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File: IMG_4910.jpg (265 KB, 1280x720)
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No thread for this game?
I just picked it up during sales and it truly scratched the right itches for building huge shit and autism
I barely slept for a few days, and there’s still so much shit to do, sb sends help…
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>>2369151
Anon that's a Chinese game
You're on a list now
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>>2369166
I’m not amerikek so I dont care
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>>2369166
The entire population of the USA is on the list since Musk used DOGE to get in steal all our data with no oversight and it has been long sold to China, Russia, North Korea and pretty much anyone who wanted to buy it. Musk made very good money with that!
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communism propaganda
a no money production
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I'll buy this once it's out of early access. I don't want to start a save only to need to start over once 1.0 hits.
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Have a bump OP since I love automation games. I'm playing captain of industry at the moment but I'm hoping they get around to doing Part 2 of combat in DSP soon™.
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I cant get into this game. I really wanted to after they added the enemy faction and combat but its just so fucking clunky. Coming from Factorio this is just feels like Chink shit.
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Bump
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>>2375708
wut?
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>>2381812
clunky is one of the last words i would think of to describe this game, what exactly is your problem in that regard
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>>2387968
>clunky
NTA, but calling it clunky is pretty appropriate, as the building grid can "fuck" with you in multiple ways and just feels like shit very often and whatever crap you build is often locked to a specific latitude range when scaling it.
When "bending" belts you also must have a lot of considerations in mind & certain setups will work only when built in specific order.
Then the small things like being unable to extend a belt if it's built under an elevated belt etc etc etc.
DSP is EXTREMELY clunky, so what the fuck are you talking about?
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>>2381812
What? The game is very well designed when it comes to UI. The combat is pretty ass tho
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>>2381812
>Coming from Factorio this is just feels like Chink shit.
This
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>>2381812
>enemy faction and combat
I had the KINOest KINO moment ever while playing DSP.

>after barely conquering a planet a response fleet was summoned
>barely manged to set planetary shield in time before enemies arrive
>the sky lights up under planetary bombardment. It looks beautiful.
>work on a turret chain to deal with the blockade
>while I work on turrets and setting up production the hive's orbit hits nearest approach without me noticing
>turrets finally go online and due to close proximity trigger the whole hive
>sky is full of hostile spaceships rapidly draining planetary shield
>run around trying to drop more shield generators
>can't meet energy demand
>shield starts to collapse
>in the gaps where shield has failed dark fog's planetary bases land and start unit production
>total mayhem on all fronts until I get eventually overwhelmed

My storytelling skills might suck, but it was the coolest gaming experience I had in a VERY long.
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>>2381812
Well, it is Chink shit. But the game itself is great, its just the combat system that sucks. Honestly, I'd try without the Dark Fog, its halfassed rn. They are working on making it better, I hear, but their dev cycle is loooon
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>>2387986
>Then the small things like being unable to extend a belt if it's built under an elevated belt etc etc etc.
that's the only such thing i remember being annoying while playing it. the other things you named just make you sound like a retard. yeah the grid can "fuck" with you, very specific complaint.
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>>2369151
you can always go to /vg/egg/

its all about these kind of games
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>>2369528
Please don't do that here. /vst/ isn't like /v/. This board is far less tolerant of people who splurge out about politics here.
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I haven't played much since the bare introduction of Combat that devovles the enemy into farmable mobs but its there to scratch the itch of Factorio after 2.1 where they stopped development.

They prefer spectacle and scale (& QoL ) over the autism though so it's like if you took the Midgame and scale it out indefinitely instead of running into artificial constraints like nonsensical weight limits of bullets from space age.
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>>2418744
If you don't know what you're looking this is basically the starting planet and it's moon being enclosed in a Dyson Sphere orbiting the Sun. This is like 100x the effort needed to win the game so they spent alot of efforts to make your 1000 rockets per minute megabases do something to keep your base expanding.
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seems interesting, let me check the steam page
>early access
>dlc already available
yeah im pirating this one, thx op looks fun



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