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File: AoMR_OM_cover_landscape.png (1.23 MB, 1000x563)
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The Sun isn't rising /vst/. We need more BLOOD FOR THE BLOOD GOD!

Aztecs are finally here.
>>
https://www.youtube.com/watch?v=NPwlmDZ3n7g
For the Aztecs...WAR is a divine Duty.
>>
File: tlatoani.jpg (454 KB, 4051x877)
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anyone want inspections?
>>
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>>2382969
they're okay, I need to get a better handle on their blood harvesting
>>
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>I just destroyed a city. With my freaking mind!
I bet this mission is a real bitch on Ludicrous
>>
>sort of unfucked Blood DLC by making skeletons turn white, adding darker blood and letting you change the size of blood pools
nice
>some skeletons are fucked (aztec scorpions leave behind human skeletons kek)
>first Aztec mission is immersive, as the city gets destroyed your framerate also gets destroyed
ngl I dislike this one, too much happening for the introducion
>next are eeh ok, nothing special but fun
>Kastor going awoooga after seeing the Aztec princess
based
>Kamina
uhh wtf, is Gargarensis' sis going to show up next?
>>
Seems like a cool campaign so far, I'm liking this story split so we can have all the gods at play and not just have to fight other Aztecs all the time
Surprised to see Kastor so early, that's fun
>>2383148
Also glad that they put in bones getting bleached, better late than never
>>
>>2383150
>Inb4 skeletons aren't the only thing getting bleached with this DLC
>>
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Coomer bro what do we think of Coatlicue
>>
Why is Kastor using God's name now
Also I'm tired of the old cast, all their dialogue is "haha old friend"
>>
Someone here definitely wants to fuck Kamos' daughter
>>2383261
Do they ever bring up the fact that Ajax died and got resurrected?
I guess that did happen in a different DLC...
>>
>>2383148
>>2383150
but ancient greeks and aztecs were like 2000 years apart!!!
>>
>>2383282
t. Samurai posting from his Norse temple
>>
File: screen2.png (1.71 MB, 1280x720)
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I'm now convinced the devs are trying their best but they're either mediocre or unexperienced or just really bad at noticing/ thinking about details
>Map itself is full of neat scripts, modified units, even a snowman as an easteregg
>Supposed to be a "no build" mission, but you eventually fight enough Fafnirs to get 2K gold, while having access to Norse infantry and having 250 wood
>You can just build a market, build a village center and some villagers, you can put about half on food/wood each (no gold on the map) and abuse the gold trickle you get from the Aztec gold dropsite to get some extra gold without the market, and eventually you can get full upgrades for all units and a Titan
Same shit with every post-retold addition, they're all....decent but they always feel half-assed and it takes devs a few months to fix the biggest issues and even then it's not 100% where it should be.
This example is just a nitpick because I think it was funny and it made me feel smart and not retarded to figure it out
>>
>>2383292
I was thinking of complimenting that level specifically, it was pretty fun, reminds me of Warcraft 3 maps with all the scripts and easter eggs (I enjoyed walking into the cave only to get literally blown the fuck out)
I did have that thought of using the ulfsarks to build stuff but figured it was a no-build so any forces I had would be sufficient, but maybe on a Ludicrous run I'll give that a shot, ideally before it's patched out
If it was another level, I think it'd be a problem, but considering you're at the 53 minute mark it's just another gag, a nice bonus for being patient for no real reason
>>
Kamina sexo
>>
>Chiron deadsplaining Ajax
Were the campaign writers not able to buy the China DLC or did they just decide not to bring it up and potentially confuse customers who didn't buy the China DLC
I felt a nostalgic happiness seeing Chiron again
>>
>>2383267
Not yet, but Kastor mentioned Ajax's hair is getting greyer and despite that their ages never got changed from the Titans.
The new Aztec princess is also 24 just like Kastor (btw Kastor's purpose in the story is to suffer from brown fever so severe it guides all of his decisions, I hope he gets his white boy summer and cucks the Aztec BF because he's feeling neutered and stupid at the moment).
Idk if the devs think this shit is meant to take place in the same year as the Titans or if they want me to believe that because that's retarded.
>Kastor fucks up, frees the Titans, makes up for it and gets a pimp scepter and becomes hyperborean kang in nuAtlantis
>Ajax dies and comes back to life or some shit, btw he's in China and Japan
>btw he came back and now Kamos' daughter we never heard of has a massive pirate fleet that is strong enough to threaten fucking Kastor the kang of nuAtlantis, Amanra (no, not Queen anymore cause she's the only Egyptian there) and Ajax
>btw we now take this random ass sky passage into Norse land and apparently during the past few hours Loki did something or some shit and all giants are bigger, btw Eitri has Mjolnir for some reason and it's all fucked up and we never get to see it for the rest of the mission but it's implied Eitri is wielding it (kek wtf)
>Ajax has dementia, he acts like he hasn't seen anyone else in a really long time despite saving Japan like 2 days ago and China a week before that, and Kastor is now his best friend or something despite Ajax wanting to kill Kastor a month ago
yeah yeah story never mattered but it's legit retarded now (retolded?)
>>
>>2383303
You can actually find Mjolnir in a cave to the right of the starting area, frozen on the ground
Which is a bit weird because it's implied that Eitri is wielding it to break the Loki statues but I guess they just made the Giant Giant model and called it a day
I'm not super bothered by the overarching continuity of the AoM world or whatever because it's about as messy as a multi-mythological world could get but I figured Ajax being dead and coming back was a funny enough gag that they'd carry it through
I guess I should just be glad to see the whole gang again (minus Arkantos), I was expecting any non-Aztec characters to have a much smaller role than this
>>
>>2383294
It is fun, like I said most of the new content is solid, but it's frustrating how often the devs make stupid minor mistakes like this one.
Just in general they seem committed to actually make what people want but they always fuck up something really small but obvious that makes them look amateurish or lacking.
Like the whole Demeter Myth Units/ Hera/Amazon thing, or the blood DLC being really botched.
It's as if they are very close to making something really good everytime but lack the vision or imagination or talent to actually see it through and only ever get 90% of the way there until players or whatever come up with the rest of the concepts needed to make it feel complete.
>>
>>2383311
>until players or whatever come up with the rest of the concepts needed to make it feel complete.
I'm happy that they're responding and putting some work in to fix things instead of doing nothing at all, it would've been super easy to just drop all this content and then disappear
Obviously it's not ideal but the current landscape of videogames is so fucking abysmal I'll appreciate any effort
Maybe they'll get their act together if they ever end up making a Sumeria DLC or something
>>
File: TsukuyomiSexyVersion.png (1.6 MB, 1080x1080)
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>No alternate art for Aztec like Japanese had for Tsukuyomi & Ame-no-Uzume.
Shame.
>>
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>inane object (original game)
>inane object (definitive edition)
>>
>>2383320
Yeah I'm pretty disappointed by some of these one line Aztec descriptions
I appreciate the skeleton god standing off to the side in the Hades level has a full bio though
>>
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Ra's unlocked for me today.
Egyptian really got the short end of the stick, makes me wonder if they are going to bother doing more of these in the future.
>>
Oh I didn't realize there was an AoM thread
I think the Aztecs in AoM might be bugged
There's almost never life force for my warrior priests to collect and that means that I can only get favor from sacrificing settlers (only viable lategame).
The Civ feels rather weak overall with their core early-game units all being quite brittle like I'm playing Egyptians but without the almost-free favor and woodless buildings
At least they have a universal drop site that's pretty cheap
>>
>>2383330
Weird, my warrior priests gather favor just fine
I did notice the pathing is a bit fucked, I think the new ambush stuff is causing issues there
Wouldn't be surprised if there was a hotfix in the works already
>>
>>2383320
Video games used to have required reading and were made by intelligent people. Now they're made by slave labour in India.
>>
>>2383301
>>2383303
>>2383267
Ajax never died. He was just passing through the underworld.
>>
>>2383148
At least they're listening to the feedback.
The prismatic blood still looks retarded tho
>>
>>2383360
I could've sworn there was a line about it, but it has been a while since I played the Chinese campaign
Got a screenshot or something? I could be convinced, though I'm pretty sure Setna is definitely dead
>>
Aztec campaign voice acting feels really fucking flat.
>>
>>2383331
Yeah playing with Aztecs some more, I think I was just expecting bigger spikes of favor when they collected.
It feels like a pittance vs what Norse can do IMO, with Norse heroes not needing re-investment to be good at killing MU's (and they're not guaranteed to die in a short period after).
The description of Aztec settlers says they're cheaper than other civs to make up for the fact that they're supposed to be sacrificed every so often, but that doesn't seem to be true. They're 50F just like Greeks, Norse, and Egyptians. I don't know what Chinese or Nip vills cost but I assume they're the same.
>>
>referring to units that actually exist in their reality as "myth units"
what did they mean by this?
>>
>The old crew and the princess just chill out with Mictlantecuhtli for a few days.
Ngl, gave me a quite a chuckle.
>>
>>2383261
Next main antagonist, duh
>>
Speaking of which, I wonder of they're now planning to do a bigger campaign and somehow unite Yan Feifeng (plus Houyi and Cangjie), Yausko and co. with the OG gang properly to face a larger threat.
>>
>>2383423
>boy I bet somebody was fired for that blunder
It's about as deep as a saturday morning cartoon, autism less, enjoy more
>>
I know we're taking the new patch with a new pantheon with a grain of salt but THIRTY-FOUR PERCENT winrate, Amaterasu was already 65% at this point after Japanese launch.

ngl I did some spreadsheet crunching and on face value Aztecs look undertuned, but tbf so does Egyptian on paper and they don't suffer.
>>
File: Malinal.png (3.8 MB, 1332x1870)
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what's her fucking problem?
>>
>>2383439
Give it more time, the aztec are more convoluted than the japanese were
Also doesn't help that their mechanisms and units are just facelifted from other factions and the "tutorial" lie to you in its entirety

>they gain favor by collecting life force from fallen foes and devotion (it's just the norse favor generation with extra steps and the blood sacrifice is a terrible way to generate favor)
>they don't rely on walls and siege engines, instead using towers and traps (they can build walls just like the norses and they have a giant common myth unit that is just a catapult in disguise, also their towers doesn't produce "dread")
>they don't ride horses instead they field fast infantry (they show fucking panther riders in the same shot and their "spearman" is considered a counter-cavalry)

This is giving me flashback of Tale of the Dragon
>>
>>2383323
Zeus not having one is extremely weird so i think they will have some more of these
>>
>>2383382
Much better than Chinese
>>
which way White man?
>>
>>2383292
Reminds me of that one Chinese mission where you choose your starting base, since the dev's didn't remove the ability to build a wonder that mission.
>>
>>2383505
2>1>>>3 ill still take 3 over a white roastie hag anytime though.
>>
File: Coatlicue_portrait_AoMR.png (2.31 MB, 1332x1547)
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So, give it to me straight anons: Is the snek semen demon goddess' art AI or not?
>>
>>2383620
It's hard to say. AI art keeps getting better, but she's depicted wearing dismembered hands on a necklace, so...
>>
File: file.jpg (732 KB, 1079x1069)
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Mating press.
>>
>>2383687
I've yet to even make this unit while skirmishing against the AI. Either I have a decent unit comp and am pushing, or I'm dead before Mythic hits.
>>
>>2383700
It's a really strong unit but what you said, Aztecs don't get to Mythic.
Shorn Ones say they're just anti-infantry but they actually trade well against anything but lots of archers, basically anything they can reach. They're honestly closer to being Samurai but better.
>>
Does Arkantos bitch slap his son for letting white boy summer get to his head
>>
>>2383628
does it matter if you can't tell?
>>
The Aztec campaign has a very interesting take on how gods work in this universe. They didn't tend to just chill in smaller forms around humans like this.
>>
>Ajax outright tells the Aztec princess that Kastor has "daddy issues" and implies he's Kastor's daddy now while Kastor bitches "nooo not in front of my crush"
ok this one got me, they still flanderized the shit out of everyone but this one landed
>>
>>2383433
I'm surprised they haven't added them to Gauntlet mode at least
>>2383505
Itza cute
>>2383771
I like it, having the gods running around getting into mischief tends to make for fun myths, and in the campaigns it's usually a highlight
>Whenever Athena shows up
>Arkantos showing up in Titans
>Loki as Skult
>Osiris for one cutscene
Obviously they shouldn't show up all the time and ruin the mystique but it's cool when it happens
>>
>>2383771
>Loki
>>
>>2383786
fucking kek
I guess I have to play through the campaigns and catch up now
>>
>>2383725
>hung out with literal nubian queen amanra
you know his ass was hoping for the same damn thing
>>
Is there a gallery of all the Aztec unit and building models anywhere?
>>
>>2383505
none of them has an ass wider than 2 hands
this would displease huemac
>>
>>2383751
If AI makes an image in a forest and nobody sees it, is it still slop?
>>
just finished the campaign
big resounding "meh"
>>
>>2383505
Coatlicue
snek sexo + building regeneration is the comfiest thing ever and she's even better at it than the Jurchens
>>
>>2383860
You'll probably need to wait for the Wiki autists to do their thing.
>>
>>2383771
>Chiyou

>>2383947
Kind of have the same reaction, just kind of "ehh that was alright." I felt like it suffers the same like all campaigns post Fall of the Trident (& Golden Gift amazingly) and that it was too short, and needed to be a bit longer to fully develop it.
While it was nice to see them again, the old crew took a massive drop in IQ. Also, I do find it funny that Mission 6 uses Folstag on the cover, but he is nowhere present.
I was surprised how much Quetzalcoatl and to a less extent, Huitzilopochtli took a backdrop to things. Actually all the Aztec characters kind of felt sideline, except maybe Tezcatlipoca.
Though in that regard I do have some applause, Tezcatlipoca was a much more entertaining character and villain than the bad guys in the Chinese & Japanese campaign.
It was nice to fight other factions, and not have it been an Aztec mirror for 12 missions, though the reason for some of them is kind of effy.
>>
>>2384078
Oh yeah, outside of them literally just chilling in the underworld with the Aztec God of Death for a few days, I also find it funny in mission 9 where you can super saiyan a warrior priest into Quetzalcoatl.
They say the host dies because of Quetzalcoatl "great power", but in an earlier mission Tlacaelel(?) goes super saiyan into Huitzilopochtli, and he is literally fine the next mission.
>>
So are there Inca people in the campaign like people theorized since the promo art shows an Andean looking couple in the center (>>2382956), or did the devs just goof up and give them Andean inspired stuff by mistake?
>>
File: 1760784492516197.png (1.1 MB, 817x543)
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>>2384086
Nah that's just the Aztec hero couple from the campaign, Popocatepetl (man) and Iztaccihuatl (woman)
Here's how they look ingame
>>
>>2384093
embarrassing.
>>
File: Arkantos drunk.jpg (128 KB, 800x600)
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>>2383725
>>2383857
Where dark colors, Arkantos follows.
>>
Playing with the gods in the campaign is pretty fun, but they were basically the main characters of the campaign rather than the human heroes who sort of existed to do what they want indirectly.
The underworld campaign was a nothing scenario. The first scenario had way too much shit going on for a first scenario.
I did not feel the need to use a trap a single time in the campaign even if we are given really obvious times to use it in the multiple defend the spot scenarios
I like the different scenarios where we actually get to fight other pantheons and have different settings. Tez is also cool.
The ending was kinda weird
>>
>>2384093
This dude looks nothing like the one on the cover.
>>2384213
Arkantos hangs out with Amanra all the time but he completely ignored and forgot the tall redhead valkyrie
>Reginwho?
>>
>>2384386
>This dude looks nothing like the one on the cover.
Yeah but what else is new, they're the same characters
>>
>Nerf Volcano to shit
>Buff some other GP's
Whatever I guess, but IMO the biggest problem with Aztecs is still their favor economy
I can deal with weak MU's and brittle heroes
But if I have to cannibalize my eco growth just so I can buy a tech it's a real problem
>>
do capturing all the relics in Dominion do anything ? dialogue say "it will break our ennemies spirit" but theres no indication of what having done that optonial objective give you , i guess waves appear less ?
>>
>>2384455
If you read the tooltip they decrease the time it takes to build a wonder significantly
You do also have to bring them to a temple and not your wonder, I dunno why the objective says that (though maybe the latest patch changed that)
>>
Kastor cannot stop fucking up, huh
>>
>>2384483
it's practically his thing by now
>>
>>2384498
Starting to get the feeling New Atlantis won't stand the test of time...
>>
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The god of betrayal... has betrayed me?!
>>
>>2384560
Not everyone knows he's a trickster god
But Kastor definitely should have a better sense for this shit by now
>>
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>>2384561
You'd think Iztaccihuatl would just toss a casual aside to the gang, at least
I do really like how he's doing the tricking though, kino shit to not just have him do one grand betrayal at the first opportunity
>>
>>2384582
>This guy will create an evil empire of human sacrifices!
>Totally unlike all the sacrificing that I was doing in this mission
Catman didn't have to do as much work as he did to trick them but I appreciate the gusto
>>
>>2383318
I don't get why they are trying to present tsukuyomi as some badass edgelord ronin of the night. Dude never did anything at all, much less something badass like kill the orochi or have sumo matches with the other gods. Biggest fraud in the entire pantheon.

The japanese themselves always seem to portray him as an intellectual pretty boy, or just a sissy, or a woman or a sissy woman. That's how not-badass-at-all he was.

>>2383620
It seems fine outside of the wall pattern to the left of her boobs disappearing abruptly.
However I wonder if the average artstation artist would draw a mexican india as a brown haired white woman like AI would? The egyptian gods turned out pretty white so it's hard to tell.
>>
>>2384582
God Tezcatlipoca looks terrible
>>
>>2384451
>the biggest problem with Aztecs is still their favor economy
Well problem is they nerfed Bloodletting in the exact same patch by making it more akin to Greek.
Granted we don't have the actual numbers, but considering the diminishing returns from Greek favor rate, I can't imagine it being anything but a nerf.
>>
>Mission 6 Norse Mission.
>Polaris Puzzle
>Thought that you had to bring a Frost Giant, Valkyrie & Troll to it due to statues nearby.
>Scour the map for at least 20 to 30 minutes trying to find captive some captive trolls, but can't find shit..
>Turns out you just to click the statues in a specific order in order to solve the puzzle.
Motherfucker, god damn it I'm retarded.
>>
>>2384746
I hate how they went with nu-"realism". Total realismfag death and gatekeeping.
>>
>nerf volcano
>audio is untouched
Fuck sake, i hate having my eardrums blown out by a god power cast from across the map
>>
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overall I like the DLC, the Aztecs are fun their myth units and GPs are dope and their eco/favor mechanics are complex but not overly so

that said Obsidian Mirror as a story is a step down from Yasuko's Tale
Yasuko and Tatsuro have 3 missions together before they're forcefully separated and it shows you they love each other and want to get back together, meanwhile Popocatepetl and Iztaccihuatl don't even get a single line of dialogue before she gets her ass punted off to Greece and it just tells you they love each other or something
"show don't tell" is a good rule and they ignored it, and no amount of Ajax and Kastor member berries makes up for that
>>
>>2384870
I recently played the Tale of the Dragon Retold port which had the same kind of puzzle, so it was the first thing I tried
>>
File: file.png (126 KB, 413x337)
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>Immortal Pillars peak player count: 9853
>Heavenly Spear peak player count: 10381
>Obsidian Mirror peak player count: 9167
weebs won.
>>
is there any way to patch the pathing/unit response?
shit's handles awful
>>
i have the feeling this was the last thing they0re going to make for it
>>
>>2384451
The patch came so fast after the launch that it certainly was all changes in a pipeline from internal testing rather than player reaction.

I wouldn't sweat it. They go for "feel" and look for things to polish and match to AOMR convention, then they react on balance in the player environment.

Yes, Aztecs are borderline non-competitive. Their favor and heroes are a gigantic viability bottleneck like you describe, and they have virtually nothing to compensate for that- at least at the moment.
Chinese needed a year of balance changes to get them out of pure cancerstrats, and Japanese have needed a constant trickle of nerfs; Aztecs will probably need 9+ months of slow buffs and tweaks.

>>2384860
We can get exact numbers if we use the aoe3de unpacker just like we've done before, we're just lazy
>>
>>2385470
you guys also said that after heavenly spear
>>
>>2385466
No. A couple of the new Aztec units (not sure which ones, likely the myth units with the oblong shapes) can break pathing in a formation move, and any box-formation move around berry bushes is still suicide. You'll have to wait for an update.

Pathing goes wonk on every major content patch. This happened in the Japanese release too. Both of these updates make the attack-move logic and the right-click intercept pathing go haywire. 3 weeks later they updated for the Japanese DLC and it got "corrected" again. I think if you knew the internal dev structure they probably have some shitjeet hands that crap up everything in their section of work pipeline and you got some overworked old guy who can only get on to fixing it after the fact. Just the way these things work.
>>
>>2385466
I think Aztecs broke it again, or at least undid whatever it was that made it more tolerable
>>2385470
I'm still holding out for fourth Egyptian and Atlantean gods
>>
>>2385501
>I'm still holding out for fourth Egyptian and Atlantean gods

nta but they're totally getting to 4th major god DLCs. despite the doomers, AOMR sold more than 2.5x their expectations and the % of owners who buy the DLCs has been high and consistent.
>>
>>2385222
Heavely Spear also was part of the DE permium edition so, when it was offered for ~$18, it was a steal for people like me to get China, Japan, and Freyr all at a decent discount when the base game is $15 now, or $25 for premium
>>
>>2383687
yjk
>>
File: EAGLED.mp4 (3.97 MB, 672x272)
3.97 MB
3.97 MB MP4
ATPLAPTL
ATPLAPTL
ATPLAPTL
ATPLAPTL
GET EAGLED
GET EAGLED
GET EAGLED
GET EAGLED
GET EAGLED
>>
in a perfect world they would have just reused norse favor generation for aztecs and then opened up the other existing methods for other civs
>>
>>2385606
there's nothing inherently wrong with their current design and it's very thematic but Aztec's as a whole need a few improvements.

1. They need a cheaper tower upgrade. They have better towers that also collect tonalli and can build them with warrior priests in 50 seconds instead of 60 seconds, but 250 wood and 150 gold to unlock the tech is just too much already
2. Warrior Priests need to continue suck up tonalli for a few seconds after their death
3. Warrior priests need 5.0 speed, they basically have higher cost and the stats of Pioneers but don't have range or scouting utility, they're straight garbage. at least let them run
4. Coyote Warriors need higher base DPS so they aren't abysmal as raiders, because Aztec's basically have no raiding units (their best is the tlamanih) before MYTHIC AGE outside of two of their heroic myth units
5. Coyote Warriors could get trap building, or the forest stealth, or SOMETHING because they're really that bad
6. Ocelotl Warriors are two slow at 4.5 speed for how expensive they are. 60 food 70 gold is Jarl-tier expensive but they're just worse than the Jarl or anything else in that cost-tier: 4.8 speed Ocelotl would be fair.
6. Tezcatlipoca should get permanent trickle-favor per settler sacrificed instead of the bonus. Tezcatlipoca is really bad in current form
7. as a QoL feature, need to be able to prequeue the calpulli dropoff upgrades before the calpulli is even built
8. New Fire Ceremony (3x livestock sacrifice) should be moved to the classical age in the Temple from the great temple.
9. Ontontin Smashers need to be way stronger, the civ as a whole are incredibly incompetent building clearers
>>
>>2385617
>there's nothing inherently wrong with their current design and it's very thematic
my personal issue with it is just that it feels like a worse version of the norse favor mechanic when the norse mechanic would have worked and opened the door to reusing the other mechanics for appropriate civs
shit like letting romans generate favor the chinese way or letting celts build menhirs like the egyptians build monuments
i get that asymmetry is a goal but in this specific circumstance it feels like the worst of both worlds to me
>>
>>2385641
>my personal issue with it is just that it feels like a worse version of the norse favor mechanic
I'm 90% sure it has worse returns than the Norse mechanic, AND it has almost zero passive income.
And, of course, Hersir and Godi are actually good units. Warrior priests are pretty terrible outside of dropping great temples or towers in inconvenient places.
>>
>>2385617
I agree on most. but I do think Aztec Settlers should actually be cheaper, like 45 food. To compensate for the fact that you are just going to sacrifice some of them. Also the Towers should just fire an extra arrow per age if they are going to be that important with just a single tower upgrade and cost.

And yeah, the Warrior Priests are VERY underwhelming. They are extremely frail and deal too little damage for being frontline melee heroes.

I will say that the Greater Temple rituals should not be single use and instead be on 5 minute cooldowns with a small favor surcharge on repeat rituals.

The rest are mainly number tweaking imo.
>>
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I did like the combination of the foundation of Tenochtitlan and the legend of Iztaccíhuatl–Popocatépetl, and, while I liked including the old world factions, it did feel like it was pulling too many strings. Could've been fine with just the Atlanteans, with a cheeky nod to their llamas, since Kastor was already given enough.
Like the Aztec city-building bits were good, and they could've been plays with various other personalities, with Kastor and his wind-teleported allies. But, at the same time, I understand after the Chinese and Japanese campaigns felt too isolated in some ways.
>>
Why are they wasting time on Mexico and Japan? Nobody cares about some minor dead religions.
Hinduism must be the next DLC or this will not succeed.
>>
>>2385738
you cant be talking like that white baby
>>
>>2385738
Simple, people like me who buy premium at full price want civs like japs, aztecs or persians and won't bother paying for poopeople, on the other hand you won't buy neither so your voice doesn't matter.
Just look at steam threads about this topic and how many people asking for pajeets don't even own the game.
>>
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liked it more than the Chinese campaign
liked it less than the Japanese campaign
>>
>>2385839
one day this retard will cause a campaign called "fall of new atlantis" to happen
>>
>>2385839
my fuarking hero, delivering even after all these years
>>
>>2385839
Same.
The Japanese one is the only campaign that matches the tone of the original.
Chinese one has no characters, Aztec is a bit too goofy and nostalgia pandering.
Idk why people kept whining about mirror matches when Fall of the Trident was also 99% that, with most exceptions being limited Greek vs Egyptian missions iirc.
What I disliked the most in terms of gameplay is how the same map is reused 3 fucking times and how every mission needs to be this huge one with explosions everywhere, I wish he had more regular build and destroy ones.
>>
>>2385617
I don't think Ocelotl Warriors are too slow; they have a jump attack.
The problem is that they're the civ's only good unit for most of the game. Just make archers and MU against Aztecs and you'll probably win.
>>
Everyone now agrees a certain someone is the biggest loser (and retard) how do we fix >>2385839
>>
>>2385949
they're not actually good.
>>
>>2385965
>scantily clad mexica princess washes up on the beach
>immediately commits what's left of Atlantis to battle to impress her, doesn't even ask if she already has a boyfriend
just give the guy a wife, he's clearly desperate
preferably a smart one since that's not Kastor's strong suit
>>
>>2386035
kek
>>
>>2385601
I wasn't expecting Cipactl to be such a chump in that mission
>>
>>2385965
We don't
It's a subtle commentary on the fact that New Atlantis also sunk into the ocean because Kastor kept fucking up
Eventually in AoE4 or 5 or 2 there'll be an easter egg where you find a statue of him and it has "Fell Again Award" written at the bottom
>>
is it just me or is the unit pathing significantly worse after the dlc?
I've had multiple instances of units forgetting their orders or spazzing out trying to get into formation
>>
>>2386421
Not just you, a lot of people including me have brought it up
I suspect it's the ambush stuff that's caused it but new DLC always causes pathfinding issues for some reason
>>
>>2386421
Definitely not just you. Attack move in formation is a nightmare to manage with a mixed force even if there's nothing in the way.
>>
>>2386421
It was broken exactly like this after the Japanese DLC too. It's literally probably one bug that one dev keeps causing that they have to clean up after each time.
>>
>>2386035
To be fair, this sort of mindset was not unusual for people at that time. The Trojan war happened because everyone wanted the pussy of one women.
>>
So how is the Aztec faction overall, not taking the campaign into account? How do they compare to other factions?
>>
>>2386463
They're fun
I probably should be making more use out of traps and stuff but I'm not actually any good at this game
>>
>>2386462
> everyone wanted the pussy of one women
that was just Paris and he was a notoriously horny retard, he chose Helen's pussy over being King of all Asia despite the fact he already had a hot immortal nymph wife
the Greeks only joined the Trojan War as an honour thing because Odysseus made them swear a sacred oath to protect the marriage and they couldn't back out
>>
>>2386463
I really like them
other than their almost complete lack of conventional cavalry (they have a single mythic age fortress cavalry unit) the Aztecs can do pretty much anything depending on your minor god picks
>>
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>>2386476
>>
>>2386476
I like how that artwork reflects each character's personality
>>2386480
and his personality is rapist
>>
>sacrificed peasants just do a t pose and vanish
amazing stuff lads
>>
>new villagers just t-pose out of a town center instead of showing your pregnant female villagers giving birth
amazing stuff lads
>>
>>2386589
I want pregnant villagers now.
>>
>>2386463
Their warrior priests (their only heroes) are pretty frail and usually not worth empowering, as that makes them awkwardly slow-attacking and limits their lifespan.
Getting favor through combat is not viable. Even big fights get you 15, maybe 20 favor at a time, and require having warrior priests alive at the end of the fight to collect the life-force. Sacrificing settlers is how you get a dependable favor income, and unless you really think you can sac your own eco and win in the next minute or two with whatever you spend the favor on, it's a hard ask.
>Bloodletting
Lol
Settlers are on parity with Greek Villagers, which IMO is a mistake. They need to be cheaper, more expendable and created faster. Alternatively, simply provide more favor when sacrificed. In the early-mid game when you only have one TC, you're stalling your eco by sacrificing settlers.
A lot of their myth units are on the weak side, but it's somewhat made up for by the variety of ways the Aztecs can get them for free.
Aztecs don't have a good raiding unit. Coyote warriors are just bad.
>>
>>2386463
They're bordering noncompetitive status with a few gimmick strats that can blindside unfamiliar people that's keeping them above the absolute meme-tier status.

They have the worst economy power in the game by a lot.
They have the worst heroes by a lot.
They have the worst siege options by a lot.

They've got a small mountain to climb to balancing them out.
>>
What's next? More indians, but dot instead of feathers?
>>
>>2386836
Celts.
>>
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>>2386836
Sumerians are next
trust the plan
>>
>>2386476
I love Nestor.
>>
>>2386836
I hope Celts or Pagan Arabs
>>
Incas next, right? Atlanteans need more llamas or something
>>
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>>2386886
I would say 'too soon' for another Mesoamerican civ but then I remembered Chinese/Japanese.
>>
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>can be used to fast travel across the entire world
>constant battle royale between the gods of death of the different pantheons
>dead heroes dies just get sent there to kick ass forever
the underworld in the age of mythology universe sounds pretty metal
>>
>>2386904
>skipping leg day for eternity
>>
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>>2386912
Hades clearly didn't skip leg day and he's a cuck who can't even select his own wife in the Mythic Age
so who's laughing now
>>
>>2386625
Do you get more favor when you send them to an Aztec temple?
>>2386866
Based
>>2386904
It's a combination of all mythological underworlds so of course it gets pretty crazy
I'm almost surprised Ajax didn't just stay, there's so many heads down there he could be pulling off
>>
>>2386914
>who can't even select his own wife in the Mythic Age
This bothers me to no end.
>>
>>2386920
They need to create the other 5 Major Gods first.
Then they can build up to a big "AOMR 2.0 patch" where they distribute the 3 new minor gods attached to the 4th Major God among the rest of the Pantheon: each getting one, which will feel like a major content update even though all they're doing is quick editing the techtree files.

It's the most cost effective way to pump the game.
>>
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So like
what's your story lol?
>>
>>2387097
Well we worship those horrific bloodstained statues over there...
>>
>>2387097
>Iztaccihuatl: "well our gods demand blood, so unlike your oracles we instead rip off the hears of our foes, sometimes we do it to out own citizens too"
>Kastor: Mmm hmm *nods along attentively*
>Kastor's inner monologue: "SEX! I NEED WARM BROWN PUSSY NOW BY APHRODITE I'M GOING INSANE AAAAAAAAGGGGGHHHHH!!!!!!!"
>>
>>2387097
He needs a woman that can tard-wrangle him.
>>
Aztecs are so bad competitively they deserve a new tier below F-tier
and F-tier is empty.
>>
>>2383282
You say this in a game which has ancient egypt, a time period that is farther from Cleopatra than Cleopatra is to today.
>>
>>2387554
ACKSHUALLY the youngest of the pyramids is now closer to Cleopatra's life than we are to her. The oldest is still a good 500 years older though.
>>
>>2387361
>competitively
Do people actually play AoM competitively? It's unbalanced as all fuck even by Age Of standards
>>
>>2387563
It's pretty balanced at the moment and has more strategic depth than the other age games. And unlike AoE2, mods that improve sprite/model readability are not allowed in ranked games.
>>
>>2387554
"ancient egypt" isn't a time period anon
and AoM jumbles together 2000+ years of history, your Wonder as Ra is the Pyramids of Giza(2600s BC) while Set builds the temple dedicated to Ramses II's wife (1200s BC) meanwhile your armies include chariot archers(only adopted in the 1500s BC) and war elephants(typical of the Ptolemaic Armies starting in the 300s BC)
>>
>>2387563
>unbalanced as all fuck even by Age Of standards
no not even close, other than then new Aztecs who are dragging the bottom, balance is really strong in AOM.
>>
>>2387623
Then they meet Norse Longboats from 800-1200 AD, and Samurai are even more modern than that.
>>
>>2387632
in Obsidian Mirror Ajax the Great, hero of the Trojan War(1184 BC), shows up during the founding of Tenochtitlan which took place concurrently with the reign of Edward III and the Hundred Years' War

the game takes place in the mythical age of a "long time ago" and mixes together random unrelated mythologies and historical events
might surprise some of the autistic retards screeching about historical accuracy and muh timeline but Odysseus sailing with an army of Myrmidons to Scandinavia and then joining forces with the Pharaoh's army and the Vikings to fight an evil cyclops' army as Atlantis burns isn't actually in the Odyssey
>>
>>2387767
My original point here >>2387554 is that there is no temporal consistency, there never was, don't expect consistency, all ages of myths occurred simultaneously
>>
>>2387097
How can people play with the shitty VN portraits
>>
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I wonder if back in the day when the game released there were autistic Greek Mythology fans throwing a fit over how "inaccurate" the portrayal of the Greek Heroes is
they basically forgot about Achilles and made him a generic Zeus hero and turned Ajax from that bitch that kills himself after getting BTFO by Odysseus into a Diomedes-tier gigachad
>>
>>2387983
I was confused by the lack of Achilles and Arkantos but I was 4
>>
>>2387983
Achilles is a Hades hero
>>
>>2387860
>>2387767
The gap in the timeline isn't a big deal IMO, nor are changes to how myths, heroes, and gods and their relationships (at least to an extent, if they don't go overboard with it), in reference to >>2387983's point, . I'm much more concerned about the Aztec in AoM not actually resembling the Aztec in history or their own depictions of their gods visually.

Not that it needs to be or even should be 100% visually accurate, but they should at least use actual Aztec armor, clothing etc as a starting point before applying creative liberties to it and it should at least loosesly resemble actual Aztec aesthetics, and it doesn't even meet that low bar.

>>2387983
I realize your point is more in terms of story/lore then visuals, but I don't think it's the same because the Greeks, Norse etc still moderately to at least loosely fit their historical aeshetics: Hoplites still have Corinthian helmet and a Panoply breastplate, or in Retold, the Samurai still have Kabuto helmets and Laminar armor, etc. Even the Vikings who do take more visual liberties still have chainmail

Meanwhile basically none of the Aztec units in game use any of their actual historical armor or garments, not even with a lot of creative liberties applied. It's almost all made up shit that the Aztec and other Mesoamericans (and hell I would have been okay with them using shit from the Mixtec, Toltec, Teotihuacano etc to an extent even if it wouldn't be ideal) never used

Again, not to say that the other civs/factions don't also use some made up stuff, but the basic types of attire they did have in history are also used.
>>
>>2387983
>4 Pantheons
Make it 7...for now.
>>
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>>2388157
>arrives in china
>somehow perfectly understands the language
>"hey, wanna help save the world from this asshole immortal?"
>"ok lol"
he's pretty based

>for now
next DLC Ajax, Eitri and Brokk are going to inexplicably end up in Mesopotamia/Celtic Europe/wherever while trying to sail home from Mexico
>>
>the only resonable pantheons that could still be added are :
>Mesopotamia
>Celts
>India
which one will they do first ?
>>
>>2388519
SAAAAR
>>
>>2388519
We're in dire need of Mesopotamia so we can fight Greeks and Egyptians again in the campaign
>>
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>>2388519
I certainly hope it's Mesopotamia
campaign could be Gilgamesh's quest for immortality where he travels the world after killing Humbaba and the Bull of Heaven, but in this version he brings along an army for base building and resource gathering and ends up fighting monsters and tribes from the other pantheons, I'd like to see him take on the Nidhogg or the chinese Yinglong
or do literally anything else, there's a lot to draw on there
>>
>>2388537
Do you really want a campaign where the protagonist becomes a pussy 2/3rds of the way in?
>>
>>2388537
curious how the eyes change color but the nose remains the same
>>
>>2388592
hey worked for starcraft
>>
Just watched an incredibly noobish Vtuber try out the hardest Greek campaign level. It was about as expected.

>>2386836
Some of our top PvP players are Pakistanis. Them destroying Shiva's Temples live and on stream might cause a meltdown.
>>
>>2388743
>the hardest Greek campaign level
Just Enough Rope?

I recently replayed fall of the trident and I thought that was one of the hardest in the entire campaign on par with "All is not lost" and "A place in my dreams"
>>
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>>2388606
I wouldn't take their sculptures as being literal anon
>>
>>2388774
Back then it was really easy to be surprised because everything was so new
>Dude, is that a WHEEL?!
>>
>>2388774
The original animu.
>>
>>2388774
>ancient googly eyes
>>
>>2388779
Definitely going to be a cheat code when the Sumerian DLC comes out
>All units get googly eyes
>>
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>>2388777
>DUUUUDE DONKEY CHARIOTS LMAO
>>
>>2386836
>>2388519
>>2385738
that's the worse case scenario
I already have serious pajeet fatigue and every time I see one of them on a food delivery scooter I get invasive thoughts begging me to run them over

don't need them shitting up AoM too
>>
>>2388769
Yep. She was in a very winnable position on

>moderate

Unfortunately
>Did not know how to auto queue units
>Did not know how to trade
>Did not know about the fortress
>Therefore did not know how to properly siege

I watched her lose 5 hydras trying to take down a gate.

>>2388797
Wait till you see the Number 1 AOM player.
>>
>>2386836
Slavs
>>
>>2386463
Favor gain is a mix of Norse and an hero ING. So sacrifice is still there. They are very much playing into the ambush mechanics introduced by first day Demeter but you got enough options to not stay on defense.
>>
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>shows up in Atlantis
>solos half of Gargarensis' army
>electrocutes hundreds of Poseidon's Militia units
>only healing unit in the entire army, patching up hoplites and minotaurs with his magic
>doesn't even get acknowledged by any the characters
this post is dedicated to that one Son of Osiris unit Abydos' Vanguard sends you in the final mission
Arkantos may have become a god but you were already one my GOAT
>>
>>2388829
SoO will forever be the coolest RTS unit.
>>
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>>2388519
>the game in 2029
>>
We're getting a tournament in September! https://www.ageofempires.com/events/gameathlon-athens-aom
>>
>>2388867
I wouldn't be too opposed to that. My only questions are
>would Celts be Britons or Gauls
>would Israelites be a feature of the Babylonians
>>
>>2389059
>would Celts be Britons or Gauls
no one cares about continental celts, you know this
they will be vaguely insular but mostly just irish
>>
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>>2388867
Mesopotamians should be called Sumerians
>b-but muh babylonians muh assyrians
copied Sumeria's gods, they don't deserve to be a civ just like the Romans
>>
>>2388867
Mesopotamians is too broad IMO. I wouldn't mind Celts, but I do not want the shit-stained hands of Hindus anywhere near my game.
>>
>>2388867
I honestly would not mind seeing more civs. It would be really cool to have more mythologies depicted and interacting with each other.
>>
>>2388867
As long as they're fun to play and interesting to look at I'd love AoM being like this
More mythology, please
>>
>>2388867
I feel like one more pantheon would enough, 8 sounds like a good number.
I would like every civ to have a 4th god including the DLC ones more to be honest.
>>
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how would favor generation work for Mesopotamians?
I suggest having a temple whore unit you can build from your town centers and you send them to staff your ziggurats
kinda like the Japanese shrine maidens but instead of dancing they fuck your villagers with fully animated sex scenes where they get gangbanged by all your sweaty gold miners and lumberjacks
THAT is what Sumeria was all about
>>
>>2389602
Maybe Ziggurats can have an area around them where if you build buildings, you get favor? I dunno.
>>
>>2389602
You can train Definitely-Not-Whores to travel between buildings, temporarily empowering them while also generating faith, creating a network that you have to protect and make efficient
Though maybe that'd be better for some other more astrological faction instead (you could call it a constellation favor system)
>>
>>2389608
>ziggurats(temples) have an aura around them that's similar to Japanese shrines but instead of natural resources it is empowered by friendly buildings and boosts the production speed and research speed of those nearby buildings
rewarding players for building tightly packed bases would be fitting as Mesopotamians were all about those high population density city states and were the OG urbanisation experts
>>
I can't believe a jaguar knocked out a fucking god. Either Tezcatlipoca is weak as fuck for a god or that jaguar is fucking overpowered.
>>
>>2389624
>some of the strongest bite strength on Earth
It bit his balls.
>>
>>2389624
He's a god of deception and nothing is more truthful than a direct hit to the nuts
>>
>>2389624
embarrassingly but not as embarrassing as Loki getting BTFO by Brokk and Eitri

seriously his "genius plot" to steal the golden boar was thwarted... because the Dwarfs just marched directly into his lands and kicked his fucking ass?
some god of trickery he is
>>
Finished the Aztec campaign.

I liked it a lot overall. The first mission was pretty bad, but most of the ones after that were fun and creative. I love how the Aztecs properly crossover with the other civs. It's always fun to have them interact. Something that was, for the most part, missing from the Asian campaigns. It's interesting how they used the gods in this one compared to the others. I wonder where they banished the furry to. It seemed kind of vague.

It's not as good as the first two, but better then the Chinese and Japanese ones for me.
>>
>>2389445
>one more pantheon
Since the timeline is loose but I have a preference to the mythological ages, but still grouped at a people group
>pre-Classical
Israelites (old testament), Scythians (Tengri)
>Classical
Romans (though redundant), Persians (Zoroastrianism, weird if already Sumer/Babylonians)
>Late Antiquity
Latins (Christians, be weird), Arabs (Islam, scary to touch), Gokturks (Tengri p2t)
>Medieval
Britons (Arthurian/Christianity), Inca, Khmer (Buddhism+SEA localities)
>literally why
Africans, Native Americans
>>
>>2389602
B-but half the villagers are female?
>>
>>2389738
Yes the jews, the people famous for not having a pantheon.
>>
>>2389749
A monotheist civ could be an interesting enough gimmick, for either Abrahamics or Zoroaster
Plus we'd get a villain campaign out of it, us versus every other faction
Never ever
>>
>>2389749
Use Abraham, Moses, and David as "prophets" instead, chosing minor prophets while aging up.
It's a stretch but it can work mechanically.
>>
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>>2389745
all Middle Eastern women enjoy girl on girl action, they just pretend they don't because Muslim theology disproves of it
I'm sure Inanna/Ishtar would approve of it
>>
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>>2389738
>Britons/Camelot
>similarly to the Atlanteans who have "Titans" instead of "Gods" despite being functionally identical the Britons have their Legends
>Arthur the Once and Future King, Merlin the Druid Prophet and Morgan le Fay the Enchantress are their Majors
>minor "gods" are a mix magical beings like Nimue and the Green Knight, Round Table members like Galahad and Lancelot and associated stuff from Welsh folklore like The Red Dragon/Y Ddraig Goch or Rhitta Gawr the Giant King
>each major starts with a named hero who gets stronger with each age(Arthur gets Sir Gawain for example)
>myth units include witches, fae spirits, giants, afancs, wyverns
>Britons recruit peasant units from mustering grounds(basic levy spearmen, longbowmen and billmen) and noble and siege units from the Caer(heavy knights, generic hero questing knights and traction trebuchets)
>favor generation comes from doing "Chivalric deeds" like slaying enemy heroes and myth units, destroying major structures like town centers or Fortress equivalents, taking and holding relics(higher passive trickle)
>Titan is a giant building sized Questing Beast
I'd love to see something like this

and before anyone complains about how Camelot would somehow "break the timeline" I will remind you the historical era depicted here took place 900 years before the Aztecs and the Japanese
>>
New patch, but no notes
I only just realised if I press alt during cutscenes I can still see the ranges of all the units
>>
>>2389777
They always post the notes they just don't always immediately update the steam page. If you just navigate the age of empires website when you see the game has an update, you'll find them.

The notes are mostly bugfixes, a few tweaks on aztec godpowers and quetz's bloodletting again. Nothing at all like what Aztecs actually need to be legitimate.
>>
>>2389781
At least they fixed the Hades' Ruin achievement
>>
>Obsidian Mirror Scenario 12 Pre-Scenario Cinematic:
>Removed Capybaras that were converting to be owned by the player during the cinematic.
It's over
>>
>Popocatepetl the red ranger
kino
>>
I was not expecting AoM to have sold this well on consoles
I hope this means more dlc, I want Sumerians by 2027
>>
>>2389976
like some people who've investigated have pointed out, AOMR has sold at at least 2.5x better than they had hoped for. Getting to 7 pantheons + Demeter is probably the result of that already.
>>
>>2389788
Of all the fixes, they pick the one I pointed out in this thread
>>2389875
>Aztec sentai
Why couldn't we get that show
>>
>>2389976
i will never understand how people play an RTS with a controller
>>
did they fix the horrendous pathing yet?
>>
>>2388867
As much as I love shitting on (heh) them irl, Indian mythology does have some neat stuff in Hindu you can separate from their modern society.
You just know one of the achivements for that dlc would be YOU BETRAYED SHIVA
>>
I'll accept India if their Titan is the Juggernaut.
>>
>>2390092
Honestly that'd be cool as fuck
>Gets stronger the more units it rolls over
>Especially your own units
>>
>Norse units can't build buildings anymore in Mission 6.
RIP
>>
>>2390121
it was fun while it lasted
>>
>>2390121
wait, so you weren't supposed to build that temple?
>>
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I think excluding the original Fall of the Trident campaign Yasuko’s Tale is the best campaign

I preferred the self contained storyline focused on Japanese characters and deities over what Obsidian Mirror did, having Kastor and the others be so central to the narrative to the Aztec narrative
>>
>>2390092
the juggernaut would be their temple, a unique moving temple-unit and not a static building. And yes it would crush jeets to generate favor. The titan should be vishnu or shiva
>>
>>2390253
Please someone turn this into a mod when the day comes.
>inb4 meme already dead by then
>>
>>2390141
It was great, but I just did not like the lack of crossovers or interactions with other civs. One of the coolest things in AOM for me is the mythological crossovers. Aztecs brought that back, which I think is really cool. Plus it got a bit boring, fighting other Japanese most of the time.
>>
>>2390076
i am the opposite where i got into rts games via aoe2 on my xbox and cannot imagine playing with a keyboard, whenever ive tried on steam i just go back to the controller within minutes every time lol
>>
>>2390253
>And yes it would crush jeets to generate favor
What if they didn't use Favor and used Izzet instead?
>>
>>2389875
Do we know who Popocatepetl VA is? I'm like, 80% sure it's Brennan Mejia, who is of Honduras descent
>>
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>>2390597
you only have 12 missions to tell your story and flesh out the world and Yasuko's Tale used its time a lot better
spending a third of the campaign fighting Greeks and giants and then with the time you do have left in Mexico you spend 3 entire missions in Tenochtitlan again and again wasn't the right call
YT handled the narrative aspect a lot better by keeping it focused on a core party of characters(Yasuko, Harumoto, Sojobo and Akari) and giving each their time in the spotlight instead of having three concurrent plotlines vying for time while also adding in pointless sideplots like Copil and Kamina

>One of the coolest things in AOM for me is the mythological crossovers. Aztecs brought that back
YT does have crossover moments, with the Norse and Atlanteans getting a cameo as well as Ajax
I also don't mirror matches are as big of a deal as you make it out to be, Fall of the Trident is a great campaign and that's 90% mirror matches, even the grand finale is Greek vs Greek again
and the game goes out of its way to make unique army compositions during those missions, for example when you battle those giant clans in FOTT it doesn't feel like a mirror match despite it technically being "Norse vs Norse", same thing with battling the Kappa or the Oni clans in YT
>>
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>>2390078
yeah it's like 75% of the way back to being where it was

>>2390253
I oppose adding anymore pantheons but I would pay $100 for this; please dev basedgods deliver a meme jeetpantheon that does this
>>
I was 80% wrong on the Aztecs.

They did a couple of my changes already
>>2385617
Like prequeing the calpuli upgrades and being able to do it even when it's being built.

But Aztec's aren't as terrible as the first week of play led many to believe.
Aztec scouting is really good.
Then it's about keeping tempo with the opponent with all that sneaky intel. War Hut units didn't look any good on paper, but fast and cheap and good at their specific jobs is perfect at tempo-matching. The mid-range godpowers like Starfall, Purge, Lulluby, Infestation, etc. for more tempo-matching and risk tilting opponents that try to scrap you down, then Aztec's push Mythic Age for a HUGE power spike on the Great Temple devotions + Mythic GP + Jaguar Riders.

That remaining 20% suckage that I was right about is Aztec siege being beyond abysmal. That part still needs buffs.
>>
>>2390078
seems noticeably better
at least I haven't seen any spazzing out like we had last patch where even basic patrol and attack move were borked
>>
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is this mission (Betrayal at Sikyos) bugged?
I never played the new atlantis campaign before so maybe it's supposed to end like this, but for me it ended as soon as I killed the titan then it showed the titan still alive and us flying away in the cutscene, I checked the wiki and it lists building those Rocs as an objective but as you can see it never appeared for me it just ended the mission
>>
>>2391800
You're meant to survive for a bit, build some rocs and fly them over to Kastor, Prometheus is meant to be this unstoppable force that eventually eats your base, but now that Divine damage is a thing you can just beat the shit out of him instead
>>
>>2391806
when I saw the enemy was spamming nothing but promethians I restarted the mission and built basically nothing but priests and laborers, started building some laser crocodiles when they sent some satyrs but by then I was already at pop-cap so I just rolled with the priest blob
>now that Divine damage is a thing you can just beat the shit out of him instead
kek
I did not know divine damage wasn't a thing back then, my only experience with AoM before Retold was playing the main campaign a long time ago once and liking it but never getting back into it
but that explains why this mission felt so easy, how did you boomers even manage to counter myth units back then without it?
>>
>>2391812
Heroes and pain
The Godi didn't exist and most Greek heroes didn't have anti-air so sometimes you were just kinda fucked
>>
>>2391800
In the original version of the game you spam priests to kill the waves of prometheans and to delay the Titan, who can't be killed.
>>
>>2391828
All Greek major gods get 1 ranged hero in classical though.
But yeah Norse were fucked lol. Shittiest towers, no ranged hero, just throwing axeman and praying.
>>2391243
Yeah I said the same thing myself, Fall of the Trident is almost exclusively mirror matches.
>>2390141
I agree, I'm tired of the original cast. They're good characters but their stories were complete. Instead of rebuilding Atlantis after becoming a true man and a true ruler Kastor simps for brown pussy... yay
>>2389445
I want 3 more and that's it. Celts, Mesopotamians and Incas.
That way every existing pantheon gets someone to fight from the "same" region.
>>
I feel they should make longer campaigns.

People remember fall of the trident fondly because it was a journey, and 12 missions for DLC feels really constricted story-wise.
>>
>>2392144
>All Greek major gods get 1 ranged hero in classical though.
yeah 1 ranged hero
egyptians get infinity ranged heroes as early as the archaic age
>>
>>2392768
part of the issue is the fact that they're releasing the civs one at a time
if they released a dlc with three new civs they could easily justify a longer dlc, instead we'll just get more extremely self-contained stories with the next fifty dlcs and no overarching narrative like with fall of the trident
>>
>>2392144
>All Greek major gods get 1 ranged hero in classical though.
Odysseus needed to rest during Retold after all the phoenixes I had to throw him at
>>2392768
Now that we have another trio of civs they could make a big campaign out of them, non-DLC-havers be damned
I bet a Chinese/Japanese/Aztec campaign would be pretty sick
>>
>>2392895
>>2392970
Idk how big of an issue it really was desu, I didn't play MP because I was a child but there's only like 2 flying combat myth units, 3 with nidhogg.
I also don't know how popular the Atlantean bird was and if you let Egypt reach mythic and spam phoenixes you probably already lost anyway.
>>
>>2393041
>I also don't know how popular the Atlantean bird was
i liked it quite a bit
i always go hyperion these days though
>>
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>>2392768
agreed
>new 32 mission campaign
>main character is Odysseus
>campaign starts directly after the destruction of Atlantis as Amanra, Ajax and Odysseus part ways
>Odysseus ends up in Sicily and gets into an island battle with Polyphemus and the Cyclops tribes, blinds Polyphemus and kills all of the Cyclopes
>this really angers Poseidon who blows him off course all the way to East Asia
>gets involved in local mythical battles, makes allies and fights epic battles
>after helping save China and Japan from the ten kings of diyu/jigoku Odysseus assembles a fleet with honorabru samurai and the Huangdi's most disposable conscripts to sail back home
>but before making it home somehow manages to anger Watatsumi the japanese god of storms and the sea, gets blown off course all the way to Mexico
>it happens again, somehow gets tangled up in local mystical war
>prepares to sail across the atlantic past the ruins of Atlantis and back to Ithaca
>his elite diplomatic skills strike again and he somehow manages to piss off Tlaloc the aztec god of storms, who blows his ships off the water
>everyone washes up on Calypso's island but in this version after Odysseus rejects her offer of immortality if he stays there with her Calypso gets so mad she starts summoning wave after wave of myth units that you have to hold off with your aztec, chinese and japanese allies while your villagers gather wood to build a new ship and escape the island
>finally make it back to Ithaca
>island is swarming with suitors, including egyptian, norse and atlantean nobles
>the final mission is a battle to save Penelope and take back your kingdom from the suitors' armies, a massive 3v3 battle where Odysseus leads the Chinese+Japanese+Aztecs vs Egyptian+Norse+Atlanteans suitors
this would be my pitch, and it would be ludokino if it ever happened
>>
>>2382956
https://poal.me/qmzgv5
Who is 8th?
>>
>>2393406
Mesopotamians seem to be the most consistently requested, so I'm voting that
after that my guess would be Inca, Age games are pretty big in Latin America so there's a good the devs will try pandering to them again
Celts are also a pretty good choice, I hear Indian shit might be controversial over there so they may avoid it and I assume the last ones are some meme nigger shit nobody outside of reddit cares about
>>
>>2393406
>>2393438
Anon please
>>
>>2393442
I was playing a game and watching an anime at the same time, kinda hard to keep track of what I did.
>>
>>2389761
No, the Arthurian equivalent of a Titan would be one of the Giants who built Stonehenge/Roman ruins. The Giants are literally just the Titans but for Medieval Briton.
>>
>>2392768
Fall of the Trident is actually three campaigns in a trench coat, but you probably already knew that.
The best equivalent would be if future DLC created one long storyline.
>>
>>2393462
That'd be the Celts, wouldn't it?
I guess there is a good amount of Celt/Arthurian overlap, it's about whether we want Knights or Woad Raiders
>>
>>2393476
The trenchcoat is very important because it means the campaigns have a common thread
>>
>>2393283
Would be kino but I'm sure the project managers get pushed by the suits to release 1 expansion at $15 more than 3 expansions at $45 that people would buy less
>>
>>2393491
>classical age units are painted picts
>by the mythic age and fully upgraded they’re early knights
send it
>>
>>2393491
The Britons WERE Celts. The Arthurian legend was about a post-Roman Celtic Christian king fighting Germanic Anglo (partially Christianized but most likely still pagan) invaders. The Celtic influence is very much felt in names like Morgan Le Fey as well as Merlin, the latter of which was originally Welsh.
As for the Giants, they were used to explain the construction of any unusual megalith, and Roman ruins were often attributed to them.
>>
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Hestia should've been the fourth Greek Major God
>>
>>2394025
you're wrong, she's just kinda there and never does anything
in fact half the time even the Greeks themselves would forget about her and replace her with Dionysus when listing the "Twelve Olympians"
they should have upgraded Athena to major God and put someone else in her stead as the hoplite focused classical age minor
she's one of the most consistent olympians interfering with Mortals and has the most dialogue of any olympian in the AoM campaigns, she's pretty based for BTFOing Ares and Aphrodite in the trojan war and since this is a real time strategy game, a strategy goddess would be a perfect fit as a major goddess
>>
She ain't wrong.

We do have a WOLOLO but you need to buy Demeter for >>2394025
>>
>>2394144
I hate a lot of the new god designs have to have a very vibrant pallete with a bunch of themed accessories like they're fucking gacha or vtuber gals
>>
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having played all of it in retold my rating goes:
fall of the trident > yasuko's tale > obsidian mirror >>>>>> pillars of the gods > new atlantis >>>>>> golden gift

>>2393476
of course it's three campaigns stitched together, you even get separate achievements for each one
but that's not the point, you get a continuous epic storyline between them and if they made another 32 mission that could be pretty cool
>>
>>2394025
>>2394131
Demeter made the most sense, ya both nincapoops
>>
Other than Atlanteans having a free ride the 1v1 meta is in a shockingly good place so soon after a major DLC launch. Quibles like Thor upholding up the entire Norse pantheon viability and the bugs on Aztecs are just quibbles.
>>
>>2394229
I find the opposite. The new portraits communicate a lot clearer than the old ones what the God is about and have more attention put in to have sacred animals, weapons, or specific features in them.
The only old portraits I keep are for Zeus (because the old one is iconic) and Theia.
>>
>>2394229
>>2394530
Now that Anon, but the new portraits *are* better than the old portraits, but I do hate how some new portraits look taken straight out of SMITE, or like they are Overwatch Mythic skins.
>>
sooo community challenge is just gonna stay grayed out for the whole month ?
>>
>>2395161
The team won't look at AoM again until 2027
sorry
>>
>>2386836
They DESPERATELY need a civilization that can naturally interact with vanilla ones in their campaign without some asspull.

I also wouldn't mind just new campaigns for the old civilizations.
>>
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>>2395343
>a civilization that can naturally interact with vanilla ones in their campaign without some asspull
the Hittites would be the most appropriate civ to interact naturally with both Greeks and Egyptians but unfortunately they're a never ever faction as Tarhunna and Arinna are just not famous enough to carry a DLC
although Mesopotamians are close enough that wouldn't feel as out of place as hoplites in tenochtitlan
>>
>>2395343
Persia has a pretty fleshed out mythology if you pull ideas from Zoroastrianism and maybe some later Islam, you could build a huge campaign around the Greco-Persian wars (with some dips into Egypt)
It might be a little spicy to release an Iranian civ these days but I think they'd be a reasonable and fun choice
I would still also like Sumeria though
>I also wouldn't mind just new campaigns for the old civilizations.
It sucks we've gotten so few Mythic Battles
If the community was bigger I'd even take fan made scenarios
>>
>>2394530
>>2394940
The new ones all have glowing eyes and lightning coming out of their asscheeks
>>
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>>2395840
>>2395354
Let's just face it - we need Atlantis 2.0, a fictional mish-mash, only this time ARABIAN NIIIIIIIGHHHHTTTSSS AND ARABIAAN DAAAAAAYYSSS.

Fun fact: Aladdin in the original story was Chinese, so you could unironically make an entire campaign about a fish-out-of-water Chinese guy traveling to Persia at the behest of a genie.
>>
>>2396078
>AoM 2
>Only fictional civs
>Atlantis
>Hyperborea
>Lemuria
>Mu
>Shangri-La
>El Dorado
>Amazons
I'd play it
>>
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would you prefer the next expansion focus on original characters like Arkantos or Yasuko or mythological characters being reinterpreted to fit the game's tone like Ajax and Odysseus or Popocatepetl and Iztaccihuatl?
>>
>>2396468
I just realized that we had a whole Trojan War arc and not a single moment wereHector, Achilles, or anyone besides Agamemnon, Oddyseus, or Ajax relevant in any way whatsoever.

To answer your question, I don't know why they haven't even begun to delve into making more Mythical Battles as single scenarios. They could sell whole scenario packs with a mission each centering about a particular mythical hero or AoM character and it would be the easiest thing to make.
>>
>>2396468
Their recent track record with historical characters in the Chinese and Aztec campaigns have kind of been duds, but it's going to depend on the civ that they go for
If it was Sumeria we're not NOT going to have Enkidu and Gilgamesh, and any OC hanger-ons would just get in the way of the original team of bros
Persia and maybe Celts meanwhile, you could probably get away with some fun OCs
>>
>>2396468
Can't wait for a Celtic civ.
https://www.youtube.com/watch?v=XqyEADY_20Y

>Celtic
>Slavic
>Mesopotamia
>Polynesian
What else?
>>
how do I git gud in this game?
>>
>>2398019
who do you want to get gud as or is it just generally
>>
>>2389738
Scythians are Iranian, they aren't Tengri worshippers.
>>
>>2396512
an equivalent of the conquerors battle campaign
>>
>>2396647
Chinese and Aztec characters were historical?
>>
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>>2399031
As real as the heroes from the Trojan War
https://en.wikipedia.org/wiki/Hou_Yi
https://en.wikipedia.org/wiki/Chang%27e
https://en.wikipedia.org/wiki/Cangjie
https://en.wikipedia.org/wiki/Yellow_Emperor

https://en.wikipedia.org/wiki/Popocat%C3%A9petl_and_Iztacc%C3%ADhuatl
https://en.wikipedia.org/wiki/Itzcoatl
https://en.wikipedia.org/wiki/Tlacaelel
https://en.wikipedia.org/wiki/Copil_(son_of_Malinalxochitl)
>>
>>2399031
Celts should have Cu as MC of the campaign
>>
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>>2389761
this will happen
I saw it in a dream.
>>
>>2399218
Meant to answer to >>2396647
>>
>>2399219
>using AI to make your OCs
It is so fucking over for 4Chigger
>>
>>2399031
Historical, mythological, historically mythological, you know how it is
>>2399218
Would be a good and obvious pick, sure
Just let me rest on Scathach's milky thighs forever
>>
>Another 'Hold the Line' Mission
Ugh.
>>
>>2399221
I unironically want to make my own anime mod pack (with actual hired artists) just to spite the AIcunts jerking off that one pack.
>>
>>2399219
Isnt arthur a catholic knight?They would have to add the Trinity as pantheon and saints/angels as lesser gods
>>
>>2399756
There are essentially three King Arthurs.

The more historically plausible post-fall Romano-British Leader who may or may not have been a legion

The equally plausible Welsh King who ruled over them at the time of the Anglo-Saxon Invasion

Or the fantasy version made for Christkeks complete with Jesus Holy Grail and a freaking Wizard.
>>
>>2399756
>catholic
the real inspiration behind King Arthur Emrys Wledig/Ambrosius Aurelianus pre-dates the great schism by several centuries, so "Chalcedonian Christian" would be the best description
but that's not very important because AoM just isn't very accurate to its source material anyway, they already turned Ajax from the stupid bitch Odysseus tricks into killing himself into the gigachad of gigachads they can turn king arthur into whatever they feel like
>>
>>2399954
What is Arthur without his self-insert French NTR man?
>>
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>>2399954
>who may or may not have been a legion
>>
>>2401129
>King Arthur was actually 1200 comitatenses in a trench coat
>>
>>2399954
>>2399985
*tips fedora*
>>
>>2401344
kill yourself
>>
>>2401344
>These people who know what they're talking about are SO embarrassing
How do you people keep ending up in Age of Mythology threads, of all things
>>
>radio silence
>tons of unaddressed bugs since the DLC release
so it ends
>>
>>2394264
>but that's not the point, you get a continuous epic storyline between them and if they made another 32 mission that could be pretty cool
And my point is if you want that to happen again, then you need new DLC campaigns to all be a continuous storyline. Otherwise, yeah. 10-12 missions that are mostly tutorial are going to feel short.
>>
>>2396468
>>2396512
>>2396647
I'll repeat my campaign idea:

>Make the new civilization an Atlantis 2.0, a completely fictional one that's a mish-mash of various influences, only Persian-Middle Eastern ones instead of Mediterranean.
>Center the new campaign around Aladdin, who in the original story is Chinese, and his journey West at the behest of a jinn to become a prince.
>>
>>2403249
>Make the new civilization an Atlantis 2.0, a completely fictional one that's a mish-mash of various influences, only Persian-Middle Eastern ones instead of Mediterranean.
Based
>Center the new campaign around Aladdin, who in the original story is Chinese, and his journey West at the behest of a jinn to become a prince.
Retarded. Make Mu/Lemuria instead.
>>
>>2403370
Lemuria is unfortunately New Age drivel. No basis in mythology, actual basis is in a paleontological question of why there are Lemurs in both Madagascar and India (with Lemuria being the proposed solution, but the actual answer is continental drift).
Mu is similarly from the 19th century. As 'mythological' as Lord of the Rings.



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