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This entire genre feels like it's being held hostage by the shittiest devs imaginable. No other vidya devs can pull as much shit as strategy devs.
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Gacha devs
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>want to play Anno 117 but don't want to deal with ubi launcher bullshit
>every major paradox update takes at least two weeks worth of fixes to get the game back to a semi playable state
It's all so tiresome
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modern game dev is so fucked. they expect you to pay for an unfinished game so they can have more time for development and there seems to rarely be any way around this for anything but the very smallest and the very biggest games
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i will save /vst/
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If you keep this up you will die alone and gameless cris
Stop treating 4chan as a dumping ground for retarded random thoughts and start doing something.
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>>2394967
>No other vidya devs can pull as much shit as strategy devs.
a strategy dev pulls this shit only once and goes bankrupt forever. What the fuck are you even talking about you worthless subhuman nigger
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>>2394967
The problem is strategy fans demand perfection quality from a genre that doesn't sell well. They're all boomers who are nostalgic for 90's and early 2000s games, when the genre was at its peak, and now nothing can compete with that nostalgia anymore. There's literally no point for any competent dev to waste their time on a genre where there's no money to be made and half the "fans" are screaming for games to fail over every minor flaw.
It's why all good strategy devs either went bankrupt, got bought up for peanuts and chopped up for IP rights, or simply switched genres. All you've got left is devs who are more interested in squeezing a captive audience with enshittified games and DLC galore than in making good games.
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>catfaggot
>worthless thread
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mmo devs are worse
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>>2406303
>when the genre was at its peak
why should we be content with slop today then? It was better once, why can't it be good today?
I'm sure people would play 7/10s and even 6/10s if the game had enough soul and pushes boundries, as long as there are also top tier games to choose from. but most strategy games today are either overambitious messes (paraslop games) or gimmicky - often indie - finger exercises.
The old guard is either dead (war- and starcraft, Sim City), went bad (AoE,Total War, Settlers) or is held captive by horrible publishers (Anno). There's not much hope for classical, straightforward strategy games.
I hope you like survival colony builders without a proper campaigns or skirmish modes. Because there's plenty of them.
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>>2394967
Too many idea guys who think reinventing the multiplayer wheel see strategy games and their players as the perfect fit because they have their heads up their own asses seeing their ideas as appealing to "intellectual" players.
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>>2418085
There are strategy games being made but the general response is limited. The genre is just too niche outside of some big legacy players. AoE4 is a "new" game and it's played by a decent number of people though it's still fewer than the bloat slop AoE2 DE.
Also, unless the game has an active multiplayer scene it just doesn't stay in public consciousness for very long.
Tempest Rising was the big anticipated thing, it was okay and everyone already forgot about it. Back in the day Grey Goo was an attempt at a classic RTS, it was competently made game but it became a laughingstock and it wasn't balanced for multiplayer so it died quickly. You have the 8 bit armies thing, btu that is treated more like a meme novelty. Ashes of Sigularity? A can-it-run-crisis benchmark game because greybeards at stardock were bored and decided to blow out all the jeetcoded games out of the water, but nobody actually plays it.
The other anon is right. RTS, and more broadly strategy, gamers just aren't that interested in buying just meh games, when they do they complain about it and go back to playing the latest literally who glup shitto DLC nation in AoE2.
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Good now everyone list 3 things you're thankful for
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>>2394967
>No other vidya devs can pull as much shit as strategy devs.
I was gonna reply to this with WRPG devs considering the states Fallout 76 and Cyberpunk 2077 shipped in, but then remembered the state most Paradox slop is shipped in
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>>2394967
making good rts games is hard
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>>2394967
Grand strategy games have a massive entry fee on the devs side so we're just left with a few shitheads with little competition.
For regular strategy games there's like ten thousand of them and at least a few dozen are tolerable so just go play those.
>>2418435
Tits, thighs and clean water.



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