Just want to talk about the game. Don't want the level of discussion on Reddit either. Flex your famed armors, weapons, orc weapons, bros. https://www.bbplanner.xyz/
>>2368324But we already have a menace thread.
>>2368328But I don't (can't) want to talk about Menace, I want to talk about Battle Brothers.
>>2368332Good man. What you want to talk about?
>>2368339What's the general strategy for a Gladiators run? I wanted to leverage the starting three into a 2H mace (Viper), a qatal duelist (Lion) and an undefined duelist (Bear). My economy is rather middling at Day 30, and I have to save up to get the 210 armor to go for a 225/250 set. So I'm wondering if the more dedicated autists/streamers have their own strategies towards transitioning weapons away from the starting line up. Bought the Negotiator too to manage the less-than-ideal map so I don't have to do as much upkeep, keep selling prices higher and pay himself back that money within a couple of contracts.
>>2368341I'd probably stick around the arena town and farm that in between contracts for a while.
>>2368343No can do, it's in the ass end of the map. Too much downtime.
>>2368347Rough. Harbor at least?
>>2368365Only two. Fairly close. At least it guarantees source of nets but that's about it.
I played this years ago. I found it necessary to save before every battle to avoid going bankrupt.
>>2368431Savescumming prevents you from iterating and learning.You are supposed to see what works and what doesn't and adapt going by that.Make better bros and employ better tactics and you'll rake in money.
>>2368431No because the game autosaves for you
>>2368431If you're going to savescum, at least do it smartly and change things up.
>>2368431I used to play it hardcore no saves no wikifagging but the game is brutally unforgiving with some of the fights, especially the scripted story fights. How much can you learn from getting a 20h run instantly deleted because you dont know yet how a certain fight works? The game is also absolutely unclear as to wich events are dangerous or safe.>evil looking temple of death?Oh thats the event that gives you free items when you solve an easy riddle.>lonely cute cottage?Hope you enjoy suddenly fighting 20 undead knights, should have know better i guess ;)And when it inevitably happens there is no coming back after a run goes down into the shitter cause all the enemy groups scale with time so you can never get that feeling of crawling back from total defeat and slowly rebuilding your company cause the basic bandits are now rocking up with 20 dudes in blinggear. (A more forgiving game like mount and blade at least lets you keep your OP main character that can never die and keeps neutral enemies at the same strenght, so its not THAT bad to lose all your dudes in one epic fight, in BB its basically an auto restart)No shame savescumming in battle brothers, there I said it.
On the topic of savescumming, what is the definitive way to kill Chosen camps?
>>2368714>And when it inevitably happens there is no coming back after a run goes down into the shitter cause all the enemy groups scale with timeThis shit will be repeated in every single BB thread apparently.Contracts don't scale with time. If you lose your company contracts will lower their difficulty appropriately and that should let you rebuild back while getting money.Shitters should actually try to understand how the game works.
>>2368790>Contracts don't scale with timeYeah, they do. Caps out at day 267 iirc.
>>2368790Bullshit, after ndays brigands gets buffed, and even simple delivery contracts get a chance for a fuck you ambush.
>>2368797Completely different modifier anon. That's a roll impacted by skull level, so ambushes can happen day 1. To cut it short if you got your shit pushed in, and it happens, take a couple easy contracts and or trade. You can bounce back from almost anything if you had at least a couple thousand as a safety net. The game actually cuts you a break since party strength scaling also tones down difficulty if you don't have a full 12 and they're not high level.
>>2368795>>2368714Nope, contracts scale almost entirely with your party strength (12 highest leveled bros).Locations do have a bit of day scaling, which is why it's always better to campbust to snowball. Enemies generally also get one time upgrades, but those are more along the lines of nomads getting dodge at day 30, or brigands getting a slight matk/mdef boost at day 40.Worst case scenario, if you did somehow lose everyone but a single lvl 1 daytaler, you could just run a few delivery contracts while contracts/roaming parties update, then use your savings (you do have savings, right anon?) to hire a few decent bros with t2-t3 gear.
>>2368837Do elaborate.
>>2368841It's written in squirrel, that's how you comment out code.There was obviously day scaling at some point in time, but they removed it.
Here's my group, was wondering if I should build this dude as a nimble cleaver 2h and stock up on defensive perks like Reach Advantage and Iron Brow. Have to basically rebuild my company and find a bannerman, resolve problems blew the fuck out of my team after a bad zombie camp.
>>2368844Interesting because my just unpacked contracts.cnut doesn't look like that. Also have you noticed some but not all individual contract generators have that day multiplier? Arena ones for example.
>>2368850Unpacked version strips all comments, I started using the uncompiled switch version for shits n gigs.Admittedly I'd forgotten arena contracts have a day scaling aspect, but it caps out fairly quickly anyway.
>>2368852So what are you using to crack your cnuts into nuts then? And just to be clear, this is my sentiment on coming backs >>2368800 My interest in this is purely academical.
>>2368854Should rephrase, the switch version was never compiled in the first place, these nuts are completely untouched.
>>2368848I think you'll have a fairly bad time with that statline but you do you. For one you'll have resolve problems aplenty with that guy.
What annoys me with BB is that the meta is pretty much set in stoneAlways go for high damage, always go for heavy armor, always go for 2 handed weaponsWhat if i wanted to make a company that forms a shield line and throws javelins? What if i wanted pike & handgonne company? Maybe lightly armored archers band? Well the game would buttfuck me without lube if i did any of that because fuck fun, no fun allowed
>>2368865>always go for heavy armor???Nimble is superior in almost all cases>always go for 2 handed weapons???????????????This is not the meta>What if i wanted to make a company that forms a shield line and throws javelins? What if i wanted pike & handgonne company? Maybe lightly armored archers band? Well the game would buttfuck me without lube if i did any of that because fuck fun, no fun allowedYou are making up a problem that only exists in your head.You can win the regular gameplay, that is contracts and the crisis, with basically anything even on the harder difficulties. Optimization is only relevant for speedruns and for the most challenging legendary locations.
>>2368873>You are making up a problem that only exists in your head.Most baitniggers do.
>>2368857He's working out so I can't really hate it. Had to go to the arena to patch his stats.
>>2368873>Nimble is superior in almost all casesNimble loses to BF once you start getting 300+ armor60-50% damage reduction from 100-150 armor points isn't nearly as good as 40-50% from 300-400, and those start rolling really fast once you start champion/non-unique location hunting.Granted, by then you're on your way to the endgame.
>>2368865Anon... Goblin pikes are pretty much the biggest power spike you can have early-mid game followed by longaxes, polehammers or swordlances mid-late. Throwing is one of the most muh meta shit after maces, daggers and cleavers, all of which can work with shields if you like that added rng padding vs objectively less damage. Bows or gonnes done right only suck against some enemies but that's true for most things. Both light, heavy and named medium armor are perfectly viable if better or worse in some fights but that's what you get in a game balanced around counters and acquired game knowledge.Just experiment a bit and you'll be pleasantly surprised. Or curb stomped but hey, that's a learning experience.
Might not need to pump HP and just go for resolve/fatigue instead. Main problem is roster depth and having to either take suicide camps to rotate out the sword duelist. Bear is middling as an Orc cleaver user, should have given him lighter weapons really. All in all, I like this origin. More soulful than Lone Wolf and less difficult than Oathtakers. >>2368865Optimizing nimble is just as expensive as optimizing for battleforged. Of course you're going to maximize damage, that's the entire game.
>>2369193Dunno about that, oathtakers are imho one of the easiest origins. Yeah, the scripted fight can blindside you but that shouldn't happen more than once. What's the full build on that guy anyway?
>>2368324I tried it for the first time last week. I enjoy the battles but I hate the overall campaign gameplay, I think the way difficulty scales is stupid and I hate the gambling game of just endlessly searching for good recruits, the gap between dogshit and good characters is way too high and if you can't find enough characters who have at least 2 stars in important stats and good perk trees then it feels like you just can't do shit going into the mid and late game scaling.
>>2369210Depends how you play. If you mainly fight humanoids and some of the more managable beasts you can get by fine with average recruitment luck. It's mainly if you want to go for the special locations or some of the dangerous beasts that you need a highroll squad.If it's only the difficulty scaling that stops you from enjoying the game it's only a matter of getting more familiar with the game so you'll know what you can and cannot fight with what you currently have. Also simply savescum while learning the game. When you don't know what to expect from enemies you can get some game ending surprises.
>>2369210>starsWant to know a secret? Stars are not really that important. For example you can have a 3* cripple and like a militia or some actual expensive background with no stars and the second class rolled maximum on that stat which is already so high that the 3* cripple will need veteran levels to match him or even then fail to reach his level. For example a 3* bastard may roll initial -5 on his mdef while a 0* thief may roll a 13, assuming you can take gifted and or use a shield on that thief and that you'll at least pick good level up rolls on mdef that bastard will need a lot of work to match that thief.And when you take into account weapons used, swords for example to cover early low-mid matt which have +hit on attack, perks such as backstabber or fast adaptation and finally battlefield variations such as flanking and morale and suddenly that rng isn't really a problem since you stacked the deck in your favor. There's also an argument to be made that you only need so much matk or mdef to be effective.Basically, stop overthinking and enjoy the discovery phase of the game while it lasts.
>>2369195Colossus>Recover>Pathfinder>Cleaver Mastery>Reach Advantage>Nimble>Berserk>Killing Frenzy>Gifted>UnderdogThe scripted fight is a bitch because it puts my team on a timer to have good bros, and I'm not too flexible on learning how to build bros.
>>2369243If it makes you feel any better I don't think I ever made a frontliner 2h cleaverfag I felt satisfied with. I use them either as whipper flankers or early as shielded brawlers. So, RA > overwhelm, pathfinder > footwork and some other adjustments to what you have there depending on their shelf life aka how long I plan to keep them around.>scripted fightHammers help a ton.
>>2369248Assuming you get the one in the Ice Cave, it can work. Going off that tangent, I find it annoying how people who show gameplay online tend to build cleavers as a paired option with whips to control a fight. I've taken Orc Warlord camps without it before, so it's odd that they're moaning about its lackluster damage when they've prioritized building around utility.Just hoping to finish the Southern war so my war against the Orcs can continue.
>>2369256>lackluster damageDepends vs what but sure, main appeal of whip + cleaver is utility. You can, at your convenience, debuff with overwhelm or adapted with fearsome cause surprising number of routs or at least morale checks, completely neuter or finish off at range some otherwise nasty enemies such as gheists, lindwurms, gonners or dead heroes or pull that orc cleaver from your prison pocket and delete someone. Definitely needs maces or hammers to strip armor and some adequate range to make them come to you for best results but you are building a company so hardly unreasonable to have different roles that compliment each other.
>>2369248> I don't think I ever made a frontliner 2h cleaverfag I felt satisfied withThe power difference between 2H cleaver and 1H cleavers is so minimal, unless you really need your cleaver bro to break shields for some reasons, it's always a lot more reliable to just give them the 1H since they spend a lot less fatigue using them.
>>2369454Pretty sure you'd be better off having a spare axe if you really must break shields.
>>2370090Well it's not entirely bad, they all do 16 shield damage, and since 2H Cleavers can attack twice per turn, that 32 per turn, so on par with 1H axes, only outmatched by a 2H axe.So it's technically the second best option for breaking shield.
>>2370124I mean you could be right, and try not to take this personally, but I just don't give two shits to check or even care for breaking shields in general unless schrats are involved. As for 2h cleavers? Simply can't find a window where they're useful. Early game they'd be great but you generally don't have neither the perks, the armor or skill scores to make best use of them. Mid-late and they compete with usually much easier to get 1h cleavers that can make use of either shields or duelist and other better vs armor 2hs such as maces. A super early scimitar or crypt cleaver is great but that guy isn't going to do for me anything a welfare khopesh or mcleaverfag wouldn't do. And those guys have actual lategame options with orc cleavers.
>>2370172Oh no I agree.Beyond maybe early game there's not that many reason to need shield breaking, as most enemies where breaking shield would be actually useful almost always carry shields that are near impossible to break, with the only exception being Schrats, everyone else you can usually just plow through them anyway.
>>23701722H Cleavers are pretty good against Orc Warriors. Bleeds can bring down HP after one round to the point where you can start using decapitate to burst them down and beat maces or hammers. Duelist Orc Cleaver remains iffy, too many wheels need to be spinning at the right time. Of course the bigger the enemy's HP the more it tends to shine (i.e. Unholds, Warlords, Lindwurms). Tend to use Maces as a 1 to 1 duel/debuff option or to kill enemies through medium-low armor.
>>2370238Meh honestly. If I have someone with a named scimitar for example I'd want them to 1-2 slash, decapitate and delete in a single turn. That's great on bandits and shit but anything in decent armor will not be 1 turn KO with anything resembling full health. You can say rusty warblade, and that's fine, but think about it. First it's very comparable to a 1h cleaver except that thing can benefit from dual grip and or duelist. And they don't even get extra damage on their primary attack like some of those other 6AP 2Hs do. If you go for muh fat neutral that doesn't work too well with 2+x4AP attacks more when one+ of which is very fat intensive decapitate every so often. So you either skimp on armor or need yet more perks to make it work. Somewhat. If you go against anything in decent or better armor, again, 2Hs don't get armor penetration like 1Hs do with duelist. If you're concerned with defence, and it would be reasonable to be if you're trading blows with orc warriors, the only thing on the table compatible with 2Hs is RA. And that's only 5-25 mdef, with consistent 25 being rather unrealistic for something that doesn't do aoe. On the other hand even a buckler is +10 for no additional hassle or perk investment required and you're not losing that benefit if you switch to a whip for whatever reason. Say action economy where it's more convenient to let him come to you since whips muh 3 range, and that orc warrior which already has mid matk ain't going to hit shit between overwhelm and or a shield.So yeah. If I'm using them as someone to dance in and finish off something 1H cleavers do that just fine. Except they also have much better survivability, when I need them to, utility with whips and way I build them at least much more flexible with their perks. And if I want someone to put in front of a fresh and heavily armored target and go to town I'd more than likely instead use daggers with a good shield and shank the everloving crap out of them.
>Save scumming is for pussies. Okay when the Ifrit chucks a rock and domes my best bro for 110 damage I'm alt + f4ing I've read the book that one of the writers of this game put out which was in the same universe and was incredibly underwhelmed. It had a couple of nice bits of information and scenes but the main character was just Geralt but more redditchungus. The author can world build but any drama with characters he just drops the ball. Dakvul cultist were one of the main antangonist but they are just edgy forest rapists. They just repeat the same line of Dakvul awaits and it falls flat. Anyone know of any other fiction or games that had a similar aesthetic of Battle Brothers?
Interesting little game, but I find some combat mechanics and balancing annoying, to the point you would just specialize fighting only certain types of enemies and that gets boring.
>>2370802You do realize you don't need to specialize? Sure, you'll have much easier time in some fights if you tailor for them but it's hardly mandatory unless you're going for muh speedrun autofelation challenges.
So why does the captain freaks out in the witch hut?
>>2370735There's some weird jank with ifrits.According to the data, the throw is only meant to ignore 40% of armor, but I had ifrits, even far in late game, who fucking solo'd 120 hp bros without even hitting the head.
>>2370843Size 3 throw is 105-135.
>>2368855Wait really. Can you use them to run game on PC?
How do I build around the Bear as a tank? In the sense of going for a Battleforged build not a Nimble one. Getting heavier above 210 seems like an investment or a pain if you can't plan for getting Ijirok or clearing Black Monolith. Just planning to take advantage of fur padding, BF and heavy armor to add passive durability beyond having to use Indomitable.
>>2370735I only tend to save scum depending on the terrain isn't in my favor or a battle goes very horribly wrong that ends up with your bros all near dead and even if you do win, you got a another large band of ancient dead about to come crashing down on you as you try to complete a important contract as you about to hit bankruptcy during the undead scourge
>>2371185>get a suit of plate or heavy scale>get a 2h that allows for exactly one move and one attack before you shit your pants from exhaustion>??>congratulations>you have a cookiecutter fat neutral bf build
>>2370846Yeah, but it's still 40% armor pen, so even with a headshot it should do around 80 damageBut I had 120hp+ bros getting instantly mogged by a size 3 throw.
>>237136381 guaranteed HP damage at max damage roll of 135 and 40% armor pen is less than 120+, yes. So something doesn't add up. Did you skimp on their helmets or were they or their armor damaged already? Because I can see overflow from weak or damaged helmets and no steel brow fucking you.
>>2370805Dunno, some fights seem almost unbeatable, certainly not without major casualties, without certain weapons kits.
>>2371378I can think of like 2 fights in the game that are unbeatable/costly without very specific bros.
>>2371377Headshot multiplier is added at the very end so if the armor was destroyed it seems possible
>>2371548That's what I was thinking. On the head that's what, 202, 203?
>>2368324REFORGED 8.0 UPDATE RELEASE>REFORGED 8.0 UPDATE RELEASEREFORGED 8.0 UPDATE RELEASE>REFORGED 8.0 UPDATE RELEASEhttps://github.com/Battle-Modders/mod-reforged/releases/tag/0.8.0
>>2371909Among the new additions>An expansion to the Wiederganger Faction.github.com/Battle-Modders/mod-reforged/wiki/DevDiary-14-Undead-Faction-Expansion
>>2371910>Wiederganger Orcshttps://github.com/Battle-Modders/mod-reforged/wiki/DevDiary-14-Undead-Faction-Expansion#vision-1
>>2371912>An entirely new Undead Faction: Barrowkin (AKA. Barbarian Dragurs).https://github.com/Battle-Modders/mod-reforged/wiki/DevDiary-13-New-Faction-%E2%80%94-Barrowkin
>>2371914>...And other stuff. Plus commentary on what is coming to the mod next.https://github.com/Battle-Modders/mod-reforged/wiki/DevDiary-15-Other-Changes-and-Next-Steps
we only play legendsâ„¢ here
>moddedEw gross
>>2371912>>2371914>>2371910>undeadthey are no fun to play against
>>2371993Speaking of legends, they've added in dual wielding (with some other stuff)https://github.com/Battle-Brothers-Legends/Legends-public/releases/tag/19.3.0
>>2371912>love fighting zombies, >orc zombiesfuck..
Orcs should have Steelbrow and in exhange have one less AP. Charge should still deal stagger if the stun is resisted but cost 5 AP.
>>2372026You might be happy to lean that Reforged now makes it so that Undead can receive Injuries like normal enemies now, although with an increased threshold for them.They also improved the Injury logic so that attackss that deal an Injury and higher damage now have a higher chance of dealing more serious injuries than attacks that do deal Injuries, but do reduced damage, in contrast to the behaviour of the deverity of injuries being completely random.
>>2371912>orc zombiesWhat about southern noble house orc zombies?Southern noble house orc zombie ghosts.
I wish Battle Brothers 1.5/2 had a choice for blacksmiths to make named weapons depending on renown. Like placing an order for a greatsword to have decreased weight or stronger durability or better damage as well as tightening down the amount of stats that can be improved. It should probably be based off of a set amount of renown/kills/locations destroyed and be able to select to some degree.
>>2372503Sorry bud, best I can do is a 200 armor that weight 30, that'll be 60k + tax
>game about mercenaries>there are no southern mercenary partiesI feel cheated
>>2372555It's especially silly when one of the origin IS a southern mercenary company.
>>2372499I don't know why there isn't a Southern version of Nercomancers.
>>2372851To bounce of that post >>2372594It's especially silly when necromancers shows up in the southern regions and even turn entire nomad parties into undeads.In general it's the problem with the DLCs, they don't really base themselves off the vanilla game and just do their own thing.
>>2372986We could've gotten Orc Berserkers with looted Southern cleavers, or famed mansplitters. Overhype make Battle Brothers 1.5 now!
I know I suck at this game but the moment I realised an update they made broke the seed codes I stopped trying to play
>>2372555We do encounter bands with southern banners but they just generic mercenaries I generally feel like the mercenary bands we encounter in general are lacking as well, kinda wish they did more with them, like you get a contract yet your employer also informed you he already hired a another band so you have to race to the location before they do, form rivalry with other bands or gain a semi-friendly relationship with them, you can do all sort of shit with that >Encounter enemy noble house army, they have mercenaries with them a rare 20% chance they are part of a mercenary company that you saved their asses during a encounter sometime in the past, got the option to fight them as it just business so no hard feelings or try to convince/bribe them to fuck off making the battle easier
>>2373606The game really could benefit from some more long term choices, the only one in the game is being labeled a betrayer and it just means the next time you take a contract for that noble house, they'll ambush you with a lord army.Betraying/helping people should have a chance to affect an outcome later, being too good against other certain enemies should make them band up against you, pissing off individual nobles and notables should have them try to get you, not helping/killing the barbarians chasing undeads should lead to an undead army forming, contracts of political natures should affect their settlement and factions, etc...
Ok how do I know which quest want me to kill thieves? not brigands at the first week? my meat walls cant hit for shit with their shabby spears.
>>2374288I don't think you can fight thief background enemies. The return stolen item missions have you fight brigands (mainly thugs early but you might be unlucky to get some raiders in there).Weak enemies you can most likely kill early are brigand thugs, barbarian thralls, nomad cutthroats, spiders and wolves. Of the tier 2 humanoid enemies brigand raiders are arguably the easiest.
>>2374338I mean those brigands that wear <50 armor, I can't figure out what the keywords for those are
>>2374458Those are brigand thugs (poachers and marksmen also only wear cloth).
>>2368324game is unplayable for me due to "elegant" but extremely inefficient use of scree space, tiny fonts and complete lack of UI scaling
About 1000 hours in and I just found out about the necrosavants in caravan event. Holy shit is it cancer, especially since you start in ambush mode.
>>2371910Ghost Boobs
>>2374847That's not the gayest part>necrosavants always target donkeys because they're considered as backline/no zone of control>they kill them in a few hits meaning you have realistically 1/2 turns to reach them before they die>if all donkeys die the contract is void
I need a background to make a two-hander, stat. Who do I look for? Already have a hedge knight axeman. Don't want to roll the dice on another. Why can't hedge knights be right and proper cunts?
>>2374858>>2374847I wish Caravan Contracts allowed you to leave the caravan without abandoning it in order to confront enemies BEFORE they reach the caravan, then allowed you to rejoin the caravan if you want through some dialogue feature.In M&B you can complete caravan contracts by simply not getting too far away from the caravan and ensuing it doesn't get destroyed by enemies. It should work like that in BB too.
>>2374939That would kind of remove the point of caravan missions. They are different from other missions in that you protect the donkeys and fight alongside caravan hands.
>>2374944You can still have that situation occur if you're close enough to the caravan because of adjacency fights, but currently you could count people who actually do caravan contracts in one hand.
I only have about 80 hours at the game and whenever I play ironman half my party wipes by like day 40 due to some mistake that cascades.Playing non ironman gets me very far but it doesn't feel right. It's like there are no stakes.Not sure if I should continue doing ironman or if I should do non ironman until I am good enough at the game.
Whats the stat distribution for frontliners and two handlers?1h and 2h: melee hit, melee defense, resolve/fatigueare how I distribute
>>2375019Your hp? Don't come crying when a lucky roll one shot your bro
>>2375022You know he will.
>>2375022We don't need HP in headshot town.
Just started and I can't win and even if I do its with losses
>>2375105Just adrenaline and whack them twice (or four times with duelist). HP tanking gets lame after a while.
>>2374939In early EA version you could do that(you just get caravan to guard but move around like normal and could intercept enemies), they change it, dunno why
>>2375355Two reasons iirc. People whinged they lost money on escorts so they made them cover for your food and people whinged some more because their assigned caravan fucked off without them and died alone.
>>2375391Isn't the caravan really slow, how did people let it get ahead of them
>>2375394>>2375391more like they walked far off from caravan and so it was out of escort rangeI still have early EA around so could check it but don't really wanna bother
>>2375398Is there a torrent up for some of the old EA versions? Been so long that I've kind of forgot how it played
>>2375399Quickhands + bags + zweihanders. Pop him once then quickhand into pocket shield.
>>2375399I think they are all dead. I would need to dig them out on my old PC
>doing Raze Location contract>one of the villager run in an hidden tile in the middle of the map on turn 2>enemy counter goes down>fail the contract for not killing all the villagersAmazing.
>>2375400Yeah quickhands + shields were pretty op
>>2375157This game doesn't communicate shit to you mid combat, better watch tutorial videos and watch like it cuck
>take contract to kill barbarian king>a party of few hexen with spiders are following mefree money? they will just charm my men instead, won't they
>>2375926>hexen>they will just charm my men instead, won't theySee pic related
>>2375938My plan was to bait them unto barbarian king's party
Oh wow, spider monster are fucking broken
Finally made a proper fucking Orc duelist. Will post a picture of him when I get back from work.
i think i need to wait like 5 years to play bb again, it feels very bare bones after 1k hours, like a game that stoped being developed after 1.0 release
look at this bullshit they made a Battle Brothers clone
>>2376890
>>2376890battle brother inspired, lots of people liked bb and it influenced them to make their own gameshttps://store.steampowered.com/app/3038710/Ashigaru_Tactics/https://store.steampowered.com/app/2601980/Space_Scum/https://ludenio.itch.io/8morelives
>>2376963is there any bb clone that is good?
>>2377026not a clone but stoneshard got inspiration from bb and its kinda good
>>2377031i never realized that game was turn based combat. i will wait for it to come out of early access
>Hunter for 1 grand>0 stars for range melee attackBro what is this retarded star distribution
>>2379383Long as the fucker has good stats stars ain't shit.
>>2372555>>2372594>>2372986>>2373606Coincidentally, just found the new JCSato mod:>Blazing Deserts+https://github.com/jcsato/blazing_deserts_plus?tab=readme-ov-file>A total overhaul of the arena system, allowing you to choose from a selection of fights every day with varying challenges, rewards, and twists>For modders who want to use or interact with this system in their own mods, I've written a brief primer on the implementation here.>5 new Southern Backgrounds>NPC Crownling bands roaming the world>A handful of new unit types>New events>And more to come!And a compat patch for it to work with Reforged perks:https://discord.com/channels/1006908336991645757/1485169717378285568/1485169717378285568
buy an ad
God forbid someone wants to show you for a different way to play a 9-year-old game.
The early game is so unpleasant, usually its the opposite with me in turn based,
>>2379415Can I get JUST NPC Crownling bands roaming the world without all the other bloat?
>>2379443Why
>>2379436What the hell is wrong with this game, 1 star brigand quest then a necro something appears out of nowhere
>>2379453Because bloat, can't you read?
>>2374847>>2374858Start the battle and then load the autosave, event battles like that shouldn't trigger again.You do not have to consent to utter bullshit like that.
>>2379901I don't participate in homosexuality like loading autosaves but appreciate the advice. Besides, game offers you to abandon contract before the battle.
>>2380101Based
How do I farm for Assassin sets?
>>2380238
>>2380238Get lucky with Southern contracts involving bandits, and fight southerners who occassionally have assassins alongside them.Then you do what you'd do to get a knight's armor: shank the bastards.
>>2380555Not bandits, I meant nomads*.
>>2380555You're doing it wrong
>>2368865I once did a full crossbow guy militia with Handgonnes that did 2 shots a turn and while it required being careful with what fight I pick it was quite hilarious to nuke dozens of guys every turn.It wasn't meta but I had fun. Idk why you can't have fun with throwing javelins.
Just got it on sale and downloading rn. Condense what I am in for in 3 or less words.
>>2383098fun, suffering, frustration
>>2383098skill issue
>>2373835Well, clearly the dev intended for this stuff to have more long-term effects. The game has had a ton of DLCs and updates, mods but the moral stat of your company does absolutely nothing, the game tracks whether you are evil or good for no reason at all.
>>2383283Fuck, it's even worse than I remembered. Apparently if you begin with any non-Oathtaker origin, there will be 0 (z-e-r-o) events that check your moral reputation. YIKEShttps://battlebrothers.fandom.com/wiki/Reputation
>>2383098>Condense what I am in for in 3 or less words.
>>2383098
>>2383413
>>2383415
>>2383098WELCOME TO XCOM
>>2383098>Condense what I am in for in 3 or less wordsGet fucked, bozo
3 word anon here, all great answers thank you anons
>>2383635Post your company nigger
>>2383769Honestly, haven't started the game yet because I was greeted with those YouTube tutorials and was like nah. I'm going on a trip this weekend but I will post next week, I promise.
>>2384144Understandable, I forgot about those shitty youtube tutorials and they don't cover everything like talents as I recall
>>2383285And I think with Oathtakers it's just a mood buff/debuff.
>>2383098Shit! Fuck! FUCK!
>>2383098check the wiki
I think my least favorite part about this game is daggering for armor. After 300+ hours I still suck ass at setting up for it.
>>2385973>setting up for itThere's your problem
>>2383098RNG soul rape
>>2368865Play with the Reforged mod, it opens up so many more opportunities and varied gameplay.
>>2383098Anus Status: RAPED.
>>2383098>3 or less wordswhine about rng
How do you deal with enemy spamming shield wall? I can't hit shit and they hit hard
>>2386491If they're crap - flails, if they're not crap you're being matk checked.
>>2386491The undead I do a mix of brute forcing through them and attacking their backline over their heads with poleweapons.For humans I sometimes have to resort to breaking the shields if they are too tanky and spam shieldwall.
>>238649190% of the time you just brute force it.>humanbrute force everything, they can't keep spamming shield wall and hitting them will speed up that process. Breaking smaller shields can be tempting but Double Grip will come back to bite you.>undeadsBreak shields because they're weak or use flails, a single hit is usually enough to bring them down. Or just brute force it.>greenskinsBrute force it, no way around it.>SchratBreak shield unless you want the fight to last for 50 turns
>>2386491The 1st layer would be ganking them before they can shieldwall and stacking +Hit%, the 2nd layer would be preventing shielded enemies from forming a line and enjoying stacking benefits either by formation busting or using active skills (Taunt, Knock Back). The 3rd layer would be weapon selection like flails or axes. The 4th layer would simply be destroying them. I guess 5th layer of the killability onion would simply be "Just have good bros"
>>2386973imo the fact that skills that are meant to disrupt shield walls are affected by shield walls is utterly fucking retarded, there's already very little reasons to use Hook/Repel/Knock Back in the first place.
>>2387090I miss Hook/Repel/Knock Back being usable on friendlies but seriously, get better bros. Or lean into backstabbing. And use some swords until you do to offset the shield.
>>2388071I also hate that the push toward difficulty and balance eliminates some of the older core mechanics of the game. Shield juggling and many secondary functions take a huge backseat for optimal play in vanilla and the mods.
>>2388071I mean, the fact the only viable strategy against shield is just brute forcing (break shield lmao) kinda defeat the point of having perks that are meant to counter shield wall, especially with those perks already being expensive to use.
This is so fucking retarded with star distribution, a hunter having 0 stars in ranged is dumb as fuck.
>>2388831The concept of stars is retarded and unrealistic from the start.I'd very much prefer it if Brothers had stats (such as Str, Per, End, Int, etc.) that were mostly fixed and could only be inproved in certain occasions, and then proficiencies for the type of weapons being used, which would increase with use.
>>2388551Nah man, you're still not getting it despite me and several other guys trying to explain it to you. It's a numbers game. Bruteforcing shields isn't breaking them it's having enough chance to hit they're not relevant anymore. Schrats being the exception since they have a big damage reduction while their shield is up.>>2388831Maybe he's using traps or spears to hunt.
Are there fewer loot when clearing camps if its from a contract?
>>2388840No but if a location is generated from a contract a harder contract can provide an increased chance for a named item drop. ie clear location contract spawns something 100m away from a city so named item chance is -x% but it's a 3* contract so that bumps it up to positive x%
>>2383416love these
>>2388831A hunter still has +20/+17 to his initial min/max ratk. Stars honestly don't matter as much as people think. Lorewise idk, a lifetime of hunting makes up for a lack of talent.
>>2388903I mean you'd take for granted he was never an especially good hunter with the career change involving joining a traveling circus and all.
>>2388838>Nah man, you're still not getting it despite me and several other guys trying to explain it to you. It's a numbers game.You're the one who isn't getting what I'm saying.>Bruteforcing shields isn't breaking them it's having enough chance to hit they're not relevant anymore.Yes, I know, that's what I was referring to, the best strategy against Shield Wall is just to have enough matk/ratk + perks that increases hit chances that it becomes irrelevant.Meanwhile weapon skills that were designed to counter SW are simply ineffective against SW which completely defeat their purpose.And I was laughing at Shield Breaking because, aside from the Schrat, it's also for the most part pointless, enemies against whom SB would be beneficial often have really sturdy shield + Shield Expert, while enemies, whose shields can be broken, can simply be ignored in the first place.The game have this huge problem where counters are often nerfed to the ground to force you to brute force encounters and it's kinda silly for a strategy game.I absolutely love this game but>here's an option but you aren't meant to use it because the game is HARDCOREis a pretty retarded way to design a game.
>>2389526That makes more sense. For the sake of argument none of those weapon skills except split shield is useable only against shields. I mean there's actionpoint economy and initiative to consider even if it is realistically almost never worth the setup required. And taunt or nets exist. But I agree with that it's a wasted opportunity.
>>2388840>>2388843works the other way arround too, if you accept a 1-2 star contract for a big camp its gonna override what the original camp had to match the contract difficulty and this can delete named items if the camp spawned with one
>>2377031Thanks for exposing this, also waiting for it to come out of EA now although maaaybe I will make an exception like with Rimworld
>Most settlements are keeps/citadelWhat a fucking retarded mess this map generation is, If I was playing with fog of war this would be fucked
>>2390307>What a fucking retarded mess this map generation isEasily the worst part of the game. And the worst of it is that probably woundnt take much to polish the map gen>Yes, I would like to to have this otherwise pretty good map seed to have the only road connecting both north and south stretch and spawn outside of the map. Actually, scratch that, there is no roads at all connecting south and north on this seed
>>2390600It just keeps happening
>>2390602Handmade maps would have been so much better
Do small camps still spawn late game? or are you fucked once your mainlines died?
>>2391204The game scales contracts based on your bros combined level and number up to number determined by your company origin. Aka you're never truly fucked unless you lost literally everyone and or have 0 cash in reserve.
I mean, I did want to clean the roster up..Fuck snakes though.
>>2391255
Decided to skip the tutorial videos and went straight into the "tutorial". First fight went underwhelming, yada yada first choice >yes we have unfinished business with hoggart
>>2368848The MDEF stars are definitely nice, but overall the MATT is low. Also whats his Initiative? Honestly this is a midgame BF Tank or BF 2H Sword FAT neutral.
>>2368324It's a good game. I remember the first time I played it I really struggled with it. I then watched a guy on YouTube who has a lot of videos that teaches you how to play and then I watched a couple other channels and I got much better in the game. Not on a super high level but I came from like a D- level to a B+ level. It's a game that you can't just jump into and start playing right away.
>>2391650This game is so hard to learn with no inspect on enemy in combat that I had to alt tab to learn what perks the enemy have.
>>2391650>It's a game that you can't just jump into and start playing right away.Keep telling yourself that
>>2391699>almost every enemies have full weapon mastery>some enemies have like 15 different perks>unique perks your bro can't get>unique perks your bro can't get that are literally just an absurdly buffed version of another perk>perk (you can't see what it does) that provides a buff (you can't see what it does)The game have a huge problem with communication.
hoggart is dead and the gang is coming together
>>2391928direwolfs didnt mess around
every month or so I think "it's time to play battle brothers again", but then I remember I'd need to register on n*xusmods to access up-to-date QoL mods and my desire to play evaporates.
>>2391961RATCATCHER NO! Damn you young orcs, damn you all to hell
>>2391961I remember one time while playing I would hire any crippled I encounter and in the next battle immediately send them to their doom.
>>2391848Learn to love Reforged. Even if you don't use it, alot of its dependencies developed by the same team are very useful.
>>2392765Too bad I didn't screenshot it but I take it it's common knowledge in this thread that certain bros get bonus resolve by fucking dead horses.
How do I build optimally? How the fuck do I utilize Viper well?
>>2391609Am OP. I got his ass to 87 MAtk but he ended up as mediocre. MAtk, Fatigue and his staying power were the factors that ended up hobbling him. Honestly now I'm stuck in a rut where even I'm not sure what the "optimal" build is regarding cleavers or any weapon that's not cookie cutter in terms of build. There's just too many perks to take and too little points to spend.
>>2393284>build optimallydunno, figure it out or read a guide i guess>the vipernimble polearm mastery+swordlance, with the passive you can get 2 attacks in one turn or 3 attacks if you have berserk assuming you get a kill on each swing wich is easy with swordlance because of the aoe attack, probably the only weapon that can use the pasive reliably, falls off against high armor enemies later on but you can fix it by slapping quick hands and carrying a polehammer or wherever unga bunga weapon you want to mix it up with
>>2393335I actually did pull that off. Polearm is probably the biggest trap in terms of building around that trait. The fatigue to damage ratio was no good even with famed lances. Better off with a basic mace build to capitalize on that one extra AP. Axes and swords (any AoE 2H will work honestly) work best, but both weapon types have problems of their own.
>>2393284Better ask how to play optimally since THE perfect build won't save your ass if you have no idea how to use it.
Battle Brothers teaches us the important lesson that being great at your job doesn't stop you from sucking absolute dicks sometimes.
>>2393393Well, aight. How do I use tanks correctly? I find myself being cooked expeditiously by more difficult camps because my tank isn't in the right position and only pulls 3-1 heavy units like Berserkers or Orc Warriors. With a decent complement of damage dealers it's something I can gloss over, but in the long term it has fucked me over. I only beat Black Monolith once out of multiple tries with an 8/12 team because my tank was inordinately lucky and survived longer than he should have. On that note, it's a shame really that the blingiest armor has to be gatelocked against dangerous locations like Black Monolith or Hunting Grounds. It's much easier to build around the Ijirok with Resilient as a counter pick for damage dealers but I still walk away with heavy damage on members I'd rather not have even through Battleforged.
>>2393409Why do you feel you need dedicated stand and take it tanks to begin with? Berserkers melt to range of any description. Warriors aren't especially difficult to drop either and if they're massed you can always use nets, poison, bombs, overwhelm, whipdisarms, tactical dogs or even spare spears to corral them. Yes warriors will lunge thru spearwall but they will pick a softer target if that's available and you're making them waste ap on movement instead of trading blows. If it's one of those super lategame souped up camps with five+ warlords and 50 armored orcs then, fuck, yeah, you better swallow your pride if all of your company isn't kitted out the ass in named 2hs, vet levels and you don't want to risk a choppa to the balls.>it's a shame really that the blingiest armor has to be gatelockedKinda is. I console myself with gladiator and oataker gear with lindwurm scale.
>>2393439Helps simplify encounters. Are they not "meta" at this point? It's much easier mentally to know I can subtract 5 or 4 units from the map per tank and control an area by having them stand there. Haven't been too kenn on whips before, will have to take them into account more against Orc fight, but Chosen can just invalidate them easily same as stuns and other status effects as I've found out. Much better off to just prevent them from making conga attack lines with movement affecting tactics like using impalers, nets, hook to isolate and burst down the edges, terrain (if applicable), etc.
>>2393382dunno how you were building it but nimble+recover build can spam the aoe attack without much problem, 3 swings of a polearm every turn with one character is pretty good damage early/mid game, probably the beast value you can get from that perk
>>2393451I neither do speedruns nor youtube so if you want to talk about meta I can't help you there. What I do is go, alright, orc warriors have matk 70(75) so that means anything resembling a frontliner against them needs mdef in the 50-60s range. If they have it natural, great, if not, I'll just ignore that extra damage from dual grip and have a shield safety net. That 50-60 not reasonable? Good thing I brought consumables, dogs for distraction and overwhelm so their matk is now closer to 10-30 meaning I need much less mdef. (I often have some lone wolves on the flanks and those guys are borderline untouchable against orcs that are debuffed and have no fast adaptation.) Then I pick them apart from one side while stalling for time on the other with footwork, said consumables and often some spears and whips before enveloping from both sides and beating them to death with hammers and cleavers.I also go heavy on crossbows while I establish my company and that solves 90% of the encounters with even gutter trash bros. Javelins and axes are usually even better, especially later, but I like the range on crossbows. And yes, they absolutely suck against honor guard. But a decent headhunter arbalestbro will fuck up most other things in the game.
I really wish the Berserk perk wasn't limited to once per turn.You're already limited by fatigue, skill cost and the 9 AP limit, even in a best case scenario, your bro is not gonna be doing much before running out of steam.
>>2394133That's why you also take recover silly
>>2394133that would make nimble the best perk for damage because the meta would shift to swinging a 2h as many times per turn as fatigue allows you to
>>2392808Should I use Reforged even if I'm still learning the game? The mod page says I should be able to survive an end crisis before I try it.
>>2394633Finishing a Crisis before trying any mods Is something I'd recommend. End Game crisis start at around Day 70-75, so it really isn't a lot of time.You probably won't see everything the game has to offer by the time you finish your first playthrough, but you should at leas be able to tell what it is you're looking forward with every playthrough.Reforged is the most "Vanilla+" of the overhauls available for BB. It has the most QoL features with the least amount of "bloat" added, and what content it adds it tryes to keep in line with the lore and gameplay of the original game, so nothing to outrageous, unlike Legends, or Fantasy Brothers, etc.
oh no bro i think wiedergangers&ghosts just ended my run
>>2395212Judging by your gear, 3-4 quests and you should recover. It might be too early to use axes, especially low quality ones
>>2394633Hell no. I like reforged but their perks often blow anything in vanilla out of water or at least fundamentally change how some things work. Swords, medium armor, dps shieldfags, 3-4 range polearms etc.
>>2395215Thanks, for the most time I don't know what I'm doing and just playing be feel. How can I tell it's early for axes? This guy shreds and I'm just feeling out the perks. Whole game really.
>>2395228Also I feel woefully underleved, what should this look like at turn 25? I average at 3 with many lvl ones replacing my guys because I can't afford shit.
>namefagging
This game is pretty bad. There is no magic but there are goblins and orcs? Just play bannerlord
Feel free to fuck off.
You will have to pay me.
>>2395238i feel personally attacked
>>2394133that would be to fun, fun in main game? neint. deutch devfun is verbotten
>4 Reavers stumbling around>wipe the floor with them>another 4 Raevers come out the woodwork>why thank you for second serving, game>my BBrothers decide it's jobbing time>get gigga murder raped by the Reavershate this game
>>2395366why would rally the troops reduce the fatigue? that doesnt make senseglad they changed that
>>2395636it was fun
How to move the combat log from top left to bottom right?
>>2395636Why would Drums of War reduce fatigue? Why do so many, regular human enemies have perks that give them an insane amount of fatigue regen but your bros can't?
Reforged or Legends?
>>2395880Sato's content expansions are all you need.
>People say to hunt for camps>Enemy spawn are higher tier than my unitsOk there has to be a way to gauge camp strength without going in.
>>2395873"move your ass or i'll pound it like this drum"
>>2395884That's the poachers origin
>>2395884Invest into eagle and deploy 1 bro
>>2395884And that's why poacher origin is the best while learning the game
trying to find a mod that does x2 or x3 xp multiplier but there doesn't seem to be any
I'm getting stuck in this part of the game where fodder survived long enough but still have shit stats. and can't hire more from bleeding money wandering town to town for quests.I cannot attempt brigand camps due to the brothers still having shit stats and if I do try the company is wiped out.Seriously the rng is fucking ass. this star system sucks balls
>>2396199Does bitching about it help?
I fucking crippled the blacksmiths kid
>>2396199Off the top of my head, it sounds like you're not doing camps early enough. In terms of making money, contracts aren't actually that good for growing your company, since (as you've noticed) they mostly provide just enough to keep your company going day to day. Instead, early camp-busting and finding good settlements to sell off the valuable loot/excess equipment is how you'll predominately grow your company.Also, taking a stab in the dark here, but if you're savescumming excessively, then you should probably stop. You experience a natural amount of churn playing the game, which you can use to wipe out your early shitter bros as you transition from daytalers to militia to hedgeknights
>>2396199>wandering town to town for quests. That's supposed to be for trade goodsNo wonder you're poor
>>2396199If camps are hard for you, you can always just kill the bandits that spawn out of those, they're always easier
>>2396628Ok that solved the money issue, large camp are just borderline unwinnable with awful terrain
>>2396199If contracts aren't even keeping you afloat you are doing something wrong with the way you fight. You are spending too many resources and not getting enough out of it.Remember that you can pick up their weapons and armour and sell it.>can't hire more from bleeding money wandering town to town for questsWhat are your expenses like?What sort of backgrounds have you hired so far? There are some which are far more efficient in terms of wages per stats than others? Are you losing bros on contracts regularly?>>2396234I think this is pretty bad advice for a new player who is struggling with the basic gameplay loop.They should be playing "normally" by doing contracts until they learn how the game works instead of trying to speedrun camps.> In terms of making money, contracts aren't actually that good for growing your company, since (as you've noticed) they mostly provide just enough to keep your company going day to day.???Even on the hardest economic difficulty contracts should be giving you a ton of extra money.
>>2399052Contracts pay barely anything when you have low renown
>>2399068And your expenses should be barely anything since you only have cheap level 1 bros.
>>2399070Which you outfit with battlefield scavenged gear. Yeah, hard skill issue on his part.
Nta. but I do think that the early economy of BB is kind of brutal, and it is it fairly easy to stall economicaly early own if you dont get lucky in one the many RNG fronts of this game or doesnt have experience to come up with plan once RNG fails you.The low pay of early contracts kind of balance of with the early bro economy, but it doesnt balance with price of tools and other supplies. Which even if you are lucky and can source for cheap, it is still going to be at around 200-260 gold for a set of 20 tools. That is something like 66% or more of your averange destroy thief contract pay early on. Once you start getting paid 600 bucks to chase after shitty thugs, then not only the contracts actually pay for any supplies cost, but the fact that your bros are now skilled means that you actually need less supplies. And now said supplies can actually give you a return in money too since higher tier loot is actually worth investing supplies to fix them before selling.
So new to the game, mainly did escort caravans and armed courrier in the first 60 days but now I start to see bigger and more armed enemy group while I still feel weak and poor as fuck.I've read that I'm supposed to attack enemy camps but how the fuck am I supposed to beat 20 guys with better gear than my group of 10?
>>2400075>mainly did escort caravans and armed courrier in the first 60 daysYour run is dead bro. The first 30 or so days are the most important part of your run, and you should be taking as many fights as you comfortably can. Escorts are okay when they're in the direction you were already travelling, caravans less so since you're spending a lot of time on the spaghetti roads the game likes to generate.The reason why people say to attack camps early is because they scale by day, so they're actually quite doable early on once you're more familiar with the gameplay. Other than that, if you're in the early game (first dozen or so days) you'd use runners to deal with overwhelming numbers.
>>2400075So, those suck. I only take caravans if I want to move to the other side of the map and want to save on the food. What I'd do if I were in your place I'd look for a biome overlap between north and south and spend time killing roaming raiders for easy gear and xp while getting indebted from the south with some opportunistic trade and arena contracts. Just avoid champion fights and ifrit contracts early and you should be good.
>>2400075You're supposed to be smarter than the aiUse chokepoints, consumables, superior tactics, etc
>>2400075An easy way to make money in the early game without doing anything risky like attacking camps is to become a raider. Choose one of the regular factions that you wouldn't care too much to have hostile relations with and then start attacking their trade caravans. They are often lightly defended and give solid rewards.
>>2400111>Your run is dead bro.Fags itt really need to remember that a new player isn't trying to speedrun all legendary locations. Surviving off contracts and then clearing a crisis is the base objective of the game.
>>2401164Yeah okay bro, I'll recommend that he stick to doing 1 star return item contracts for the next 200 days, I'm sure that won't be boring repetitive nonsense in the slightest.Given that he's below raider level in terms of gear, he's simply not coming back from this, and it would be better if he restarted so he can do something other than spam caravan and courier contracts for 60 days.Y'know, so he can actually experience the gameplay beyond struggling against basic brigands.
>>2401164>>2401220You're both gay and wrong.
>>2401220Contract difficulty doesn't scale with time and camp scaling evens out a lot. He can do contracts of increasing difficulty as he learns the game and once he has a veteran party then go into the wilds camp-busting.>I'm sure that won't be boring repetitive nonsense in the slightest.Learning the game by yourself sure beats just repeating a set of predetermined commands you learned from some streamer fag in order to fulfill some arbitrary goal
>>2401463>He can do contracts of increasing difficulty as he learns the game and once he has a veteran party then go into the wilds camp-busting.You absolute fucking mongoloid, that's what I'm suggesting he do. I'm saying that he'd have a much better time of it if he started a new campaign so he can apply what he's learnt so far against enemies that haven't had their static upgrades, with a party that hasn't been level scaled without the gear to match. At day 60, he's going to hit an endgame crisis soon with a party that can't even take on raiders, there's coming back from a bad start and there's autistically insisting on sticking to a dead in the water campaign.
>>2400075>escort caravansEscort caravan is massive noob trap and can even seriously fuck your run. You only take them so that it generates the well stocked event in a target settlement if you want to go on a gear shopping spree, praying for the odd chance it generates a famed item. And only if the target destination is right next to startThe courrier contract should be used as basicaly paid travel expenses towards a direction you were already going anyways.
I fucked up building the Bear again. Roster problems are such a bitch with Gladiators because you can't just kill them.
Help me I can't stop playing LW, I'm so addicted to having a guaranteed killing machine for free on the roster that no other origins are cutting it for me. FUCK spiders btw.
>>2402930I had that same problem with raiders for ages.
>>2402930Play gladiators and you have three guaranteed killing machines
help a noob out>fight random ruin>tee hee you can't see what's in here>it's some shit zombies and ghosts>spearline easly holding back zombies>ghost start screaming>rally dude doesn't rally my guys>wipeI want to play ironman because savescumming is gay but I also feel like I need to keep a wiki open at all time to play this game
>>2404581just don't play ironman until you learn the game and know what enemies you can face
>>2404646>just be gay
>>2404647you can always play ironman and restart your campaign every time you encounter a new ennemy type you don't know what can do
>>2404646Is there maybe a mod or two that shows important info on things?>>2404649hell yeah the manly man way
>>2404649>not restarting the entire campaign every single time you start a fight and it's not optimal
>>2404581A lot of people complain but imo its part of old school games charm where a lot went unexplained and you would have to experiment to understand game mechanics.Anyway embrace the eternal newbie, you will enjoy the game a lot longer since it will always have something to surprise you with. Making a comeback from a wipe is also fun.
>>2404906Can I play it on beginner at least? Or is that also gay?
>>2404930Everything is gay.
>>2404581>>2404930Just do what you think would be most fun man, it's a single player game.Like, I played Ironman back when I first started, but back then, retreating was a guaranteed success, so you had a lot more leeway in taking risks.
>>2404930Of course, learn to walk before you run as anon here says
Dodge or steel brow for the 2handed guy you start with?
>Be average peasant >Your neighbor getting maul by werewolf >Your cousin went missing after forage in nearby forest>Some of your villagers had nightmare and went insane>Some weird mask men loitering around at night digging grave>Your lord is bickering around and conscript every young men to fight other lord>War over, who win? No idea at least I am alive>Peddlers that arrive every week to your village doesn't come>Rumor orc and goblin invasion>Blood moon, your dead brother suddenly rise from village graveyardWhat an absolute shit hole. If you live north, you get raid by half naked man and yeti. If you live south, you get fuck by mystical creatures and sand assassin.
>>2405777Still beats working 9-5
>>2404581>Play oathbreaker >Take oath of not fleeing >finally beat those fucking ghosts>Decide to farm more undead dwellings while I have the oath>find ncromancer instead of ghost>wipewelp
>>2405815>running away from lifeYoung Anselm weep at your weakness.
>>2405815>No retreatThat how austrian painter lose the war you know.
>>2406413I thought I had itI didn't have it
>>2406318Young Anselm would be rolling in his grave for such cowardice! Only OATHBRINGERS would do such a shameful act like this!
looks like battle brothers might be getting some new content despite menace being in early access
>>2407003>Menace under performs because people wanted another game like BB>they immediately go back to working on BBlol.
>>2407083>>2407003lmao, dumb krauts
>>2407083>they immediately go back to working on BBNah, the main OH devs are still working on Menace. Updates like these are the one volunteer dev still working on BB making small engine changes/optimizations, before it gets packaged up with the latest batch of community submitted bugfixes. It's the same guy who pushed through the 4gb update.If I had to guess, it'll be bigger than 1.5.1.8, smaller than OFF.
>>2407083>update is out>its the menace bug faction themed dlc
>>2407742>bug faction themed dlcI wouldn't mind it being asian themed
>>2407742>open BB>massive ad in the main menu to remind me Menace exists>start playing the game, get an event reminding me that Menace is out and I can't leave until I press "I need to buy it now!">get into a fight>it's Menace enemies>finish the fight>Menace Steam page opens>click back into the game>I'm now playing Menace
>too poor to buy>too dumb to pirateYou're a real menace lol
>>2408023menace just don't have that magnetism that make me play BBits mediocre game at best with devs having no idea what they want to do with it
>>2408794It has less charm and or character and needs a lot more work, that's for sure. Hopefully they'll get there.
Man I don't get BB at all. I'll do great and roll 3star brothers and steamroll people then a single bandit raider with a flail will three shot my colossus Iron brow guy and it's like what could I have possibly done? Then I restart and get shit recruits that die in the first round of combat because I can't equip them properly yet
>>2408946Bro I just restarted and bought a guy with mail armor for a lot of gold and he died in one hit from a brigand thug's flail first thing in combat
>>2408946Well, you could've killed him first before you let him attack you at least three times.
>>2408957probably because he wasn't wearing a helmet.
>>2408946You're trying to play the very early game like you are the mid to late game, expect you don't have the resources or manpower to do it.At the start of the game, what you have is cheap fodder that'll be lucky to survive an enemy swinging at them, so don't go looking for good bros and trying to make any sort of team yet, because there's a very strong chance the expensive 3 star bro you just bought is gonna have his head leave his body in the next fight and all that money you can't spare is going down the drain.Start with the basics, make sure your bros can hit their target to begin with, provide them with spears, then help them survive blows by providing them with shields, then when you finally win a fight against brigand raiders and some of your bros start packing any sort of armor, you can start thinking about what your bros should do.
I got to day 60 or so on easy and thought I could try medium diff. My Bros got crippled hard in the first mission>>2409054
>>2368328Kek
>>2408946I have 1400 hours in BB, maybe 300-400 with Reforged (superior in every way), and 90% of BB runs ends before any Brother reaches level 4.What >>2409054 said is very good advice too.One particular piece of advice most people give is "fight as much as possible early game because of the way the game scales", but I disagree with this. That is for BB streamer minmaxers who spend 5 minutes pontificating every single Brothers turn, and use shit like nets and try to dagger down bandits with gear even if it's just a +10 durability upgrade.For the average player early game, focus simply on:>Recruit "fodder" brothers without completely trash traits and attributes, doesn't need to have good stars.>Get spears & shields for all the frontliners. Switch from spears to swords once you have ~60-65 melee attack>Get 4-5 backliners with polearms as early as possible as well, but only if you have 4-5 frontliners already.Forget Archers/Crossbowmen before you have a solid melee core.
>>2409562>Forget Archers/Crossbowmen before you have a solid melee core.Don't forget your throwers though, throwing weapons have big accuracy bonus
>>2409054>you can start thinking about what your bros should do.Speaking of which, what options are there even. Skirmisher, shield guys, shield guys with spears that can keep distance, spear and shoot guys are my go to. I hate how vulnerable other roles seem to be such as 2h and 1h duelists. Also how do you distribute stats? Pump everything into melee for example? Or take considerations such as taking a +5 roll on resolve instead because it could mean a difference of 20% increase in stats instead of a 2% or something like that.
>>2409562>Uses archers or crossbows.retard detected. You only use throwers and guns.>>2409623Spears are shit, you dont use them, only on tanks for hit chance because you dont level matt on tanks. Or regular frontline you take hp+matt+mdef always, you want ideally 100+ hp on all bros, its important to reduce wound treshold. Fatigue is kind of useless because you want to use 2h weapons most of the time and they only use 15 fat per swing. Niche case are high intiative guys, you want 140 intiative for them to always go first in combat and use quatal dagger on stunned enemies before the stun wears off.
>>2409623concerning weapons, early game you only want to use swords for hit chance/dmg and maces for stun, shield are good against certain enemies like ranged brigands, but you want to go 1h without shield for extra grip 25% damage.
>>2405721In almost all cases dodge is better than brow>>2408946The game is about setting the odds in your favour. You must analyze what are the most efficient options in terms of resources put in vs outcome.You can always roll bad 5 times in a row. What matters is making it so that chances are in your favour so that in the long run the averages will be wins and not losses. You need to make more money than you lose, you achieve this by minimizing losses (not getting your bros killed) and maximizing earnings (bigger density fighting against harder opponents). The former is more important when you are starting out, you can focus on the latter when you get more experience.Every decision matters, backgrounds, weapons, perks, etc. Sure, you can get a max rolled ratcatcher with 3 starts in mdef and a shit rolled militia with no stars, but on average it is still truth that militias are better than ratcatchers.>>2409623>Speaking of which, what options are there evenSee pic>Also how do you distribute stats?Mdef and matk always unless it's a min roll. HP and Res too.Ini and Fat are very situational. Depends on the build. Generally, if your build would need a lot of investment into Fat in order to work then that bro is not fit for that build.Ratk only for hybrids or gunners. Rdef is a trap.
>>2409623>I hate how vulnerable other roles seem to be such as 2h and 1h duelists.They're not early game build, they're builds you setup once you can start being able to afford good bros.2H bros usually requires them to be self-reliant, with high mdef (usually I go for 30+) to survive, high health, heavy armor and tank perks like Steel Brows or Colossus, Underdog and Reach Advantage.Then you pair that up with high matk (you don't want them to miss their ONE attack), add stuff like Berserk (although you need to buff their fatigue if you do), Killing Frenzy and Head Hunter to make the best out of their costly but powerful weapon.Using early 2H bros is a trap, no mdef and a single hit per turn with low matk makes it very hard for them to actually do anything and get them killed quickly, usually I find it much easier to turn an early tank bro into a 2H bro once they hit the (base) 30 mdef mark (given they do it early enough, no point turning a shitty level 11 tank into a shitty 2H).Duelists on the other hand rely heavily on high Ini (good matk and mdef is a plus) and light armor, with Nimble, Dodge and Overwhelm (Relentless if you're struggling with fatigue) being their main source of survival.You then pair that with Fast Adaptation, Duelist, Killing Frenzy, Head Hunter, Berserk, etc...imo Duelists are really strong with damage and armor pen on par with 2H and the ability to attack multiple times, but they don't really handle being caught in a fight, I found they're best used in the flanks where they can easily break them off and hit the enemy flank and back very quickly. They also works very well in pair.
Had a good oathbros run I was killing lots of thugs, direwolves and zombies like nobody's business, cleaned some camps and even got a noble sword out of a bandit leader then I followed some hobos in a forest and that spawned 25 cultists that I couldn't hit and barely took any damage and they shanked all my guys to death
>>2409726>Duelists on the other hand rely heavily on high IniReally don't agree with this bruh. Sure, you can build them that way and it's alight but it's not the only way to use duelist.
The upgrade from raiders to veteran raiders is hitting me hard. I can't even complete a fucking southern realm mission because it's either 15 ifrit or 40 nomads
>>2409808What are the other way to make one? Because I don't see how to make a Duelist tankier, they need high fat for their weapon, and if that's the case, might as well go high Ini/Dodge as well.
>>2410022Depends if you want to go for berserk/recovery or not but if you don't there's nothing wrong with building them similar to like you would a regular fat neutral 2h bro. Just with a good named 1h cleaver, axe or mace instead. I respect the classic blueberry lonewolf eradicator but it's not like you're locked in having to pump ini to be allowed to take advantage of more damage and more armor pen. >Fast Adaptation Head HunterAnd these. They're not bad perks by any metric but you almost never want fast adaptation on melee bros if you're not trying to go I don't know, mass indebted. Or some weird but fun hybrid build. Even then you're often better with backstabber unless they're throwing and throwing often. As for headhunter, with axes, early-mid, sure. But when honor guard starts spawning en masse or orcs and barbs start armoring up that starts working against you since you're splitting up your damage more often.My point is you shouldn't make duelists until you have bros with stats that can support that role. I mean, if you're trying to make ghetto duelists on a budget that's one thing. If you can make that work, hell, hats off. But if you need fast adaptation to cover their lack of matk, dodge to cover their lack of mdef and so on you're giving up damage perks you need to make that duelist work like he should. Get what I'm saying?
>besiege an enemy town>get asked to infiltrate the town at night right after a hard fight, can't even heal, and if you don't do this this very night they lift the siege>if you infiltrate the castle you're the one that starts the fight surrounded by enemies like you've been ambushedGreat mission yeah..
Might start a new run this weekend, I only have the base game with no expansions besides the free one.Which are better, oathbros or anatomists? I'm gonna make the endgame crisis the undead because it's cool, how should I build my team around it? I only remember that cleavers are good for zombies.How quickly should I start trying to kill dwellings and where do I find easy ones?Lastly, what are some QoL vanilla mods that I should install? I only have the one that shows you what settlement situations actually do. Sorry for asking easily googleable question but I'd rather hear what anons have to say
>>2410113I really hate how the game constantly have events that sound interesting, and then it's just a regular fight.>infiltrate town?>and it's just a regular fight against noble troops>summon the deads?>just a fight with ancient deads>X joining the fight?>it's just a regular fight with extra X on the enemy side
>>2410252>Which are better, oathbros or anatomists? They are just different.I think anatomists are easier to play, if that's what you are asking.>how should I build my team around it?High RES is mandatory.>How quickly should I start trying to kill dwellings and where do I find easy ones?As soon as you can, basically.I'm not actually sure if there's a function that makes it so that higher tier camps will spawn further away from towns. I know I have seen T3 camps right next to towns.More importantly, what is confirmed is that named items are more common to spawn the further away from towns the camp is, so camps which are next to cities are very unlikely to give you anything worthwhile unless there's a champion.
>>2410252If you have to ask I don't believe you'll have a good time with either
>>2410052That's fair, although you would lose on the ability to attack twice.>Fast Adaptation Head HunterYeah, I mostly threw perks around but obviously it's entirely a matter of weapon and just the quality of the bro in general, with a good one not really needing FA, and HH only really being useful with axes or flail.But you're right, proper duelists are definitely something you need to plan more carefully than other build, and usually need a good quality bro to being with.That being said, a cheap duelist is a thing, usually just cannon fodder you can use to flank enemies, and don't mind really losing if they get caught.
>>2410513>>2410052FA is a great perk. It gives you more consistency against poor RNG and is a perk that works the most when you need it>brothers with poor matk but otherwise good stats>tough enemies with high mdef>injured brothersIf you have a full squad of 90 matk bros then you have already won. FA is one of the best starting perks and even lategame it's still a good perk for hybrids or builds which do more than one attack per turn, like duelists.The only builds I don't pick FA are my bannerman, fatneut and dodge qh.
Don't you always go colossus for level1?
How do I build a skirmisher?
>>2410532The problem of FA is that it really can't match just having high matk/ratk to begin with, and in general have fairly limited use outside of 1H weapons, so you're often better of just using that perk point on something else.On average, it takes several misses to build up the chance to hit so 2H weapon who can only hit once take a long time to benefit from it, and ranged weapons usually you don't want to be wasting ammo trying to hit a hard target (and likely hit a teammate in the process) when you can already increase your accuracy by simply moving toward the target.To me, FA have only been really useful when fighting an enemy with a ton of mdef, like a Swordmaster, because hitting them is difficult to begin with, but even then, there's often a simpler solution to the problem.
>>2410626if by skirmisher you mean thrower, here
>>2410785Why no recover? aren't throwers quick to run out of fatigue with consecutive attacks
>>2410817zerk->recover is a waste of turns. If your bro has run out of fatigue the fight should be effectively over. If the fight is still undecided and your bro is gassed out then that build doesn't have enough fatigue
>>2410532>If you have a full squad of 90 matk bros then you have already won.I mean not really. Lots of backgrounds can roll and start in the high 60s plus you can have effective matk in the 90s+ with reasonable morale management, flanking and actively making them worse. With nets for example. You can also "cheat" with Oathtakers. >>2410655Depends. If you have an archerfag or two you're also applying overwhelm and maybe fearsome checks while doing it. And if you skipped on those two it'll still save you some trouble fighting gobbos, arbalest heavy soldier bands or sniping southern assassins or gunners. Ain't amazing but it's alright for people that can't benefit from flanking and such.
There's something really satisfying about seeing that one bro who can just walk in the middle of the battlefield without a care in the world and everytime he starts swinging, something just dies.
how does Wartales compare to BB?
>>2411161Wartales has pretty good combat. It also has camp mechanics which are more advanced versions of Battle Brothers retinue. Wartales has more RPG elements where you walk around the world talking to people and doing quests if that's your thing.I have about 6 times as much play time in Battle Brothers and of the two it's the one I'm more likely to reinstall and play again. Something about Wartales made me lose interest faster even though it's not a bad game.
>>2411161Apple to Orange imo.Combat in general is more straightforward, you don't have hit chances (except ranged units for friendly fire and for crit chance) or fatigue to deal with and you can position your units at the beginning of a fight (although limited to specific locations which can be all over the place)There's a class system, with different branching path allowing units to wear different armor types and use different skills.Skills use team shared action points which can only be recharged when resting (although some perks and skills provide temporary ones)You can have animals join in your party, although it requires a specific unit type/skills to be able to control them directly.Enemy parties can get specific faction buffs, you also have your own.There's no limit to how many people you can have in your party, but like BB, enemy parties scale with yours so a lot of guys means fights taking forever.In general I find combat in this game much easier than BB, it's really easy to setup your men in a way to isolate enemies.Now for the overworld, your party need to rest and there's a campsite management mechanic where you can buff units, provide ressources, etc... It's also the place to feed and pay your men.Your men can have relationship with one another.Your inventory capacity is based on your men carry capacity, you can also buy ponies who can provide a huge boost to capacity (but require food)You can craft your own armor and weapons.There's a stealth mechanic, if you enter a forested area, enemies can only see you in a limited cone, and attacking them without being seen causes an ambush where you basically get a free turn.Each regions have story oriented quests with binary choices which culminate into a final quest depending on which side you helped. Regions also have an unique roaming boss which give an unique item.Overall, I prefer BB, Wartales is nice, but it can be kinda repetitive and you don't really get the same powertrip like BB.
>>2411161Woke garbage with women
>>2411481I don't mind the women but imo the fact all my men either turn gay or hate each others with no in-between (for very long that is) after spending a couple of weeks with each others is crazy.Worse than the navy.
>Day 16 2 skull escort>2 Unhold ambush just before you arriveThe difficulty of this game is unlearnable
>>2411554Same here. Aside from combat difficulties I feel like I am taking a too honest approach. Never betraying my contractor or taking 'righteous' actions always hoping for good boy tokens.
>>2411573Not really, the only reason you'd ever pick "bad" options is to get a faction to become hostile, and you can do that way more easily and gain more by simply attacking their caravans.Meanwhile picking the bad option and tanking your reputation affects goods price with that settlement/faction which means whatever bonus you get out of fucking a contract just ends up being lost on spending more money.
>>2411582(exception being when an event gives you the option to use a bro, since it's usually a better outcome)
>The game is good bro, just please run at brigands with knives out hoping to whittle them down and steal their armor before they kill you, just please win some ruin fight, please bro, it gets really good after you live through the first crisis bro, just level up your battlebros exactly according to this very specific build to make it, just trust me, it really starts to shine once you get 2k hours in bro, and that's before mods
>>2411665BB's economy is truly the most annoying part of it. I just mod it so that I can properly sell loot and trade stuff to profit instead of having to roleplay a bunch of hobos shanking people for their wallets for several hours before I can actually do anything.
>>2411479no hit chance in a turn based tactics game seems odd to me
>>2411757Units in Wartales take a lot more punishment than a bro in BB to compensate (in fact your men have a dying state in all but the highest difficulty), but you also have way more mobility in Wartales, with lighter classes being able to cross half the battlefield, and the AI is also extremely aggressive, so you play the game a lot more defensively compared to BB, with a lot more emphasis on creating chokepoints and separating the enemy.They actually tried to push players to act more offensively by adding things like enemy captains who provide a strong team wide buff, but realistically you can easily dispatch them by simply setting your men to surround him at the start of a fight.
How long am I supposed to be in raider gear? its day 100 and orcs are pillaging and I can't tank a hit from their 2h axe
>>2412511Bandit Leaders (and Mercenaries in contracts) will usually provide you with the next tier pre-crisis, otherwise, it's the northern armies.Northern armor (which is mostly mail, with 200+ helmets, with the occassional plate from a knight) will usually carry you until you start getting named gears.If you really need armor, you can skip waiting for the war crisis by just becoming enemy with one of the faction, pick one of the northern faction you don't really interact with (usually the north one since it's disconnected from everyone else) and target the caravans with their flag on it since it usually have a small party of northern troops.
i have almost 2000 hours in this game and i get filtered hard by something before any bro reaches level 5 in 19 runs out of 20
>>2412511as other anon said, bandit leaders, nomads, mercenaries, northern or southern armies.However keep in mind that you don't need "the next tier of armour" for all your bros. The huger value of nimble is that it lets you be viable with early game equipment.Common armours like the regular gambeson, southern mail, nomad mail, leather lamellar, padded leather, stitched leather, etc. Those all work wonders with nimble. Add an attachment like hyena pelt or wolf pelt and you are golden to go camp busting.Seriously, trying to make every bro into a battleforged right from the get go is a trap.Mid-weight armours like footman's armour are very situational, imho. They are only useful for battleforged brothers when you still don't have 300/300 armour, or some jank nimbleforged builds.
>>2412511Sucks to suck. No but seriously, you're not meant to take an axe from an orc. You'll never be in a position to take an axe from an orc and not care. You either kill them before they can kill you or you can AT BEST afford to take a hit or two because you went balls to the walls with high end armor or nimble HP. Even then you're better off killing them first. ymmv if you're doing mdef stacking for can't touch this but eventually something will clip you.
>>2409562Anon, daggering down enemies and using nets isn't streamer min-maxxing strats, it's probably the most fundamental, basic advice given since early access.It doesn't matter if the gear you're getting is only a slight upgrade, more gear to fit more bros means more bros survive. Plus, having backup sets means you can spend less downtime between fights repairing shit.Also, the eco bonus from daggering down enemies helps immensely.Nets on the other hand are just a handy tool in general.
Bow for the king
>>2413024I always have at least 1 or 2 bros carrying one, deceptively strong and the guaranteed Dazed is really good at keeping your bros alive.
>>2413024>not sledge or splitterMeh.
>>2413024True MVP is the 2h-handed flail
>>2413024Had a bastard with the brute trait during my last ironman run, thought nothing of him, but he had some decent stats in melee and fatigue with them being double stars, so why not make him a two-handed bro. I gave him one of these from an Oathkeeper who was off as an iron forged tank Olaf the Cuckchild just fucking crushed every bandit, orc, skeleton and even a knight during the noble war crisis at one point. First, a bro who I treated as fodder turned into one of my bros who carried me, sadly to die at the hands of a chosen champion during a barbarian king contract, so rip that bastard, but yeah, two-handed maces are nasty things when given to the right bro
>>2413024That's one strange looking bardiche
>>2413024The barb 2h axe is better by itself. The main advantage of the flanged mace (which is a top 3 weapon, don't get me wrong) is the combo with qatal daggers.
i'M THE BST PLAYER AT THIS GAME AMA
>annoying fan ref eventI have hundreds of hours in this game and this the first time I see this. Is it from Legend or vanilla? This looks too well-writen to be from Legend
>>2413926Legend, it's too on the nose for Vanilla.
>>2413926Legends, churn has replaced most of the old writers and devs, so anything added in the past year or two will be fairly different from earlier content.
>>2413926Do new players even recognize this niche reference?
>>2390602Alright, this is a personal record
>>2414304If Bethesda wasn't on the nose enough about him with Saarfield, many new people learned about him from the Oblivion remaster.
Do you always wait for your brothers to heal and repair to completion, force them to march from battle to battle no matter their composure or walk some kind of sensible middle ground?
>>2414314the whole game world should be on island and that would help with generation(especially ports) and make ''roads outside map'' impossible >>2414425time is money and its rather hard to stockpile money in BB and even when you have stockpiled them you can't really buy power(aka experienced brothers) easily
>>2414425Depends on how tight my budget is, what injuries and what I'm expecting to face.No point in waiting if I'm fighting something like brigands or spiders, they're easy to deal with, I just have to be more careful.And if I'm really tight on money, fuck it, it's not gonna end well either way.But usually a couple of days is enough to do most of the repair and healing, heavy armor bros can usually handle having partially repaired armor, and for any injured bro, if it's really gonna be a problem (like lowered defense), you can always just pull aggro with your non-injured bros.
>>2414425Can't imagine ever needing to literally stop and rest. If you took enough damage go looking for more recruits and jobs on the road to bounce back. If you took some damage swap for some reserves and fresh armors.>>2414426>you can't really buyDebatable. A good named item or one of those higher end backgrounds can be a lot of power to buy, especially earlier on.
>>2414425Early game, bros are pushed til they drop. Lategame it depends. A lot of chip damage can be healed while you're on the road, plus there are options, rotating gear and bros. If i've taken some serious damage then sure, but more often than not it's just straight back to combat.
I hate the 1st day, spears should really be abundant
>>2414442What I hate the most about day 1 is checking on the map if there are warhounds or not. They are useful as hell early on, and I hate when no kennels spawn on the north part of the map.
>>2414442>Day 1 >The village right next to you has missing villagers and everything is 10-20% more expensive than usual
>Mehehehehe>Muah>SmoochYour respond?
Tier 3 orc camps are the coolest fights in the game.Just a straight up propah scrap. Those green lads miss a lot but when they hit they really hit hard.Nomad fights are ok until they start bringing a bunch of blade dancers who are a pain in the assBarbarians are also cool but T3 camps in lategame have like 20 chosen with virtually unbreakable moraleWith orcs you can break their morale and make them flee, that's coolOn the other end of the spectrum, undead fights are the most boring in the game by far, even more boring than gobbos.
It's kinda insane how good the assassin's robe is. It's essentially a named item in terms of stats. In terms of durability/fatigue, only named noble mail and hardened leather are better even with the minimum rolls, while enhanced coat of plates and golden lamellar are worse even with their max rolls.
Surely there has to be an better alternative to his gay star systemSo fucking tired of hires with the right background, scouted good traits, but come with shit like 3 star 32 rAtk
>>2415286I was thinking about making static stat system with predefined stat growths, so no RNG.You can also install that mod that show you all stat of potential recruit for a fee.
>>2415286just hire backgrounds that are guaranteed not to roll ratk. Off the top of my head, butchers and brawlers early game, hedgeknights lategame.
>>2413024Fun fact: 2h flanged mace is the only regular weapon (not counting named items) with a higher average damage that ignores armor than the man splitter (42.5 to 42 respectively).
>>2415292That's cheating
I camped on top of a brigand thug hideout and now we're both being attacked by 14 nachzehrers. I'd be able to deal with the nachzehrers alone but the brigand fucks just keep fucking feeding them, reloaded that save 3 times already and no strategy is working out.
>>2415953The strategy to apply here is [RETREAT]
Never bring a pike to a vorefest
I hope the next DLC finally answers what the fuck is going on with the MC being the long lost heir of the ancient empire. Hopefully the DLC will add mechanics around owning a settlement and managing a faction
>>2416090They're releasing another DLC? Menace is a failure then?
>>2416138yeah, they still need to add WarHammer Fantasy's daemons with a legendary fight in which you get a legendary whip that has an AP cost of just 3 per action so you can disarm 3 enemies at once.
>>2416138Still getting monthly updates for menace. If they're working on another DLC, then it's because they can outsource it thanks to publisherbux, though I wouldn't expect anything to the level of player led factions or settlements.
>>2415953Nachos are overtunned, they used to be easy prey when they were ghouls but then they got mutated into german nachos and are not fun to fight at all
>lone wolf>single bro run>easy difficultyYup, it's go time
>>2416161>>>Nachos are overtuned
>>2416268they are, especially to what they were before
>>2416275How in the actual fuck are you getting filtered by ghouls? I'm genuinely curious.
>>2416278I am not(stop projecting), unless its very early and practically RNGThey can very easily snowball with even their own dead and their eat the guy skill have low cost and no hit rollIts just like many monster types, they not fun to fight/not worth to fightWhy are you being disingenuous? And they are not ghouls anymore.
>it a baitniggerA'right.
>>2416298Thanks for admitting that you are a loser.
>>2416291Anon, nachos have some of the most obvious counter strats in the game. Their ai prioritises dead bodies over everything else, meaning you can cheese them out with spearwalls. Other than that, take control early, move over corpses to deny them, and make use of the fact that they have piss poor morale to force a mass route. They're probably the easiest beasts to fight even.
>>2416303Still not really worth it.
>>2416303He's just acting up for attention. Sad, but many such cases.
>>2416307>He's just acting up for attention. Sad, but many such cases.Looking in the mirror and talking to yourself?
>>2416161Its the direwolf,hyena,webniggers that are overtunned. Fighting them always pisses me off
>>2416362Webknechts can ruin your day, that's for sure.
>>2416138>Menace is a failure then?The contrary, Menace makes enough money they can do side projects
>>2416387Honestly I never had problem with webknechts, unless the RNG map cut off some ranged troop and separate him from main body of troops by trees>>2416362Wolves. hyenas are manageable. Snakes are annoying
we all agree that reforged is better than vanilla right?
>>2416453>unless the RNG map cut off some ranged troop and separate him from main body of troops by treesYeah. Sucks when that happens but there's more of where he came from.
>>2416518No
>>2416518Yes
damn the menace general has some real specimens shitting up thread, even more than this one
>>2416518maybe
>>2416518God no, reforged is unironically worse than vanilla.
>>2411665The grind is the heart of the game. If there's a way you like to face the game, stay on it.
>>2411573You can be good alignment and shrewd. Only doing courier missions into the mid and late game is how a party falls behind. >>2411161This has a great isometric look as the party travels around. Then they abandon that for the most boring and clunky turn-based battles. The Bard's Tale arpg is closer to how this game should operate.
People really are having trouble with direwolves?
>People say to explore>Engage unknown location>Enemy are overtuned compared to yours <30 daysSeriously what the hell
>>2417137Locations difficulty is based off the distance from the nearest settlement alone (and camp type).If you run off in the wilderness, don't be surprised to run into late game stuff.
>>2417137Location difficulty scales with time so it really rewards players who can take in a ton of battles quickly and get strong fast, if you are progressing slowly you are gonna struggle specially early/mid game
>>2417124Not really? It depends on how many men you have against them and whether they are well-equipped. The times some backliner armed only with a pitchfork or a range bro gets fucked up in the ass happen at times during the early game, but when your dudes have decent stats and proper gear, they ain't much of a trouble anymoreIt's the hyenas you should worry about, their bites cause bleeding, and if they manage to gang up on a bro or two and bite them constantly, better hope you got bandages or you might lose some of your more important dudes from blood loss, which is a rather embarrassing way for a decent bro to die, that for the cripple fodder to do
>>2417124Those are legends direwolves that people have issues with
>>2417308Real legends niggas fw white direwolf riders. Orcs, humans, nachos need some extra spicy late game units other than champions.
>>2417159>>2417298Random generated camps close to town mostly undead and the occasional brigand ambushed trade route spawn.The camp gen is fucked up
>>2417340The new goblin units make fighting them a lot more challenging and funOrcs look like chumps compared to them
>major crossroad goes through thick woods>despite constantly killing each others, the area somehow have an endless supply of brigands, undeads, unholds, nachos, barbarians, nomads, goblins, orcs, lindwurms and krakens
>>2417502Sounds like balkans.
>>2417502Germans love their ambush mechanic
>>2370735Try reading the Black Company books
>>2371185Pic is the standard fat neutral build that you can use to make a forged semi-tank who can still hit hard. Very reliable but not flashy. Needs high mdek and good matk, res and hp. Doesn't care about any other attributes.9lives can be switched for steel brow.This one has quickhands so you can switch for a weapon with 2 tile range like a longaxe, which makes it so that you can hit enemies up to 3 tiles away. Alternatively, you can take quickhands off and have both 9l and steel brow for maximum survivability.
I never understood how good Nine Lives was until I discovered it was a free Hexen kill.
>>2407003soooooo... has anybody here signed up for this thing?yes? maybe you could even anonymously leak a little about it?new dlc? new game? wont tell the devs, promise
>>2417620This looks the same perk I choose on throwaway bros that lasted late game except battleforge
>>2417620Standard piece of shit more like it.
>>2417634>39hp cripple can now tank an orc berserker hiton the other hand>still dies to 3 headed mace
i bought this game and dont want to read guides how raped will i be
>>2418150
mercenaries will see you lay down your life for king and country and say >"he lacketh the skill to freeboot"
>>2418150raped
>>2418150Play the game on Expert/Expert/Low/Ironman
>>2418192Noble fags with "muh honor" can't enjoy the finest melons.
Noble army fags are shitters compared to my bros thoughDuring the orc crisis I had to personally go and save a knight after his retinue got torn apart by berserkers and he got surrounded
Lindwurm scale cloak is pretty crappy actually, especially considering it's the second hardest attachment to get after horn plate.Ignoring generic attachments, the progression from early to late game is:Nimble bros: hyena pelt, bone plating, kraken horn plate.Forged bros: direwolf pelt, additional fur padding.All other attachments are even worse than lindwurm cloak.>light padding is a weaker version of a bad perk>protective runes is hard to get and situational>serpent skin has a bad ratio of armor to fatigue and its special effect is super situational>unhold cloak is bad because ranged attacks are always much weaker than melee attacks
>>2416138Immense failure but not surprising considering the result
I'm aware that I'm a shitty player but are there any seed generators that work after the update? The one i used before no longer works
>>2407083>>2407345>>2407375Btw they're government funded, so they're not incentivized to work on things that actually makes money. BB was just genius luck.
>>2418217You got the easy job though.
>>2418567You'll remain shit as long as you're looking for shortcuts like that instead of working on how well you adapt.
>>2418759how do you adapt to a shit map
>>2418835Define shit. Are we talking one single port and not a single weaponsmith or medicine producer with everything covered in swamps and mountains or are we talking muh bros don't all start with 3 star ironlungs and there's not a perfect figure 8 trading loop?
>>2418835nigga just play the gameI never used seed generators or re rolled and all my campaigns so far went well.Unless you are doing a speedrun you don't need your arena southern city to have a port.I swear people need to play the game more and look guides made by pro players with 3000 hours doing monolith on day 30 less. It's fine to ask for advice and see what the people who know the game inside and out are doing but that comes after you get the basics right through personal experience.
>>2418987I just love having half the map inaccessible because it's cut off by a huge fucking mountain.Just like I enjoy having the only southern city with an arena to be in the corner of the map.Or having the only taxidermist and decent ranged bros in the entire map located on the other side of the continent.And who can forget having factions made out entirely of strongholds with a single village.
>>2418997>entirely of strongholds with a single villageThat sounds absolutely amazing. Militants, hedgekniggas, bastards, sellswords... And better shops.
>>2418997Fairly sure there's a mod for that, world editor or world parameters or something like that.Alternatively, grab the stronghold mod and set up your own settlements.>>2419002Kinda sucks before you unlock noble contracts though. Plus, if you're really unlucky, half those strongholds will be worthless wooden keeps.
>>2418997>I just love having half the map inaccessible because it's cut off by a huge fucking mountain.Post a screenshot of your map fully zoomed out
>>2419007Sure but that's not hard to do. And couldn't be worse than no or one building villages all over.>>2419024nta but it can happen. But I mean if you see that just freaking start again.
>>2419029>nta but it can happenI'd like to see it for myself.The other complains anon has are exactly what I thought.>reeee I have to walk for a few ingame days to reach the city with the facility I wantI literally anticipated it lmao>Unless you are doing a speedrun you don't need your arena southern city to have a port.By his own admission, anon is a shitty player, he's not going to speedrun monolith in day 15, or 30, or 60, or even 100. That's perfectly fine.Again, literally just play the game like you would if you hadn't wasted time reading some fag's guide which tells you that you must have X item by day Y or else restart.
>>2419039I know I don't have one saved, because fuck that shit but I'll see if I can make my >60% marsh world save work to indulge you when I get off work in a couple of hours. And yeah, sure. Just play the game and go from there. You'll probably shit your pants now and then but if you're not a complete moron chances are you'll get there eventually and it'll feel great. Worked out for me at least.
>>2419039>literally just play the gameThat's what he's doing anon. He's resetting to find a better seed because he wants to play the game a certain way, because he doesn't enjoy spending more time than he has to in transit.What causes this kind of seething over imaginary metafags, where anyone who doesn't play the game your particular way must be a streamer obsessed wannabe speedrunner.
>>2418567sucks to suck lmao
>>2419046If you can't enjoy the game unless the map generation is very much specifically how you want it (>I NEED muh Southern port) then you have to ask yourself if you even enjoy games that heavily depend on RNG. The whole point of a seed generation is eliminating a layer of RNG from the game.This is just another brand of people complaining about BB's RNG being "unfair". Might as well reroll every battle in which a bro dies.
>>2419053>This is just another brand of people complaining about BB's RNG being "unfair"Apples to oranges. People complaining about bad RNG are wrong because battle brothers RNG is as fair as you can get. Neither you nor the enemies get any hidden modifiers. If you miss on three 95% attacks, then you can adapt and move on easily.Bad map generation is an entirely different problem. The reason people want southern(and northern) ports so badly is because if you don't get one, you're stuck traveling more and engaging with the core gameplay loop less. It's this obnoxious situation where the game itself disincentivises you from actually traveling between the different biomes.>The whole point of a seed generation is eliminating a layer of RNG from the gameYes, which is why people share seeds so they can play on a map they'd enjoy more. Which is an entirely valid way of playing the game, else the devs wouldn't have added in copy/pasting seeds in the first place.
>>2407003>only 3 israel flags and 2 tranny flagsi expected more
>>2419336>>2407003Why no swastika flags
>>2407003I was hoping for a mobile port but alas hooded horse has only PC distribution rights afaik.
9 lives is absolutely phenomenal on throwaways, now I don't have to waste 200 crows of something in the early game with that "highest" difficulry on starting funds
Is it a waste of time to keep a run going when all the late game bros are dead and you're stuck with lvl 1's?
>>2419633It's not a roguelike, so no.The game scales with your team so you just have to take easier jobs for a while.
What started out as a temporary shield bro turned into a bro that just stayed long enough to become one and my first ever dagger niggers.I only kept him because he had good defense+matk and morale could be managed by banner. He had shit perk that fucked his already low resolve, so I tried to mitigate by giving gifted and fortified mind as. Then one day, after losing too many bros, he gets drunk, so resolve problem solved itself, albeit fucking his melee. So after that I gave him a dagger and a perk to go with it.Playing veteran because I haven't played in the long time and not trying to minmax, just spitballing different builds according to bros and seeing what sticks and what doesn't.
>>2419915Bro, that build blows.
>>2419915>59 matk at level 9Jesus fucking christ.
>>2419915>I only kept him because he had good defense+matk I'm not seeing the matk anon. If you want to make a dedicated dagger bro then duelist is pretty much required so you'd want to drop the shield.also with only 89 INI you aren't going to get much out of overwhelm.Mdef is good enough for a tank but you'd want different perks for that.pic are my dagger duelist perks.>rest of the companyOnce you get nimble or forged you can and should replace shields with 2h weapons for your frontliners, your damage will increase massively. Polearm bros also have damage issues.
My benchmark for bros being useful or just being dismissed instantly as nothing but fodder is going for 75 matk and 25 mdef at level 11, which with no stars means ~55 matk and ~5 mdef at level 1. Most lowborn backgrounds have matk that caps at 57 and mdef that caps at 5, so this means either a maxrolled lowborn or one with at least one star in both of these attributes, which I think is fair enough.Once you get good money you should be buying pretty much every thief, brawler, lumberjack, militia and manhunter you see.
The expensive backgrounds like swordmaster, sellsword, gladiator, adventurous noble and hedge knight all meet those requirements even if they minroll and have no stars, for comparison.
>>2420261You're not wrong but if he's doing rondels and not quatals that's one build where shields are perfectly reasonable.
>>2420261Is there any reason not to take the Student Perk?
>>2420297Taking student on all your bros is a trap. You level up faster by taking perks that make you stronger and allow you to take bigger fights.Student is good when you already have a solid team and then hire a new bro who has a lot of potential so you want to get him to level up quickly.
>>2420297Student fucks with your tempo hard, so it's shit on early bros. Plus, even if it does speed up your leveling, you're left with higher enemy scaling with one less perk on all your bros and less of a gear advantage.You can pick it up on later bros, but it's purely a personal preference thing.
>you finally meet the legendary Battle Brothers>the mercenaries known for wiping out the greenskins, putting the deads back in their grave, ending wars on their own, defeating gods...>it's just a bunch of cripples
>>2420297Not a single reasonable one. It even gets refunded.
>>2420285>>2420261So how should I finish him?Overwhelm doesn't kick in immediately during battle, but it does go on turn 2-3, and once I get the hyena pelts should be better.Before drunkard his matk was in 60's so I was planning on doing something with that, but thats no longer an option. He has has shown himself to be a good tank thus far and daggering takes almost no stamina, so I usually send him against most dangerous foes while the team deals with shitters.QH won't work with shields so can't give a net and no qatal synergy. Shield eliminates duelist, That leaves him at what, nimble dodgle shield? Give him resilient+shield?
>>2420406I would honest to God just bench him. What you have there is all over the place, I mean he has less matk than what I'd take on most of my newhires and no way to mitigate it. For 3* in mdef, gifted, dodge, respectable level 9 AND a shield 57 mdef is nothing to write home about. It's alright but no underdog, bit of fatigue and maybe his morale cracks and he'll get hit.Drunkard is better on something that hits hard for base damage, a bardiche for example. Zweihander if you can get your hands on it would probably make your life a lot easier as well seeing you're around the raider/nomad stage of the game. If you wanted him to frontline tank and be somewhat killy he desperately needs underdog, could use steel brow, and if you're keeping that rondel on him shield mastery isn't an awful idea either since puncture doesn't scale of duelist. If you want him to kill first and maybe be capable of taking a hit second, berserk recovery would've helped with that fat heavy puncture spam.>kite spear pike company in leatherMay Davkul have mercy on you.
>>2420425I am not in position to bench anyone except who is an actual liability and this guy is anything but that. Guy survived and carried a near wipe through sheer luck since he had resolve in 20's at the time and will probably continue to contribute with mdef alone.>>2391255. Understood though, so you think underdog and steel brow is better?>kite spear pike company in leatherI just hired anybody who had any resemblance of matk and gave them a pike since I already have 2 somewhat capable tanks and team was lacking in damage output
>>2420406I would give him shield + probably underdog or mb resilient, he's basically an overwhelm bot which is fine to tie up big bad guys Puncture bros need crazy stats to be good, or you can throw in fast adaptation if they have crazy fat but bad matk for a budget one
>>2420451I can only offer you a suggestion based on how I play and from general experience having played way more of BB than I care to admit. But yeah, I'd personally consider underdog and steel brow very important on someone who's expected to take it and not just move one tile and remove something from existence. You'll probably benefit from having footwork and nine lives in there to ease your growing pains.>team was lacking in damage outputHaving a ton of pikes and spears does that to you. Early game armor is rarely a concern so swords are usually your safest bet, but you know, be prepared to pivot into cleavers, maces and so on as they start getting their shit together. Pikes, and goblin pikes especially are good because of their action economy, as in you can often attack without moving. They are not meant as main weapon unless some meme swordlance which can be brutal against chaff and low armor but again, meme. Billhooks are alright to buy you some time against initial armored foes and early kniggas and such but they should be phased out for proper (pole)hammers ASAP when those start showing up.
>>2420406I think making him into a dodge tank would be the best.I'd just focus on mdef, try to patch up the matk a bit.For perks I'd go with shield expert and underdog. Indomitable is also good for tanks but the other two are kinda mandatory and have more passive effects that you want to maximize mdef.>>2420425>berserk recovery would've helped with that fat heavy puncture spam.I'm not a big fan of this idea. I don't think that char is going to be killing stuff nearly often enough to justify those perks.>>2420452>>2420406Resilient is an extremely niche perk I wouldn't pick it>>2420463Steel brow is pretty situational.On nimble brow only works if you tailor your armor to go heavy on the body like with noble mail while using headgear with very low fatigue cost. With standard non-famed nimble armor, like a sallet and leather lamellar, brow is barely doing anything since the damage calculation puts the headshot multiplier last after it has already been reduced by armor and nimble. Once you get light named armor, which is light and offers a lot of protection, brow becomes rather questionable. Brow also helps the most for nimble bros low mdef who have a higher chance to get hit and therefore higher chance of getting hit in the head. I don't think a nimble shield bro is getting much out of it.On forged brow is still situational but in a different way. It does virtually nothing for most enemies but then it is really good against chosen and orcs.
>>2420616>Resilient is an extremely niche perk I wouldn't pick itI thought it has synergy with nimble since bleeds/poison fuck nimble bros pretty badly? All the other status effect mitigation are also good to have in case he does get hit.
>>2420640It does have synergy, but it's still so situational that I don't think there's ever a case in which you shouldn't pick another perk over it.
>>2420643Situational? Nigger almost everyone and their grandmother can cause staggered which will fuck this dodge bro hard
>>2420657That's extremely situational lmaoWhat if you don't run into enemies who stagger?What if the enemy who can stagger doesn't target this bro?What if the enemy can stagger and attacks this bro but misses?Sure, eventually you'll get staggered. Then what? Resilient lowers the time you are staggered from 2 turns to 1. So in effect it is just 1 less turn of stagger.>staggered which will fuck this dodge bro hard89 INI gives 13 mdef44 INI gives 6 mdef.The difference is 7 mdef. That would be huge if it was permanent, but 7 mdef for one turn on a conditional basis which is unlikely to happen is just not worth a perk point.You could instead take shield expert and how that heater shield gives you +5 mdef all the time without spending any fatigue AND shieldwall is more effective.
>>2420667Except we are not talking about just mdef in a vacum since this one has overwhelm which will go to waste and risk bro's life further if he is thrown against big bads.But honestly that is more of an argument for indom than resilient
>>2420616>I'm not a big fan of this ideaAnd that's fine. But you shouldn't run more than a couple of puncture bros any more than you should run more than a couple of duelist bros. And if do you run them at all those guys should be your damagedealing MVPs made from appropriate par excellence base stat bros. Not matk 59 at level 9 and a prayer they actually land a hit. Maybe.>Steel brow is pretty situational.Your math is off. And sure, one leads to the situation of an orc cleaving your frontliner in half and the other leads to him not doing it. I mean, pick your preferred outcome. Less of a dead perk than relentless that's at least for sure.
>>2420667fwiw, stagger (and other ini modifiers) apply before gear, so it'd take him down to around 30 ini.>>2420406imo your options are either patch up his hit chance with FA, or give him underdog/indomitable and have him hold flanks.I'd just keep him as someone to draw some fire away from your actual good bros. Once you have some better bros trained up, give him the orkish retirement.Also if you get the chance to whip him, take it.
>>2420677Overwhelm is barely going to do anything on a dude with only 89 INI.Goblins have 130 INI (they can't stagger anyway)Orcs have 120-125 INI (they can't stagger anyway)Barbs have 115 INI plus adrenalineNomads have 95-125 INIBrigands have 95 INI and anoveNoble house billmen have 80 INI, every other one has 105-115.All beasts except unholds, schrats and lindwurms are faster. (only unholds, schrats and serpents can stagger)Zombies are slower, but they can't stagger.Which enemies are slower AND can inflict staggered?Ancient undead IF they use the repel skill with their pikes (the pike is common but I don't recall them ever using that skill).Unholds (low matk so it won't hit often).Schrats (not a common fight).Seems situational to me.
>>2420718nta but nets and flashbangs are a thing. As are 2h maces and hammers. You are running an entire company not just one guy after all.
>>2420730You're not wrong, but that's the kind of setup you'd use for a proper deathblow duelist, not some shit tier rondel dagger spammer. It's something of a waste to use two bros just to set up a 30% matk reduction for a single turn.
>>2420701>Your math is offDo you have data that can quantify what steel brow does and prove it's consistently making nimble bros meaningfully more survivable?Recalling that one time an orc scored three headshots in a row is fine but that's anecdotal.>I mean, pick your preferred outcomeThe question here is not steel brow or nothing, it's steel brow vs any other perk. Picking brow means not picking shield expert, underdog, indom, 9lives, etc.>Less of a dead perk than relentless that's at least for sure.Sure, if those were the two options I'd pick brow.
Fuck, never again I'm going to take a mission for the barbarian king if it isnt right next doorSpent days looking for this mf, and now the mission payout is just going to put me back to where I was before starting
>>2420735Pretty much.>>2420742SB negates the 1.5 into a regular 1.0. On nimble that's usually 20% or so less damage assuming every 4 hits at least. It's not set numbers with how split man and headhunter on some enemies work but it's reasonably close.If for example your bro has 120 HP and SB saved you 20 that's 16.6% chunk of total health. Nothing wet dreams are made of but it's not godfuckingawful either and kinda works to avoid some of those head injuries when a chosen or five are humping your leg. Not irrelevant when that's a difference between that man staying effective and getting concussion or cracked skull.On BF or non nimble in general (because you really don't have to run defensive perks on literally everyone when you have dedicated frontliners) that's a difference between a KO from armor piercing damage and surviving.>not picking shield expert, underdog, indom, 9livesSure. More than one way to build a bro and then build a company. I like having brow on my frontlines because I had good men die to random ass headshots despite 180-300 helmets. Layered defense against RNG on people you expect getting hit, all I'm saying.
>>2420762>SB negates the 1.5 into a regular 1.0. On nimble that's usually 20% or so less damage assuming every 4 hits at least.If we assume 1 headshot per 4 hits that's actually 11.111...12% less damage, not 20% less.It's 4.5*dmg vs 4*dmg in 4 hits.4.5 * 0.8 = 3.64.5 * 0.888888... = 3.99999...Alternative you could say that headshots do on average 12.5% more damage (50% / 4).>If for example your bro has 120 HP and SB saved you 20I think you don't understand just how much damage you need to receive under the game's mechanics in order for SB to save you 20.The -simplified- HP damage formula isHPdamage * modifier * directdamage% - (Armor - (Armordamage * modifier * armordamage%) * 0.1) = HP damage taken.If the piece of armor would be destroyed then you change the last bit to + HPdamage * (1 - directdamage%) - Armor. If the result from this is negative then it is zero.It's that final result which, if it was a headshot, gets multiplied by 1.5, not the original HPdamage roll.Nimble plays as a modifier multiplying HPdamage by 0.4.In order for 20 damage to be saved by steel brow, you would need to receive 40 points of HP damage to the head.Assuming you are wearing a sallet, 120 armor, you would only receive damage on a maxrolled headshot from a greatsword.125 * 0.4 * 0.25 + 0 [the sallet would be destroyed but there would be no extra damage] = 12.5 * 1.5 = 18.75, rounded down to 18. [the game always rounds down the final damage]So on a max damage attack from a 2h weapon to the head steel brow saved us 6 HP. Also note that headshots don't increase damage against armor, only the HP damage that is actually taken.Another hit like this on his body will destroy his armor and do 12 damage. So bro would be left armorless and with 90 HP after two hits.Then another hit like that on either body part will kill him:125 * 0.4 * 0.25 + 125 * 0.75 = 106.25, rounded down to 106, it's a kill even without being a headshot.
You can test using the scripthttps://osgboy.pythonanywhere.com/Let's see:Enemy preset: zweihander w/ greatswordDefender preset: 120 HP 120/95 nimble broHit chance blank (assume every attack hits)#1000 trialsResult:>Death in 4.42 hits on average.Let's add steel brow:>Death in 4.73 hits on average.On average it's a difference of 0.31 hits more to die.The main difference in the data is that steel brow removes the 2.1% chance the nimble bro had of dying in just 3 hits.That's what 1 perk point is buying you.Let's remove steel brow and add 9 lives instead:>Death in 5.45 hits on average.A much larger difference.Notable, the nimble bro with steel brow has 0% chance to survive the fifth hit, while the nimble bro with 9L has a 46% chance to survive the fifth hit and die only after the sixth one.
Let's try again but not we shift the armor values to it's a nimble bro with 120 HP and 40/160 armor, otherwise the same.Just nimble:>Death in 4.97 hits on average.Nimble + brow:>Death in 5.70 hits on average.0% chance to survive 6 hits.Nimble + 9L:>Death in 6.06 hits on average.9.4% chance to survive 6 hits.Obviously brow is going to look better against enemies with headhunter.Let's now test against the preset Necrosavant w/ Khopesh. Same 40/160 armor.Just nimble:>Death in 6.77 hits on average.Nimble + brow:>Death in 7.69 hits on average.2.2% chance to survive 8 hits.Nimble + 9L:> Death in 7.98 hits on average.29% chance to survive 8 hits.0.6% chance to survive 9 hits.
Standard 120 HP 120/95 armor nimble vs orc berserker with chain.Just nimble:>Death in 3.73 hits on average.Nimble + brow:>Death in 4.08 hits on average.Nimble + 9L:>Death in 4.69 hits on average.So far this was assuming every attack hits. With 27 mdef (as berserk chain ignored shields), the same test goes:Just nimble:>Death in 16.25 swings on average.Nimble + Brow:>Death in 17.80 swings on average.Nimble + 9L:>Death in 20.18 swings on average.Let's now try a 120 HP nimble bro with ZERO head armor against a necrosavant w/ khopesh that always hits and always hits the head because RNG hates you.Nimble:>Death in 3.91 hits on average.Nimble + brow:>Death in 4.70 hits on average.Nimble + 9L:>Death in 4.92 hits on average.Fuck it, let's try a 120 HP nimble bro with no head armor against an orc warlord with a mansplitter that is guaranteed to hit the head every attack.Just nimble:>Death in 2.00 hits on average.Nimble + brow:>Death in 2.00 hits on average.Nimble + 9L:>Death in 3.00 hits on average.Brow doesn't save against overkill.As far as I'm aware there's legit no case in which a nimble bro gets more out of brow than out of 9L. Steel brow is a bad choice on nimble bros. If you are willing to spend 1 perk point for more survivability then there are better options like 9L.
>>2420878A barb skull mace can do 70+20=90 on a max roll, right? Let's say you got full nimble so that's 90x0.40=36. No SB is 36x1.5=54 (barbs come with crippling strikes as well) SB is 36x1=36. That's 18 points saved right there, and it's not an unusual occurrence lategame. If you're doing orcs a mansplitter does 120, yes? 120x0.40=48 48x1.5=72 (this is likely a severe injury) 48x1=48 (this is still leaving him effective) - ~24 And if that orc has a chain, or nuffle decided to mess with you it's definitely skewing that 1 headshot per 4 hits assumption. That's the "usually 20% or less" It's not a 1/4 guarantee.>akshully you forgot armorNo, I didn't. If you're maintaining full damage reduction from nimble that means you're more than likely in very light armor. Armor that doesn't last long.Get what I'm saying? It's a when shit hits the fan I'm glad I picked it kind of deal.I guess we're talking past each other here or you'd caught on the hint when I said 180-300 helmets that I'm usually going armor if not strictly BF on everyone and am naturally conditioned to value it more.