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File: aRTS.jpg (90 KB, 1200x850)
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What's your favorite action strategy game and why? What makes an action strategy game?

I use a similar definition as aRPGs. An RPG is an aRPG if the player's hand-eye coordination can have a disproportionate impact on the resolution of the character's action (i.e. if you can't hack and slash, even the best swordsman character dies to random mooks, or if you jump/move into a gap in trees or a rock formation, your character can shoot or even hack an enemy to death that he wouldn't be able to beat stat-wise).

Now, with action RTS games specifically, one could argue that hand-eye coordination is already important because of the impact of high APM micromanagement. So just having an emphasis on micromanagement isn't enough. I'd say the best example is something like Mount & Blade, where you can do third person micromanagement of your troops and it would probably have a big impact on battles. For most players, however, the big impact on battles comes from their own action RPG combat performance during battles. Like if you're skilled enough, it is hypothetically possible for the player to wipe out entire armies while barely interacting with the strategy segment / barely commanding his troops. But Mount & Blade has far more dominant RPG elements to be just an aRTS.

I'd say the most famous aRTS examples are Sacrifice and Black & White (pic related).
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Black & White's "action" element is more about immersion and not about gaining any kind of gameplay advantage.
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>>2392237
If you're good at the fighting game mechanics in the first game, you can theoretically beat combat oriented titans with cow (male).
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>>2391881
The first Dungeon Keeper. If you can get the hang of those Magic Carpet engine controls, you can speedrun several of the missions by transferring a level 10 creature from a previous map, using manual control, and mashing the shit out of the enemy keeper's low level minions.
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>>2391881
Overlord 1&2 are kinda, sorta RTS if you squint. Still fun games tho, especially back then
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>>2391881
i guess spellforce series
i liked 3 except the building part

also back in the days right around 2006-2010 i used to play a bunch of warcraft 3 custom games and some of them were truly banger kinos
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>>2391881
Battlezone was and is peak
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starcraft I or II
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Rise and Fall is kino
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>>2391881
I know why Black & White was a massive flop, but Sacrifice had so much potential, one that could be easily unlocked today
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>>2391881
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>>2408370
It was? B&W was loved. B&W2 was a flop because it departed too much into rts territory.
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>>2408370
Was it? It was their first game as Lionhead and as far as I'm aware it was a critical and commercial sucess and remains a classic. B&W2 was worse in many ways, it loked sort of outdated even at the time and didn't age well, scaled back a lot of the godly aspect to be more of a normal city builder with some bad combat, story was meh and wasn't as memorable. Also I think by Fable, even though the game itself is perfectly serviceable action adventure if you lived under a rock, Molyneux reputation of a liar was catching up to him and that probably hurt B&W2 too.
After that unfortunately they got turned into a shitty xbox exclusive fable sequel and spinoff mill before they ceased to exist and we never saw3 anything more of B&W.
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>>2408370
yeah, I wouldn't mind new Sacrifice with less jank
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>>2408494
>It was? B&W was loved.
Well I remember how all the reviews at the time praised it as the next coming of Jesus but then the actual game felt pretty fucking lame. And it seems like hardly anyone kept playing it years later (no cult following, which you usually get for the games that grow a proper fandom). And that was before Oblivion woke me up from my "trust the game reviewers" phase.

>>2408502
>Also I think by Fable, even though the game itself is perfectly serviceable action adventure if you lived under a rock
Fable I also felt was kind of overhyped but at least I liked it enough to finish it once.
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https://youtu.be/q0x4Kw_y4fg?si=JLGzB6GMKXKR-DFu
You're welcome
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>>2410166
nice try but even though 4chan X no longer shows the title of the video, it still shows the thumbnail on hover
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>>2410226
But I've got this notion
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>>2395545
>Battlezone was and is peak
Solid, man.

>>2409261
>yeah, I wouldn't mind new Sacrifice with less jank
The only jank I remember is binding keys to quick cast spells. It wasn't straightforward at all, it involved rummaging through some shitty menus.
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Who would your voice actors for a sacrifice reboot be?
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>>2410250
RIP Tony Jay ;_;
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Sad that the Persephone/James route is so much more overpowered than the rest. I, for one, always go for a mix of Stratos early (with one Persephone mission for the healing bugs) then Charnel, then back to Stratos. But I suppose it's obvious that getting a endgame unit but better for free in like the second mission (as James) beats sovlful unit use.
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>>2410258
One of the best villain voices has been lost
I don't think a single person could replicate his voice or at least I've never heard on as diabolical as his
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>>2411139
An absolute legend. I wish AI voice replicas could be more soulful, I'd love to hear him again in some way or form.
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>>2392498
>by transferring a level 10 creature from a previous map
what the fuck I didn't know you could do this
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>>2409892
B&W is quite impressive, especially for it's time and it does have some cult following with fansites making maps for it and shit. It is true however that there isn't all that much of a game in it. It lacks meaningful content outside of the story mode. Without quest scrolls getting you to engage with the game in some other way it's creature babysitting simulator and that becomes extremely apparent as early as story land 3 when you get neither. You become a god of watering trees because there's just straight up not enough wood on the map to build a big village and they don't grow naturally fast enough and it's pointless to spend much time in skirmish for the same reasons. It's just to teach your creature miracles and grind it's stats.
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why is the cow male
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>>2411318
The "creature transfer" special powerup isn't available in all maps, though. You can do a workaround if you have a secret mission (those usually have one), but secret missions tend to be pretty shit (even after KeeperFX rebalanced them).
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>Hey lets make an Uprising clone *BUT* your hero unit is a structure that can teleport
Wierd how it somehow managed to actually work.
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>>2416149
Do you assault... "Urbans"... here?
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How is B&W an action rts? It's just a normal rts.
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>>2419653
The fighting game sections are dominated by your action skills, so you can turn what would be a loss if you let the creature fight on its own into a win
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>>2391881
brutal legend?
you have the admittedly weak strategy elements, but also the action rpg combat on said strategy field
atmosphere of the game was the draw, not the gameplay
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>>2419938
I fucking loved brutal legend and I am to this day puzzled by the people who were confused by the gameplay.
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>>2419946
I think people at the time just felt tricked into thinking it's an action adventure game when the campaign is sort of an extended tutorial for the generally underwhelming stage battles that were always meant to be the main gamemode.
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>>2419946
The demo had gameplay similar to God of War. Then you buy the game and it turns into something compeltely different



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