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Is stellaris an RTS?
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>>2367712
Whatever it is I'd like if paradox stopped making it worse every couple of months
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No. No single Paradox games either.
They update world once per 24 ingame hours.
>>
The meaning of RTS kind of degenerated over time from the narrow scope of classic base-building games to basically anything you could call strategic and real-time. You might as well call it that.
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>>2367740
This. These are turn based games in practice, except the turns are on a timer the player has complete control over. The game is presented to you as though it's real time but it's all smoke and mirrors.
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>>2367740
rts upgrade world every frame
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It's an RtwPS
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>>2367712
pretty much and pausable
best of both worlds

>>2367740
have you ever even zoomed into a space battle?
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>>2367712
HURR DURR CHOKEPOINTS IN SPACE
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>>2367740
This, RTS actually doesn't exist because units move and fight per tick rather than per millisecond
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>They introduce the option to remove certain megastructures (Dyson Array, Arc Furnaces, Hyper Relays, Gateways)
>But NOT FUCKING HABITATS
>Look on the net
>"Oh you can le destroy le habitat with le planet cracker!!!!"
>Destroy the Habitat with a Plant Cracker
>It creates Debris
>Click on the debris
>YOU CAN'T FUCKING REMOVE THE DEBRIS
ARE YOU FUCKING KIDDING ME?
>>
Is this the Stellaris thread?
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>>2370134
this is a stellaris thread
>>
>>2367740
Eu5 updates the world every hour
fucked if I know why
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>>2368889
Retard. It's REAL time strategy. NOT compressed time strategy, or to-scale time strategy, or accelerated time strategy.
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>>2367715
>>2369189

I don't see people commenting on it enough, but the Vivariums have been bugged, bugged in a deeply fundamental way that breaks the DLC, for like +4 months at least. I've seen some people say they've been bugged since 4.0's initial release.

>How are they bugged?
Basically what's happening is: you capture a space fauna and it'll mature and reproduce normally, but none of its' children will. The initial space fauna spawn/reproduce and then then the spawn just get older but never mature nor reproduce. They just become old children. Their science/food/mineral values also bug out becoming a ?. This eventually leads to a point where the auto-cull (the Vivarium either auto-culls or perhaps space fauna have lifespans I'm not aware of?) will kill all of ALL your stock and you'll be left with an empty Vivarium - making it very difficult to attain better genes and basically impossible to keep a *collection.
Which is fucking dog shit and inexcusable since the capturing space animals thing is like the bulk of the dlc.

*With that said the Vivarium was always fucking shit and lacking even the most basic house-keeping features:
-You can't cull multiple specimens at the same time. You have to individually, manually, select specimens and cull them one at a time. This becomes insane tedium with Amoebas and Whales because they shit out dozens of spawn at a time.
-You can't necessarily 'save' or 'favorite' stock/specimens. What I mean by that the Vivarium's purpose is to ultimately produce only "Legendary Quality" specimens: any lower-quality stock will eventually be groomed/culled out of the Vivarium. This process makes it impossible to keep lower-quality stock (which I get. It's a pointless rp novelty).
-I don't think I've ever seen, whether in-game or in forums, anyone successfully breed the Voidworms in captivity? I don't know if it was ever possible?
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Is OP retarded?
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>>2367740
>>2368889
>>2370240
Under the hood, SupCom works in 1-second sim beats. Everything you see with units and projectiles moving smoothly is just visual interpolation. "Real"-Time Strategy is an illusion.
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luv stellar’
simple as
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>thread is filled with people just realizing time is an illusion and there is no "real" time
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>>2370583
>vivariums
People are commenting just enough. There's a reason nobody cares about them, and it's not because they're nonfunctional
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>>2367712
>>
>>2370583
I wouldn't know because I just turn that DLC off.
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>>2370757
>>2371591

Please stop being mean to the niche game mechanic I actually like.



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