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Just want to talk about the game. Don't want the level of discussion on Reddit either. Flex your famed armors, weapons, orc weapons, bros.

https://www.bbplanner.xyz/
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>>2368324
But we already have a menace thread.
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>>2368328
But I don't (can't) want to talk about Menace, I want to talk about Battle Brothers.
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>>2368332
Good man. What you want to talk about?
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>>2368339
What's the general strategy for a Gladiators run? I wanted to leverage the starting three into a 2H mace (Viper), a qatal duelist (Lion) and an undefined duelist (Bear). My economy is rather middling at Day 30, and I have to save up to get the 210 armor to go for a 225/250 set. So I'm wondering if the more dedicated autists/streamers have their own strategies towards transitioning weapons away from the starting line up. Bought the Negotiator too to manage the less-than-ideal map so I don't have to do as much upkeep, keep selling prices higher and pay himself back that money within a couple of contracts.
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>>2368341
I'd probably stick around the arena town and farm that in between contracts for a while.
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>>2368343
No can do, it's in the ass end of the map. Too much downtime.
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>>2368347
Rough. Harbor at least?
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>>2368365
Only two. Fairly close. At least it guarantees source of nets but that's about it.
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I played this years ago. I found it necessary to save before every battle to avoid going bankrupt.
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>>2368431
Savescumming prevents you from iterating and learning.
You are supposed to see what works and what doesn't and adapt going by that.
Make better bros and employ better tactics and you'll rake in money.
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>>2368431
No because the game autosaves for you
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>>2368431
If you're going to savescum, at least do it smartly and change things up.
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>>2368431
I used to play it hardcore no saves no wikifagging but the game is brutally unforgiving with some of the fights, especially the scripted story fights. How much can you learn from getting a 20h run instantly deleted because you dont know yet how a certain fight works? The game is also absolutely unclear as to wich events are dangerous or safe.
>evil looking temple of death?
Oh thats the event that gives you free items when you solve an easy riddle.
>lonely cute cottage?
Hope you enjoy suddenly fighting 20 undead knights, should have know better i guess ;)
And when it inevitably happens there is no coming back after a run goes down into the shitter cause all the enemy groups scale with time so you can never get that feeling of crawling back from total defeat and slowly rebuilding your company cause the basic bandits are now rocking up with 20 dudes in blinggear.
(A more forgiving game like mount and blade at least lets you keep your OP main character that can never die and keeps neutral enemies at the same strenght, so its not THAT bad to lose all your dudes in one epic fight, in BB its basically an auto restart)

No shame savescumming in battle brothers, there I said it.
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On the topic of savescumming, what is the definitive way to kill Chosen camps?
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>>2368714
>And when it inevitably happens there is no coming back after a run goes down into the shitter cause all the enemy groups scale with time
This shit will be repeated in every single BB thread apparently.
Contracts don't scale with time. If you lose your company contracts will lower their difficulty appropriately and that should let you rebuild back while getting money.
Shitters should actually try to understand how the game works.
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>>2368790
>Contracts don't scale with time
Yeah, they do. Caps out at day 267 iirc.
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>>2368790
Bullshit, after ndays brigands gets buffed, and even simple delivery contracts get a chance for a fuck you ambush.
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>>2368797
Completely different modifier anon. That's a roll impacted by skull level, so ambushes can happen day 1. To cut it short if you got your shit pushed in, and it happens, take a couple easy contracts and or trade. You can bounce back from almost anything if you had at least a couple thousand as a safety net. The game actually cuts you a break since party strength scaling also tones down difficulty if you don't have a full 12 and they're not high level.
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>>2368795
>>2368714
Nope, contracts scale almost entirely with your party strength (12 highest leveled bros).
Locations do have a bit of day scaling, which is why it's always better to campbust to snowball. Enemies generally also get one time upgrades, but those are more along the lines of nomads getting dodge at day 30, or brigands getting a slight matk/mdef boost at day 40.
Worst case scenario, if you did somehow lose everyone but a single lvl 1 daytaler, you could just run a few delivery contracts while contracts/roaming parties update, then use your savings (you do have savings, right anon?) to hire a few decent bros with t2-t3 gear.
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>>2368837
Do elaborate.
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>>2368841
It's written in squirrel, that's how you comment out code.
There was obviously day scaling at some point in time, but they removed it.
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Here's my group, was wondering if I should build this dude as a nimble cleaver 2h and stock up on defensive perks like Reach Advantage and Iron Brow. Have to basically rebuild my company and find a bannerman, resolve problems blew the fuck out of my team after a bad zombie camp.
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>>2368844
Interesting because my just unpacked contracts.cnut doesn't look like that. Also have you noticed some but not all individual contract generators have that day multiplier? Arena ones for example.
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>>2368850
Unpacked version strips all comments, I started using the uncompiled switch version for shits n gigs.
Admittedly I'd forgotten arena contracts have a day scaling aspect, but it caps out fairly quickly anyway.
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>>2368852
So what are you using to crack your cnuts into nuts then? And just to be clear, this is my sentiment on coming backs >>2368800
My interest in this is purely academical.
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>>2368854
Should rephrase, the switch version was never compiled in the first place, these nuts are completely untouched.
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>>2368848
I think you'll have a fairly bad time with that statline but you do you. For one you'll have resolve problems aplenty with that guy.
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What annoys me with BB is that the meta is pretty much set in stone
Always go for high damage, always go for heavy armor, always go for 2 handed weapons

What if i wanted to make a company that forms a shield line and throws javelins? What if i wanted pike & handgonne company? Maybe lightly armored archers band? Well the game would buttfuck me without lube if i did any of that because fuck fun, no fun allowed
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>>2368865
>always go for heavy armor
???
Nimble is superior in almost all cases
>always go for 2 handed weapons
???????????????
This is not the meta
>What if i wanted to make a company that forms a shield line and throws javelins? What if i wanted pike & handgonne company? Maybe lightly armored archers band? Well the game would buttfuck me without lube if i did any of that because fuck fun, no fun allowed
You are making up a problem that only exists in your head.
You can win the regular gameplay, that is contracts and the crisis, with basically anything even on the harder difficulties. Optimization is only relevant for speedruns and for the most challenging legendary locations.
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>>2368873
>You are making up a problem that only exists in your head.
Most baitniggers do.
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>>2368857
He's working out so I can't really hate it. Had to go to the arena to patch his stats.
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>>2368873
>Nimble is superior in almost all cases
Nimble loses to BF once you start getting 300+ armor
60-50% damage reduction from 100-150 armor points isn't nearly as good as 40-50% from 300-400, and those start rolling really fast once you start champion/non-unique location hunting.
Granted, by then you're on your way to the endgame.
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>>2368865
Anon... Goblin pikes are pretty much the biggest power spike you can have early-mid game followed by longaxes, polehammers or swordlances mid-late. Throwing is one of the most muh meta shit after maces, daggers and cleavers, all of which can work with shields if you like that added rng padding vs objectively less damage. Bows or gonnes done right only suck against some enemies but that's true for most things. Both light, heavy and named medium armor are perfectly viable if better or worse in some fights but that's what you get in a game balanced around counters and acquired game knowledge.
Just experiment a bit and you'll be pleasantly surprised. Or curb stomped but hey, that's a learning experience.
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Might not need to pump HP and just go for resolve/fatigue instead. Main problem is roster depth and having to either take suicide camps to rotate out the sword duelist. Bear is middling as an Orc cleaver user, should have given him lighter weapons really. All in all, I like this origin. More soulful than Lone Wolf and less difficult than Oathtakers.

>>2368865
Optimizing nimble is just as expensive as optimizing for battleforged. Of course you're going to maximize damage, that's the entire game.
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>>2369193
Dunno about that, oathtakers are imho one of the easiest origins. Yeah, the scripted fight can blindside you but that shouldn't happen more than once. What's the full build on that guy anyway?
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>>2368324
I tried it for the first time last week. I enjoy the battles but I hate the overall campaign gameplay, I think the way difficulty scales is stupid and I hate the gambling game of just endlessly searching for good recruits, the gap between dogshit and good characters is way too high and if you can't find enough characters who have at least 2 stars in important stats and good perk trees then it feels like you just can't do shit going into the mid and late game scaling.
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>>2369210
Depends how you play. If you mainly fight humanoids and some of the more managable beasts you can get by fine with average recruitment luck. It's mainly if you want to go for the special locations or some of the dangerous beasts that you need a highroll squad.
If it's only the difficulty scaling that stops you from enjoying the game it's only a matter of getting more familiar with the game so you'll know what you can and cannot fight with what you currently have. Also simply savescum while learning the game. When you don't know what to expect from enemies you can get some game ending surprises.
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>>2369210
>stars
Want to know a secret? Stars are not really that important. For example you can have a 3* cripple and like a militia or some actual expensive background with no stars and the second class rolled maximum on that stat which is already so high that the 3* cripple will need veteran levels to match him or even then fail to reach his level. For example a 3* bastard may roll initial -5 on his mdef while a 0* thief may roll a 13, assuming you can take gifted and or use a shield on that thief and that you'll at least pick good level up rolls on mdef that bastard will need a lot of work to match that thief.
And when you take into account weapons used, swords for example to cover early low-mid matt which have +hit on attack, perks such as backstabber or fast adaptation and finally battlefield variations such as flanking and morale and suddenly that rng isn't really a problem since you stacked the deck in your favor. There's also an argument to be made that you only need so much matk or mdef to be effective.

Basically, stop overthinking and enjoy the discovery phase of the game while it lasts.
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>>2369195
Colossus>Recover>Pathfinder>Cleaver Mastery>Reach Advantage>Nimble>Berserk>Killing Frenzy>Gifted>Underdog

The scripted fight is a bitch because it puts my team on a timer to have good bros, and I'm not too flexible on learning how to build bros.
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>>2369243
If it makes you feel any better I don't think I ever made a frontliner 2h cleaverfag I felt satisfied with. I use them either as whipper flankers or early as shielded brawlers. So, RA > overwhelm, pathfinder > footwork and some other adjustments to what you have there depending on their shelf life aka how long I plan to keep them around.

>scripted fight
Hammers help a ton.
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>>2369248
Assuming you get the one in the Ice Cave, it can work. Going off that tangent, I find it annoying how people who show gameplay online tend to build cleavers as a paired option with whips to control a fight. I've taken Orc Warlord camps without it before, so it's odd that they're moaning about its lackluster damage when they've prioritized building around utility.

Just hoping to finish the Southern war so my war against the Orcs can continue.
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>>2369256
>lackluster damage
Depends vs what but sure, main appeal of whip + cleaver is utility. You can, at your convenience, debuff with overwhelm or adapted with fearsome cause surprising number of routs or at least morale checks, completely neuter or finish off at range some otherwise nasty enemies such as gheists, lindwurms, gonners or dead heroes or pull that orc cleaver from your prison pocket and delete someone. Definitely needs maces or hammers to strip armor and some adequate range to make them come to you for best results but you are building a company so hardly unreasonable to have different roles that compliment each other.
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>>2369248
> I don't think I ever made a frontliner 2h cleaverfag I felt satisfied with
The power difference between 2H cleaver and 1H cleavers is so minimal, unless you really need your cleaver bro to break shields for some reasons, it's always a lot more reliable to just give them the 1H since they spend a lot less fatigue using them.
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>>2369454
Pretty sure you'd be better off having a spare axe if you really must break shields.
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>>2370090
Well it's not entirely bad, they all do 16 shield damage, and since 2H Cleavers can attack twice per turn, that 32 per turn, so on par with 1H axes, only outmatched by a 2H axe.
So it's technically the second best option for breaking shield.
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>>2370124
I mean you could be right, and try not to take this personally, but I just don't give two shits to check or even care for breaking shields in general unless schrats are involved. As for 2h cleavers? Simply can't find a window where they're useful. Early game they'd be great but you generally don't have neither the perks, the armor or skill scores to make best use of them. Mid-late and they compete with usually much easier to get 1h cleavers that can make use of either shields or duelist and other better vs armor 2hs such as maces. A super early scimitar or crypt cleaver is great but that guy isn't going to do for me anything a welfare khopesh or mcleaverfag wouldn't do. And those guys have actual lategame options with orc cleavers.
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>>2370172
Oh no I agree.
Beyond maybe early game there's not that many reason to need shield breaking, as most enemies where breaking shield would be actually useful almost always carry shields that are near impossible to break, with the only exception being Schrats, everyone else you can usually just plow through them anyway.
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>>2370172
2H Cleavers are pretty good against Orc Warriors. Bleeds can bring down HP after one round to the point where you can start using decapitate to burst them down and beat maces or hammers. Duelist Orc Cleaver remains iffy, too many wheels need to be spinning at the right time. Of course the bigger the enemy's HP the more it tends to shine (i.e. Unholds, Warlords, Lindwurms). Tend to use Maces as a 1 to 1 duel/debuff option or to kill enemies through medium-low armor.
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>>2370238
Meh honestly. If I have someone with a named scimitar for example I'd want them to 1-2 slash, decapitate and delete in a single turn. That's great on bandits and shit but anything in decent armor will not be 1 turn KO with anything resembling full health. You can say rusty warblade, and that's fine, but think about it. First it's very comparable to a 1h cleaver except that thing can benefit from dual grip and or duelist. And they don't even get extra damage on their primary attack like some of those other 6AP 2Hs do.
If you go for muh fat neutral that doesn't work too well with 2+x4AP attacks more when one+ of which is very fat intensive decapitate every so often. So you either skimp on armor or need yet more perks to make it work. Somewhat. If you go against anything in decent or better armor, again, 2Hs don't get armor penetration like 1Hs do with duelist. If you're concerned with defence, and it would be reasonable to be if you're trading blows with orc warriors, the only thing on the table compatible with 2Hs is RA. And that's only 5-25 mdef, with consistent 25 being rather unrealistic for something that doesn't do aoe. On the other hand even a buckler is +10 for no additional hassle or perk investment required and you're not losing that benefit if you switch to a whip for whatever reason. Say action economy where it's more convenient to let him come to you since whips muh 3 range, and that orc warrior which already has mid matk ain't going to hit shit between overwhelm and or a shield.

So yeah. If I'm using them as someone to dance in and finish off something 1H cleavers do that just fine. Except they also have much better survivability, when I need them to, utility with whips and way I build them at least much more flexible with their perks. And if I want someone to put in front of a fresh and heavily armored target and go to town I'd more than likely instead use daggers with a good shield and shank the everloving crap out of them.
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>Save scumming is for pussies.
Okay when the Ifrit chucks a rock and domes my best bro for 110 damage I'm alt + f4ing

I've read the book that one of the writers of this game put out which was in the same universe and was incredibly underwhelmed. It had a couple of nice bits of information and scenes but the main character was just Geralt but more redditchungus. The author can world build but any drama with characters he just drops the ball. Dakvul cultist were one of the main antangonist but they are just edgy forest rapists. They just repeat the same line of Dakvul awaits and it falls flat. Anyone know of any other fiction or games that had a similar aesthetic of Battle Brothers?
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Interesting little game, but I find some combat mechanics and balancing annoying, to the point you would just specialize fighting only certain types of enemies and that gets boring.
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>>2370802
You do realize you don't need to specialize? Sure, you'll have much easier time in some fights if you tailor for them but it's hardly mandatory unless you're going for muh speedrun autofelation challenges.
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So why does the captain freaks out in the witch hut?
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>>2370735
There's some weird jank with ifrits.
According to the data, the throw is only meant to ignore 40% of armor, but I had ifrits, even far in late game, who fucking solo'd 120 hp bros without even hitting the head.
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>>2370843
Size 3 throw is 105-135.
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>>2368855
Wait really. Can you use them to run game on PC?
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How do I build around the Bear as a tank? In the sense of going for a Battleforged build not a Nimble one. Getting heavier above 210 seems like an investment or a pain if you can't plan for getting Ijirok or clearing Black Monolith. Just planning to take advantage of fur padding, BF and heavy armor to add passive durability beyond having to use Indomitable.
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>>2370735
I only tend to save scum depending on the terrain isn't in my favor or a battle goes very horribly wrong that ends up with your bros all near dead and even if you do win, you got a another large band of ancient dead about to come crashing down on you as you try to complete a important contract as you about to hit bankruptcy during the undead scourge
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>>2371185
>get a suit of plate or heavy scale
>get a 2h that allows for exactly one move and one attack before you shit your pants from exhaustion
>??
>congratulations
>you have a cookiecutter fat neutral bf build
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>>2370846
Yeah, but it's still 40% armor pen, so even with a headshot it should do around 80 damage
But I had 120hp+ bros getting instantly mogged by a size 3 throw.
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>>2371363
81 guaranteed HP damage at max damage roll of 135 and 40% armor pen is less than 120+, yes. So something doesn't add up. Did you skimp on their helmets or were they or their armor damaged already? Because I can see overflow from weak or damaged helmets and no steel brow fucking you.
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>>2370805
Dunno, some fights seem almost unbeatable, certainly not without major casualties, without certain weapons kits.
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>>2371378
I can think of like 2 fights in the game that are unbeatable/costly without very specific bros.
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>>2371377
Headshot multiplier is added at the very end so if the armor was destroyed it seems possible
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>>2371548
That's what I was thinking. On the head that's what, 202, 203?
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>>2368324
REFORGED 8.0 UPDATE RELEASE
>REFORGED 8.0 UPDATE RELEASE
REFORGED 8.0 UPDATE RELEASE
>REFORGED 8.0 UPDATE RELEASE

https://github.com/Battle-Modders/mod-reforged/releases/tag/0.8.0
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>>2371909
Among the new additions
>An expansion to the Wiederganger Faction.

github.com/Battle-Modders/mod-reforged/wiki/DevDiary-14-Undead-Faction-Expansion
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>>2371910
>Wiederganger Orcs

https://github.com/Battle-Modders/mod-reforged/wiki/DevDiary-14-Undead-Faction-Expansion#vision-1
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>>2371912
>An entirely new Undead Faction: Barrowkin (AKA. Barbarian Dragurs).

https://github.com/Battle-Modders/mod-reforged/wiki/DevDiary-13-New-Faction-%E2%80%94-Barrowkin
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>>2371914
>...And other stuff. Plus commentary on what is coming to the mod next.

https://github.com/Battle-Modders/mod-reforged/wiki/DevDiary-15-Other-Changes-and-Next-Steps



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