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How come there are no other games like Mount & Blade?
Kingdom-managers where you roam on the map, encounter characters and bandits en route, and witness a village being burned down.
Compare it to CK3, where you can move on the map, but everything is still extremely capital-focused, and when you make trips, you are essentially doing them in a void, meaning you don't come across other characters in the same province, only random events.
>>
If you stretch the definition a bit beyond medieval kingdoms, there are plenty of living world map roamers. Mount & Blade was inspired by Sid Meier's Pirates in that regard. We've had threads before on "pirates-likes", idk why no one has invented a better term for them yet. Kenshi is another obvious one.
>>
starsector and battle brothers are the only other ones I can think of atm
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>>2382489
Closest I can imagine right now is Urtuk which is pretty good on it's own but fights are turn based.
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>>2382520
wait you can have a kingdom in BB?
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>>2382489
I just don't like battles or Warband.
They take very long, and rewards are very low. At best, you capture an enemy lord, but even that doesn't really matter.
But I really moving on the map, recruiting troops, forcing caravans to pay toll, raiding villages.
>>
>>2382489
>Kingdom-managers where you roam on the map, encounter characters and bandits en route, and witness a village being burned down.
I don't remember individual characters but Port Royale fits this. You have your own "economic" empire.
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>>2382512
>pirates-likes
I thought the genre was privateer-like?
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>>2382631
>but even that doesn't really matter.
turn down campaign AI
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>>2382731
actually it's buccaneer-like
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>>2382799
Thanks anon, I heard this term before but misremembered it and it has been bugging me ever since.
>>
>>2382489
There were lots of attempted rip offs that failed. The most direct clones I remember were Veil of Crows and Insurgency, both abandoned vaporware.
The only ones that succeeded were the ones copying the multiplayer battle gameplay only (no overmap/RPG elements).


The reason they failed is because Warband already existed. Even Bannerlord couldn't live up to it.
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>>2382489
End of History is very much based on it, with more focus on NPCs doing their own shit, aging and dying in the meantime. It's also a janky as hell early access game.
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>>2382546
with mods
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>>2382489
it's a unique flicked of turkchud genius and cannot be mimicked by lesser races
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>>2382489
I have been thinking of making a game like warband but without combat.
But every time I start to plan it out, I stop, because I realize the battles are the glue that keeps the game fun. And if that is removed, it needs another aspect.
Then I start thinking how shallow the game is beyond the military actions.
>>
>>2382489
My hot take is that the main character is the faction.
In Bethesda games like Skyrim and Fallout the world is the main character.
I think War Sails DLC for Bannerlord tries to do some faction management with perk encounters, but I would have liked to be able to pick specialty units like Triari or Sword sisters the can be trained ie a deeper mercenary path.
I am smitten with the idea of a Fallout NW were I help Davison and his nightkin roam the wasteland. Or I help a group of Vipers or Jackals do raider things. Or I run a faction of robots from a workshop.
I cannot afford the Fallout branding so I will make the game adventures in a cyberpunk world instead of adventures in a post apocalyptic California.

I can't get over the idea of "What would you do if ..."
you ran a group of NCR or Legion deserters and had to react to the war?
you had a group of power armor capable raiders reacting to a war surviving at the fringes?
you had a group of chem pushing caravaners reacting to a hostile world?
you had to keep a gang of bikers going through the post nuclear war world?
you have to keep your group of tribals going somehow?

S&Box comes out on the 28th my plan is to learn C# and make a game that will have fun combat and have customized factions like HOI 4 OWB, where the faction story is the main story.

The world will be cyberpunk, it will be a sister world to Judge Dredd universe, or at least Judge Dredd will fit into it via special encounter like in Fallout Tactics.

>How come there are no other games like Mount & Blade?

It's going to take me 3 years at best to do this. If I win the lotto I will make a game with the money. Kenshi 2 will likely release before I can finish. Oh well maybe the ideas will make a good mod for it. I am really tired sorry for typos.
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X4 is kind of the same
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>>2382520
Star sector doesn't have battles though.
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>>2384292
Is it, though
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>>2384538
You sure about that?



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