Total war - warhammer is on saleAny of them worth getting?Why do they still have denuvo 20 years after release?
>>2378765Final Liberation looks cool, but its quite old.
>>2378765TW:WH2 is a scam>don't free campaign>only get one faction>have to buy DLC to get units in that faction>denuvo always online DRM
>>2378765If you buy any of them you get the third for free. Then just pirate all the DLC (it's based on creamapi so it's easy and undetectable)
>>2378765How do I win this battle?
>>2381386Sit in the back, go wide, force them to come to you and get out of position as possible. You'll need to make an opening for your cav who will then need to get on the arty/irondrakes. Once they lose those you can cyclecharge to victory. Also AI is kinda fucked on these chokepoint maps so you actually have the advantage.
>>2378765>public order is a non issue>corruption is a non issue>graphics are cartoony >power creep galore and game is basicly set at turn 30>devs stoppes communicating Not really, better save the money for DOWIV if you want your wahammer fix
My first ever campaign completion in Immortal Empires. Did not expect it to be Tomb Kings. I heard people calling them outdated, but they are honestly a lot of fun.
The Empire sent their entire navy to defend Altdorf.
>>2378765II is a lot more fun than III for me. The last one really felt like all the cancerous elements were dialled up and it runs like shit on my third world favela rig as well. Just pirate all the DLC.
>>2378765Same rules apply to wh as tabletop>Survey the armies>Buy the content that revolves around the faction you think looks coolestDrop out or buy more as you like
>>2383469Much lime the coast they have a decent amount of core units that work well in tandem that also do the same thing (or different ranged damage units effective at different ranges)It also doesnt help that>Bowshabti got a model count nerf>Scorpions got nerfedThe modern canopicjar>hero conversions are a godsend thoughThis isn't like cathay which is just a ball of high performance tankiness
>>2379073Fuck denuvo
I like mammoths, they look pretty cool.I'll probably use this thread to post some stuff from my campaign later, I like /vst/ more than /twg/.
I'm trying to learn WH1, how do you win as this retard? As soon as I get close to being able to recruit better units orcs come in with all these OP units and push my shit in. I'm on my 7th attempt at getting more than six settlements and got curbstomped again.No, I don't want to play WH3, I only care about the Old World or whatever Not Europe is called in this universe.
Are slayers better then normal infantry with dwarves? Playing as melechai and using slayers with arty and copters.
Elspeth has declared war again while I was mopping up the remnants of Bretonnia, should probably recruit way more armies with the amount of gold I have, and more are needed for sure with elves standing ominously with like 4-6 stacks in the Ulthuan strait at a time. Shame that Middenland was captured, when I signed peace with Wissenland I planned to build it up to be a recruitment province nearer to the frontlines, but I guess it's either global recruitment or travelling from the north for now.>>2385634idk I'm far from an expert and playing wh3, but have you tried the chevrons tactic? Dwarven infantry is tanky, hold the line with them and make gaps for your ranged to kill the orcs, should deal with superior numbers well enough. Also you may want to provide more context, what your strategy is, what you've tried in those 7 attempts. Maybe some anons will have more precise advice if they see the details to identify what you're doing wrong. Or maybe you've cranked the difficulty up to L/VH and just need to optimise more.
>>2386109I've been setting up picrelated, with most of my units in the red, archers in the green, and blue for any units that can deploy outside the deployment area (pickaxes) which seems to work against normal units. But I've also been auto-resolving any fight where half of my opponent's units are something with magic because I just don't know how to deal with that and it always ends with me getting rekt since I will maybe have one magic unit that only provides buffs and doesn't have offensive capability (that I know of).I figured maybe unlocking gyrocopters might help, but by the time I've upgraded my infrastructure to be able to build them all of my armies already got slimed by orcs. I tried looking up what other people have done in WH1 with this faction, but the few non-WH3 results I got were people's botched campaigns, which is making me think I fucked up and am trying to learn the game with a non beginner friendly faction again.
>>2386591picrel is what I meant by the chevrons tactic.Regarding magic usage - dwarves have innate magic resist on most of their units, so even if the enemy has spellcasters they'll do less damage. idk who you're facing that half their army has magic. If you meant magical attacks - they only ignore physical resistance as a buff, they still have to check armour which dwarves have plenty of. Maybe you're losing because your formation doesn't allow for your ranged units to fire through your lines without inflicting friendly fire. Look where your crossbow bolts (from quarrellers) or gunshots (if you're using thunderers) are going, and if they're firing at all.If you meant spellcasters - they are single entities, select your ranged units and order them to fire upon their mage. These fuckers can shear off tons of health from single characters and monsters with concentrated fire, the only thing you should be worrying about is keeping them out of melee combat itself.I don't think you should ever be fielding pickaxes / miners, their stats are shit. Even regular dwarf warriors which you get from tier 1 recruitment building have double their melee defence which is better for holding the line. If you're concerned with armour-piercing - build the ranged recruitment line in some minor settlement to tier 3 and you can recruit thunderers, which provide ranged armour-piercing damage, and which you use the aforementioned chevrons with. The same line gives catapults with which you can force enemies to come to you rather than hang back and fire their gay little spells while you wait.idk maybe I'm just retarded and talking out of my ass without understanding obvious shit, I'll try out the dwarves later in wh3 and report how things go (don't have the first game so can't help with that one's mechanics, and Thorgrim's Karaz-a-Karak is in the same place, should get the same experience).
>>2386591>Miners off to the sideThey can vanguard so why not just deploy them in the front?They'll act as buffers, impromptu checkerboard holes, and because they have your front line right behind them the front line can advance to back them up, or they can retreat and integrate with the front line>Gyrocopters100% always get a few since playing dwarfs is about minimizing your Frontline Maximizing your backline, and the less you have to defend (gyros being airborne and all) the better
>>2386655Imo the chevrons tactic is a little too overcomplicatedIt's better that anon realizes that a simple spaced Frontline in guard mode needs to do 4 things>Deploy deep in guard mode>Widen if the gap is too big>Reform ranks after first engagement >Door hinge (ie Chevron tactic but you don't need 2 units side by side to enforce this)The main goal of a checkerboard is to leave gaps open to shoot wraparounds in the back (so it's not exclusive to gun infantry, even archers get benefits from ignoring shields) while still providing a front line
>>2386655Imo the commonly accepted "easy" way to dwarf is rush gyros (they got bumped down to tech 3)Dwarfs also finally got a replenishment hero so that's worth getting for players who keep autoresolving or relying on melee
>>2385343As it turns out high traffic channels are filled with shit posters vying for attention, watering down the people who like the topic in question
>>2386674>>2386684I will leave any further advice to these anons since they clearly know their stuff better, like I said I'm just a shitter on my first Norsca game in WH3 with outdated and small experience with the Dwarfs in the previous parts. I am still playing through a bit to see what the faction's about and if there are any strategy observations I can make though.
>>2386001They're explicitly better on ungrim since they have potential immortalityThey don't justify their cost on malakai imo since you want to protect your shiny artillery
>>2385343nice
>>2385343I think I'll call it at this point, half the Empire and Bretonnia lie in ruins, turned into chaotic wasteland, I'm wrapping up the Elspeth war in Sylvania and eastern Empire, elves are being elves and still camping in the strait between their gay island and Bretonnia, everything else is probably going to be cleanup.
Hexoatl which declared war on me at the very beginning of the campaign when I had settlements in Lustria came invading from across the ocean. I also rolled the Skaven Vermintide as endgame scenario which spawned some armies, but it should be no problem to deal with them, 2 clans have already been wiped out without my intervention somewhere, Moulder in the north is almost dead with another one of my armies going for the 3 settlements they managed to capture before Chaos stomped them. Skryre in Estalia is the only thing representing any kind of threat, but I've got 2 armies coming to kill them and the Lizardmen.
The Monstrous Arcanum is a fun mechanic in concept, but realistically I was too busy conquering shit for me to go on these hunts, the only 2 I did were Frigustrex and Dragon Ogre Shaggoth first stage, didn't even unlock Trophy hunts. It doesn't help that you can't teleport to some of them, which means you have to make a dedicated army and travel around to get the rewards. Also idk if that's intended or I broke something, but I managed to get teleports for Frigustrex and the Dragon Ogre, but the second stage Dragon Ogre hunt didn't have the teleport option in spite of showing up in my quest list. I think maybe it is because I've picked a generic lord and not Wulfric or Throgg for this one, but I'm not sure. Might actually play a bit more to check this.
Picrel is the kind of army template I've been using and tweaking since the early-mid game. Armoured Skin Wolves for anti-large, Fimir Warriors for anti-infantry, various monsters and heroes. Works fine against Elves, Empire and Bretonnia, though the latter gave me some trouble with their Grail Knights which at some point started eating chunks of health from any Skin Wolves that engaged them, so I had to be a bit more cautious, try to engage them out of charge or fuck them up with magic before the main confrontation.
I played the campaign on N/N because not a fan of cheats for AI, and honestly not the best player, this still gave me a reasonable challenge, up until the current point in time I had 2 armies perma-camping in Bretonnia to preempt any Elven landings, and the Elves had like 5-7 camping on the other side of the strait at all times. Eltharion landed in Albion once so I had to make an army to clean up the 1 settlement he captured, autoresolve luckily annihilated his army in Konquata. At the same time there were constantly 4-5 armies visible in the Empire, and back when I was still campaigning in Bretonnia they shat out one after another as well. idk how people play on higher campaign difficulties, if it weren't for the AI's passivity I would've been either dead or seriously pushed back.I think I'm going to bump the *battle* difficulty up one level though, and maybe install some AI mods to fix the passive behaviour + CBFM. Seems like that'll provide a reasonable level of challenge without giving the enemy one billion trillion gold to fund an endless stream of armies. And of course bump the unit size from medium to ultra, hopefully my old PC can handle this much.That's about all the thoughts I have for the campaign, now on to the next one, probably something belonging to Order, not Chaos, for variety. I thought about trying the High Elves because I'm interested in a ranged-based playstyle without full kiting like Wood Elves. Maybe Dwarves or Skaven.
I want to learn how to manage gun lines in this game. What is the easiest nation for that? I heard Empire is hard.
What faction is good for a small empire/no settlement style playthrough? Golgfag seems kind of cool, not really having a big empire, but just being a merc.
>>2391543welves I guess, you can't really do that kinda playthrough unless you're one of the horde/semi-horde factions
>>2389811I tried ogres since this post but mods fucked my campaign by removing upkeep for great maw offerings, which is good for the faction, but removes the challenge, and I don't even know which one did it, because the only 3 I was running were cbfm, a campaign ai enhancement mod and graphical damsel reskin. I restarted 2 times to test but got kinda tired of the same early game (played Skrag) so I gave up, left only cbfm and the graphical mod on and started another campaign.The race itself is fairly powerful and easy. Literally just click on the enemy and delete them on the charge, simple as. If it doesn't work, retreat a bit and cycle for greater effect. The Maw spell is nuts at dealing damage as well. I was initially kinda repulsed by the race idea but grew to like the whole eat everything theme ogres have going.Playing through Tzeentch Kairos now, failed 1 campaign by not preparing for Oxyotl and spending a ton of time on eastern Slaanesh faction when I couldn't really field an army to take on the settlement garrison + army. His bastiladons and heroes deleted my army, even though I killed like 80% of theirs in the battle. Going for a second try now, searched up some guides and reddit threads, probably going to build tzaangors + pink horror spam and head straight east to deal with the fucking chaos hunter skink. Not sure about that, though, I can't understand right away what to build in the army, it seems kinda like a combo of dwarves ranged and heavy spellcasting? Quite a unique roster. It doesn't help that I forget to move my exalted flamer and press the arcane surge army ability for reserve recharge, even with frequent pause, and the AI is all too happy to focus on my single entity units with their ranged. I bumped the battle difficulty up to hard like I planned, and that introduced ranged targeting for it.If any of you got experience with Tzeentch factions, pls share. Or post campaigns, I can't be the only one blogposting my low tier struggles.
>>2383653Tue, haven't touched 3 in a year. I am constantly switching between my Atila legend run and W2 and recently W1. I got back to TW 1 because I remembered that you could not go and colonize every single settlement. Making clearing Norsca as a faction a tremendous and arduous undertaking. You literally had to crowl through the chaos wastes to not get your units wiped out of attrition. Yes the systems are archaic, compared to 2 and 3. Magic is inconsistent, but the themes of every race are strong. There was even a cinematic before every campaign! Short, but it was there! 1 was the best game in terms of soul. 2 was the peak in terms of systems. 3 is the souless blockbuster product of anything that gets mainstream attention... Currently on my Kemmler and Krell Legendary campaign on W2. It hurts but I love it.
>>2396202I've dabbled with Kairos a few times but never really got very far. I do have a good bit of experience playing against him as Kroq-gar though, so I've got a similar matchup from a different side. Screamers are probably your best bet against the bastiladons, though flamers and exalted flamers do have enough armor piercing ranged damage to be able to do serious damage to big monsters if given the chance to fire. Pink and blue horrors are pretty good at softening up skinks and saurus before they get in melee range, but against saurus you will lose 1 on 1 once melee actually starts, and if the skinks have the tech to give them poison melee they become a bit more of a solid melee infantry unit. And chaos furies are going to be decent at running down their ranged units and tying them up for a bit, until you get chaos knights later on. And, of course, you're playing THE magic faction, so make use of your spells.
>>2386696>high traffic channelsThey're a Saturday-made thread on /vg/. They used to be week-old in April, before news dropped. It's barely alive
>>2400715I already dealt with Oxyotl and some other Lizardmen, what worked for me is a melee line of 8 tzaangors and the rest pink horrors + the starting exalted flamer, heroes and casters to deal with single entities.Later built up the economy and reworked the army template tolordiridescent horrorcultistexalted hero2 chosen halberds2 regular chosen2 cav4 changebringers3 pink horrors2 lords of change1 mutalith beastIt worked fine against Teclis, but got shredded by Aislinn because the motherfucker fielded half an army of merwyrms, dragons and sea elementals, and the rest elite infantry and archers with a couple of bolt throwers mixed in. I don't even know how he did it with a single damn settlement. This combined with his army abilities from the dragonships absolutely ruined by army, even while I was casting spells left and right and trying to maneuver all over the place to kite his dragons and whatever the fuck.I ragequit when I barely snatched a win against 2.5 stacks of this shit with heavy losses, but calmed down now and decided to reload and utilise the tools given to me to actually counter him rather than bash my head against a wall with a "balanced" army comp. I do have changing of the ways to prepare however much I want, after all. Thinking of just recruiting half an army of doom knights to tie down his monsters and ranged while I field changebringers and mutaliths in the other half to deal damage + spells of course.Thanks for the response though, I thought of using screamers but I was pressed on time to finish off Oxyotl before he could recruit another army (which he did anyway and I had a tough battle against 1.5 armies at once). Furies felt too squishy for my taste.
>>2400831I've never played as him, but as I understand it, Aislinn doesn't really get setllements like a normal faction. He basically runs a bunch of high elf black ark equivalents called dragonships that function as settlements/armies, but don't count towards the settlement amount. And yeah, some of those dragonship abilities seem busted. I had a settlement defense against him where I thought I'd at least bleed him a little bit even if he was ultimately going to take the settlement, but he used some massive fuck-off fire AOE thing with basically no telegraph that melted entire units of infantry before they could even move out of the AOE.
I've been playing tw2 all this time. Is it time to make a switch to 3? I am not very interested in the new factions that tw3 offers except for Kislev
>>2401869I played twwh2 for a while and twwh3 is more fun for me, but you can only really tell by trying it yourself. Some anons don't like it at all because of no soul, like >>2397224 But for me there's also the factor that I'm interested in all factions, so I'll gradually try them out until I lose interest. They all have different mechanics and rosters, between races and even lords, so it's a very varied game. And my focus changes as I play, interest in various races fires up or dies down, maybe it'll be the same for you - watch a video, check factions mechanics, read some lore, and go like "yeah, this one seems fun after all".Either way, it turned out fairly cheap for me, I got it for around 15 bucks if converted to dollars on a key marketplace and just cream api'd all the dlc. So even if I didn't like it there'd be little loss. There's also a hypervisor thing that overcomes denuvo that appeared in the past year I think but it was too risky even for my taste, also I wanted a straightforward way to install mods. You can get it if you'd like to try the game for free.
>>2400831>>2400842aislinn is pretty absurd. he gets a limited number of proper settlements, but each one of them can make extreme amounts of income. he can also get to or around 100% upkeep reduction at least on the main army. all his armies can freely move between water and land, and encampment stance costs no movement. it's actually lucky he had dragons instead of more merwyrms, sea elementals or even lothern sea guard considering how much he boosts those units
>>2401869I have more than 300hours on each and imo tww3 blows tww2 out of the water.If you ever want to play anything chaos, tww1 and 2 are unplayable and you should play 3. Even if you’re interested in other factions, 3 generally has more content, more updated factions, more mechanics, a bigger map, and the game feels comfier overall.In my experience the only advantage 2 has over 3 is that the AI cheats more so legendary tww2 offers more challenge than legendary tww3… but it’s bad, artificial challenge.Also 2 has a stupid pro-ranged bias that reaches ridiculous proportions in the higher difficulties, 3 doesn’t.
I have to say, I really like some of Tomb Kings' units and battle map designs. I'm facing them now as Kairos and when I check them before battle, they're cool to look at, even with my far from top graphics settings.Gonna dump some of them here because why not. I only remembered to turn off UI in the present battle for Khemri, sorry about that.
That's all I got.What I don't like is Arkhan stacking 4 fucking armies in his capital holy shit how am I supposed to attack that, I have only 4 in total. Teleport or lightning strike which I ignored until now look like the only options.
>>2403469Those scorpions are surprisingly good.
Decided to leave my campaign as Kairos, basically defeated all of Arkhan's armies and almost got 60 settlements, but the victory conditions demand killing Ku'gath who has 52 fucking settlements even with me forcing him into wars with all bordering factions and I don't want to spend a fuckton of time on that, I'm already on turn 170 something.Picked Miao Ying for the next one to go back to Order factions. It's pretty damn hard, 2 of the Gates were breached quickly, there's beastniggers skulking somewhere in their gay hidden encampment, Skaven in the south, and Dark Elf pirates somewhere out of sight (for now). And I'm stuck here building up and guarding Bastions, recruiting armies on dwindling gold, hoping none of the southern factions attack me. All in all, a good amount of challenge, I think, it's tough but I'll pull through somehow, restart is always an option.The 2 encouraging things about this campaign is that I installed a reskin for Miao Ying to make her more beautiful and her voice is also pure sex, I'm delighted to hear her voicelines. The voice work in TWWH is great in general, actually, from the classic SUMMON THE ELECTOR COUNTS to ULTHUAN WILL BE MINE, it really adds to the atmosphere of the campaign.
>>2405623fighting clan eshin is pure torture to me. next time i play miao ying i'm going to try to wipe them out first because by the time i'm done with vilitch they always have infinite armies, and sayl being up there now can probably make it take even longer to wrap up
Just ragequit the Miao Ying campaign due to skill issue. After an excruciatingly slow cleanup of northern Chaos Wastes from Vilitch and his vassal Norscans, I got attacked by the Kurgans as a scripted Bastion invasion even though I controlled all bordering territories and completely eliminated Chaos corruption in the adjacent province. Before that, I had to trade a settlement to Eshin for peace because they were attacking my rear while I was campaigning in the Wastes, leaving me with 2.3 functional provinces (can't do much in uninhabitable climate) and just barely enough money to field 2 armies and some reserves on the Bastion.The Kurgans spawned with 4 full stacks, marauders, but full stacks nonetheless. A couple turns ago, I spotted Vilitch's army coming out of the Mountains of Mourn, apparently he circumvented the Bastion and pulled a Hannibal on me.As all of this was happening, I looked at the strategic map and saw that everything besides my provinces, 2-3 Zhao Ming's settlements, and a small Golden Order got taken by Dechala, Sniktch and Lokhir and just sighed and closed the game. I have no fucking idea how to climb back from that situation. Like I said, literal skill issue ragequit.I like Cathay's units, the lower tier ones, anyway, I like how they fight, but the difficulty of survival is nuts. You have to kill Vilitch before he starts fucking up your campaign with Changing of the Ways, you have to kill the rats before they start spawning 4 full armies at a time on you, and at the same time protect the Bastion from hordes of fucking scripted Norscans appearing out of nowhere. I'm just too bad at this game to make it work.Could probably restart and try a different strategy, but honestly it feels ultra bad to sink hours into a campaign trying to make it work only to restart and go through the same hours just to get to a better state.idk who I'm gonna try next, Nurgle seems fun with the circular recruitment but not sure.
>>2405647Oddly enough, in my campaign Sayl was not an issue at all. He got destroyed by Chorfs of Zhatan and Vilitch. They all seem at each other's throats rather than working together, in spite of all being aligned with Chaos, which plays to Miao Ying's advantage because you can probably clean up the rats and whatever enemies are in the heartlands before heading north. It also nets you more actual habitable land to develop, allowing you to field more armies for the eventual northern expedition. I think securing the inner lands of Cathay from all enemies, and only then going north is the optimal play, then, but I'm not sure. Maybe I'll cool off from my failure and eventually try it again.
>>2407609It's not super immediately obvious, but you can garrison the bastion with armies for dirt cheap. You still have to pay for the recruitment, but balanced harmony (and the bastion forts are always at balanced harmony unless you have a character that gives +yin/+yang in the region) gives -25% upkeep for armies in the province, and the bastion has a building chain that starts out with an additional -25% upkeep at level 1 all the way up to -65% at level 5. And the magistrate lords get a talent for a further -15% upkeep for their army. I don't know if all of that stacks up additively, but you can really bolster the garrisons there at little ongoing cost.And that means it's cheaper and safer to secure the bastion and then defend it with cheap bodies while you focus on cleaning up the northern parts of cathay, rather than expending a bunch of time and effort pushing into the chaos wastes only to take settlements that give you nothing in return and are much harder to defend.
>>2405623>the victory conditions demand killing Ku'gath who has 52 fucking settlementsThat's a good thing to remember. I was playing Kairos's campaign but put it on pause to play some other games. Once I resume my campaign im gonna sabotage the fuck out of him so I don't have to put up with his bullshit later. Thanks for the tip, Kairos from the future.
>>2410004I figured that out pretty early on, but feared Vilitch would fuck my campaign up because in my previous Kairos run I saw what Changing of the Ways could do, and I searched up some reddit and steam topics that mentioned how it ruined players' campaigns. They advised beelining for Tzeentch factions which I did, but now that I look behind on my run where the only thing Vilitch did was muddle my army once (whatever that means or my memory fails me) and I think I can spare some more time cleaning up Cathay so it's not all occupied by hostiles by the time I return from the Chaos Wastes. Anyway, thanks for the tip, it's a good one for new players.I've since booted up an Orion's Welves campaign. Kinda disappointed in it in the first 20 turns already because while the roster is cool, the main settlement buildings take ages to construct, and the anti-expansionist playstyle which you're nudged towards (apparently?) is not to my taste. Doesn't help that Morghur and Ikit beelined towards me and I only managed to defeat them through the power of ambush stance, and, in Morghur's case, autoresolve. Tried a manual battle against him and his army just charged and either broke through the main line or circumvented my 3 cavalry units and murdered my archers, yielding me a difficult Pyrrhic victory with wiped units instead of the promised Close, thanks centigors, unbreakable chaos spawn and 6 chaos dogs, I'd rather use the power of the machine to beat you.Also Belegar occupied Durthu's capital and I thought all was lost because I didn't know how to beat dwarves this early on, but it luckily fell to the Skaven, which I can actually retake, after that. Normal campaign difficulty my ass.
>>2410428I wouldn't worry this much about it, when I showed my friend who also plays TWWH3 how big Ku'gath got, he was surprised because in all the time he was playing the game it's the first he's seen him get so large, it seems usually Poxmakers get wiped out. Though I guess it's better to be safe than sorry. Good luck, Kairos from the past.
>10 units of stabbies>10 units of projectile stabbies>Win every fightwhen does it become fun
>>2381386Do you have your mandatory Casket of Souls? You should. It should be in Settra's army. Anyways, line your skelebones in into thin but long formations (like || ), and have them sit in the gap, rain casket of souls and any aoe spells you have. You'll win with zero issue.
a unit of dwarf flamers (a grudge unit) got over 6k gold value and single handedly won me a siege that looked impossiblethese guys are crazy. amazing vs infantry, great vs large, good vs lords/heroes, tanky as hell.
>>2410735I haven't played Dwarfs but I feel like flamethrower type units in general may be OP so long as you can keep them safe. In my Kairos campaign which I posted about earlier I fielded 5 changebringers, which are essentially flying flamethrowers, in my armies, and they ate through everything no problem - infantry, single entities, flying, armoured, lords, heroes, you name it. I think this has to do with the fact that their attacks are wide and armour-piercing enough to kill infantry effectively, but there's a dozen of them and their bursts of fire are focused enough to kill low numbers of powerful enemies or single lords.The only issue with changebringers was how squishy they were, I had to carefully tie down every ranged unit before bringing them in to kill shit, because half their health pool went poof from even a single mid-high level ranged unit volley, I shudder to think what tanky dwarves could do with flamethrowers. I guess it's offset by their slow speed and ground-based LoS issues? I trust you that they're still very strong.Also they are very happy to murder your own units tied down in combat with enemies, so gotta be careful about positioning as well.
>>2410762The irondrakes are pretty not squishy, which is great. They are slow and have LOS, but just give them an angle and they'll shred anything. But overall yeah, kinda OP because the AI has no idea how to avoid/overwhelm them.
How's the tiger campaign? Is it fun? I'm thinking of starting one.
How do you build proper Kislev armies? I tried combining aromored kossars with normal ones (cant reliably get ice guard yet) for a gun/bow line mix, but it's not that good. I'm sort of in early to mid game.
>>2410847I've done some play as Kislev, but I'm certainly not an expert. Your early game is sort of limited to kossars and armored kossars. They are decent hybrid units (armored kossars moreso), and the armored ones honestly hold up pretty well even later into the game. You probably shouldn't be 100% infantry, though. Dervishes (and a little later, winged lancers) are decent for hit and run, or hammer and anvil tactics. Light war sleds are good anti-infantry in melee and have decent ranged damage if there are priority targets. Horse archers to harrass and distract. Snow leopards if you're fighting enemies heavy on the large units. And streltsi if you want some ranged infantry with more of a punch.Honestly though, kossars as the core of your army should work in most situations in the early or even mid game. What kinds of enemies are you having trouble with?
>>2385634you’re doing something wrong, or playing v hard or legendary. dwarf warriors, quarrelers, and a grudge thrower should get you through the first 30 turns easily.
>>2410847This is how i build my early game kislev army, katarin would be slightly different but pretty much the same. Warriors on the wing, armored kossars in the centre and kossars behind them. I pretty much build every army in the same way honestly unless they don't have units that are analogous, works well enough for legendary.
>>2410989Mostly Khorne at this point. Chaos Dwarves as well to some extent. They just have such good melee stats that it feels like my armored kossars melt as soon as they make contact. Maybe I should use more cav.>>2411123Kislevite warriors are worth it? I always just bring more Kossars instead for the ranged stuff. I figured they couldn't be that much worse in melee.
>>2411517>Kislevite warriors are worth it? I always just bring more Kossars instead for the ranged stuff.The extra hp is the big difference, the ap and stats are also nice. I think they're much better in melee but if you can keep your kossars shooting some of the time they probably get better value.
>>2405647Honestly, I just auto against Clan Eshin even on Legendary Ironman. Otherwise, you'll end up playing endless grab ass if you can't wipe out their entire stack every time.
>>2411517Yeah, hard to beat Khorne in melee. Some cavalry and maybe a war sled or two would probably help. War sleds can skirmish and soften up some of the more concerning targets like bloodletters and dual axe warriors that will chunk through your infantry faster, and both sleds and cav can do some good damage to infantry with hammer and anvil tactics. Streltsi could also help to soften up more concerning targets. And don't ignore your ice witches just because Khorne has build-in magic resist. Lore of ice has an AOE slow that can help you get more ranged hits in before melee starts, and lore of tempest has a firing buff for your ranged units, and a charge speed/charge bonus buff for your cav and sleds. I'd honestly recommend having one caster of each lore in an army, if you can afford it.
>>2410731campaign never becomes fun it's bloated with powercreep and retarded ai, play multiplayer with friends and not the retarded tournaments where they only let you use tier 1 units.
>>2413428It's fun playing with my friend. We're versus, but we never fight. Instead we always directly control the enemy army to try and do as much damage as possible to the other player. If one of us loses the campaign, the other wins, otherwise its whoever hits multiplayer objective first (occupy/sack/raze 100 different settlements)for the truly easy stupid shit fights (decisive/low vs a 6 garrison) we just auto, but if its anything but decisive low or there's a legendary lord, we always control since its funso we get to play a whole bunch of races and army compisitions
>"players hate the RoC map!">"....should we try and improve it then?">"No, let's just not develop for it anymore"
>>2413782The problem isn't mechanics, it's that it's a bad map. 2 also started off with not great campaigns, but it's because the vortex race was shit, the map was fine.
The Wood elf campaign is infuriating. There's N'Kari that took over Ulthuan, Skryre with the entirety of Border Princes and Tilea under them, the Drowned and Cult of Pleasure raping Bretonnia at my door, attacking from all sides. Left the forest for 1 turn to kill an enemy army or secure heathlands? Too bad, here's a stack coming from the other side burning down one of your halls, have fun rebuilding it for 50 turns )))))Ok, the latter hasn't actually happened yet, but Ikit did burn down the Oak of Ages once.I got filtered by Cathay, now I'm getting filtered by Wood Elves fml. The roster and campaign mechanics are fine, but it's tough surviving and actually securing the area around the forest with how the Chaos-Order balance is around me right now.
Is the new tiger faction any fun?
How quickly are you supposed to be getting out higher tier units? I'm like 60 turns in and just unlocking Swordmasters of Hoeth