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File: named_armors.jpg (179 KB, 902x460)
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Just want to talk about the game. Don't want the level of discussion on Reddit either. Flex your famed armors, weapons, orc weapons, bros.

https://www.bbplanner.xyz/
>>
>>2368324
But we already have a menace thread.
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>>2368328
But I don't (can't) want to talk about Menace, I want to talk about Battle Brothers.
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>>2368332
Good man. What you want to talk about?
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>>2368339
What's the general strategy for a Gladiators run? I wanted to leverage the starting three into a 2H mace (Viper), a qatal duelist (Lion) and an undefined duelist (Bear). My economy is rather middling at Day 30, and I have to save up to get the 210 armor to go for a 225/250 set. So I'm wondering if the more dedicated autists/streamers have their own strategies towards transitioning weapons away from the starting line up. Bought the Negotiator too to manage the less-than-ideal map so I don't have to do as much upkeep, keep selling prices higher and pay himself back that money within a couple of contracts.
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>>2368341
I'd probably stick around the arena town and farm that in between contracts for a while.
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>>2368343
No can do, it's in the ass end of the map. Too much downtime.
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>>2368347
Rough. Harbor at least?
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>>2368365
Only two. Fairly close. At least it guarantees source of nets but that's about it.
>>
I played this years ago. I found it necessary to save before every battle to avoid going bankrupt.
>>
>>2368431
Savescumming prevents you from iterating and learning.
You are supposed to see what works and what doesn't and adapt going by that.
Make better bros and employ better tactics and you'll rake in money.
>>
>>2368431
No because the game autosaves for you
>>
>>2368431
If you're going to savescum, at least do it smartly and change things up.
>>
>>2368431
I used to play it hardcore no saves no wikifagging but the game is brutally unforgiving with some of the fights, especially the scripted story fights. How much can you learn from getting a 20h run instantly deleted because you dont know yet how a certain fight works? The game is also absolutely unclear as to wich events are dangerous or safe.
>evil looking temple of death?
Oh thats the event that gives you free items when you solve an easy riddle.
>lonely cute cottage?
Hope you enjoy suddenly fighting 20 undead knights, should have know better i guess ;)
And when it inevitably happens there is no coming back after a run goes down into the shitter cause all the enemy groups scale with time so you can never get that feeling of crawling back from total defeat and slowly rebuilding your company cause the basic bandits are now rocking up with 20 dudes in blinggear.
(A more forgiving game like mount and blade at least lets you keep your OP main character that can never die and keeps neutral enemies at the same strenght, so its not THAT bad to lose all your dudes in one epic fight, in BB its basically an auto restart)

No shame savescumming in battle brothers, there I said it.
>>
On the topic of savescumming, what is the definitive way to kill Chosen camps?
>>
>>2368714
>And when it inevitably happens there is no coming back after a run goes down into the shitter cause all the enemy groups scale with time
This shit will be repeated in every single BB thread apparently.
Contracts don't scale with time. If you lose your company contracts will lower their difficulty appropriately and that should let you rebuild back while getting money.
Shitters should actually try to understand how the game works.
>>
>>2368790
>Contracts don't scale with time
Yeah, they do. Caps out at day 267 iirc.
>>
>>2368790
Bullshit, after ndays brigands gets buffed, and even simple delivery contracts get a chance for a fuck you ambush.
>>
>>2368797
Completely different modifier anon. That's a roll impacted by skull level, so ambushes can happen day 1. To cut it short if you got your shit pushed in, and it happens, take a couple easy contracts and or trade. You can bounce back from almost anything if you had at least a couple thousand as a safety net. The game actually cuts you a break since party strength scaling also tones down difficulty if you don't have a full 12 and they're not high level.
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>>2368795
>>2368714
Nope, contracts scale almost entirely with your party strength (12 highest leveled bros).
Locations do have a bit of day scaling, which is why it's always better to campbust to snowball. Enemies generally also get one time upgrades, but those are more along the lines of nomads getting dodge at day 30, or brigands getting a slight matk/mdef boost at day 40.
Worst case scenario, if you did somehow lose everyone but a single lvl 1 daytaler, you could just run a few delivery contracts while contracts/roaming parties update, then use your savings (you do have savings, right anon?) to hire a few decent bros with t2-t3 gear.
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>>2368837
Do elaborate.
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>>2368841
It's written in squirrel, that's how you comment out code.
There was obviously day scaling at some point in time, but they removed it.
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File: squad got btfo.png (1.8 MB, 1366x743)
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Here's my group, was wondering if I should build this dude as a nimble cleaver 2h and stock up on defensive perks like Reach Advantage and Iron Brow. Have to basically rebuild my company and find a bannerman, resolve problems blew the fuck out of my team after a bad zombie camp.
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>>2368844
Interesting because my just unpacked contracts.cnut doesn't look like that. Also have you noticed some but not all individual contract generators have that day multiplier? Arena ones for example.
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>>2368850
Unpacked version strips all comments, I started using the uncompiled switch version for shits n gigs.
Admittedly I'd forgotten arena contracts have a day scaling aspect, but it caps out fairly quickly anyway.
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>>2368852
So what are you using to crack your cnuts into nuts then? And just to be clear, this is my sentiment on coming backs >>2368800
My interest in this is purely academical.
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>>2368854
Should rephrase, the switch version was never compiled in the first place, these nuts are completely untouched.
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>>2368848
I think you'll have a fairly bad time with that statline but you do you. For one you'll have resolve problems aplenty with that guy.
>>
What annoys me with BB is that the meta is pretty much set in stone
Always go for high damage, always go for heavy armor, always go for 2 handed weapons

What if i wanted to make a company that forms a shield line and throws javelins? What if i wanted pike & handgonne company? Maybe lightly armored archers band? Well the game would buttfuck me without lube if i did any of that because fuck fun, no fun allowed
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>>2368865
>always go for heavy armor
???
Nimble is superior in almost all cases
>always go for 2 handed weapons
???????????????
This is not the meta
>What if i wanted to make a company that forms a shield line and throws javelins? What if i wanted pike & handgonne company? Maybe lightly armored archers band? Well the game would buttfuck me without lube if i did any of that because fuck fun, no fun allowed
You are making up a problem that only exists in your head.
You can win the regular gameplay, that is contracts and the crisis, with basically anything even on the harder difficulties. Optimization is only relevant for speedruns and for the most challenging legendary locations.
>>
>>2368873
>You are making up a problem that only exists in your head.
Most baitniggers do.
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>>2368857
He's working out so I can't really hate it. Had to go to the arena to patch his stats.
>>
>>2368873
>Nimble is superior in almost all cases
Nimble loses to BF once you start getting 300+ armor
60-50% damage reduction from 100-150 armor points isn't nearly as good as 40-50% from 300-400, and those start rolling really fast once you start champion/non-unique location hunting.
Granted, by then you're on your way to the endgame.
>>
>>2368865
Anon... Goblin pikes are pretty much the biggest power spike you can have early-mid game followed by longaxes, polehammers or swordlances mid-late. Throwing is one of the most muh meta shit after maces, daggers and cleavers, all of which can work with shields if you like that added rng padding vs objectively less damage. Bows or gonnes done right only suck against some enemies but that's true for most things. Both light, heavy and named medium armor are perfectly viable if better or worse in some fights but that's what you get in a game balanced around counters and acquired game knowledge.
Just experiment a bit and you'll be pleasantly surprised. Or curb stomped but hey, that's a learning experience.
>>
File: new and improved team.png (1.67 MB, 1293x739)
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Might not need to pump HP and just go for resolve/fatigue instead. Main problem is roster depth and having to either take suicide camps to rotate out the sword duelist. Bear is middling as an Orc cleaver user, should have given him lighter weapons really. All in all, I like this origin. More soulful than Lone Wolf and less difficult than Oathtakers.

>>2368865
Optimizing nimble is just as expensive as optimizing for battleforged. Of course you're going to maximize damage, that's the entire game.
>>
>>2369193
Dunno about that, oathtakers are imho one of the easiest origins. Yeah, the scripted fight can blindside you but that shouldn't happen more than once. What's the full build on that guy anyway?
>>
>>2368324
I tried it for the first time last week. I enjoy the battles but I hate the overall campaign gameplay, I think the way difficulty scales is stupid and I hate the gambling game of just endlessly searching for good recruits, the gap between dogshit and good characters is way too high and if you can't find enough characters who have at least 2 stars in important stats and good perk trees then it feels like you just can't do shit going into the mid and late game scaling.
>>
>>2369210
Depends how you play. If you mainly fight humanoids and some of the more managable beasts you can get by fine with average recruitment luck. It's mainly if you want to go for the special locations or some of the dangerous beasts that you need a highroll squad.
If it's only the difficulty scaling that stops you from enjoying the game it's only a matter of getting more familiar with the game so you'll know what you can and cannot fight with what you currently have. Also simply savescum while learning the game. When you don't know what to expect from enemies you can get some game ending surprises.
>>
>>2369210
>stars
Want to know a secret? Stars are not really that important. For example you can have a 3* cripple and like a militia or some actual expensive background with no stars and the second class rolled maximum on that stat which is already so high that the 3* cripple will need veteran levels to match him or even then fail to reach his level. For example a 3* bastard may roll initial -5 on his mdef while a 0* thief may roll a 13, assuming you can take gifted and or use a shield on that thief and that you'll at least pick good level up rolls on mdef that bastard will need a lot of work to match that thief.
And when you take into account weapons used, swords for example to cover early low-mid matt which have +hit on attack, perks such as backstabber or fast adaptation and finally battlefield variations such as flanking and morale and suddenly that rng isn't really a problem since you stacked the deck in your favor. There's also an argument to be made that you only need so much matk or mdef to be effective.

Basically, stop overthinking and enjoy the discovery phase of the game while it lasts.
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>>2369195
Colossus>Recover>Pathfinder>Cleaver Mastery>Reach Advantage>Nimble>Berserk>Killing Frenzy>Gifted>Underdog

The scripted fight is a bitch because it puts my team on a timer to have good bros, and I'm not too flexible on learning how to build bros.
>>
>>2369243
If it makes you feel any better I don't think I ever made a frontliner 2h cleaverfag I felt satisfied with. I use them either as whipper flankers or early as shielded brawlers. So, RA > overwhelm, pathfinder > footwork and some other adjustments to what you have there depending on their shelf life aka how long I plan to keep them around.

>scripted fight
Hammers help a ton.
>>
>>2369248
Assuming you get the one in the Ice Cave, it can work. Going off that tangent, I find it annoying how people who show gameplay online tend to build cleavers as a paired option with whips to control a fight. I've taken Orc Warlord camps without it before, so it's odd that they're moaning about its lackluster damage when they've prioritized building around utility.

Just hoping to finish the Southern war so my war against the Orcs can continue.
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>>2369256
>lackluster damage
Depends vs what but sure, main appeal of whip + cleaver is utility. You can, at your convenience, debuff with overwhelm or adapted with fearsome cause surprising number of routs or at least morale checks, completely neuter or finish off at range some otherwise nasty enemies such as gheists, lindwurms, gonners or dead heroes or pull that orc cleaver from your prison pocket and delete someone. Definitely needs maces or hammers to strip armor and some adequate range to make them come to you for best results but you are building a company so hardly unreasonable to have different roles that compliment each other.
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>>2369248
> I don't think I ever made a frontliner 2h cleaverfag I felt satisfied with
The power difference between 2H cleaver and 1H cleavers is so minimal, unless you really need your cleaver bro to break shields for some reasons, it's always a lot more reliable to just give them the 1H since they spend a lot less fatigue using them.
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>>2369454
Pretty sure you'd be better off having a spare axe if you really must break shields.
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>>2370090
Well it's not entirely bad, they all do 16 shield damage, and since 2H Cleavers can attack twice per turn, that 32 per turn, so on par with 1H axes, only outmatched by a 2H axe.
So it's technically the second best option for breaking shield.
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>>2370124
I mean you could be right, and try not to take this personally, but I just don't give two shits to check or even care for breaking shields in general unless schrats are involved. As for 2h cleavers? Simply can't find a window where they're useful. Early game they'd be great but you generally don't have neither the perks, the armor or skill scores to make best use of them. Mid-late and they compete with usually much easier to get 1h cleavers that can make use of either shields or duelist and other better vs armor 2hs such as maces. A super early scimitar or crypt cleaver is great but that guy isn't going to do for me anything a welfare khopesh or mcleaverfag wouldn't do. And those guys have actual lategame options with orc cleavers.
>>
>>2370172
Oh no I agree.
Beyond maybe early game there's not that many reason to need shield breaking, as most enemies where breaking shield would be actually useful almost always carry shields that are near impossible to break, with the only exception being Schrats, everyone else you can usually just plow through them anyway.
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>>2370172
2H Cleavers are pretty good against Orc Warriors. Bleeds can bring down HP after one round to the point where you can start using decapitate to burst them down and beat maces or hammers. Duelist Orc Cleaver remains iffy, too many wheels need to be spinning at the right time. Of course the bigger the enemy's HP the more it tends to shine (i.e. Unholds, Warlords, Lindwurms). Tend to use Maces as a 1 to 1 duel/debuff option or to kill enemies through medium-low armor.
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>>2370238
Meh honestly. If I have someone with a named scimitar for example I'd want them to 1-2 slash, decapitate and delete in a single turn. That's great on bandits and shit but anything in decent armor will not be 1 turn KO with anything resembling full health. You can say rusty warblade, and that's fine, but think about it. First it's very comparable to a 1h cleaver except that thing can benefit from dual grip and or duelist. And they don't even get extra damage on their primary attack like some of those other 6AP 2Hs do.
If you go for muh fat neutral that doesn't work too well with 2+x4AP attacks more when one+ of which is very fat intensive decapitate every so often. So you either skimp on armor or need yet more perks to make it work. Somewhat. If you go against anything in decent or better armor, again, 2Hs don't get armor penetration like 1Hs do with duelist. If you're concerned with defence, and it would be reasonable to be if you're trading blows with orc warriors, the only thing on the table compatible with 2Hs is RA. And that's only 5-25 mdef, with consistent 25 being rather unrealistic for something that doesn't do aoe. On the other hand even a buckler is +10 for no additional hassle or perk investment required and you're not losing that benefit if you switch to a whip for whatever reason. Say action economy where it's more convenient to let him come to you since whips muh 3 range, and that orc warrior which already has mid matk ain't going to hit shit between overwhelm and or a shield.

So yeah. If I'm using them as someone to dance in and finish off something 1H cleavers do that just fine. Except they also have much better survivability, when I need them to, utility with whips and way I build them at least much more flexible with their perks. And if I want someone to put in front of a fresh and heavily armored target and go to town I'd more than likely instead use daggers with a good shield and shank the everloving crap out of them.
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>Save scumming is for pussies.
Okay when the Ifrit chucks a rock and domes my best bro for 110 damage I'm alt + f4ing

I've read the book that one of the writers of this game put out which was in the same universe and was incredibly underwhelmed. It had a couple of nice bits of information and scenes but the main character was just Geralt but more redditchungus. The author can world build but any drama with characters he just drops the ball. Dakvul cultist were one of the main antangonist but they are just edgy forest rapists. They just repeat the same line of Dakvul awaits and it falls flat. Anyone know of any other fiction or games that had a similar aesthetic of Battle Brothers?
>>
Interesting little game, but I find some combat mechanics and balancing annoying, to the point you would just specialize fighting only certain types of enemies and that gets boring.
>>
>>2370802
You do realize you don't need to specialize? Sure, you'll have much easier time in some fights if you tailor for them but it's hardly mandatory unless you're going for muh speedrun autofelation challenges.
>>
So why does the captain freaks out in the witch hut?
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>>2370735
There's some weird jank with ifrits.
According to the data, the throw is only meant to ignore 40% of armor, but I had ifrits, even far in late game, who fucking solo'd 120 hp bros without even hitting the head.
>>
>>2370843
Size 3 throw is 105-135.
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>>2368855
Wait really. Can you use them to run game on PC?
>>
How do I build around the Bear as a tank? In the sense of going for a Battleforged build not a Nimble one. Getting heavier above 210 seems like an investment or a pain if you can't plan for getting Ijirok or clearing Black Monolith. Just planning to take advantage of fur padding, BF and heavy armor to add passive durability beyond having to use Indomitable.
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>>2370735
I only tend to save scum depending on the terrain isn't in my favor or a battle goes very horribly wrong that ends up with your bros all near dead and even if you do win, you got a another large band of ancient dead about to come crashing down on you as you try to complete a important contract as you about to hit bankruptcy during the undead scourge
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>>2371185
>get a suit of plate or heavy scale
>get a 2h that allows for exactly one move and one attack before you shit your pants from exhaustion
>??
>congratulations
>you have a cookiecutter fat neutral bf build
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>>2370846
Yeah, but it's still 40% armor pen, so even with a headshot it should do around 80 damage
But I had 120hp+ bros getting instantly mogged by a size 3 throw.
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>>2371363
81 guaranteed HP damage at max damage roll of 135 and 40% armor pen is less than 120+, yes. So something doesn't add up. Did you skimp on their helmets or were they or their armor damaged already? Because I can see overflow from weak or damaged helmets and no steel brow fucking you.
>>
>>2370805
Dunno, some fights seem almost unbeatable, certainly not without major casualties, without certain weapons kits.
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>>2371378
I can think of like 2 fights in the game that are unbeatable/costly without very specific bros.
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>>2371377
Headshot multiplier is added at the very end so if the armor was destroyed it seems possible
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>>2371548
That's what I was thinking. On the head that's what, 202, 203?
>>
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>>2368324
REFORGED 8.0 UPDATE RELEASE
>REFORGED 8.0 UPDATE RELEASE
REFORGED 8.0 UPDATE RELEASE
>REFORGED 8.0 UPDATE RELEASE

https://github.com/Battle-Modders/mod-reforged/releases/tag/0.8.0
>>
>>2371909
Among the new additions
>An expansion to the Wiederganger Faction.

github.com/Battle-Modders/mod-reforged/wiki/DevDiary-14-Undead-Faction-Expansion
>>
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>>2371910
>Wiederganger Orcs

https://github.com/Battle-Modders/mod-reforged/wiki/DevDiary-14-Undead-Faction-Expansion#vision-1
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>>2371912
>An entirely new Undead Faction: Barrowkin (AKA. Barbarian Dragurs).

https://github.com/Battle-Modders/mod-reforged/wiki/DevDiary-13-New-Faction-%E2%80%94-Barrowkin
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>>2371914
>...And other stuff. Plus commentary on what is coming to the mod next.

https://github.com/Battle-Modders/mod-reforged/wiki/DevDiary-15-Other-Changes-and-Next-Steps
>>
we only play legendsâ„¢ here
>>
>modded
Ew gross
>>
>>2371912
>>2371914
>>2371910
>undead
they are no fun to play against
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>>2371993
Speaking of legends, they've added in dual wielding (with some other stuff)
https://github.com/Battle-Brothers-Legends/Legends-public/releases/tag/19.3.0
>>
>>2371912
>love fighting zombies,
>orc zombies
fuck..
>>
Orcs should have Steelbrow and in exhange have one less AP. Charge should still deal stagger if the stun is resisted but cost 5 AP.
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>>2372026
You might be happy to lean that Reforged now makes it so that Undead can receive Injuries like normal enemies now, although with an increased threshold for them.

They also improved the Injury logic so that attackss that deal an Injury and higher damage now have a higher chance of dealing more serious injuries than attacks that do deal Injuries, but do reduced damage, in contrast to the behaviour of the deverity of injuries being completely random.
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>>2371912
>orc zombies
What about southern noble house orc zombies?
Southern noble house orc zombie ghosts.
>>
I wish Battle Brothers 1.5/2 had a choice for blacksmiths to make named weapons depending on renown. Like placing an order for a greatsword to have decreased weight or stronger durability or better damage as well as tightening down the amount of stats that can be improved. It should probably be based off of a set amount of renown/kills/locations destroyed and be able to select to some degree.
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>>2372503
Sorry bud, best I can do is a 200 armor that weight 30, that'll be 60k + tax
>>
>game about mercenaries
>there are no southern mercenary parties
I feel cheated
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>>2372555
It's especially silly when one of the origin IS a southern mercenary company.
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>>2372499
I don't know why there isn't a Southern version of Nercomancers.
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>>2372851
To bounce of that post >>2372594
It's especially silly when necromancers shows up in the southern regions and even turn entire nomad parties into undeads.
In general it's the problem with the DLCs, they don't really base themselves off the vanilla game and just do their own thing.
>>
>>2372986
We could've gotten Orc Berserkers with looted Southern cleavers, or famed mansplitters. Overhype make Battle Brothers 1.5 now!
>>
I know I suck at this game but the moment I realised an update they made broke the seed codes I stopped trying to play
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>>2372555
We do encounter bands with southern banners but they just generic mercenaries

I generally feel like the mercenary bands we encounter in general are lacking as well, kinda wish they did more with them, like you get a contract yet your employer also informed you he already hired a another band so you have to race to the location before they do, form rivalry with other bands or gain a semi-friendly relationship with them, you can do all sort of shit with that

>Encounter enemy noble house army, they have mercenaries with them a rare 20% chance they are part of a mercenary company that you saved their asses during a encounter sometime in the past, got the option to fight them as it just business so no hard feelings or try to convince/bribe them to fuck off making the battle easier
>>
>>2373606
The game really could benefit from some more long term choices, the only one in the game is being labeled a betrayer and it just means the next time you take a contract for that noble house, they'll ambush you with a lord army.
Betraying/helping people should have a chance to affect an outcome later, being too good against other certain enemies should make them band up against you, pissing off individual nobles and notables should have them try to get you, not helping/killing the barbarians chasing undeads should lead to an undead army forming, contracts of political natures should affect their settlement and factions, etc...
>>
Ok how do I know which quest want me to kill thieves? not brigands at the first week? my meat walls cant hit for shit with their shabby spears.
>>
>>2374288
I don't think you can fight thief background enemies. The return stolen item missions have you fight brigands (mainly thugs early but you might be unlucky to get some raiders in there).

Weak enemies you can most likely kill early are brigand thugs, barbarian thralls, nomad cutthroats, spiders and wolves. Of the tier 2 humanoid enemies brigand raiders are arguably the easiest.
>>
>>2374338
I mean those brigands that wear <50 armor, I can't figure out what the keywords for those are
>>
>>2374458
Those are brigand thugs (poachers and marksmen also only wear cloth).
>>
>>2368324
game is unplayable for me due to "elegant" but extremely inefficient use of scree space, tiny fonts and complete lack of UI scaling
>>
About 1000 hours in and I just found out about the necrosavants in caravan event. Holy shit is it cancer, especially since you start in ambush mode.
>>
>>2371910
Ghost Boobs
>>
>>2374847
That's not the gayest part
>necrosavants always target donkeys because they're considered as backline/no zone of control
>they kill them in a few hits meaning you have realistically 1/2 turns to reach them before they die
>if all donkeys die the contract is void
>>
I need a background to make a two-hander, stat. Who do I look for? Already have a hedge knight axeman. Don't want to roll the dice on another. Why can't hedge knights be right and proper cunts?
>>
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>>2374858
>>2374847
I wish Caravan Contracts allowed you to leave the caravan without abandoning it in order to confront enemies BEFORE they reach the caravan, then allowed you to rejoin the caravan if you want through some dialogue feature.

In M&B you can complete caravan contracts by simply not getting too far away from the caravan and ensuing it doesn't get destroyed by enemies. It should work like that in BB too.
>>
>>2374939
That would kind of remove the point of caravan missions. They are different from other missions in that you protect the donkeys and fight alongside caravan hands.
>>
>>2374944
You can still have that situation occur if you're close enough to the caravan because of adjacency fights, but currently you could count people who actually do caravan contracts in one hand.
>>
I only have about 80 hours at the game and whenever I play ironman half my party wipes by like day 40 due to some mistake that cascades.
Playing non ironman gets me very far but it doesn't feel right. It's like there are no stakes.
Not sure if I should continue doing ironman or if I should do non ironman until I am good enough at the game.
>>
Whats the stat distribution for frontliners and two handlers?
1h and 2h: melee hit, melee defense, resolve/fatigue
are how I distribute
>>
>>2375019
Your hp? Don't come crying when a lucky roll one shot your bro
>>
>>2375022
You know he will.
>>
>>2375022
We don't need HP in headshot town.
>>
Just started and I can't win and even if I do its with losses
>>
>>2375105
Just adrenaline and whack them twice (or four times with duelist). HP tanking gets lame after a while.
>>
>>2374939
In early EA version you could do that(you just get caravan to guard but move around like normal and could intercept enemies), they change it, dunno why
>>
>>2375355
Two reasons iirc. People whinged they lost money on escorts so they made them cover for your food and people whinged some more because their assigned caravan fucked off without them and died alone.
>>
>>2375391
Isn't the caravan really slow, how did people let it get ahead of them
>>
>>2375394
>>2375391
more like they walked far off from caravan and so it was out of escort range
I still have early EA around so could check it but don't really wanna bother
>>
>>2375398
Is there a torrent up for some of the old EA versions? Been so long that I've kind of forgot how it played
>>
>>2375399
Quickhands + bags + zweihanders. Pop him once then quickhand into pocket shield.
>>
>>2375399
I think they are all dead. I would need to dig them out on my old PC
>>
>doing Raze Location contract
>one of the villager run in an hidden tile in the middle of the map on turn 2
>enemy counter goes down
>fail the contract for not killing all the villagers
Amazing.
>>
>>2375400
Yeah quickhands + shields were pretty op
>>
>>2375157
This game doesn't communicate shit to you mid combat, better watch tutorial videos and watch like it cuck
>>
>take contract to kill barbarian king
>a party of few hexen with spiders are following me
free money? they will just charm my men instead, won't they
>>
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>>2375926
>hexen
>they will just charm my men instead, won't they
See pic related
>>
>>2375938
My plan was to bait them unto barbarian king's party
>>
Oh wow, spider monster are fucking broken
>>
Finally made a proper fucking Orc duelist. Will post a picture of him when I get back from work.
>>
i think i need to wait like 5 years to play bb again, it feels very bare bones after 1k hours, like a game that stoped being developed after 1.0 release
>>
look at this bullshit they made a Battle Brothers clone
>>
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>>2376890
>>
>>2376890
battle brother inspired, lots of people liked bb and it influenced them to make their own games
https://store.steampowered.com/app/3038710/Ashigaru_Tactics/
https://store.steampowered.com/app/2601980/Space_Scum/
https://ludenio.itch.io/8morelives
>>
>>2376963
is there any bb clone that is good?
>>
>>2377026
not a clone but stoneshard got inspiration from bb and its kinda good
>>
>>2377031
i never realized that game was turn based combat. i will wait for it to come out of early access
>>
>Hunter for 1 grand
>0 stars for range melee attack
Bro what is this retarded star distribution
>>
>>2379383
Long as the fucker has good stats stars ain't shit.
>>
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>>2372555
>>2372594
>>2372986
>>2373606
Coincidentally, just found the new JCSato mod:
>Blazing Deserts+
https://github.com/jcsato/blazing_deserts_plus?tab=readme-ov-file

>A total overhaul of the arena system, allowing you to choose from a selection of fights every day with varying challenges, rewards, and twists
>For modders who want to use or interact with this system in their own mods, I've written a brief primer on the implementation here.
>5 new Southern Backgrounds
>NPC Crownling bands roaming the world
>A handful of new unit types
>New events
>And more to come!


And a compat patch for it to work with Reforged perks:
https://discord.com/channels/1006908336991645757/1485169717378285568/1485169717378285568
>>
buy an ad
>>
God forbid someone wants to show you for a different way to play a 9-year-old game.
>>
The early game is so unpleasant, usually its the opposite with me in turn based,
>>
>>2379415
Can I get JUST NPC Crownling bands roaming the world without all the other bloat?
>>
>>2379443
Why
>>
>>2379436
What the hell is wrong with this game, 1 star brigand quest then a necro something appears out of nowhere
>>
>>2379453
Because bloat, can't you read?
>>
>>2374847
>>2374858
Start the battle and then load the autosave, event battles like that shouldn't trigger again.
You do not have to consent to utter bullshit like that.
>>
>>2379901
I don't participate in homosexuality like loading autosaves but appreciate the advice.
Besides, game offers you to abandon contract before the battle.
>>
>>2380101
Based
>>
How do I farm for Assassin sets?
>>
>>2380238
>>
>>2380238
Get lucky with Southern contracts involving bandits, and fight southerners who occassionally have assassins alongside them.
Then you do what you'd do to get a knight's armor: shank the bastards.
>>
>>2380555
Not bandits, I meant nomads*.
>>
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>>2380555
You're doing it wrong
>>
>>2368865
I once did a full crossbow guy militia with Handgonnes that did 2 shots a turn and while it required being careful with what fight I pick it was quite hilarious to nuke dozens of guys every turn.
It wasn't meta but I had fun. Idk why you can't have fun with throwing javelins.
>>
Just got it on sale and downloading rn.
Condense what I am in for in 3 or less words.
>>
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>>2383098
fun, suffering, frustration
>>
>>2383098
skill issue
>>
>>2373835
Well, clearly the dev intended for this stuff to have more long-term effects. The game has had a ton of DLCs and updates, mods but the moral stat of your company does absolutely nothing, the game tracks whether you are evil or good for no reason at all.
>>
>>2383283
Fuck, it's even worse than I remembered. Apparently if you begin with any non-Oathtaker origin, there will be 0 (z-e-r-o) events that check your moral reputation. YIKES
https://battlebrothers.fandom.com/wiki/Reputation
>>
>>2383098
>Condense what I am in for in 3 or less words.
>>
>>2383098
>>
>>2383413
>>
>>2383415
>>
>>2383098
WELCOME TO XCOM
>>
>>2383098
>Condense what I am in for in 3 or less words
Get fucked, bozo
>>
3 word anon here, all great answers thank you anons
>>
>>2383635
Post your company nigger
>>
>>2383769
Honestly, haven't started the game yet because I was greeted with those YouTube tutorials and was like nah. I'm going on a trip this weekend but I will post next week, I promise.
>>
>>2384144
Understandable, I forgot about those shitty youtube tutorials and they don't cover everything like talents as I recall
>>
>>2383285
And I think with Oathtakers it's just a mood buff/debuff.
>>
>>2383098
Shit! Fuck! FUCK!
>>
>>2383098
check the wiki
>>
I think my least favorite part about this game is daggering for armor. After 300+ hours I still suck ass at setting up for it.
>>
>>2385973
>setting up for it
There's your problem
>>
>>2383098
RNG soul rape
>>
>>2368865
Play with the Reforged mod, it opens up so many more opportunities and varied gameplay.
>>
>>2383098
Anus Status: RAPED.
>>
>>2383098
>3 or less words
whine about rng
>>
How do you deal with enemy spamming shield wall? I can't hit shit and they hit hard
>>
>>2386491
If they're crap - flails, if they're not crap you're being matk checked.
>>
>>2386491
The undead I do a mix of brute forcing through them and attacking their backline over their heads with poleweapons.
For humans I sometimes have to resort to breaking the shields if they are too tanky and spam shieldwall.
>>
>>2386491
90% of the time you just brute force it.
>human
brute force everything, they can't keep spamming shield wall and hitting them will speed up that process. Breaking smaller shields can be tempting but Double Grip will come back to bite you.
>undeads
Break shields because they're weak or use flails, a single hit is usually enough to bring them down. Or just brute force it.
>greenskins
Brute force it, no way around it.
>Schrat
Break shield unless you want the fight to last for 50 turns
>>
>>2386491
The 1st layer would be ganking them before they can shieldwall and stacking +Hit%, the 2nd layer would be preventing shielded enemies from forming a line and enjoying stacking benefits either by formation busting or using active skills (Taunt, Knock Back). The 3rd layer would be weapon selection like flails or axes. The 4th layer would simply be destroying them. I guess 5th layer of the killability onion would simply be "Just have good bros"
>>
>>2386973
imo the fact that skills that are meant to disrupt shield walls are affected by shield walls is utterly fucking retarded, there's already very little reasons to use Hook/Repel/Knock Back in the first place.
>>
>>2387090
I miss Hook/Repel/Knock Back being usable on friendlies but seriously, get better bros. Or lean into backstabbing. And use some swords until you do to offset the shield.
>>
>>2388071
I also hate that the push toward difficulty and balance eliminates some of the older core mechanics of the game. Shield juggling and many secondary functions take a huge backseat for optimal play in vanilla and the mods.
>>
>>2388071
I mean, the fact the only viable strategy against shield is just brute forcing (break shield lmao) kinda defeat the point of having perks that are meant to counter shield wall, especially with those perks already being expensive to use.
>>
This is so fucking retarded with star distribution, a hunter having 0 stars in ranged is dumb as fuck.
>>
>>2388831
The concept of stars is retarded and unrealistic from the start.

I'd very much prefer it if Brothers had stats (such as Str, Per, End, Int, etc.) that were mostly fixed and could only be inproved in certain occasions, and then proficiencies for the type of weapons being used, which would increase with use.
>>
>>2388551
Nah man, you're still not getting it despite me and several other guys trying to explain it to you. It's a numbers game. Bruteforcing shields isn't breaking them it's having enough chance to hit they're not relevant anymore. Schrats being the exception since they have a big damage reduction while their shield is up.

>>2388831
Maybe he's using traps or spears to hunt.
>>
Are there fewer loot when clearing camps if its from a contract?
>>
>>2388840
No but if a location is generated from a contract a harder contract can provide an increased chance for a named item drop. ie clear location contract spawns something 100m away from a city so named item chance is -x% but it's a 3* contract so that bumps it up to positive x%
>>
>>2383416
love these
>>
>>2388831
A hunter still has +20/+17 to his initial min/max ratk. Stars honestly don't matter as much as people think. Lorewise idk, a lifetime of hunting makes up for a lack of talent.
>>
>>2388903
I mean you'd take for granted he was never an especially good hunter with the career change involving joining a traveling circus and all.
>>
>>2388838
>Nah man, you're still not getting it despite me and several other guys trying to explain it to you. It's a numbers game.
You're the one who isn't getting what I'm saying.
>Bruteforcing shields isn't breaking them it's having enough chance to hit they're not relevant anymore.
Yes, I know, that's what I was referring to, the best strategy against Shield Wall is just to have enough matk/ratk + perks that increases hit chances that it becomes irrelevant.
Meanwhile weapon skills that were designed to counter SW are simply ineffective against SW which completely defeat their purpose.
And I was laughing at Shield Breaking because, aside from the Schrat, it's also for the most part pointless, enemies against whom SB would be beneficial often have really sturdy shield + Shield Expert, while enemies, whose shields can be broken, can simply be ignored in the first place.

The game have this huge problem where counters are often nerfed to the ground to force you to brute force encounters and it's kinda silly for a strategy game.
I absolutely love this game but
>here's an option but you aren't meant to use it because the game is HARDCORE
is a pretty retarded way to design a game.
>>
>>2389526
That makes more sense. For the sake of argument none of those weapon skills except split shield is useable only against shields. I mean there's actionpoint economy and initiative to consider even if it is realistically almost never worth the setup required. And taunt or nets exist. But I agree with that it's a wasted opportunity.
>>
>>2388840
>>2388843
works the other way arround too, if you accept a 1-2 star contract for a big camp its gonna override what the original camp had to match the contract difficulty and this can delete named items if the camp spawned with one
>>
>>2377031
Thanks for exposing this, also waiting for it to come out of EA now although maaaybe I will make an exception like with Rimworld
>>
>Most settlements are keeps/citadel
What a fucking retarded mess this map generation is, If I was playing with fog of war this would be fucked
>>
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>>2390307
>What a fucking retarded mess this map generation is
Easily the worst part of the game.
And the worst of it is that probably woundnt take much to polish the map gen

>Yes, I would like to to have this otherwise pretty good map seed to have the only road connecting both north and south stretch and spawn outside of the map.
Actually, scratch that, there is no roads at all connecting south and north on this seed
>>
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>>2390600
It just keeps happening
>>
>>2390602
Handmade maps would have been so much better
>>
Do small camps still spawn late game? or are you fucked once your mainlines died?
>>
>>2391204
The game scales contracts based on your bros combined level and number up to number determined by your company origin. Aka you're never truly fucked unless you lost literally everyone and or have 0 cash in reserve.
>>
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I mean, I did want to clean the roster up..
Fuck snakes though.
>>
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>>2391255
>>
Decided to skip the tutorial videos and went straight into the "tutorial". First fight went underwhelming, yada yada first choice
>yes we have unfinished business with hoggart
>>
>>2368848
The MDEF stars are definitely nice, but overall the MATT is low. Also whats his Initiative? Honestly this is a midgame BF Tank or BF 2H Sword FAT neutral.
>>
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>>2368324
It's a good game. I remember the first time I played it I really struggled with it. I then watched a guy on YouTube who has a lot of videos that teaches you how to play and then I watched a couple other channels and I got much better in the game. Not on a super high level but I came from like a D- level to a B+ level. It's a game that you can't just jump into and start playing right away.
>>
>>2391650
This game is so hard to learn with no inspect on enemy in combat that I had to alt tab to learn what perks the enemy have.
>>
>>2391650
>It's a game that you can't just jump into and start playing right away.
Keep telling yourself that
>>
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>>2391699
>almost every enemies have full weapon mastery
>some enemies have like 15 different perks
>unique perks your bro can't get
>unique perks your bro can't get that are literally just an absurdly buffed version of another perk
>perk (you can't see what it does) that provides a buff (you can't see what it does)
The game have a huge problem with communication.
>>
hoggart is dead and the gang is coming together
>>
>>2391928
direwolfs didnt mess around
>>
every month or so I think "it's time to play battle brothers again", but then I remember I'd need to register on n*xusmods to access up-to-date QoL mods and my desire to play evaporates.
>>
>>2391961
RATCATCHER NO! Damn you young orcs, damn you all to hell
>>
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>>2391961
I remember one time while playing I would hire any crippled I encounter and in the next battle immediately send them to their doom.
>>
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>>2391848
Learn to love Reforged.
Even if you don't use it, alot of its dependencies developed by the same team are very useful.
>>
>>2392765
Too bad I didn't screenshot it but I take it it's common knowledge in this thread that certain bros get bonus resolve by fucking dead horses.
>>
How do I build optimally? How the fuck do I utilize Viper well?
>>
>>2391609
Am OP. I got his ass to 87 MAtk but he ended up as mediocre. MAtk, Fatigue and his staying power were the factors that ended up hobbling him. Honestly now I'm stuck in a rut where even I'm not sure what the "optimal" build is regarding cleavers or any weapon that's not cookie cutter in terms of build. There's just too many perks to take and too little points to spend.
>>
>>2393284
>build optimally
dunno, figure it out or read a guide i guess
>the viper
nimble polearm mastery+swordlance, with the passive you can get 2 attacks in one turn or 3 attacks if you have berserk assuming you get a kill on each swing wich is easy with swordlance because of the aoe attack, probably the only weapon that can use the pasive reliably, falls off against high armor enemies later on but you can fix it by slapping quick hands and carrying a polehammer or wherever unga bunga weapon you want to mix it up with
>>
>>2393335
I actually did pull that off. Polearm is probably the biggest trap in terms of building around that trait. The fatigue to damage ratio was no good even with famed lances. Better off with a basic mace build to capitalize on that one extra AP. Axes and swords (any AoE 2H will work honestly) work best, but both weapon types have problems of their own.
>>
>>2393284
Better ask how to play optimally since THE perfect build won't save your ass if you have no idea how to use it.
>>
Battle Brothers teaches us the important lesson that being great at your job doesn't stop you from sucking absolute dicks sometimes.
>>
>>2393393
Well, aight. How do I use tanks correctly? I find myself being cooked expeditiously by more difficult camps because my tank isn't in the right position and only pulls 3-1 heavy units like Berserkers or Orc Warriors. With a decent complement of damage dealers it's something I can gloss over, but in the long term it has fucked me over. I only beat Black Monolith once out of multiple tries with an 8/12 team because my tank was inordinately lucky and survived longer than he should have.

On that note, it's a shame really that the blingiest armor has to be gatelocked against dangerous locations like Black Monolith or Hunting Grounds. It's much easier to build around the Ijirok with Resilient as a counter pick for damage dealers but I still walk away with heavy damage on members I'd rather not have even through Battleforged.
>>
>>2393409
Why do you feel you need dedicated stand and take it tanks to begin with? Berserkers melt to range of any description. Warriors aren't especially difficult to drop either and if they're massed you can always use nets, poison, bombs, overwhelm, whipdisarms, tactical dogs or even spare spears to corral them. Yes warriors will lunge thru spearwall but they will pick a softer target if that's available and you're making them waste ap on movement instead of trading blows.
If it's one of those super lategame souped up camps with five+ warlords and 50 armored orcs then, fuck, yeah, you better swallow your pride if all of your company isn't kitted out the ass in named 2hs, vet levels and you don't want to risk a choppa to the balls.

>it's a shame really that the blingiest armor has to be gatelocked
Kinda is. I console myself with gladiator and oataker gear with lindwurm scale.
>>
>>2393439
Helps simplify encounters. Are they not "meta" at this point? It's much easier mentally to know I can subtract 5 or 4 units from the map per tank and control an area by having them stand there. Haven't been too kenn on whips before, will have to take them into account more against Orc fight, but Chosen can just invalidate them easily same as stuns and other status effects as I've found out. Much better off to just prevent them from making conga attack lines with movement affecting tactics like using impalers, nets, hook to isolate and burst down the edges, terrain (if applicable), etc.
>>
>>2393382
dunno how you were building it but nimble+recover build can spam the aoe attack without much problem, 3 swings of a polearm every turn with one character is pretty good damage early/mid game, probably the beast value you can get from that perk
>>
>>2393451
I neither do speedruns nor youtube so if you want to talk about meta I can't help you there. What I do is go, alright, orc warriors have matk 70(75) so that means anything resembling a frontliner against them needs mdef in the 50-60s range. If they have it natural, great, if not, I'll just ignore that extra damage from dual grip and have a shield safety net. That 50-60 not reasonable? Good thing I brought consumables, dogs for distraction and overwhelm so their matk is now closer to 10-30 meaning I need much less mdef. (I often have some lone wolves on the flanks and those guys are borderline untouchable against orcs that are debuffed and have no fast adaptation.) Then I pick them apart from one side while stalling for time on the other with footwork, said consumables and often some spears and whips before enveloping from both sides and beating them to death with hammers and cleavers.
I also go heavy on crossbows while I establish my company and that solves 90% of the encounters with even gutter trash bros. Javelins and axes are usually even better, especially later, but I like the range on crossbows. And yes, they absolutely suck against honor guard. But a decent headhunter arbalestbro will fuck up most other things in the game.
>>
I really wish the Berserk perk wasn't limited to once per turn.
You're already limited by fatigue, skill cost and the 9 AP limit, even in a best case scenario, your bro is not gonna be doing much before running out of steam.
>>
>>2394133
That's why you also take recover silly
>>
>>2394133
that would make nimble the best perk for damage because the meta would shift to swinging a 2h as many times per turn as fatigue allows you to
>>
>>2392808
Should I use Reforged even if I'm still learning the game? The mod page says I should be able to survive an end crisis before I try it.
>>
>>2394633
Finishing a Crisis before trying any mods Is something I'd recommend. End Game crisis start at around Day 70-75, so it really isn't a lot of time.
You probably won't see everything the game has to offer by the time you finish your first playthrough, but you should at leas be able to tell what it is you're looking forward with every playthrough.

Reforged is the most "Vanilla+" of the overhauls available for BB. It has the most QoL features with the least amount of "bloat" added, and what content it adds it tryes to keep in line with the lore and gameplay of the original game, so nothing to outrageous, unlike Legends, or Fantasy Brothers, etc.
>>
oh no bro i think wiedergangers&ghosts just ended my run
>>
>>2395212
Judging by your gear, 3-4 quests and you should recover. It might be too early to use axes, especially low quality ones
>>
>>2394633
Hell no. I like reforged but their perks often blow anything in vanilla out of water or at least fundamentally change how some things work. Swords, medium armor, dps shieldfags, 3-4 range polearms etc.
>>
>>2395215
Thanks, for the most time I don't know what I'm doing and just playing be feel. How can I tell it's early for axes? This guy shreds and I'm just feeling out the perks. Whole game really.
>>
>>2395228
Also I feel woefully underleved, what should this look like at turn 25? I average at 3 with many lvl ones replacing my guys because I can't afford shit.
>>
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>namefagging
>>
This game is pretty bad. There is no magic but there are goblins and orcs? Just play bannerlord
>>
Feel free to fuck off.
>>
You will have to pay me.
>>
>>2395238
i feel personally attacked
>>
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>>2394133
that would be to fun, fun in main game? nein
t. deutch dev
fun is verbotten
>>
>4 Reavers stumbling around
>wipe the floor with them
>another 4 Raevers come out the woodwork
>why thank you for second serving, game
>my BBrothers decide it's jobbing time
>get gigga murder raped by the Reavers

hate this game
>>
>>2395366
why would rally the troops reduce the fatigue? that doesnt make sense
glad they changed that
>>
>>2395636
it was fun
>>
How to move the combat log from top left to bottom right?
>>
>>2395636
Why would Drums of War reduce fatigue? Why do so many, regular human enemies have perks that give them an insane amount of fatigue regen but your bros can't?
>>
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Reforged or Legends?
>>
>>2395880
Sato's content expansions are all you need.
>>
>People say to hunt for camps
>Enemy spawn are higher tier than my units
Ok there has to be a way to gauge camp strength without going in.
>>
>>2395873
"move your ass or i'll pound it like this drum"
>>
>>2395884
That's the poachers origin
>>
>>2395884
Invest into eagle and deploy 1 bro
>>
>>2395884
And that's why poacher origin is the best while learning the game
>>
trying to find a mod that does x2 or x3 xp multiplier but there doesn't seem to be any
>>
I'm getting stuck in this part of the game where fodder survived long enough but still have shit stats. and can't hire more from bleeding money wandering town to town for quests.
I cannot attempt brigand camps due to the brothers still having shit stats and if I do try the company is wiped out.
Seriously the rng is fucking ass. this star system sucks balls
>>
>>2396199
Does bitching about it help?
>>
I fucking crippled the blacksmiths kid
>>
>>2396199
Off the top of my head, it sounds like you're not doing camps early enough. In terms of making money, contracts aren't actually that good for growing your company, since (as you've noticed) they mostly provide just enough to keep your company going day to day. Instead, early camp-busting and finding good settlements to sell off the valuable loot/excess equipment is how you'll predominately grow your company.
Also, taking a stab in the dark here, but if you're savescumming excessively, then you should probably stop. You experience a natural amount of churn playing the game, which you can use to wipe out your early shitter bros as you transition from daytalers to militia to hedgeknights
>>
>>2396199
>wandering town to town for quests.
That's supposed to be for trade goods
No wonder you're poor
>>
>>2396199
If camps are hard for you, you can always just kill the bandits that spawn out of those, they're always easier
>>
>>2396628
Ok that solved the money issue, large camp are just borderline unwinnable with awful terrain
>>
>>2396199
If contracts aren't even keeping you afloat you are doing something wrong with the way you fight. You are spending too many resources and not getting enough out of it.
Remember that you can pick up their weapons and armour and sell it.
>can't hire more from bleeding money wandering town to town for quests
What are your expenses like?
What sort of backgrounds have you hired so far? There are some which are far more efficient in terms of wages per stats than others? Are you losing bros on contracts regularly?
>>2396234
I think this is pretty bad advice for a new player who is struggling with the basic gameplay loop.
They should be playing "normally" by doing contracts until they learn how the game works instead of trying to speedrun camps.
> In terms of making money, contracts aren't actually that good for growing your company, since (as you've noticed) they mostly provide just enough to keep your company going day to day.
???
Even on the hardest economic difficulty contracts should be giving you a ton of extra money.
>>
>>2399052
Contracts pay barely anything when you have low renown
>>
>>2399068
And your expenses should be barely anything since you only have cheap level 1 bros.
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>>2399070
Which you outfit with battlefield scavenged gear. Yeah, hard skill issue on his part.
>>
Nta. but I do think that the early economy of BB is kind of brutal, and it is it fairly easy to stall economicaly early own if you dont get lucky in one the many RNG fronts of this game or doesnt have experience to come up with plan once RNG fails you.
The low pay of early contracts kind of balance of with the early bro economy, but it doesnt balance with price of tools and other supplies. Which even if you are lucky and can source for cheap, it is still going to be at around 200-260 gold for a set of 20 tools. That is something like 66% or more of your averange destroy thief contract pay early on.

Once you start getting paid 600 bucks to chase after shitty thugs, then not only the contracts actually pay for any supplies cost, but the fact that your bros are now skilled means that you actually need less supplies. And now said supplies can actually give you a return in money too since higher tier loot is actually worth investing supplies to fix them before selling.
>>
So new to the game, mainly did escort caravans and armed courrier in the first 60 days but now I start to see bigger and more armed enemy group while I still feel weak and poor as fuck.
I've read that I'm supposed to attack enemy camps but how the fuck am I supposed to beat 20 guys with better gear than my group of 10?
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>>2400075
>mainly did escort caravans and armed courrier in the first 60 days
Your run is dead bro. The first 30 or so days are the most important part of your run, and you should be taking as many fights as you comfortably can. Escorts are okay when they're in the direction you were already travelling, caravans less so since you're spending a lot of time on the spaghetti roads the game likes to generate.
The reason why people say to attack camps early is because they scale by day, so they're actually quite doable early on once you're more familiar with the gameplay. Other than that, if you're in the early game (first dozen or so days) you'd use runners to deal with overwhelming numbers.
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>>2400075
So, those suck. I only take caravans if I want to move to the other side of the map and want to save on the food. What I'd do if I were in your place I'd look for a biome overlap between north and south and spend time killing roaming raiders for easy gear and xp while getting indebted from the south with some opportunistic trade and arena contracts. Just avoid champion fights and ifrit contracts early and you should be good.
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>>2400075
You're supposed to be smarter than the ai
Use chokepoints, consumables, superior tactics, etc
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>>2400075
An easy way to make money in the early game without doing anything risky like attacking camps is to become a raider. Choose one of the regular factions that you wouldn't care too much to have hostile relations with and then start attacking their trade caravans. They are often lightly defended and give solid rewards.
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>>2400111
>Your run is dead bro.
Fags itt really need to remember that a new player isn't trying to speedrun all legendary locations. Surviving off contracts and then clearing a crisis is the base objective of the game.
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>>2401164
Yeah okay bro, I'll recommend that he stick to doing 1 star return item contracts for the next 200 days, I'm sure that won't be boring repetitive nonsense in the slightest.
Given that he's below raider level in terms of gear, he's simply not coming back from this, and it would be better if he restarted so he can do something other than spam caravan and courier contracts for 60 days.
Y'know, so he can actually experience the gameplay beyond struggling against basic brigands.
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>>2401164
>>2401220
You're both gay and wrong.
>>
>>2401220
Contract difficulty doesn't scale with time and camp scaling evens out a lot. He can do contracts of increasing difficulty as he learns the game and once he has a veteran party then go into the wilds camp-busting.
>I'm sure that won't be boring repetitive nonsense in the slightest.
Learning the game by yourself sure beats just repeating a set of predetermined commands you learned from some streamer fag in order to fulfill some arbitrary goal
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>>2401463
>He can do contracts of increasing difficulty as he learns the game and once he has a veteran party then go into the wilds camp-busting.
You absolute fucking mongoloid, that's what I'm suggesting he do. I'm saying that he'd have a much better time of it if he started a new campaign so he can apply what he's learnt so far against enemies that haven't had their static upgrades, with a party that hasn't been level scaled without the gear to match. At day 60, he's going to hit an endgame crisis soon with a party that can't even take on raiders, there's coming back from a bad start and there's autistically insisting on sticking to a dead in the water campaign.
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>>2400075
>escort caravans
Escort caravan is massive noob trap and can even seriously fuck your run. You only take them so that it generates the well stocked event in a target settlement if you want to go on a gear shopping spree, praying for the odd chance it generates a famed item. And only if the target destination is right next to start

The courrier contract should be used as basicaly paid travel expenses towards a direction you were already going anyways.
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I fucked up building the Bear again. Roster problems are such a bitch with Gladiators because you can't just kill them.
>>
Help me I can't stop playing LW, I'm so addicted to having a guaranteed killing machine for free on the roster that no other origins are cutting it for me. FUCK spiders btw.



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