No thread for this game? I just picked it up during sales and it truly scratched the right itches for building huge shit and autism I barely slept for a few days, and there’s still so much shit to do, sb sends help…
>>2369151Anon that's a Chinese gameYou're on a list now
>>2369166I’m not amerikek so I dont care
>>2369166The entire population of the USA is on the list since Musk used DOGE to get in steal all our data with no oversight and it has been long sold to China, Russia, North Korea and pretty much anyone who wanted to buy it. Musk made very good money with that!
communism propagandaa no money production
I'll buy this once it's out of early access. I don't want to start a save only to need to start over once 1.0 hits.
Have a bump OP since I love automation games. I'm playing captain of industry at the moment but I'm hoping they get around to doing Part 2 of combat in DSP soon™.
I cant get into this game. I really wanted to after they added the enemy faction and combat but its just so fucking clunky. Coming from Factorio this is just feels like Chink shit.
Bump
>>2375708wut?
>>2381812clunky is one of the last words i would think of to describe this game, what exactly is your problem in that regard
>>2387968>clunkyNTA, but calling it clunky is pretty appropriate, as the building grid can "fuck" with you in multiple ways and just feels like shit very often and whatever crap you build is often locked to a specific latitude range when scaling it.When "bending" belts you also must have a lot of considerations in mind & certain setups will work only when built in specific order.Then the small things like being unable to extend a belt if it's built under an elevated belt etc etc etc.DSP is EXTREMELY clunky, so what the fuck are you talking about?
>>2381812What? The game is very well designed when it comes to UI. The combat is pretty ass tho