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File: finesthour.jpg (86 KB, 616x353)
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Finest Hour is a pretty fine update, but I really have no idea how you are supposed to take out the Churchill MK VII.

Especially as germany. The only units with enough armor penetration are the 10.5 artillery and the Jagdpanther - which is kind of a problem if there are three of these assholes.
How are you supposed to take them down?
>>
churchill VII is dogshit due to extremely shitty roof turret armor penetrable by any german tank of late war period
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>>2372901
at what range is that supposed to work?

Most of all with which tank buster?

At the range of 150 it takes out a late war StugIII in one or two shots to the front
even if its engaged from the side it just eats endless shells
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>>2372915
what I am trying to say is, if you are in an established firing line and the big bong shoots from second row, there is barely any way to take it out, especially when its flanks are covered or unreachable
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just spent 45 minutes edging my artillery up to fight the enemy on an offense conquest and they missed half their shots anyways. im getting real sick of this game not respecting my time
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>>2372849
>really have no idea how you are supposed to take out the Churchill MK VII
Pop it in the turret ring or track it and use cas or heavy artillery. Like you would almost any other heavy tank.
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>>2374205
Wait, "people" play this game without FOW turned on?
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>>2374525
>just use this mechanic that makes every match 20 minutes longer bro
nah
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>>2372849
Too bad the AI and pathing in this game is as shit as it ever was
Oh buy they are adding vaulting wow yay
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>>2374205
>no scouting
>uses artillery
>surprised about endless battles

Should have used a more mobile strategy.
>>
>>2374560
you should also install no reloading mod, I mean you don't want to waste time
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>>2374733
>i enjoy making my scouts crawl bush to bush before playing the game
nah
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>>2374761
Also mod your game so your tanks are indestructible, don't want anything to stop you from going pewpewpew
Although you have to be pretty fucking stupid to die at all if you know the position of every single enemy.
>>
>>2374697
im playing as the krieg whose whole shtick is artillery and im not really impressed
>>2374797
enjoy your knocked out tanks from out of fog attacks and hour long matches im no judge
>>
Anyone played infantry only conquest? Viable?
Right now I'm playing with mostly infantry + minimum artillery but I wonder if I can drop artillery altogether or will I get overrun by tanks.
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>>2375027
Okay just finished this, Low Eco + Hard dif + Short len, NKVD infantry + mortars + some captured artillery
Attack battles are fairly balanced and feel good to play
Defense rapes my ass most of the time, I mean I win but lose a lot of troops and start to get overrun at 1k. Some maps with good setup are manageable or even comfortable.
Weird how they did not implement a fixed preparation phase or something. 5-7 minutes to prepare a proper minefield is definitely not enough, 10 minutes should be though (and there's a mod for that as far as I know).
>>
>>2375264
Offense and defense are so goddamn badly balanced

Defense is a snore fest except on heroic at which point the AI is spamming so much and 1 one shotting every unit you have it just becomes stupid.

Offense is either half-way decent or usually just a boring fest of slowly moving up your front. The AI spends all its forces in the first five minutes when you capture their first point which leaves the remaining two points just a slow boring mop up fest.

Instead of shelling out more DLC the devs should make conquest not shit.

>Weird how they did not implement a fixed preparation phase or something.

THis dev has a lot of BS Excuses for things and concerning this they say if the player had three more minutes they would be able to make an impregnable wall of defense which wouldn't 'be fair' for the AI enemy.

I wouldn't mind the five - seven minutes if the pathing wasn't so shit. So many times I Tell my units to travel across the map and they get hitched on some random object or crash into each other.
>>
>>2375027
Nevermind. Played through couple of battles with infantry only and yeah it's fine, game clearly adjusts to your units. Defenses get bloody for sure.
And smokes are more useful than ever.
>>
What's the best AI rebalance mod out there?
>>
Conquest Enhanced is way too fucking hard even on Noob mode
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File: 04.png (1.79 MB, 1431x1502)
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1st defense, Runway map
Conquest Rebalanced Lite + Hard diff + Low Eco + Small Conquest Size

Seems like a bit of an overkill from AI no? Didn't have much luck with the mines too.
Played the same mod on High Eco and Very Large size and felt pretty linear and comfy tech progress from AI.
Now I wonder what ramps up the difficulty the most, the economy or the conquest size.
>>
>>2378736
Okay 4th attack and they bombed me with BM-8-24. It's definitely the size thing.
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>>2377680
They are all bad. The AI is fundamentally broken
>>
so is the mow2 schizo still here?
>>
>Gates of Hell
I would consider buying it but the FPS-mode just makes it seem like utter cancer
I want to command my troops, not control them

why do they even still have this?
it made sense back in the early 2000s when they were too poor to do proper pathfinding
>>
>>2381026
it just a tacked on feature that was expanded upon, the majority of the game is the RTT gameplay
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>>2381026
You don't have to use it, the game is completely playable without it. Unless there are some campaign missions that might need it but I Just play conquest and skirmish.
>>
>>2381026
I mean you can like not use it? No one forces you to use it. Not to mention that there's no FPS mode, there's a direct control and director control with TPP.
>>
>Gates of Hell
I would consider buying it but the Chinese and Brazilian localization just makes it seem like utter cancer
I want to command my troops, not learn more languages
>>
>>2381053
>>2381058
>>2381059
>just artifically handicap yourself
game seems to be designed around this "direct control"-mode + in mulitplayer it probably gives you a huge edge

thvghbyte
>>
>>2381061
fucking disingenuous retard

language has 0 effect on gameplay

can the same be said about " direct control " - mode?
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File: olSotLa.png (327 KB, 650x456)
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>>2381026
To give you a way to work around the retarded AI
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>>2374525
I turn off Fog of War in conquest because its bullshit how much the AI outnumbers you in resources regardless of whether they are attacking or defending.
MP, Campaign, or the Skirmish missions I leave it on. Conquest that shit goes off right away.
>>
what mods do you actually recommend? I tried Dawn of the Dead and it was kinda silly. fun enough but silly.
>>
I really wish there was a game like medieval Ostfront. Bannerlord is the closest thing but it just sucks so bad.
Also don't forget to use your officer's binos for scouting (only work when he uses them) and rifle grenades are so good on hedgerow maps. I like a lot of little details like the pz 1 J having the SMK (H) tungsten rounds for extra AP or the yanks M20 having a bazooka on it. Is there any secret little piece of gear you've found?
>>
>>2374525
CHEATERS
>>
Fuck! Forgot to make screenshots. Anyway here's a pic from another game.
I came back to GOH to check if it's finally fixed. Nope.
Shit's still jank as fuck, at least in the scripted campaigns. Some Liberation / Airborne bugs have been fixed, but weird shit still happens.
>AI not reacting to enemies
>AI rushing troops in cover and getting murdered
>inability to heal some units
>inability to search bodies sometimes, or pickup weapons
>atrocious pathfinding
>in-building combat being and absolute fucking comedy
>the interface makes pic-rel look like Jagged Alliance 2
>performance is still trash even on new beefy rig
That said... I think it's good for the most part. The problem with the whole series is that it's roots are in small scale RTT like the OG Soldiers Heroes of WWII, but the it tries to be Sudden Strike with the scale of the missions. Seven fucking minutes is hardly enough to prepare proper defense when you've got a bunch of infantry you need to equip, position and face like a company-worth of enemies.
That said, it's probably the best RTT game ever made. Everything can be destroyed, unit and equipment details is insane, direct control is pretty much making the game into a tactical shooter. And there's mods...
>>2381911
The Vietnam mod is something I've tried today. It's like fucking Arma, or the Green Berets movie with John Wayne. You have a base, units, and it generates missions for you, like take a patrol here and kill all the gooks you can find.

Almost forgot, I run this on Linux, works better than W11.
>>
File: ismokeiraqis.png (2.08 MB, 1759x987)
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>>2387569
I'm retarded, it appears. Meant to upload this pic.
>>
>>2382971
I remember someone saying there is a german infantry unit that has a flaregun for calling in mortar fire (in conquest). But I don't remember which
>>
>>2382971
the tiger h special unit in the midwar german offensive doctrine gets binos too for whoever is sitting in the commander's seat, i remember fighting against my friends and the binos saved me from pushing it into an ambush on more than one occasion
>>
>>2387569
>>AI not reacting to enemies

They are never, ever going to fix that shit. It's been half a decade
>>
>>2387669
I know the yanks have a special weapons section with a flare in conquest but I haven't actually tried it.
>>2387776
The first panzer 3 has it where your commander can look around too, not sure why the others don't.
>>
>>2372849
Bump
>>
>>2387993
The commander view is quite easy to add to tanks but the Devs don't like it because they consider the mechanic to be janky.
>>
>>2387788
and it's why this game will always be shit

Its impossible to micro every unit in this game, literally if player units actually responded to enemies instead of standing there comatose even the most mediocre players wouldn't lose a single soldier in this game

Which is probably why the dev won't fix it, their AI is garbage
>>
Anybody else having issues with the game crashing their PC? Computer randomly shuts down, sometimes with booting up in sleep mode. Only happens with GoH.
>>
>>2391518
yeah, game is just buggy and unstable. There are a few maps that crash my computer fairly regularly (that new brit city map is the worst for it)
>>
Is there any good mods that add italy? Valour is pretty terrible.
>>
File: carentan.jpg (296 KB, 1412x786)
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Playing the Airborne campaign; just reached pic-related. Jesus, is this game is fucking tedious. Forget tactics, you are just crawling through each mission in a linear manner, small steps, scavenging for ammo and doing inventory managment, while the enemy is 20 meters away doing fuck all.

It's stupid and unrealistic. Brécourt Manor was probably the most retarded mission I've played in any tactics game ever. Your dudes have to be microed like babies, cause they will get out of cover and run around like retards while under MG42 fire. Tried to surround the manor with 3 infantry squads and 3 MG teams acting as fire-bases, smoke and all. Nothing worked. The only way to beat the mission is killing the dudes in the house, getting someone to nuke the roadblock and get the tank. Tank then steamrolls everything, cause whoever designed the mission is retarded.
How the fuck did they make this more janky in terms of AI pathfinding than the previous games?

I love so much about the game, but then I play it and I'm already considering playing Close Combat or Sudden Strike five minutes in. At least the load times and performance are solid now.
>>
>>2395141
the dev missions are just bad and the weakest point of the game imo.
>>
>>2374205
>>2374697
Do any other mods work with Indomitus, btw? Post modlist. I just got into it recently, and its fun. All the units are a lot more squishy tho, everything dies instantly if you're not careful
>>
Don't worry, now you can play the actual good game in the franchise. You know, the one NOT propped up by retards too stupid to notice the broken AI? The low-IQ morons who mistakenly think they added HP to vehicles? The one that actually improved game mechanics instead of adding wehraboo and halftrack bloat? Yeah, that game.
>>
>>2396486
Oh there you are mow2 schizo, it's been a while.
>>
>>2396310
Yeah, they can't do other types of missions than just clearing maps or boring defending against identical waves of the enemies for an hour
>>
In the conquest campaign, you can just keep retreating from the attack missions, and farm defence missions forever, yes? Talking about indomitus specifically, I suck at the game and I keep getting my chimeras blown up, so I figure I'll farm defence missions until I get some proper tanks
>>
>>2396714
Just go play the 40k mod for Assault Squad 2, it's better, has pretty much all the factions and isn't nu-lore.
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>>2396984
>Assault Squad 2
It's 80% off now, so might as well try it ig, thx
>>
>>2396714
Did you try 'defence only' mods?
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>>2396714
Correct. There is no penalty for retreating.
When I play Indomitus I just edit my starting research points so I have a basic lasgun squad, heavy bolter, and a vehicle with anything besides a multilas. The modder is fucking retarded and just tells people to git gud when there is a fucking demon spawning behind you in the first mission, and you literally cannot have researched anything to deal with it. Or spawning airdrops directly ontop of you, filled with elite units that land directly on the objecitve.
>y-you get 5 whole seconds of warning!
Then the valkryie spawns, has spawn protection as its cannons blow up your troops, and it squirts out an entire squad of elite troops.

tl;dr yes just retreat the modder is retarded
>>
>>2398291
Lmao, yeah, the difficulty is all over the place. I finally figured out a way to make progress, on the lowest difficulty setting. Fuck going higher, frankly, with the infinite waves its just an exercise in frustration.

But on the lowest setting its actually playable for me now. I started by going into sentinels, multilas for the first couple missions, then an autocannon. After that I rushed the bassilisk, the ryza demolisher and the lascannon eradicator. So far so good, though I savescum a lot, ngl. Maybe I'll try an Ironman run at some point, but fuck me its easy to lose all your walkers and tanks. I've taken to using pdf squads as screens, jsut send the fuckers in front of all my armor so they soak up shots and expose any emplacements the sentinels missed. Lore accurate, when you think about it, and super cheap. It's nice that the officer buffs seem to stack, there's no reason to ever lose an officer, so its a one time cost. I also bombard any objectives with offmap basillisc barrages, that helps a lot.

Oh, I got a hydra AA, hoping it would deal with the valkyries and airstrikes- nope, it does fuck all, even if its right under them. At least it shreds infantry and light vehicles like nobodys business
>>
>>2398377
aaand just as I finished writing this, my og ryza demolisher with 8 veterancy got oneshotted by an AT team, because I drove it too close to some hovels, after a 30 minute slog through the map with like 300 dead enemy infantry and 10 vehicles, fml
>>
>>2398291
Actually got a question about recon- I've been using the recce teams, they are hard to detect, which is nice, but their view range is the same as regular infantry, and a lot less than that of sentinels. Am I missing something? Is there a better scout team somewhere? Playing Cadia atm
>>
>>2398417
I believe the recon infantry do have better vision than regular infantry. Either the vision cone is wider, or they can see further. At least that is how it is in vanilla, I dont know if the modder did something different.
They are also stealthier/harder to detect, but not as stealthy as a dedicated stealth unit. I just slap them in a bush behind the enemy frontline and put them on hold fire.
>>
Cadian Recce Lasgunner
>Faster movement Speed
>One skill lever higher with rifles
>More Stamina
>Faster Stamina regen
>less health than regular lasgunners
>I assume more stealth
>>
File: vision.jpg (2.07 MB, 2559x2400)
2.07 MB JPG
They do have slightly more vision than regulars. I guess the reason to pick them over sentinels is that they are stealthy and cost way less. If you lose one you still have the rest of the squad crawling around. The sentinel is a tall target.
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>>2398475
Played with them a bunch just now actually, and I love them now. They're the best way to spot targets for arty and tanks on the offence, and with one squad you get six scouts, it makes no sense to keep them together. I just put them on hold fire, and use them to spot targets for the basillisks.
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>>2398478
And just noticed that krieg doesn't have spotters at all, lmao. That modder seriously has issues. Guess I'll just use a vindicare for that in my krieg campaign
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File: Untitled.jpg (1.17 MB, 3413x960)
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I gotta admit though, even with all its faults and annoyances, Indomitus is kino
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yup, kino
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>>2396635
I don't like giving credit to schizo posters but he do be right. The REAL high IQ take though is get Assault Squad 1 and go get the Dynamic Campaign Generator mod.
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File: Untitled.jpg (683 KB, 3413x960)
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Krieger early game is basically Mording Iron Guard larp. Get your soldaten in neat little lines, delete enemies.
>>
The support that is just two squads of kriegsman running wherever you click is pretty nice. I like to send them in to reveal enemy emplacements, then I send in my less expendable kriegsmen afterwards to take the shit out
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>>2398973
>less expendable Kriegsmen
Brother, ve are all expendable



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