Gigachad editionPost about Illwinter Game Design's Dominions series
>>2368725did /vg/ /domg/ finally die a true death?
>>2368756No, it's still there.
>>2368770Ok, I was worried.
>>2368725>buy Dom5 specifically for MP>"well I'm a bit busy with irl stuff, will play later">years pass>Dom6 is released and even goes on sale regularly now>Dom5 still rotting in my libraryI'm a dumbass with poor self control
Is there a mod that adds any new layers yet ? Like conquest of elysium has hell and shit
>>2369672Pretty sure that needs to be done with a map. And there are some maps that have multiple layers now. For example, there was that warhammer map with both the underground and chaos realm maps
any interesting mods you guys play?
Is this just a war game or is there some sort of 4x/city builder gameplay to it?
>>2370920Wargame. There's a whopping 3 buildings you can construct.
>>2370920Call it an autobattler and you wouldn't be far off.
>>2370920It is turn based war game autobattler with elements of 4x, but no city building at all The big appeal of Dominions is the fucking stupid amount of units, spells, magic items, effects and all the permutations of those that means that you can play this game for 100s of hours and still learn new shit
>>2368725Talk to me about your favorite under-appreciated nation.I like LA Man because they flew too close to the sun in MA and were cursed because of it. All of their mages and priests are old men who shepparded the nation out from under the Curse and wreckless rule of the Mothers and Daughters of Avalon. Mechanically, the nation screams "give us nature magic" but thematically the old men see nature magic as a return to the Old Ways and a loss of control. The nation can be hard to play in MP because the bag of tricks that they have the easiest access to is kind of shallow. They got nerfed a fair bit from Dom 5 to Dom 6 by the theft of a lot of air magic into glamour with only a few minor concessions to show for it. Additionally, none of their unique events were improved or changed in Dominions 6 and a lot of MP games play with story events turned off because of their impact.Nonetheless, I still love them.
>>2372656I really like Sauromatia. I dont know appreciated they are in the mp scene, but fuck they are a cool nation.In particular I like their tight reins tech which allows you to some real wacky shit with undisiplined troops that is just as likely get you and your enemies fucked over.
What are you even supposed to do with most level one mages? Cast itty bitty aoe1 buffs? And is W1 really the wettest noodle early and most useful later?
>>2379572W1 is not the most useful later but it does move from "why are you recruiting this" tier to "Useful at filling a niche" tier with the right research.D1s can do basic skelly spam and remote site search.S1s need no explanation.B1s are born kidnappers.G1s summon warrior illusions and cast luck.The others have generally useful point buffing for thugs and units. A1 and N1 can also summon hawks and trees.
>>2379572>What are you even supposed to do with most level one mages? Cast itty bitty aoe1 buffs? And is W1 really the wettest noodle early and most useful later?I SUCK at this game, but for the sake of thread engagement F1: 1 gem(Fire in a Jar - F1 Const 3) to Phoenix Power into F2. Later on you can spam will 'o wisp for 1 gem (again Fire in a Jar) and they are kind of annoying A1: Owl Quil sweatshop, otherwise kind of doodoo unless you have accessible Storm. Maybe Gust of Winds can help on your expansion by breaking up formations with stuns if you are luckyW1: Quickness/Liquid Body/Breath of winter for thugging if you can put your hands on some AoE weapons I guess. Ring of water breathing to get down where is wetter. E1: Same as F1, in pinch use 1 gem to power up, and now you can give your troops AoE Giant Strength and Armor Buffs plus reinvigoration. For thugs you have temper flesh and some stone/iron skin. Summon of ogres if you need to break dows walls before the enemy can reactS1: .....
>>2379687D1: Remote Site search to get the BigNecro going. Plop some skellies before passing out, I guess they can bait enemy mage-priests into casting holy spells instead of blast your actual guys. If you have a high profile mage with D1, you can give him a skull stuff to twiceborn and give the staff to someone else after it. I think most people consider Reanimation a waste of gems, and it kind of is due to how easily priest can blast your skellies, but in a pinch or if used with purpose it can give you the mass and/or the undead to counter something nasty or get underwaterN1: Advance and cast to heal and keep point buffing your frontline>implying the casting AI ever cast the shit you need There is a tech i've seen where you use N1 mages to heal undermanned comunions slaves from fatigue damage. Cool stuff, but:>implying the casting AI ever cast the shit you need Also lastly, N1 lets you forge some boots with reinvigoration, so, sweatshop duty for them if you are planning on stacking reinvig on your mages.G1: Spam illusions for that sweet sweet false damage, as well as silencing wall archers. Luck is fucking great, especially if fighting giants, absolutely worth the point buff. Twillight spell automatically power them up to G2 and now you can cast an AoE Luck and spam even more illusions before taking a nap. With 1 gem (Dream Spool gives you a temp but it is Const 5) you can cast Shroud of BewildermentI love GlamourB1: I dont know what I'm doing with blood most of the time, so I dont have any takes. The have the blood version of communions and that is all I know. Make them build for themselves the item that boosts blood hunting and good hunting.
>>2379688>>2379687Appreciate the answers. Actually haven't been thinking about using a gem to fire/earth power and then go to town. As for blood 1. I guess tossing a few imps out?
>>2379724>a few imps out?In my experience, a few imps will just fly all over the place and land in a tile surrounded by 6 enemies and die. I feel like as it usually goes with flying units, you need to have mass before they become functional. So you might need a few B1 casting to make them not just become a waste of slaves, or maybe try to time the cast to when the lines clash so that the imps have chance to form a useful mass
>>2379745Isn't that comparable to point buffs though? A single astral mage etherealing ~6 soldiers in an army of a hundred isn't doing much. But when you send ten of them, suddenly half the army is ethereal.6/12 imps depending on the slave usage on a single mage. Or 60-120 imps by sending out all the unskilled mages is similar.
>>2372656Based LA Man enjoyer. luv me crossbowblobs simple as
Any MA Atlantis fans? One of the few nations with recruit anywhere H3s and their big mage is a W3 with a 2 in E,F,S with a chance 1 in 4 of being a W5.
>>2380192>Any MA Atlantis fans? One of the few nations with recruit anywhere H3s and their big mage is a W3 with a 2 in E,F,S with a chance 1 in 4 of being a W5.I have honestly not played MA Atlantis. H3s are kind of nice but just not necessary.
>>2368725Has the blemmys mod been updated to dom 6 yet?
>>2380918Counterpoint, smite costs no fatigue and is available with no research.
>>2379572Blood 1 can rape anything with just hordes of imp
>>2368725Been having fun with the pokemon overhaul that was brought from 5 to 6. The evolution mechanic is interesting.Are there other overhauls i have been missing out on? (aside from wahammer/elden ring)
>>2383036Why, yes, I would like my slow to recruit level 3 mages casting single target spells with a simple MR check. How did you know?
>>2368725
>>2369357I did something similar. I played a shitload of Dom4 and eventually burned myself out by running too many PBEM at once, but I got Dom5 with the intention of getting back into the game. I never even launched it.
>>2369357Same thing happened to me more or less. Loved Dom 4, played Dom 5, wanted to buy it, it’s probably sitting in my library now collecting dust because couldn’t predict Dom 6 would come out and mog both. At this rate, Dom 4 exists as a point of aniquity, Dom 5 is literally just an inferior version of Dom 6 which no longer has a reason to exist. And the music is just Nordic vanilla slop
>>2385660I liked one or two songs from Dom 5Dom 4 Cantigas de Santa Maria mogs 5 and 6 however
>>2381523SOON
EA Caelum is so ass, I cannot get them to work. I've mostly tried various awake expanders with light mage blesses and okish scales.
>>2389441Mu has a series that he just started on youtube. See if you can get anything out of it.
Can there be any hope for making MA Eriu good?
If we die on domg migrate here