[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vst/ - Video Games/Strategy

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: Starcraft-3.jpg (520 KB, 1607x928)
520 KB JPG
>ITT: You are Blizzard, and have to make a new Starcraft RTS game
How would you do it? What would you add/change gameplay-sense? Any plot ideas?
>Hard mode: You are forced to add TWO new races, and no Hybrid shit. Explain how would their gameplay be.
>>
Faction 1: Fantasy race
Faction 2: Sci-fi race
Faction 3: Talking food race
The rest of the game writes itself.
>>
>>2383574
>ITT: You are Blizzard, and have to make a new Starcraft RTS game
I call the boss a witless retard with no imagination, rehashing muh broodwar is a guaranteed flop. We're not making a new Starcraft RTS, we're making a new Warcraft RTS
>>
>>2383574
>How would you do it?
I wouldn't.
I don't want them making any new games. The company is fucked beyond repair. I'd prefer they stop raping old IPs for good & if they do end up making some diabolical trash, then at least let it be a new IP.
>>
>>2383813
>company
*the studio
>>
I make it for mobile with gacha mechanics and retire to my golden yacht.
>>
>>2383574
Make terrans good.
>>
blizzard sjould be forced to whore out the property like GW does with warhammer. we could get real kino that way
>>
>>2383574
>You are forced to add TWO new races, and no Hybrid shit. Explain how would their gameplay be.
Pretty sure they mentioned background races but they're almost always just one line short of a paragraph with little explanation as to how the Protoss dealt with them (I think one of the races mentioned was some literal caveman-tier tech that the Protoss regrets genociding so they left stragglers behind). Before discussing gameplay with the suits, first you have to hang the guy who, for decades, insisted that everything must be "Starcraft must always be multiplayer oriented so if it appears in singleplayer it must be in multiplayer too and we must always have three playable races in multiplayer only" before proceeding.

In short, I wouldn't make the game. But only because the guy who insists on Stellaris-tier BALANCED FOR MULTIPLAYER GUY is some higher up who has more stakes in the company than the guys who make games.
>>
>>2383591
Nice
>>
>>2383574
Gameplay
>projectiles are physics-based, not auto-hit
>buildings are realistically-sized
>you can massively zoom out like in Supreme Commander
>you have to build an actually functioning city/base with factories, complex resource gathering, population happiness, who have their own needs, production chains
>actually you don't have to do that, if you are playing Zerg, they are significantly less mechanically challenging
>you can also make use of blueprints and plop them down with complex build orders, so Pros can just build their min-maxed worker/steel-producing/weapons district without much thought behind it, the thought went into it, before starting the game
>you have access to complex strategical weapons like nukes, long-range artillery, naval units, space units, etc

>Any plot ideas?
>Hard mode: You are forced to add TWO new races, and no Hybrid shit. Explain how would their gameplay be.
Faction 1:
The Burning Legion invades the Starcraft universe, because Kerrigan fucked up the timeline with her ridiculous Mary Sue shit.

The Burning Legion plays by their own rules with various slave races they start out with like Fel Orcs for example and need to tech up for a while, before having access to their proper Legion units. They also have heroes, which no other race has access to.

Faction 2:
The Terran Dominion
Split the Terrans up into two faction. A more proper Imperialist Military, which invades from Earth and a rag--tag semi-criminal rebel group, which uses dangerous technology and guerilla tactics to get an advantage.

Pay me
>>
>You are forced to add TWO new races, and no Hybrid shit. Explain how would their gameplay be.
I'm not sure what the gameplay would be, but ONE of the new races would have to be the UED. remember how they were hyped up to be the strongest, and that the UED fleet we did see was just not really a big part of the main UED (but still managed to basically fuck everyone over for the majority of brood war)
>>
If Starcraft 3 is just another isometric perspective RTS, it's a failure and only getting a dead cat bounce. That kind of Starcraft 3 is just Starcraft 2: 2. Starcraft 3 needs to fundamentally re-envision the approach to strategy done in real-time in a sci-fi setting.
>>
>>2386970
imo
The best way to do it is to make 3 factions a struggle of survival and balance of power, that makes new from the old

UED comes in full force down on the Terrans. Surviving Terrans are backed into a corner and in desperation turn to the Protoss. Protoss have internal strife coming from the pressure to respond to what essentially amounts to internal politics but they also struggles to just ignore it because the UED does pose a new kind of existential threat altogether. This internal political strife among hte Protoss causes a new Protoss schism, the fractured Protoss that refuse to be involved with the Terran are captured by Zerg strays (the action of now-rogue and surviving Cerebrates, who see their own ending by reaching the next level of Zerg evolution), and the Zerg uses them to evolve new Protoss-Zerg Hybrids akin to the Xel'naga, but wholly their own beings: The new Protoss praising their own "awakening" in the same way Kerrigan acted after her emergence from the chrysalis- seeing the life as this new-Zerg as a unexpected fortune. Meanwhile, the Terran-Protoss alliance has full cultural cross-contamination: ie. units like Marines and Firebats becoming enveloped by the zeal of the Protoss Zealot warrior caste, cybernetic legs and all, Templars finding a new level of Zen working with SCVs and replacing the decaying drone fleet, etc.

So you got:
A hardline UED desiring hegemony with absolutely sick earth technology
Classic Terran mixing with Classic Protoss and becoming the best of both
Consequentialist nu-superaliens high on power
>>
i wrote a big long post which exceeded double the character limit for /vst/ posts
and it's still unfinished
now i don't even know if i should post it
i have to go to bed now
if i get enough replies, i'll finish and post it all in parts after i wake up
>>
>>2387023
great ideas but people will complain that it will be too much of a departure from the old.
so you have super Terran
Terran-Protoss
and Zerg-Protoss
>>
>>2384027
>t. Arty
>>
File: not even my final form.jpg (217 KB, 1280x960)
217 KB JPG
Okay folks, we did a pretty good job scamming our suckers, I mean players, with Starcraft 2, forcing them to pay full retail price for a single story campaign on release. Yes, a full $60 for just the Terran campaign! Then we made them pay a full $60 AGAIN and even a THIRD time! And our loyal idiots, I mean players, even defended this on our behalf, without us having to pay them anything! I think this indicates we can get away with a lot worse, I mean better.

What I'm envisioning for Starcraft 3 is what I'm calling "Story as a Service". Each campaign is now a "season" with multiple battle passes that have to be purchased to experience it all, and premium passes for more MTX goodies that our fucking retards, I mean eager fans, will slurp up.

This doesn't just fully monetize the single player audience and force them to engage in our cancerous MTX ecosystem, but it also eliminates costs in a big way. No more story scenarios! Everything is done through online lobbies. The story, whatever it is, will just bet old through some cut scenes. Naturally we'll release all these for free later, totally screwing over every sucker, I mean customer, who bought the battle passes, just like we did with SC2's content.

I think we can fuck them over even harder guys, who's with me?
>>
>>2387128
Do it. Autism thrives on slow boards like this one.
>>
>>2383574
This is very stupid, even without hardmode which is especially stupid and shows a lack of understanding of StarCraft.
Explaining how two new factions gameplay would be in a non-existant game is going full retard, as if the previous factions would remain as is, when they didn't between sc1 and sc2.
I'd pull a DuGalle in the broodwar ending.
>>
>>2383574
retvrn to the wc2 engine. losing tile-based movement was a mistake.
>>
>>2389619
This, it's why scbw was so good even if it felt like ass it lead to a healthy scene for casuals and comp players alike.
>>
>>2389872
sc's movement is not tilebased fagnut
>>
>>2388162
>suckers
:((
>>
>>2383574
Umoja steals protoss tech (as if they haven't already) and wants to become the new dominant terran power. Protoss (let's say tal'darim brcause they're assholes) of course get pissed that terrans are stealing their tech and start attacking umojan space which then spills out into dominion and kel-morian space with not!anduin and tassadar trying their best to curb the fighting and failing because of shady third party infiltrators. Zerg gonna zerg and sense an opportunity for new evolutions to emerge from this conflict. multiplayer has subraces instead of the usual TPZ triangle which has a spin on their parent faction.
>T
Dominion
Umoja
Kel-moria
>P
Tal'darim
Nerazim
Kkalai
>Z
Abathur brood
Zagara brood
Dahaka brood
If blizzard are the greed fucks we know them as they'll make make new subfactions and charge an arm and a leg for them.
>>
>>2383574
I would produce the shittiest game known to man, on purpose, to kill the IP and discredit Blizzard forever. Pull a C&C4.
>>
>>2383574
>How would you do it? What would you add/change gameplay-sense? Any plot ideas?
give up. sell IP rights to based japan or soul-corean men. hope they make waifus.
>You are forced to add TWO new races, and no Hybrid shit. Explain how would their gameplay be.
Elder Ones: they all cute anime grills who wanna grape all humanity. physically and metaphysically.
Robot grills: yes.
>Explain
no.
>>
imagine if you reached the 200/200 vs 200/200 phase for like 10-20 minutes or whatever and the game progressed to a new phase. maybe a new resource unlocks as the map will be mining out, unit cap goes away, more advanced technologies unlock. always thought it would be cool for a broodwar or sc2 mod where the game plays out exactly as it is, but then this phase can be reached. cause it sucks when you build all these bases but then the map just mines out. not to make the scarcity not matter either, it would just matter until it doesn't
>>
>>2383574
The only way to salvage the universe for another story would be to set it far in the future and focus on the UED. Have every single human character dead and gone, let some of the alien chads come back, awful terrible characters like Raynor and Kerrigan shouldn't even be referenced. Earth invading with the full might of its entire organized military would be based. Subjugate the backwater terrans, the firstborn are mogged so hard they have an existential crisis over man taking everything promised to them 3000 years ago, honestly I don't know what the fuck to do with zerg but whatever.
Oh and it needs co-op.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.