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File: channels4_profile (1).jpg (51 KB, 900x900)
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What're they cooking up
>>
Probably HOI 5
>>
slop. sludge. slime!
overpriced, of course (and i'll still buy it)
>>
Vely vely many China DLC.
>>
>>2388632
themselves.
>>
>>2388632
There's only so many variations of map painting simulators they can release.
Maybe instead of world and galaxy painting simulators, they release a city or country painting simulator instead?
>>
>>2388632
stellaris 2
>>
stellaris 2 mayhaps but this time the more you customize your civilization the more asymmetric the gameplay actually becomes and its finally not an r/ohmyscience sim?
>>
Hoi5 is a given.
It's the oldest game they're upkeeping, and 4's dlc has been increasingly low effort.
>>
>>2388736
Cities Skylines already exists
>>
>>2388632
There was an indication from five years ago that they were working on a high-fantasy game, but maybe that's been scrapped.


>>2388868
>stellaris 2 mayhaps
Probably, since it's one of their top sellers. Hopefully they balance it for single player this time, since that's what the overwhelming majority of their customers purchase it for.

> and its finally not an r/ohmyscience sim?
impossible.
>>
>>2388632
Lay offs and possible insolvency
>>
>>2388632
Star Wars Stellaris
>>
>>2388632
Cold war game never?
>>
>>2389627
Wishful thinking on your part.

>>2391332
Not enough alcohol to put with the community.
>>
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>Stellaris 2, HoI 5
No way to have the same, or even half the content of previous installments.
>CK 4
CK 3 is already CK 4, 5 and 6.
>V3 and EU5
Already out and absolute brainlet filters. The shitters around you won't be able to handle a third.
>engine is still serviceable, apparently, and can still be optimized and modified
Unironically, the only thing that Paradox can improve upon with a sequel is your reputation, HoI faggot. By releasing a HoI5 that treats WW2, history and politics with the respect it deserves.

You're already looked upon as a crypto or open nazi clown, if you admit to playing HoI. And everybody around you looks down on your alt-hist faggotry you wrongly think should be treated seriously, and throw hissy fits over. But 1) it would be yet another brainlet filter, and 2) you do not want it, nor do you deserve it.
>>
>>2391683
>No way to have the same, or even half the content of previous installments.
“Less content” is exactly what I want. They bloated the fuck out of their modern games with so many years of stupid DLC that the games are unironically better if you roll back to years-old patches and disable the bloat.
>>
>>2391693
And V3 was exactly what I wanted. Doesn't mean there isn't a huge section of players that isn't butthurt about it.

Think like a capitalist, and remember exactly how people respond to Paradox decisions in the past.
>>
>>2388632
I remember a while ago there were leaks of promotional material for some upcoming fantasy game they were working on, I don't remember if this was before or after Age of Wonder 4
>>
>>2391738
>Stellaris, except it encompases every fantasy trope and setting, instead
>there's a lot of Tolkien redundancy
Sure, why not.
>>
>>2388632
Another $300-400 in DLC, but they're really spinning their wheels coming up with a game concept to use as a platform for it.
>>
>>2388873
Not paradox dev studio
>>2388736
would be nice to see fantasy Stellaris
>>2388868
I find it really hard to imagine them ever making a Stellaris sequel, they've overhauled the game so hard multiple times that it feels like we're on the third installment of the series already
>>
>>2391763
People were more expecting Anbennar except as a game instead of as a mod, especially after the then-recent success of Total War Warhammer. Again, I can't remember if this was before or after AoW4, so feel free to interpret this as baseless schizoposting.
>>
>>2392436
>before or after Age of Wonders
It doesn't matter, because it's developed by Triumph Studios, a Dutch company. Yes, Paradox Int is the parent and publisher. Yes, they could be hiring to help them remotely.

But Paradox job listings already specify jobs that are in Delft, Netherlands. While (Unannounced Game) is all in Stockholm.
>>
elflaris
>>
east vs west
>>
>>2388632
Slop
>>
It's 100% HoI5. They're going to want a guaranteed moneymaker with all the flops they've had and I guarantee it will be even more casual than HoI4.
>>
cold war and the pre-grecoroman antiquity (bronze age to early iron age)
are the only eras left to cover
>>
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>>2395785
There's no point to starting it anew. HoI4 is already more casual than HoI3 and their biggest moneymaker. Plus, all the mods are well developed.

I was the one that doubted that they would make EU5, but I still conceded that it could've been their potentially most complete release to date, since EU4 DLC is mostly reworks.

HoI5 gets no such thing. It 100% won't have the same level of content.
>>
>>2395785
EU5 was a commercial success.
>but the player count today
The sales still happened.
>>
>>2395787
>pre-grecoroman antiquity (bronze age to early iron age)
The problem is that essentially everything would be made up, except for like Egypt. Imperator had this problem and it was set in the Hellenistic era, half of the map was basically fiction and completely made up
>>
>>2395816
>The sales still happened.
ignoring that Paradox's entire strategy is to sell a shit-ton of DLC. If the money invested in developing the game was planned with years of DLC sales in mind, simply selling a lot of base game units may not actually be enough to count as a success.
>>
>>2391683
>stellaris 2
They are going to milk the first fame until they fuck up hard enough to make it completely unplayable.
>>
>>2395896
Even Victoria 3 and March of the Eagles are considered profitable. Not on the level of HoI4 or Stellaris, but still.

DLC isn't really a "strategy", because Paradox avoids incurring losses in development in the first place.
>>
>>2388632
/v/ is that-a-way
dumb fuck
>>
>>2388736
didn't they try something new with VTMB2? They fucked it up badly so perhaps its best they stay at map painting games.
>>
>>2396395
No, that was a completely different dev studio.
>>
>>2388632
slop
>>
>>2395787
kek it's impossible to represent this time period without massive bloody genocides everywhere on earth
>>
>>2389627
Fingers crossed.
>>
>>2388632
Magicka 3 I FUCKING NEED THIS PARADOX YOU NIGGER
>>
>>2395896
Paracuks don't really make games at a loss thinking they'd recoup it later. Also they are made so cheaply that even the obscure ones that were generally considered a failure made their money back at least. You have to remember that even now each individual franchise teams are like 5 people each half of the interns. How DLCfied the games are is more of a historical accident because of how popular the CK2/EU4 era games became at the same time digital distribution did and they ended up living longer than expected. Nowadays they are straight up struggling to put out meaningful content for even the popular titles.
The next generation after their breakout of Ck3/Vic3/EU5 was supposed to be the followup but while probably all made money but are generally considered to have failed to live up to previous gen games and get shit in terms of new content. Hoi4 is still continuously popular because I dunno, wehraboos? But almost nobody else cares about the game by now.
I don't really know where paradox goes from there. I don't really see them capturing the same energy again. I don't see them suddenly doing CK4, now good this time, or making some DLC for 3 that so fundamentally transforms the game it would have a revival. I just don't think they have teh talent and resources for it and they will go back into being a cheaply made autist mappainter developer.
On the publishing side all their endeavours pretty much failed in the long run like canceling that sims game, prison architect never ever, never doing anything with battetech, everything around vampire, bungling cities skylines. I think they are done trying and are just divesting that.
>>
>>2399020
only if it's made by arrowhead though, magicka 2 had none of the charm that the first game did
>>
>>2399186
>Hoi4 is still continuously popular because I dunno, wehraboos?
Mods.
>and they will go back into being a cheaply made autist mappainter developer
Impossible. Almost all the developers and most of the fanbase is made up by normalfags and commies now.
>>
>>2388632
More Stellaris DLCs. It's their golden goose these days.
>>
>>2388632
I almost wish they got Homeworld's IP instead of Gearbox/2K. We would've had a lot more Homeworld stuff, hopefully with less lorerape than HW3.
>>
>>2388632
none of their current games have sequel potrntial when they are either dead or a cow that can be milked forever
they cant compete with anbennar for fantasy (as well as other games on the market)
they should make narratively focused sengoku jidai or warring states/three kingdoms period game to compete with koei
>>
>>2388868
>plays the SCIENCE fiction genre
>is surprised it panders to the science
>>
>>2388632
Japan focused game, the question is how to get around the problem of running out of japan to conquer
>>
>>2392412
>would be nice to see fantasy Stellaris
I imagine they are reluctant to dip into fantasy because it's already covered so much by mods for their existing games
>>
>>2388868
What I really want to see out of a stellaris 2 is more complicated planets, not necessarily more complicated management I would rather automate that all away, but I want like instead of just water worlds have worlds have different amounts of land and water coverage, maybe even measure depth and the different depths different aquatic species can live at, and I suppose different land biomes too
and let me have a start where I've got a ruler cast of aquatics and then a more land based slave race that I can send out to colonize unsuitable planets
>>
>>2401160
Are there any mods that offer the kind of empire customization that Stellaris does? Like Age of Wonders 4 but it's a grand strategy instead of a turn-based 4X
I'm actually curious and looking for recommendations.
>>
Nephews complain way too much about modern Paradox games. Back in the day we’d be lucky to get even 5% of the content they put in their games today.
>>
>>2401487
Bearing the full cost of Paradox development is expensive, and the younger generation is too broke to appreciate it, unc.
>>
>>2388655
Kek
>>
>>2389627
One can only hope. This is what every company that go public deserves.
>>
>>2401487
>Back in the day we’d be lucky to get even 5% of the content they put in their games today.
The new games are shittier BECAUSE they’re bloated with so much “””content”””. Fuck, I hate that word.
>t. started with HoI and EU2
>>
The Surviving Mars fiasco was the last straw for me.
>>
>>2407608
You mean the shitty DLC outsource to some nobody, rerelease they changed absurd amount of money but was barely any better or something else?
>>
>>2407589
Oh no, my steak is too juicy and my lobster too buttery.

At least you know better than to complain about graphics. Europa Engine is eyeball slicing.
>>
Another early access
>>
>>2401487
Most of the content they add is bloat that makes the games worse.
>>
>>2388632
fantasy grand strategy game
>>
>>2407747
They did that for Stellaris as well.
>>
Lego City: Skylines.
https://www.gematsu.com/2026/05/lego-skylines-by-paradox-interactive-persona-4-revival-and-more-rated-in-korea
>>
>>2418453
I bet it'll suck
>>
>>2418453
>>2418937
No, they're just publishing Skylines.

>Developers
>Colossal Order (until 2024)
>Tantalus Media (from 2024)

>Developers
>Colossal Order (until 2026)
>Iceflake Studios (from 2026)
Uh, what's happening with the devs for those?
>>
>>2419120
C:S2 released a buggy, laggy mess, and Colossal Order spent two years barely fixing anything, much less bringing in money with any DLCs.
So PDX gave them the boot and handed the game over to Iceflake.
>>
>>2419917
Is Iceflake doing their job, at least? First, it's VTMB2, now this. Paradox really isn't working out as a publisher.
>>
>>2419974
idk I don't have the game, but from the occasional video that ends up on the side of my screen when watching youtube it seems they're doing good stuff, at least.
But I don't really see how "dev fails to live up to their obligation and is replaced with a more competent dev" is a failure on the publisher's part.
>>
>>2419990
It's not entirely Paradox's fault, I mean it's a failure that keeps plaguing them. Especially recently. The games are either meh, or it's a disaster.
>>
>>2419974
There's also vampire, prison architect sequel never ever, that sims game getting cancelled last minute, buying harebrained schemes for gorrilion dollars based on success of battletech only to dump them when their next game was underwhelming. They handed surviving mars to some nobodies only to beg original devs to do the rerelease that was overpriced and got a meh reception itself. Also on a more personal nitpick they published eugens SD44 only to fail to market it at all, probably nobody even remembers the original Steel Division was PDX published. The obsidian drama where they made a big deal of working with the company only to turn out the big name everyone expected to work on the game already left. Publishing arrrowheads magical but losing helldivers to someone else.
Paradox track record as a publisher is generally kinda bad even if you go back a lot in their history, the recent ones were just more visible and more expensive.
>>
>>2420027
>someone else
I don't think Paradox can compete with Sony.
>>
>>2420040
Well that's fair. Point is, PDX has published some okay games by accident but they ran them all in the ground and can't seem to maintain a working relationship with anyone for any extended period of time.
>>
>>2388632
Cooking up the cucks that play their games
>>
>>2392412
>fantasy Stellaris
Because realism is a core feature of current stellaris?
>>
>>2401159
Add Korea for an Imjin War
>>
>>2388632
A Game of Dwarves 2
>>
>>2419120
I still bet it'll suck
>>
>>2420476
you cannot disprove that Stellaris is a realistic depiction of year 2200



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