Is stellaris an RTS?
>>2367712Whatever it is I'd like if paradox stopped making it worse every couple of months
No. No single Paradox games either.They update world once per 24 ingame hours.
The meaning of RTS kind of degenerated over time from the narrow scope of classic base-building games to basically anything you could call strategic and real-time. You might as well call it that.
>>2367740This. These are turn based games in practice, except the turns are on a timer the player has complete control over. The game is presented to you as though it's real time but it's all smoke and mirrors.
>>2367740rts upgrade world every frame
It's an RtwPS
>>2367712pretty much and pausablebest of both worlds>>2367740have you ever even zoomed into a space battle?
>>2367712HURR DURR CHOKEPOINTS IN SPACE
>>2367740This, RTS actually doesn't exist because units move and fight per tick rather than per millisecond
>They introduce the option to remove certain megastructures (Dyson Array, Arc Furnaces, Hyper Relays, Gateways)>But NOT FUCKING HABITATS>Look on the net>"Oh you can le destroy le habitat with le planet cracker!!!!">Destroy the Habitat with a Plant Cracker>It creates Debris>Click on the debris>YOU CAN'T FUCKING REMOVE THE DEBRISARE YOU FUCKING KIDDING ME?
Is this the Stellaris thread?
>>2370134this is a stellaris thread
>>2367740Eu5 updates the world every hourfucked if I know why
>>2368889Retard. It's REAL time strategy. NOT compressed time strategy, or to-scale time strategy, or accelerated time strategy.
>>2367715>>2369189I don't see people commenting on it enough, but the Vivariums have been bugged, bugged in a deeply fundamental way that breaks the DLC, for like +4 months at least. I've seen some people say they've been bugged since 4.0's initial release.>How are they bugged? Basically what's happening is: you capture a space fauna and it'll mature and reproduce normally, but none of its' children will. The initial space fauna spawn/reproduce and then then the spawn just get older but never mature nor reproduce. They just become old children. Their science/food/mineral values also bug out becoming a ?. This eventually leads to a point where the auto-cull (the Vivarium either auto-culls or perhaps space fauna have lifespans I'm not aware of?) will kill all of ALL your stock and you'll be left with an empty Vivarium - making it very difficult to attain better genes and basically impossible to keep a *collection. Which is fucking dog shit and inexcusable since the capturing space animals thing is like the bulk of the dlc.*With that said the Vivarium was always fucking shit and lacking even the most basic house-keeping features:-You can't cull multiple specimens at the same time. You have to individually, manually, select specimens and cull them one at a time. This becomes insane tedium with Amoebas and Whales because they shit out dozens of spawn at a time.-You can't necessarily 'save' or 'favorite' stock/specimens. What I mean by that the Vivarium's purpose is to ultimately produce only "Legendary Quality" specimens: any lower-quality stock will eventually be groomed/culled out of the Vivarium. This process makes it impossible to keep lower-quality stock (which I get. It's a pointless rp novelty). -I don't think I've ever seen, whether in-game or in forums, anyone successfully breed the Voidworms in captivity? I don't know if it was ever possible?
Is OP retarded?
>>2367740>>2368889>>2370240Under the hood, SupCom works in 1-second sim beats. Everything you see with units and projectiles moving smoothly is just visual interpolation. "Real"-Time Strategy is an illusion.
luv stellar’simple as
>thread is filled with people just realizing time is an illusion and there is no "real" time
>>2370583>vivariumsPeople are commenting just enough. There's a reason nobody cares about them, and it's not because they're nonfunctional
>>2367712
>>2370583I wouldn't know because I just turn that DLC off.
>>2370757>>2371591Please stop being mean to the niche game mechanic I actually like.