>VTOLfantastic >transport helicopterfine, but I do prefer the old VA in some parts >transport VTOLanother fantastic onemain problem with the VA I'd say is that it's not really unified, you can't tell what faction half of these are from based on their VA, but I'm sure that's something that can be ironed out
and that's a wraphttps://www.youtube.com/watch?v=kO54KAldU-Y
>>2379547did better than I was expecting it to, desu
And now we wait for the dev to pocket the money and not deliver
dev update
>>2378758That we definitely know, e.g. the infantry showcase video. Overall in total we know for sure:UIS:>RiflemenBasic infantry, rifles>GrenadiersSMGs+ explosives, can go against light armor, can plant mines>Mounted ReconFast moving infantry with long range rifles + range extensionWarbands>Warband raidersBasic infantry, molotovs and shotguns>FlamersFlamethrowers, near-on instant death to enemy basic infantry, good against structures or garrisoned enemy infantry. Flames spread, can target ground (shown in fire video)>Wretch ChuckersExplosive-only ranged unit, anti armor/structure no apparent close-in defense optionCollective:>Hazard TroopersBasic infantry, SMGs/assault rifles>Combat PioneersShotguns, fires faster than warband raider shotguns. Can place sentry guns>PowersuitsElectric arc attack, can briefly immobilize vehicles; in numbers capable of destroying even heavy armor.>>2379547>>2379795Godspeed DORF boys.
>>2378967>bringing in modding vetsgood, one of my big concerns was their competency in mission design I just hope whoever they bring in remembers there has to be a progression of difficultly because I suck at modded campaigns
>>2380124I know it crashed and burned or something but whoever worked on the version of Twisted Insurrection I played made a good campaign.
>>2363578BUMP for interest
March monthly update is herehttps://www.kickstarter.com/projects/dorf/dorf-oldschool-real-time-strategy-and-base-builder/posts/4679124>These aren't just for added map detail, but will also serve a practical game purpose, as civilian vehicles - like the existing scrap piles in the game - can be absconded with by resource units and pulled back to your base to turn into resources. Some trailers will also contain supplies and fuel that can actually be utilized.Looks like commandeering civilian vehicles gonna be doable. Neat.
Considering the game's systems I wonder if some of these will be vaguely functional as, for example, troop transports or earthmovers, but I wonder if it would be scope creep to ask about it. Maybe at a later time.
>>2390101Yeah, would be nice, but its better for the guy to focus on the basics, Dev does seem like the kind of guy who would try that tho
>>2391022It strikes me it wouldn't be too hard to integrate, if all of these vehicles and trailers are commandeerable or towable as-is then it's only a matter of adding the functionality to a bunch of units, and the crew is split into several guys focusing on several aspects, e.g. the blogpost (and indeed most of the other blogposts) is written by their art guy. Apparently all of the civilian vehicle models shown in the update were sitting around and just not updated for the current graphics system which allows for much freer movement, dunamic lighting, and so on. Maybe I'm getting ahead of myself, but unique commandeerable vehicles seems on the simpler end of things that can be done from the programming perspective.
Why is it named DORFWhat does the acronym stand for?
>>2392424Read the thread you dumb faggot
Can anyone here give me the sauce on this song? It's apparently by "igorrabovsky", but the spotify they link to doesn't have the song.https://www.youtube.com/watch?v=-nMW35hGtBU