New lighting edition https://openxcom.org/forum/index.php?topic=13068.0>OXCE?OpenXcom is a free open-source game engine for the original 1994 X-Com: UFO Defense (aka UFO: Enemy Unknown) and 1996 X-Com: Terror from the Deep games.OXCE extends OXC modding capabilities and is home to megamods like X-Piratez, X-Com Files, 40k ROSIGMA and more.>Gamehttps://www.gog.com/en/game/xcom_ufo_defensehttps://openxcom.org/downloads-milestones/>Modshttps://mod.io/g/openxcomhttps://www.moddb.com/mods/x-piratez/downloads (XPZ)https://mod.io/g/openxcom/m/the-x-com-files (XCF)>Resourceshttps://openxcom.org/forum/https://www.ufopaedia.org/https://xpedia.netlify.app/ (XPZ)https://xcf.trigramreactor.net/master (XCF)https://www.ufopaedia.org/Hidden_Features_(OpenXcom)https://www.ufopaedia.org/Ruleset_Reference_Nightly_(OpenXcom)Previous thread>>2376428
The colored lighting is cool, but it fucks with the color palette in ways that annoy me a lot
It makes for really cool screenshots but I can't imagine using it a lot in-game because night missions are always played with night vision mode on.
>>2396218I'm not POSITIVE, but it seems to me dark areas are not full black, but a dark blue. Then again some areas of the ufo are black?? If it natively had night vision with blue palette effect I think it would negate nv need.
>>2396228Dark areas are not full dark but without cranking up the gamma on the window or my monitor I still can't see in the dark and have to use Night Vision mode so I don't see how that changes anything.
>>2396271If you speak vanilla, full dark areas are absolutely pitch black, but its offset by personal lighting.No idea how it works for this new system though
so now that the dust has settled, are snek even any good? worth the wait?
>>2396275Not really. Bugeye-tier, nice to get one but not worth focusing on.
I too like mods that include nudity, but id rather discuss mods instead of arguing with retards
>>2396275They have immunity to slow floors and free acid spit. They also block using cats.Definitely viable, if less fleshed out.Immunity to slow floors make them EXTREMELY good at going through sewers
>>2396286It’s more the fact that the guy complaining about PG-13 nudity got outed as a pedophile than anything else and can’t keep his mouth shut when an opportunity arises to complain about skimpy clothes. >>2396275No. Gimmick unit, less valuable than event bugeyes.
>>2396289>They also block using catsWait, so if you recruit sneks you can't recruit kots at all?
>>2396295Cats eat snakes.
>>2396295MAYBE you can get a very limited amount, but generally they mutually block each other yes. Irl cats absolutely hate snakes and snakes hate cats so this isn't surprising.
>>2396301Well then I'm glad I didn't bother updating for this nothingburger.
>>2396305It is a little underwhelming if you don't want snakes. But that's ok.I'm fucking STOKED for first person camera and this new lighting though, finally huge updates to visuals
>>2396309Why? They look shit. The visuals have been fine for 15 years, scroll lock is good enough.
>>2396309Don't care about bisexual lighting, but that fov camera in real time looks really useful I agree.
>>2396320Because being limited to a tiny pallete sucks, and I'm not a purist. I see these kinda arguments in doom community. Wanting it to be better isn't saying the og was bad>>2396326I've always called it sythwave lighting since its very reminiscent of the pink and blue of sythwave aesthetic, and has nothing to do with someone having a taste for penis or not. Though if this means you could have a sythwave looking level I invite it And it has SO much potential for character, torches glowing orange, fires giving a golden glow, nuke waste glowing green... There's too much potential there to ignore imo.Glad we agree 3d view is based though.
>>2396345The palette isn’t tiny. It isn’t a question of purity, the example screenshots look shit. Doom purists are rooted in controls and tick behavior, not lighting and shading. You can appease the doom purists with good graphics if the controls and behavior remain the same, problem with the new lighting behavior is it doesn’t look good.
>>2396309To be honest I would much rather prefer they add a lighting mode to scroll lock that completely illuminates visible tiles to make it clear what's visible and what's not. I don't really care about gradually making things darker so that you literally can't see something on the edge of visibilty and have to play "hunt the silhouette" with the cursor. The current scroll lock modes help but the green monochrome isn't optimal, and the edge of visibility isn't clear.
>>2396355Maybe some, but I've seen others complain about fog effects, lighting that isn't linedef defined, or gameplay mods. But this isn't about doomAnyway i could be wrong, and maybe this doesn't even stray from the pallete. But xcom pallete IS limited. Piratez for instance uses a different pallet to achieve different looks, so does xcf. Similar pallete limit to doomSome levels kinda bypass this with tints, but its More a hack than a true limitless color palette.Regardless, I love a little visual variety.>>2396357Brutal ai fork has exactly that, showing vision cones on units, as well as other shit. And you can turn off brutal ai anyways. Good fork. Kinda doing to oxce what oxce did to oxc originally.
>>2396355I think the example screenshots are probably just examples to show off as much color variation as possible.
>>2396275very niche. mostly good for the human paths where they can be somewhat tough but replaceable while most of your troops are going to be very fragile, and they can use some of the human transformations. >>2396295cat path prevents recruiting snakes. no incompatibility otherwise.
>>2396447There are snakes now, too?! I haven't even figured out how to get the cats everyone's talking about!
>>2396488Cats are from researching nekomimi iirc, and some other stuff, but locked out by snakes. Tech tree viewer helps, I find Piratez basically unplayable without tech tree viewer anyway. Xcf is a LITTLE less bs with its research tree imo, and has benefit you can show it to your kids without problems. There's STILL the occasional little things you need to find, but compared to piratez where you need like 50 random shit to get a workshop, its far more straightforward.
>>2396488you recruit cats from trawell that ends well(or sell out to the cat empire). then you convert ubermaids into cat recruits. also you can buy 1 cat with cash and buy cats with databases.
>>2396495that's called worldbuilding. xcf is an empty world.
>>2396505Its not empty, but its less full than piratez. But being from a post apocalypse, post war, post tftd, post pollution, post colonization earth, it BETTER be a more interesting world.
>>2396511nah, i told solar also.xcf could be as deep as xpz. this just requires writing lots of articles that expand upon the clown car and connect its contents into a single narrative. xcf's problem is that major theme must be that something is about to happen, but nothing ever happens. laputa just sits there behind the moon. sol governor just sits on mars. all the factions and mysteries are just there.instead, aliens should be actively invading, and all the factions should be a reactions to the invasion. laputa should be moving from the local gate into the solar system for a few years, with lighter craft doing reconnaissance. deep ones and the underground civilization are awoken by the invasion. etc.instead solar just ripped off schizo plot of xfiles, which literally everyone hated, because "ugh actually there's a conspiracy by the elites to pretend to be aliens why they try to jew the actual aliens who are all mysterious and shit" is just schizo and does no fit any story archetypes. invasion should fit the invasion archetype, and ideally we should lose in the end.
>>239579280s neon lighting, cool>>2396357>hunt the silhouettepress Alt
>>2396291>got outed as a pedophilelolwut? I missed this part of the lore. That's hilarious.
I was hoping snekgirls would get (an inferior) HP regeneration per tick, like their eridian progenitors...
>>2396538You mean stuff like this?>>2396495>Xcf is a LITTLE less bs with its research tree imo, and has benefit you can show it to your kids without problems.Or am I missing something?
Snakes are trash because they lack endgame options, which cats have.I know you're reading this Dio. Since you hate cats so much, maybe you should make the snake gals suck less.>can't run>no endgame armor>shit voodooLOL ik you'll just give cats another unexplained nerf again
>>2396555I mean snakes were only recently added, and that seems kinda on par for his dev cycles.Add something, flesh it out over several updates.
>>2396505XCOM Files is fine. It expands a lot on the original plot and as an expansion adding dialogue or a cast of characters would make it unlike the original XCOM.>>2396518The plot is actually far more in line with 90's UFO conspiracy theories than the X-Files proper, which is a bunch of nonsense about Gulf War Syndrome and metamorphizing aliens, as well as bees that inject viruses into people and clones who take care of the bees. There is a lot of nonsense, and the problem isn't the "government is in on it" part. In fact, in the context of XCOM, the government working out a deal with the Ethereals makes plenty of sense because unlike the X-Files Colonists, they aren't entirely genocidal.
>>2396563>The plot is actually far more in line with 90's UFO conspiracy theories than the X-Files proper, which is a bunch of nonsense about Gulf War Syndrome and metamorphizing aliens, as well as bees that inject viruses into people and clones who take care of the bees. There is a lot of nonsense, and the problem isn't the "government is in on it" part.Honestly even if some of it is a little silly, I appreciate that it commits to the bit. There's something kinda charming about taking something a little silly and playing it dead ass serious. Pic related.
>>2396563the problem is, it's narrative schizophrenia.government making a deal with aliens doesn't work, because we're playing as UN XCOM. if govt is in on it, we should be a resistance group and it would suck. the "ugh it's council politics it's complicated" coping doesn't work narratively. it's schizo storytelling.MiB should be infiltrators within the govt and the first arc of xcf should be about outing MiB(on earth, not on the fucking moon), and then aliens openly invade. and then we achieve something on a countdown(maybe we like go to mars and uncover the secrets there), but government surrenders to star gods anyway as laputa arrives in orbit. facilities in cydonia are reactivated and solar governor is installed. fast-forward to xpz.
>>2396588I can't tell if you either don't get it or are WOEFULLY optimistic about how fucking shady and fucky govts can be..its 2 sides so there's plausible deniability. They don't want to just lay down belly up for aliens, but want a chance, or hell, maybe even a degree of division and compromise, like some vehemently appose xcom, or others hate mib?I don't think this is far off from people saying someone funded both sides of a war, which isn't far off say, kojimas less retarded shit. They might not even care about the blood bath between the 2, they just hope having both sides lets them obfuscate. Either "we always hated aliens" if they win or "we always respected our overlords" if they lose.Really I'm surprised you are so cynical when piratez protection money racket isn't far off in some ways, they are small, could be wiped out, and occasionally get govt agents or civilians killed, buuuuut, if they destabalize other shit, big wigs Don't give a fuck. Big picture shit
>>2396593i understand where you're coming from, but it just makes for a bad story.
>>2396599I can see why you think that but I still respectfully disagree, and it makes sense more when I think about the un and cults. Whos to say there aren't even alien Epstein situations, blackmail of un personnel who are FORCED to back mib or shit goes south? Intimidation by the cults? Whatever? I guess not every question is answered directly but the fact I have so many plausible answers to things, but NO CLEAR answer to me is good.Then again I always thought the monster was scarier when you didn't get a good look so...eh.But hey, if you understand where I'm coming from that's good enough for me
>>2396593>piratez protection moneysee, but narratively there's no such thing in xpz. you get infamy bonus at the end of the month, but otherwise we don't interact with govts. i don't think there's even a research topic which mentions that we have some sort of deal with govts, besides the tutorial one. narratively we're a band of misfits rediscovering the whacky weird postrapture world, and that's exactly what everything in the game reinforces.xcf has narrative schizophrenia where it wants to be the og ufo and xfiles and a le funny clown car and nothing reinforces anything else. "you're a schizo having disjointed hallucinations" isn't a compelling story.
>>2396603>Whos to say there aren't even alien Epstein situations, blackmail of un personnel who are FORCED to back mib or shit goes south?because in that case aliens are already here, which contradicts the narrative of impending invasion. "the aliens will invade on January 1st 1999". i don't like the cults as they are right now, they should be just side effects of mib(and perhaps black lotus is run by an actual star goddes which arrived some time ago and is doing her own thing. and deep ones were always there but the cult formed because they were stirred by the psi signatures of approaching etherials).>the monster was scarier when you didn't get a good lookthat is true, but the monster is going to invade earth. we know that. there's no space in the clown car for completely unrelated shit like micronoids, that's not how narratives work. story isn't real life.
>>2396604not sure if it's a recent addition to research descriptions, but it's shown that you do have an actual deal, call it a protection racket, between your group of piratez and the gov'ts, and that it was the mutant alliance that hooked the two sides up. that is what makes up your monthly income, though what does go unexplained is how infamy converts to money.
>>2396604>>2396604>besides the tutorial oneYou need more than that???.....That's literally the set dressing for funding, and why you lose funding if a country goes zero tolerance on piratesIt grows as you both become more potent, and seemingly useful to govt.This kinda reasoning boggles my mind, you think because its mentioned once, its not mentioned? What?>xcf has narrative schizophrenia where it wants to be the og ufo and xfiles and a le funny clown car and nothing reinforces anything else. "you're a schizo having disjointed hallucinations" isn't a compelling story.Ngl this sounds like word salad, all i got was xfiles, xcom, and clown car...I was never into xfiles much myself but I didn't know so many hated it
>>2396606Its not contradictory, but complimentary.Also I think you are taking the word invasion a little different than you should.Say i want to overthrow a small country, I COULD just immediately invade with guns, helicopters, ect, OOOOR...i could subvert them, spread drugs, disease, fund anarchists or whatever, destabalize them with no risk to me and THEN invade, at probably less cost, because for every dickhead anarchist who burns something down and gets shot, thats 1 less thing I need to target.I mean think of JUST the cults, they make some storm, make the fish people contact Europe, and get in place with exalt with psiclonesThis probably costs like 20 times less to cause problems than a full invasion of a united America, Europe, and Russia, and then all cultists recruited get their own guns, spill their own blood, and destabalize Their own govts while sectoids droll over hypopanels. Then when both are in SHAMBLES, they take over and "invade" and destroy the remains.Its not that they have or have not invaded yet, they are just being SUBTLE before 99, and after they take the gloves off and drop pretense a lot more.And, they hope by then enough is fucked up humanity has no chance...and probably wouldn't if not for xcom.
>>2396607>>2396609guy how do you not understand what i'm saying?xpz isn't narratively a game about "we're fighting the aliens for the gubermint". infamy is just another source of money ingame. you don't think about the govts. it doesn't clash with the narrative.the narrative is about rediscovering the world, and all research and much of gameplay is about that. then you even have different endings, different captain events and different crew routes depending on how you roleplay your reaction to the world. you can be a silly mutant larping as a pirate. you can try to restore the old earth. you can go hivemind. you can explore the warp. etc. and it's all a consistent story.in xcf you're un xcom and you also fight zombies and syndicate and ghosts for some reason and there's the cybernomands and shit, none of which reinforces the narrative of being un xcom.
>>2396618>I COULDno. the story is about alien invasion not about fucking glowies.imagine spanish invading aztecs with drugs and psyops. the alien invasion narrative is about apocalypse, shock, desperate efforts and the like. disease and chaos follow incidentally.
>>2396623>imagine spanish invading aztecs with drugs and psyopsI'm sure if they were that sophisticated with them and they didn't lack guns, they probably would??I mean you are talking about a group that's taken over multiple worlds, they probably figure this is more efficient than JUST a muton rush. They probably perceive earth as "planet 27", not some big war, its formulaic.I don't understand why you act so disgusted at the idea of aliens working smarter not harder.Also its far easier to fuck an enemy over before they know you are their enemy. Try sucker punching someone after screaming "im gonna sucker punch you">>2396620>in xcf you're un xcom and you also fight zombies and syndicate and ghosts for some reason and there's the cybernomands and shit, none of which reinforces the narrative of being un xcom.I mean piratez has you competing in races, rescuing random people, and ALSO killing a bunch of zombies.... Does this reinforce the narrative?Also it fits more into the narrative of "xcom fix spoopy shit" more than piratez going off to gun down a bunch of fucking zombies instead of say, robbing anyone nearby that people generally hate. Seems a silly gripe
>>2396634i'm talking from the point of aztecs. invasion narrative is about culture shock.due you're just autistic. i appreciate your interest in glowies and psyops, but no one actually like that shit. even you don't really find it a compelling narrative. xfiles went with a similar lefty meme direction for its mythology, because they thought psyops and elites is a smart thing to explore, and everyone fucking hated it. because stories aren't real life. you need to make a story fit an archetype to make it compelling. otherwise it's just a boring fucking history lesson about some made up shit. literally no one likes that.>Does this reinforce the narrative?yes, it obviously does. that's how rediscovering a world works, it's postrapture slice of life. if you don't understand this you are autistic. not meant as an insult, most of us here are.
>>2396638>invasion narrative is about culture shock.There's that over focus on invasion again.Unless you go INCREDIBLY meticulous, subterfuge and sabotage won't fully ever drop a system. Hence you EVENTUALLY go in with guns and wipe up the rest. That's called invasion.This is something already confirmed in humans, ffs there's declassified cia shit where they fucked over a resistance by murdering a few people, draining their blood and putting 2 holes in their neck, and natives thought it was vampires. You think aliens wouldn't?Also whats this shit about being lefty?>>2396638>that's how rediscovering a world works,I mean if I'm equally harsh piratez narrative this doesn't work.Piratez are about cash , learning and discovery.They already know about zombies persay, or maybe zombies randomly show up.Why would they look at a ton of zombies and think "yeah, lets gun them down", over robberies, killing corrupt people, killing plentiful bandits, or whatever? Why would they even seek that, why would they think its profitable, compared to alternatives?At least in xcf zombies is literally in your un job description. They literally list you as paranormal response. Zombies are on paper as paranormal, its LITERALLY part of your fucking job description lmao.Now you COULD argue the angle of why ARE there zombies, ghosts, ect, and know what, fair, I thought ghosts were retarded, but still like zombies... But to say it makes no narrative sense to follow your job description is silly.And maybe you can find answers to Piratez, infact I'm sure you can. But its more nuanced than "do your job dickhead"
>>2396644anon you have advanced assburgers.
I like both xpz and xcf and I am grateful I got 2 x-com megamods with submods to waste my time with, simple as.
the only reason I don't play xcf despite how much I read about it in this thread is because I know it doesn't feature girls and nudity
>>2396707agreed and it runs on literal potatoesanother big +this new lighting mod is blowing my mind
>>2396709This image is making me thirsty.
>>2396620what you're saying is more schizophrenic than what you're claiming xfiles isxcf is very straightforward in its premise and the narrative fantasy of you the player. the council is split between a bunch of elites with competing interests and you play as the glowies who answer to the ones that want to fight off the aliens. you go around investigating a bunch of standard /x/ conspiracy shit like cryptids, cults, and literal ayys and discover that the aliens are the ones behind all of it. it's just bog standard conspiracy stuff turned into a megamod for xcom. i think the transition into vanilla xcom while also fighting various humans, underground reptilians, and undersea lemurian niggas was well done. the ghosts are retarded and a dead end, but beyond some of the subplots missing a final mission i don't know how you can say it isn't coherent. it's spelled out for you constantly that the aliens are behind these different factions and even ghosts irl get attributed to aliens. it's not like they suck either, fighting syndicate vs cyberweb vs cults vs aliens are all different enough to add variety without dragging down the game.and to say it's lacking a 'world' since i assume that was you earlier too is questionable. my nigga it is still xcom ufo defense, how many more (ai written) bloat articles do you need to read in between missions? i like them as much as the next anon and piratez is fun for what it is but i don't think that's the standard for what mods need to have when it comes to lore and "story.">>2396623you're free to think that but the infiltration and psyops are core to our real life, actual pop culture understanding of the "alien invasion" and disclosure narrative. the mod uses that as reference. my biggest problem with your posts is that for all the things you can bitch about with xcf (there's a lot) the setting and theming is at the bottom. if we need more of anything it's just more of what's already there.
I like the eight-way mexican standoff between yourself and a bunch of tangled webs of often unaligned threats in XCF. Like, you start off thinking the small zombie outbreaks are an alien plot, but then it turns out the ayy's were just as clueless as you are and were just spreading the zombie parasites around for lulz and science, and the outbreaks are ACTUALLY the fringe result of a false-flag civil war between a bunch of antediluvian underground Goa'uld being secretly perpetrated against them by even DEEPER underground lizard men.It's so retarded it wraps back around to being great.
So about xfiles, a few questions.Did I fuck up by killing lotus avatar in that root of evil mission? I guess I was supposed to take it alive some way. I assumed it was like piratez golden saint and not stunnable but I guess not. Will there be another chance?Also how do you manage storage space? Is there anything like workers/land deeds from piratez in here or am I just fucked and have to waste building slots on storage?And finally I just did red dawn hq and can end the cult but does that mean their missions are gone for good? Should I hold on for a while with it?
>>2397388>BL AvatarThey can also show up in at least one or two other missions, but the Root of All Evil is definitely the one where it's most practical to safely bag one.>storage spaceNo choice but to build storage buildings, you always need more, it never stops.>RD HQYes, their missions will drop off completely minus a few remnant missions like that Natasha commando. It used to be part of the meta to keep a cult around to shoot at long-term for easy training, but major negative events were added that tank your score if you let a crippled cult linger, so finish it off ASAP.
>this fucking spastic is still spamming Kindly fuck off.
>>2397394So what would be the "safe" way to bag one? Drop shield with guns than taser cannon him? Because I learned the hard way you can't bleed him.
>>2397594She has shields now?But yes, light arms fire enough to drop shield, 1, maybe 2 tazers, and then shoot till they drop. You don't need to not use guns, just don't kill. 2 tazers is average around 100 stun, usually enough so no normal size bullet can instantly kill, so shooting is safe after
>>2397594You can either get real lucky and simply shoot her unconscious but just barely alive, or more practically, shoot down the shield, do some extra damage on top, then bombard her with shotgun stun rounds, which can still do the job if the bitch decides to go up multiple z-levels outside of taser cannon range.
>>2397666Nah mathematically lethals after non lethal is better here. She doesn't bleed and if you have done enough stun damage, no NORMAL round can kill her, so even mini gun spray won't kill because she will drop before she can die.Don't use shotguns after shields are down though, because those MIGHT chunk past stun and kill.
>>2396291>got outed as a pedophileWhat the fuck are you talking about?
>>2396518xfiles is just kitchen sink style mod where solar put everything that he fancy at the time in without much thought
>>2396588You're dealing with government bodies, as in multiple people. And the underlying conceit is that while there exists a singular illuminati, certain segments of that illuminati hedging their bets.
>>2397020NTA but one of the problem with xfiles is that solar can't narrate for shit, its not about the premise of the story but the style of narration and solar writing just suck
>>2397833It's a game, not a book.
>>2396623>imagine spanish invading aztecs with drugs and psyops.but similar thing(colonizing states taking over native lands) using subterfuge, alcohol/drugs and taking advantage of plagues that they brought happened in real lifeeven in case of aztecs you could take Cortez posing as godling coming back can be seen as psyop and he definitely made plenty of deals with local elites that didn't liked aztec hegemony
>>2396623>>2397836sounds like the opium wars.
>>2397835>shrug, sure but x piratez have much better writing style and narration than xfiles, xfiles is just low quality >>2397839>opium wars.that was more about profit from trade than anglos trying take over chinaChina simply refused to trade for anything that silver, Europe wanted china trade goods(like silk, tea, etc) but could not afford paying in hard currency and chinks refused to take euro trade good(that they seen as inferior and for good reason)smuggling opium and selling it for silver and then using silver to pay for silk and tea was done to prevent flow currency from europe to chinadestabilisation of china with growing population of addicts were not main objective, not even secondary oneeuros just wanted to trade and opium was only thing outside silver than chinks wanted in any amount
>>2397829yes. i just wonder why people keep seething over that. so far it seems that xcf appeals to autists who cannot appreciate a story like normies do, but are interested in psyops and the like. i suppose xcf is like the only game which deals with deep psyops lore.
>>2397844>seethingwho is seething? I think you take people complains(mostly valid) to personally and as attack(on things other than its poor quality)
>>2397843I think its kinda hard to compare because Piratez has the writing style I'd expect from a malkavian from vampire masquerade bloodlines, while xcf is....sane???Like I'm really not equipped to judge piratez since its slightly Actually skitzo, not bad, but definitely insane.I think fretting about what is better is stupid because they are too different.>>2397825Basically the posts that kept yelling at people over not enjoying nudity yelled at a dude who said he didn't want to show Piratez to his kids, and someone twisted this into him being a pedo or whatever. I honestly recommend ignoring it as too many posts in this thread have been deleted due to such bickering bs.I don't even like mentioning nudity in this thread anymore because this ALWAYS happens >>2397844If it makes you feel better I don't REALLY care about eithers story, its all justification to drop in, shoot shit, research, grow, ect, its there, it's kinda neat, but I'm not going film critic on it.
Well I'm playing through files for the first time after years of playing xpz, and it's fun so far. And story/writing is perfectly fine for what it is. It's a strategy game for fucks sake, some kind of story is supposed to be there but it's not that important to go turbo autist over it.
That X-Inc mod posted in a previous thread is actually pretty cool, i'm curious if anyone else has actually tried it.
>>2397855>trying to pretend he isn’t the pearl clutcher who got outted before a janny purged the thread and archive of his noncery >by pretending he has kids Ironic. Keep digging that hole, nonce.
>>2398202Seriously, take this faggotry to discord, this is borderline off-topic
Open X-Com newb, going to play Ufo defence for the first time.I've read the Official Guide, but what tips/tricks and advice make sense now, 20+ years on?A longplay I watched on Youtube relied heavily on Heavy Plasma
>>2398354It sounds like you're probably overprepared as it is, i'm sure you'll be fine. Have you turned on TU markers and additional stats on the inventory screen and such?
>>2398394No, I take it such QoL improvements aren't viewed as cheating for a first play-through?>custom initial base>auto-end battle>override line of fireare the custom options I've already got tickedWhat has surprised me with the quick test run I'd tried is it can't be paused, doing stuff pauses it, but as far as I can tell, it can't be paused so you can consider things.
>>2398401Quality of life isn't veiwed as cheating. I'd enable 3d explosions, maybe go in advanced options and enable various stuff that seems good.But there's generally less purists in xcom especially since modding is so huge. Kinda genetically incompatible.Might be sacrilege, but I don't even think you need a full run of vanilla before modded, just enough to know basics, get to mid game at least.>>2398121I've seen a little and I'm optimistic, it seems big and good enough quality, even if perhaps it isn't fully translated yet.>>2398205Optimistic thinking. This happens every time anyone Expresses mild dissent against nudity in piratez.I've learned to accept there will be crash outs anytime anyone expresses any negativity towards nudity
>>2398401Just stick to as close to vanilla as possible, there's like 10 hours of vanilla content and 1000 hours of mods. You can do without qol for a while, not much of it is needed but auto end battle is about as far as I'd go.
>>2398401make sure to turn on path previews as well, games in the same era already had this feature, and there's no reason X-com shouldn't have it as well.>>2398411Ignore this guy, there's nothing wrong with quality of life features. Custom base is debateable, because facility positioning does affect base defense missions. There's a reason why most people put hangars at one end of the base, right next to the access lift.
>>2398429The only thing I'd say not to use is always day mod, night missions are core to xcom experience. Besides that, any other stuff is an issue of taste, and many are integrated into mods . Like ufo extender accuracy is core to any mods gun balance
>>2398205>>2398409>reeeee stop bullying meLeave. You’ve been told to leave repeatedly. You were told to shut the fuck up spamming your nudity trolling then you got caught being an actual pedo. GTFO
>>2398449For me it's the reddit spacing.
>>2398453yeah me too but now I just associate the reddit spacing with being a pedophile
Aforementioned lighting mod released, and even has a website based tool to emulate this lighting effect to see what it could look like, pretty cool. It is pallette limited, but very pretty. Hope it might get rolled into oxce proper in time >>2398449You do realize you are assuming multiple people are the same guy again right?
>>2398512>reeeeee stop bullying me im not alone Kill. Yourself. Nonce.
How can I ship troops to another base with their weapons?
>>2398622I believe there's an option under advanced, oxce, which pairs gear to the individual person if you set it up on base. That way if you send a guy with personal armor and 2 laser pistols anywhere, a mission, another base, he will take them with unless you change it.
>>2398626I think I have this on and troops are transferred with armor, but without equipment (between bases)
>>2398689Arnor I think is vanilla dos. There's definitely a setting for weapons though, and seeing all base gear on base when loading craft.Options, advanced, oxce, alternative craft equipment management, that should fix you up
>>2396679You know, I never really considered the idea that academy drones have faceplates, but that's cute. I always thought it's a headlight, like a big, cold hospital light.
>>2395792Do any anons think more things could be added to air combat? I get XCOM is mostly about the turn-based strategy but it's still kinda basic. Like more varieties of planes beyond interceptors and firestorms.Or make combat more complex, like giving bonus aim/damage if you intercept a UFO from the side/behind.
>>2398727*Takes long hard look at xenonauts air combat*. Nah, totally can't think of anything.Seriously though the air combat presentation, outside ship, weapon selection, gear selection, is basically fucking automated with no REAL player input like ground combat.Stuff like piratez and xcf has variance, but the system is still basically hands off stat checks where you hope it works.
>>2398727Frankly, I think the move to make is to reduce complexity even further or just outright remove the air game or present it in a completely different way than how it currently works.This first requires the aspiring dev to acknowledge the fact that: the core of the xcom game is the turn based ground map. It is the be-all end-all, and every feature the game has must exist to supplement it in some way. Thus, I think something unobtrusive, even automated, would be the best. If we're talking about something very close to what already exists, then it could be something like fighters automatically intercept radar blips at a set radius around their base. Air combat doesn't even have a screen anymore and just gets resolved at real time when your blips overlap enemy blips. The resolution can still create downed ufos when you're successful. I want to imagine this system as being a source of attrition for your own fighters as well, so rather than manually assinging your troops as pilots, interceptors should just consume a "pilot" resource when they are shot down. Or even remove that entirely and just add a 'pilot' ingredient whenever you craft an interceptor. Because of its simplicity, this system will be able to handle the implementation of heavy AA-missiles as an alternative to interceptors. Having no pilots, but always consuming them on intercept.
>>2398354Play X-Com Files.While normally I'd say go with vanilla XCOM first, in vanilla the expectation is you can manage a dozen rookies right off the bat against sectoids that want your ass. X-Com Files sticks you with two agents against either 1-2 cultists or a couple monsters. It's a better environment to learn the game.Play a bit of X-Com Files, figure out how the game works, then maybe give a full vanilla run a try.
>>2398401Custom initial base is gay.
>>2398801I wouldn't say its gay, but it ends up letting newbies fuck their initial base up because they don't even know what a good base looks like, and even a vanilla base can be fixed with 2 hangers and delete the old ones
>>2396291>the guy complaining about PG-13 nudity got outed as a pedophilelolThere seriously needs to be some kind of mental health service to get these people off 4chan, it's not good for them.
Piratez titty filter is just that powerful.
>>2398861Not true. I was in purged thread and the guy is lying. Dunno why he is making shit up about that(probably projecting). t. anti AI guy
>>2398354dude ufo is easy mode. just get yourself lasweapons and smoke.
>>2398731air combat was like the one good thing in xenonauts. and xeno2 is straight up a ufo with new graphics.
This might be the best thread to ask since there isn't an XCOM general of any kind.I'm about to start playing XCOM Enemy Unknown for the first time. I've never played this kind of game before, so what should I know beforehand? I have all the DLCs.
>>2398911Kinda true, but also maybe it's easier to learn basics there. Research, building, manufacturing, combat, ufopedia.. i guess it depends on your intelligence, i did half a run of vanilla, then a nearly full run of fmp, then piratez, xcf ... But I also got into oldcom when fmp was the only huge mod.>>2398912I think it did some things better besides that, but air combat is the example that HANDS DOWN gets the win. Nobody defends core xcom air combat as better >>2398907Lmao now YOU'RE gonna get called that too.I love xcom but this thread is dumb at times. I can't tell because anons but I imagine he thinks at least 5 people are 1 dude. Seemingly anyone who tells people to stfu, dislikes nudity, or calls bs>>2398919There's an xcom 2 general in v, or was. Xcom eu isn't BAD, gotta capitalize on your gear, and units strengths . Its absolutely piss watered down so you don't even really need advice imo.I will say eu is far more marvel cape shit / card game esqe balance than milsim turn based, and far less freedom. I will shamelessly say oxce is better, but its for you to decide what you like more. Countless features like night darkness, dynamic inventory, fully destructible terrain, stimulated ballistics, and other shit were stripped from eu. But eu is also less likely to kick your nuts in it you don't know what you are doing.
>>2398919just play. its baby retard shit for console peasants. you will suck until you start playing the way you are supposed to and then it will be very easy
>>2398925Also I played it with skill roulette and this breaks the game like a twig. Had as assault with 80 aim, the gunner free shot perk, double tap, and cqc. She could empty a mag in a single turn and Solo mechtoids. I even gave her a plasma rifle over shotgun just for the range because it was stupid.That's another thing, eu you have less freedom. If you aren't an assault class, YOU ARE FORBIDDEN from using a shotgun because fuck you.In oxce mods, you can give a rookie a mini gun, a crappie shot a sniper, a slow fatass an smg, or someone with butter fingers grenades. You can share items between, or pull items off corpses to use mid battle. Or pack 1 guy with 20 grenades Once you taste the freedom of oldcom its hard to go back.
buddha x-smokes now don't do any health damage at all? neat.
>>2398921>>2398925When opening the game it gives me the option to start Enemy Unknown, or Enemy Within. I'm guessing Enemy Within is just DLC content?
>>2398935Enemy Within to play the main campaign with the Enemy Within additions. It's not a separate campaign.
>>2398936Sweet. Thank you!
>>2398937If you want a little more interesting first campaign, I'd take skill roulette. Its a little more lively imo, despite potential to break the game Come back when it bores you to death though. =]
>>2398938That might be fun, honestly.
>>2398929i caused that by farming soft target. dio can't help it, he has to nerf everything.
>>2398974uhh, you mean buff right? now you can basically recover freshness for almost nothing, and with free freshness recovery, you also get practically unlimited in-battle recovery via foods
>>2398985If your time is worthless and you want to spend 200 turns per battle sure.
>>2398985well then dio broke balance just to go against me.
>>2398992Sounds on par for dio, makes more sense because I was shocked he "buffed" it. He almost never does that
Any news on the coop mod being mod campaign compatible? I'm fucking pumped for it to become more stable but I haven't successfully used it with any mega mod campaign.
>>2398989you don't have to go into hyperbolics to see the possibilities on offer - even just retreating a gal that got shot up to just smoke and eat sausages for the rest of the battle can now self-heal roughly 20 HP by trading freshness and continually smoking. If you have another gal spiking her with canteens of wisdom, you might bump it up another 10 HP, without even actively delaying your own game, which, as you say, actually is in the cards now. Freshness isn't so oppressive anymore thanks to this change.
>>2399061never heard of a coop mod to begin with. any links? how does it work?
Ok I'm starting to worry now. I haven't got any cult mission for like 3 months now since killing red dawn and exalt and fucking up the avatar capture. The other two just stopped. The invasion starts at the beginning of 99, right? I have like 9 months left but all I get now is still old shit + some hybrids and ghosts. Is rng fucking me up again?
>>2398921>he can’t go 10 minutes without spamming a post defending himself Reddit is more your speed
>>2398992So are you going to explain why you think an undeniable buff is a nerf and going against you?
>>2399294Please don't provoke the AI slop spewing retard, we'll be here all fucking day, and it'll just be something stupid about how injuring your gals every mission to farm soft target is somehow smart. The back and forth with the reddit tourists on files' writing went on long enough.
So I'm thinking of doing a modded playthrough and it looks like my choices are between FMP and Reavers. Unfortunately both mods seem to be very tight lipped about what they actually DO. Anyone give a brief comparison between the two?
>>2399294i kept talking on discord about how i farm soft target with ciggies. dio said i'm autistic and promised to do something about it. it was intended as a nerf for me, so i cannot nerf the commend. dio even considered removing any use effect from ciggies, but it would seem he have realised that'd harm the setting's immersion.>>2399271>>2399302you are the resident troll? i thought mods nowadays banned that.
>>2399316Lol. Did he change cigars as well or only basic smokes?
>>2399312FMP is an old mod pack; it's taken a bunch of smaller mods and stuck them together. It predates many of the innovations and ideas that went into OXCE and plays much like vanilla as a result, and serves as the inspiration for what would become XCF. Reavers is a megamod that has greater changes and has its own identity compared to FMP.>>2399316>more discord dramaFuck off.
>>2398985>now you can basically recover freshness for almost nothingHow?
>>2399432Equip smokes and use them. It costs TUs, stamina and zero health. You can now recover freshness during a mission and all it costs is time and clicks.
>>2398919You'll probably be able to figure out most stuff by yourself. But the one thing most noobs ignore is using the grey market to sell things. Seriously if you're sitting on a bunch of flight computers and reactors or just 20+ dead ayy bodies you can sell em all to get 120+ money.
>>2399468>equip smokes and use themI know what you mean, but I can't get the mental image of some retard shoving a primed smoke grenade in her mouth while making this face out of my head
>>2399468As someone who kinda hates freshness to begin with I'm ok with it. I probably wouldn't mind it as much if its tu loss was TOTAL tu and not REMAINING tu, because this essentially keeps you from firing guns. While total tu would JUST be a movement cap.So instead if starting with 40/60 tu, start with 40/40 tu.Or at least cap remaining tu loss to 20% so anything besides something really, really nuts can be used. Because I hate being low on fresh and not even being able to even shoot halfway normally. That's so much worse than just poor movement. If that was changed I'd tolerate it more.>>2399316I fear its less troll and someone who had an unhealthy obsession with piratez, and takes criticism of it personally maybe??
>>2399679>dio said i'm autistic and promised to do something about it.>someone who had an unhealthy obsession with piratez, and takes criticism of it personallyKek, you're alright anon.
>>2399719I meant the guy who always goes on about how anyone complaining about nudity ever is evil and a pedo, but the fact it can equally be interpreted that way too is even funnier. Because dio can indeed be THAT particular
>>2399753well i'd say complaining about nudity in xpz is kinda retarded, american hysterics. what, some pixelated tits, really, that's le unacceptable?>pedowell that'd be obvious bad trolling
>>2399753The jump to pedo is retarded, and that it's getting under your skin just enough for just this long after your retarded take involving showing lewd piratez material to minors in your family is really fucking funny.
>>2399489I cheesed a run of eu by refusing to buy more than 6 rifles since you can't actually use more than 6... except for the base defense, which punished me for doing that. Doing base defense with all stock guns is possible but extremely painful.>>2399766>retarded take involving showing lewd piratez material to minorsYou mean where he said he explicitly wouldn't do that BECAUSE its a bad idea, and that's why he prefers Piratez less, since he likes sharing a child friendly oxce?I believe there was a greentext pointing out exactly what would happen in that hypothetical, but that wasn't saying anyone actually DID show it to kids, it was pointing out how awful an idea it would be.Which is even funnier because people say its "not a porn game", which makes it kinda hypocritical anyway.
>>2399774https://arch.b4k dot dev/vst/thread/2357759/#2373350This you?
>>2399780>say I show oxce to a bright kid of a girl I'm talking to, or family, and he asks "hey what's piratez", next thing I know I'm getting yelled at by his mother because "why are you showing him porn with naked little girls in it".Ok? Hes presenting that as a hypothetical, not saying he actually did that. And that's completely reasonable to think presenting that to kids would be a bad idea.Is this SERIOUSLY where all these pedo allegations come from?Of course showing piratez to kids is an awful idea, that's CLEARLY what he's saying. And yes if in that situation, piratez would absolutely be a horrible mod to pick, because I think any mother in America would be unphased by cartoon pixel violence but probably care WAY more about piratez stuff.
>>2399316>i kept talking on discord about how i farm soft target with ciggies. dio said i'm autistic and promised to do something about it. it was intended as a nerf for me, so i cannot nerf the commend. dio even considered removing any use effect from ciggies, but it would seem he have realised that'd harm the setting's immersion.classic diothe reverse psychology always work on him(coz he think that he is the smartest any everyone else is a idiot)
>>2399753>>2399719wait, are you suggest that its dio in person?
>>2399794I don't THINK so, I imagine Dio wouldn't spend hours calling people criticizing piratez pedos, no.He does cite titty filter though so.... But it'd be insane if that was actually him. Doubt it mind you.
>>2399794As much as you would love it because he is all you can think about. No, my ESL friend, that is not what I am suggesting.
>>2399795>titty filter>muh Heavy Metalreminder that there is more AI slopped pics than Heavy Metal art now >>2399799not your friend you fag
Are you really a man if your underage niece asks you about xpiratez and your first instinct ISN'T to unzip your pants???
>>2399774>I cheesed a run of eu by refusing to buy more than 6 rifles since you can't actually use more than 6I don't understand, how is this "cheesing"? Either you're losing people so it's a challenge run because you start having to use the basic guns, or you never lose anybody so you never need more than 6 total firearms of whatever uograde level you're on (plasma, laser, etc).Wait maybe you did need more to equip the people who leave on those solo missions, can't remember. Even so that sounds like a challenge run.
>>2399811Because if you go on base and change equipment out, you literally need no more than 6 of anything ever, EXCEPT that base defense.You physically can't deploy more than 6 in vanilla iirc, so if you make 6 rifles, 3 shotguns, 3 snipers, 3 machine guns, and 6 armors, you'll always have enough equipment assuming you ALWAYS swap them into whoever 6 is going on deployment.It saves a shit ton of money, but also that base defense becomes aids since most people will have stock weapons and armor, but outside that 1 mission its literally just cheaper.>>2399809Wtf are you talking about
>>2399812I'm saying that's normal. Nobody would ever make more than six total upgraded guns for their preferred class mix (e.g. 3 assault rifles 2 shotguns 1 sniper) because there is no use for it. You didn't find some "cheese", you played the game the same way everybody else does (assuming you never lose anybody because you lose their gear when they die so you'd need extras in that case). Also pistols, you would probably want upgraded pistols.
>>2399812Could you fucking stop reddit spacing for once in your life? Goddamn
>>2399774>>2399788>totally not me u guiz i sware that was another anon honestNeck yourself, pedophile.
>sneks introduced>general ruinedwhere have I seen that before
>>2399316>i blabbed about some technique and dio nerfed itheed the Lesson of Little Bird. become wiser from this.
>>2400456It's been over ten years, time to let it go.
Today I learned that if you overkill transforming enemies, they won't transform. I shot a Church Beastmaster with a 60mm tank cannon, she played the armor shedding animation, then evaporated.
>>2400569Yeah, works on chrys zombies as well.
>>2400569If you're unaware completely evaporating enemies destroys some of the loot too, the corpse on the ground gets transformed into an item when mission ends, for example most civilians drop durathread or more armored people aqua plastics
>>2399788>spam the the thread with complaints about nudity >anons rightfully say just turn it off >seethe endlessly about it, continue to spam the thread with complaints about nudity >say that you’re showing porn to an underaged female relative >anons laugh and call you a pedophile >seethe about that endlessly >anons keep calling you a pedophile >can’t be bothered to change your posting style so anons always know who you are because reddit spacing >seethe endlessly about being called out It’s your own fault, really. I don’t give a shit either way and it’s gotten to where you’re pissing me off also.
I cleared PRISS lvl1I have like 6 emp grenades left, 3 LASS, a lightning thrower, and a fatty. Should I turn back now?
>>2400672Holy shit nigga you're gonna die. PRISS is an endgame mission that can make Cydonia optional, and serves as a capstone for everything you've done in a run. Boat heavy plasma and blaster launchers.
>>2400690
>>2400690Should I bag everything I can from lvl1 and fuck off?
>>2400672Dude you should come to priss with like annihilator suits, nukes, emp blaster bombs and elite plasma it's a end end game mission.
>>2400690>>2400708The hell is priss? Something related to Canada? I only play red and grey, I can’t even remember anything like that.
>>2400708Ok I took everything not nailed down and bounced. The only thing I can research is a disabled aurora doll
>>2400712Yes. I never fuck with it because fuck Canada and fuck Aurora. Dolls are worse than synths and you get more than enough playing normally. Not worth the headache.
>>2400708>>2400690It quickly started looking somewhat above my pay at lvl2 because they have an ion cannon or whatever the fuck it is shooting beams across the map and through the walls. I packed everyone into an elevator but freshness would kill me before that cannon.
>>2400731I told Aurora to grow up, and then she did. Can buy dolls now but I dont feel like I accepted some kind of exclusive storyline at any point.
>>2400734I always tell her to fuck off. I think to tell her to grow up requires some bullshit I would never click on, unless that’s changed recently.
>>2400413Idk, I've seen a lot of people equip literally everyone with guns so ..i think this is a little optimistic. I also don't think base defense is exactly balanced for it desu>>2400456...this is a very interesting point actually...Xcom 2 did result in a lot of fucking morons. It boosted popularity, but mostly all bubble brain morons.>>2400420>>2400422>>2400620Speaking of, holy fucking samefag, nobody gives a shit about your skitzo delusions bro. Multiple people, I assume even yourself since you probably posted that archive, proved your claims are bs. Your spamming the thread more than anyone ever complained about nudity.At least people complaining about nudity are still talking about x-com
>>2400734you locked yourself out of zander's plot.
>>2400787>implying The only faggot who has complained about nudity to this extent is you. The only others who came close are streamers, but they’ve figured out that the nudity is legit PG-13 and they keep uploading and streaming piratez without issue. Faggot. Now I’m saying kill yourself, pedophile. Kill yourself or go back to discord or reddit or whatever the fuck.
>>2400813I’m legitimately so mad I forgot to add image. Kudos to you.
>>2400814Don't encourage him to spam even more. Pedos all have persecution complexes.
>>2400849>Don't encourage himSeems yall are incapable of following this advice since any reply which is deemed to be whoever you are talking about gets at least 3 replies.Infact I'm sure this would of been a completely DEAD topic by last thread, but you guys just CANNOT resist.Just ignore arguments, and ignore people complaining about nudity, AND stop bringing it tf up. Ez
>>2400787>Xcom 2 did result in a lot of fucking morons.Thought we were talking about kspg desu.
>>2400887Lol you're a pedo
What does the + button on the training screen do? I thought for a while that it showed you what the units stats would be after training was complete, but it shows different numbers for units that have completed training as well
>>2400903I BELIEVE its for reinstating training after a unit is injured and healed???Not 100% sure
>>2400796He should have threatened me with ballistic missiles first then
>>2396588>government making a deal with aliens doesn't work, because we're playing as UN XCOM.This is addressed in the lore. By midgame investigating tier 2 cults you come to understand that XCOM and the *entire* UN through which your govts fund you is basically one proxy among many that powers within the (literal) illuminati use to push their ideologies. The council is straight up "evil comic overlords" tierThe MIB are an opposing proxy controlled by a faction that thinks they should negotiate with ayys. The cults are people not controlled by the illuminati and that's why you are tasked with fucking them up.>MiB should be infiltrators within the govt and the first arc of xcf should be about outing MiBTheir strategy for conflict solving is "whoever has the most glowie power wins".
>>2400903aren't those they max values they can train to?
>>2400924i understand the plot is constructed like this, but that doesn't work narratively for most people. case in point, xfiles mythology is widely hated.being a puppet of the illuminati who try to deal with alien colonialism isn't a compelling invasion story. it just isn't.
>>2400456
>>2400938Outside here I don't see the hate for it dude. If anything I see a lot of people appreciating the plausible look of beurocratic bullshit behind everything . You keep saying this but ive seen like a dozen streamers make remarks on piratez nudity being something they were put off by, but not a single one saying they thought the plot of xcf was stupid. Especially when the comparisons are basically vanilla, piratez, and 40k which is basically not even original. Even if you think its not piratez tier, it's still far better than a ton of mods. Or full games Might be you are in a bit of an echo chamber.>>2400939I think xcom 2 was actually kinda skitzophenic
>>2400957I'm fond of the XCF kitchen sink conspiracy slurry personally. I wish there was actually more lore in places; I'm still trying to wrap my head around how all the zombie BS hashes out at the higher levels and taking a peek at x-piratez lore to try and glean some insight just made things more confusing despite them ostensibly being broadstrokes canon to one another.
>>2401064the problem with gleaning lore out of xpiratez, is that all tech descriptions are written in the PoV of a bimbo slut, aka brainer, so it's difficult to tell if she's telling a crude joke or telling it as it is.
>>2401067This is low-key a reason I dislike the writing too. Like I get it, I'm not particularly amused, but I get it. Definitely prefer the office sort of setting and various staff inputs. Like the one about laser weapons is funny, and KINDA believable, that a bunch of dipshit marines get lasers, do some extreme dumb shit, and require such an announcement
>>2400957yes bad mods have dedicated fanbases.xcf is just not a good mod, no matter how you try to present it. the missions are boring procedural slop - you get 1 guy, then you get 4 guys in a house, then you get 8 guys in a bigger house, and it keeps repeating. ditto for everything else. i played until spider terror and every time i hoped a new mission would be interesting i just got more of the same slop.xpz on the other hand has varying missions, varying enemies, various conditions, melee. the tactical advice i was given for xcf was just "research the heaviest armour". i mean even original ufo had ufo breaching component to it, xcf gameplay is basically just camping next to the car.
>>2401237i mean, shit, take my current campaign. i did underwater caves vs lobstermen with cats in spacesuits and a few gals. it was such a wild situation with such wild equipment, and yet it was perfectly doable and balanced. that one mission was better than all the best parts of my xcf campaign. dio is a wizard.
>>2396495What tech tree viewer are you using? I tried looking for one but the one I found doesn't seem to work properly with Piratez
>>2400887>im keeping the thread alive spamming complaining about tittyMmhm.
>>2400938I think xcf makes it clear enough you are not meant to take it seriously and its just an excuse to have wacky kitchen sink levels
>>2401064>around how all the zombie BS hashes out at the higher levelsbasically early ayy invasion plan that didn't really work out when it started giving the mutants sentience and super psi powers
>>2401237When did you even play the game? You sound half a decade out of date.
>>2401315That's been my understanding of it more or less, but the things that are killing me right now are that there's a working alien control console on the "Mummy Abode"-type maps, and that lately Solar has been incoherently waffling on whether or not the late-stage zombie forms can actually generate EBP/E-115 from mundane earth elements (albeit slowly) or if they can't and have been somehow mooching off an extant, inexplicable source of it for the last several thousand years. It's really fucking up the lore-side development of my Protean revamp/Zombie domestication mod.
>>2401067Except when they are written by extradimensional mushrooms.Remember, gnomes don't exist.
>>2401333>not the late-stage zombie forms can actually generate EBP/E-115 from mundane earth elements (albeit slowly) Wasn't is that 115 was a catalyst / chemical promoter of new biological processes that enabled mutationsAfter all even standard humans have psi potential.Whole point is that Ayys have been interested in earth for millennia but only now they managed to arrive with enough resources to do something beyond throwing shit at the wall. Except reptilians who always had the means to fuck around but are like autistic cats who dont get out of their hole.
>>2401396>Wasn't is that 115 was a catalyst / chemical promoter of new biological processes that enabled mutationsMore or less, it acts as the phlebotinum that solves any "errm, ackshually a spider that big wouldn't be able to breathe" type issues and lets normal physiological concerns be ignored.The issue here with the Zombie/Essentor side of the equation is that since Earth was a closed system since the last major spate of alien activity many millenia ago, if the upper tier zeds don't have the ability to synthesize EBP/E-115 naturally (as several of their older descriptions indicated they could), their population should have burnt through whatever amount of it the ayys left behind after bailing out after the whole Nephilim thing went hot, unless they are sitting on an absolutely Fort Knox pile of it.
>>2396604>i don't think there's even a research topic which mentions that we have some sort of deal with govtsThere's multiple. Here's a random one.>While the Govts support us covertly, and understand the long-term benefit of working together with free mutants to curtail banditry and the influence of the Factions, they're in no way a unified front. Most govt officers are unaware of our status. Many are either corrupted, or have different beliefs. However, while they will attack us when engaged, we weren't granted the power of judgement and killing them will incur a penalty. It's very clearly established that the Govts are secretly funneling your crew money so that you can be a continued nuisance to the Star Gods and their aligned factions. You take a huge rep hit for killing Govt soldiers instead of capturing them, and Govt soldiers have such an unusually high bounty payout specifically because of this.
>>2401371I'm still pissed about how badly that jumpscare got me. Literally spilled my drink all over myself and my keyboard.
>>2401446that is a really good one yeah
>>2401416Right I think missed out on the nephilim lore or its new. Weren't they just human experiments?
>>2401535IIRC a few of the bits of lore imply that the Nephilim AKA Ethereal-Human Hybrids are the reason the last ancient attempt at taking earth was aborted, and since them subsequently interbreeding with humans is the entire source of all human psi potential, it's a fair guess to say which team they went to bat for. No real details though, but trying to sift through this shit is half the fun.
In xpiratez, does anybody know all the secret hotkeys/click actions you can do in the black market screen?I was trying to do some normal inventory management, buying up supplies, but I think I did a misclick on an item while holding down some key (I thought it was either ctrl, shift or alt) and instead of what I expected, it instead opened up a screen that at a glance to me looked something like a all-base inventory summary for that item or something?? I was intrigued by this because I've never seen this functionality before and wanted to explore it, but I could not figure out how to make up appear again...I really wish there was a catalogue of all these super sekrit hotkeys and features...
>>2401262Middle click on research, and you can click around after to see connections, or use q to search specific topics.>>2401237I wouldn't call piratez a bad mod but you sound like its indeed you being a dedicated fan.Also the way you talk sounds like you are basically saying every single person is retarded but you : saying its "just not a good mod" is fucking retarded when it has its own subforum, multiple playthroughs by several people, articles about it, ect, and is probably the goto mod recommendation over piratez since its not as vulgar and will put off first timers. You low-key remind me of doom world faggots who say how "shit" brutal doom is despite it getting a cacoward, and moddb award. You aren't expected to be a fan of brutal doom, OR xcf, but eventually trying to call it shit when its popular enough, FOR SO LONG is coming off as severe copium overdose. Especially if you are so limited on other mods you can only cite besides Piratez, as BETTER. Say piratez never existed, what's the top mod now??? Probably xcfYeah. AND, you are correct that some shit can be over hyped bs and be the focus for a bit, but this generally doesn't last long. Xcf has consistently been recommended for going on what, over 5 years??? If its been recommended that long, its not just shit being flavor of the month, there's some staying power, unlike slop games which are the buzz of the town for half a year, and never spoken of again.And this all comes off as projection, and as if YOU are the piratez superfan who's mad not everyone else is.
>>2401617That's a lot of words to say "I'm a faggot please rape my face."
>>2401446What is Love got me harder.
>>2401333>>2401315speaking of the zombie chain upgrade is so bullshit>yeah we turn your dood into a slobbering retard for extra hp and a chance to not diewhoop de fucking doo, thanks solar
>>2401646Damn, that actually sounds like a nice upgrade on the surface, what sre the downsides?? More hp is kinda at a premium anyway.
>>2401541>and since them subsequently interbreeding with humans is the entire source of all human psi potential,Huh i remember that blurb but I didn't realize it as about the origin of PsiDunno what solar has said on the matter but I think Alien presence was around but had not yet the means to actually invade. But I suppose it's 100% a solar thing to say "there was fantasy XCOM in ancient sumeria" without a hint of irony.
>>2401446 it's absurd how much this game can just get you with a jumpscare like that
>>2401648Compared to the other 5 endgame upgrades (which are more or less interchangeable with minimal differences), the Zombie upgrade is extremely weak in comparison. Endgame XCF is determined by timeunits and specially reactions. Making the guy SLOWER makes him useless, and the psi hit is just the candy while others like Infernal let your dood literally run up to the enemy's face, shotgun him to the face and run back to cover without getting shot.
>>2401654I mean, IS IT an endgame upgrade? When would you normally get it?
>>2401663When you finish the zombie quest chain. There's 6 in total. Or 5 and 1 for the sectoid hybrids you recruit which is kinda shitty since psi ain't a top tier skill in XCFFinishing a questchain is basically necessary to fight toe to toe with endgame ayys, the skill boost is ridiculous and basically the equivalent to like 30 missions worth of skill marks.They are also balanced for replicability so more or less interchangeable - you only need to get oneThing is the zombie upgrade which doesn't have even a third of the utility the other 5 have. 'Despite being the longest questchain with the biggest hikes in difficulty compared to all the others.
>>2401679>replicability*replayability
>>2401622When did piratez lovers start becoming xcf haters???Doesn't make sense since oxce is already kinda a fringe interest, why fight over shit like this, especially when dio and solar are on good terms with each other?I never thought a mod would develop rabid fanboys.
>>2401743There is precisely one xcf hater, but they're retarded and primarily have an issue with the writing. Two retards if we also count (you).
>>2401749Hard to tell sometimes since they keep talking, and indeed TRY to act like its multiple anons.But I guess you're right, I don't see any of this retarded faggotry outside anonymous basket weaving forums
>>2401759Yeah, I can see how it can be difficult to tell sometimes. If you look hard enough for long enough, you'll get better at noticing the retards. You'll see a lot more if you look in the mirror, you pedo.
>>2401759>every anon surely doesn't hate me it's just one guy bullying me
>>2401765Wait, so the guy saying xcf is dog shit is the same guy calling everyone pedo?This... actually makes a lot of sense..
>>2401772You're so blinded by your lust for underaged girls that you can't tell one anon from the next.
>>2401776I mean the reply made zero mention of piratez or nudity, and you immediately call him a pedo like the other posts so how else are people supposed to interpret this? We are all anonsEven if it's multiple people, its multiple people who are assuming someone's a pedo if they show distaste for piratez, OR, now point out that hating xfc basically doesn't exist outside here. I find it easier to believe its one dude with a proxy than a small group of people who seriously keep calling anyone who isn't a piratez megafan pedos.... wouldn't pedos actually be MORE into piratez because of gnomes?
>>2401772You're the one making arguments about age of consent.
>>2401783The only one getting called a pedo in this thread is (you). There's only like 5-9 anons who post in this thread. If you're talking about >>2401622 then how in the fuck did you interpret that to mean I'm a fucking xcf hater? I'm not, dumbass. Your post was fucking retarded and I was calling you a faggot. Jesus Christ, find Jesus or something. Get your mind right.
Is there anything wrong about being a pedo? Everyone votes for them every couple of years, so I don't see what the fuss is about.
>>2401318couple month ago. i tried xcf a few years ago and it was exactly the same, except mib were literally undamageable.>>2401440yes but it's not the narrative focus. the focus is on being sky pirates, as you can see on your pic. being sky pirates in postrapture works with whacky shit. being un xcom >>2401308 doesn't.>>2401617>saying its "just not a good mod" is fucking retarded when it has its own subforumyes and stalker gamma has dedicated fanbase and cool features, that doesn't make it a good game.xpz is narratively perfect, the best "post-apocalypse" game, because dio invented postrapture, which feels like realistic postapocalypse, unlike, say, fallout >1.xpz is the best openxcom mod gameplay-wise, it has different enemies appearing all throughout the game, which utilise different armour, sniper/spotter, nv/thv, high tus, balanced melee and consumables. xcf just have same enemy with bigger healthbar(and back in the day it was bigger armour, to the point players got locked out of progression).xpz is one of the greatest game of all time. xcf is sadly a so-so mod with cool idea and bad implementation. if you don't recognise this, you are autistic and can't judge games objectively.>vulgarthat's some pathological american puritanism if your jimmies get rustled by pixelated tits.>moddbi am capable of critiquing games and don't need to appeal to authority.>Say piratez never existed, what's the top mod now???rosigma probably, it looks gameplay varied and stylistically coherent at a glance. but i haven't played it.>Xcf has consistently been recommended for going on what, over 5 yearsagain, i can make my own judgement, and i have made it. xcf survives off its cool concept - people want to try it, then experience sunk cost fallacy as the mod actually kinda sucks and rationalise why it's not bad when it is. solar himself listened to my arguments, agreed with the general points of critique, then said i'm just a hater. xcf needs redesign.
>>2401789>xcf is sadly a so-so mod with cool idea and bad implementation. if you don't recognise this, you are autistic and can't judge games objectively.Honestly I think it needs to be looked at as what are the say, top 5, openxcom extended mods.I have no doubt you'd put piratez first, but the other 4? I think you'd hard pressed not to mention xcf. Hell rosigma, which is BASICALLY just 40k but more, is the only other thing approaching megamod status anyway, so what would you do? Piratez, rosigma (aka 40k), twots, hardmode expansion and reavers? Just a guess, spitting random decent quality mods besides the big 3.The other 3drop off hard if you don't include xcf as a middle ground AT LEAST.and that's why I find this ridiculous because it feels like its not far off from shitting on anything NOT piratez, because few mods get close to xcf levels of writing, so what does that make them, trash?
>>2401795haven't played twots or expansion so cannot say anything about them. they don't look like real mods, more just vanilla rebalance/expansion, so i wouldn't compare them against xcf. even if they have impeccable gameplay they are still just vanilla in essence.your bargaining stage is also pretty funny - "dude you wouldn't not put xcf in top 3 mods" when you yourself observe there are just 3 mods.point is, xcf needs to be redesigned, but solar won't do it because he doesn't have the talent(and i am saddened by this, he put in a lot of effort and deserves to get a good result) and he's subject to sunk cost fallacy. to make xcf good, you'd need to reinvent gameplay for it(i spitballed adding tacticool items like shields, drones, etc), throw out half the lore, and rewrite the rest to be a cohesive narrative.however, there are aspies here who seem to genuinely enjoy the kitchen sink glowie schizo narrative, so i guess xcf can just be what it is, and that's ok.i myself is in a very slow process of ripping off xpz for my own game.
>>2401795this pedo is so busy justifying being a pedo he doesn't even know world of terrifying silence exists
>>2401804>they don't look like real mods, more just vanilla rebalance/expansion, so i wouldn't compare them against xcf.This IS kinda my point. All this claiming xcf is shit is actually just "piratez is better". Because no, you WOULDN'T compare most other mods to it.I'm not even trying to argue xcf is better than piratez, I'm saying if you are going to argue it's shitty, you need comparison BESIDES just piratez. And since, 1, piratez seems to be the only thing worth comparing here, and 2, piratez puts a LOT of people off, and for that purpose so wouldn't even be in the running for them, it's silly to fret over or call the worst, or awful, because what are you even comparing to if not piratez?But who knows, maybe x-inc will dethrone it, I have high hopes for that. Though the fact it has no cqc script I don't like.>myself is in a very slow process of ripping off xpz for my own game.I look forward to it. If the lewdness was toned down even slightly while keeping an IMMENSE world I imagine it COULD smashingly dethrone both xcf and piratez. The fact piratez is as popular as it is despite the "titty filter" says something. I honestly think that titty filter is the sole thing from keeping piratez from having a full brutal doom effect, where the mod completely overshadows the game.
>>2401789>xcf needs redesign.What needs redesigning? The only thing I can think of that needs changing is a better tech perquisite for unlocking your first aircraft.
>>2401809>doesn't even know world of terrifying silence exists>>2401795>twotsAre you ok dude? Can you read? He literally listed world of terrifying silence in hypothetical top 5.I haven't played it, but I heard its pretty good, if smaller scale than piratez or xcf. Also not particularly into tftd to begin with, which doesn't help.
>>2401814>you need comparison BESIDESno, i don't. i can objectively judge complexity of the gameplay. xcf gameplay is, literally, "get best armour and sit behind the car". the enemy weapons are even configured to give you tiny amounts of hp damage which are then recovered quickly. that is the intended gameplay - you slowly turtle and shoot at the same enemy, the computer shoots at your guys. there is no terrain to exploit, you have only a few units, there are no tactical options. xcf is barren - the best part of it is the very first cult investigation, where you have 2 guys in a city trying to spot a single cultist. THAT has the investigative atmosphere, that has some interesting gameplay. and afterwards the game just goes downhill, because it doesn't change, you just get more enemies.>what are you even comparing to if not piratezi'm not comparing to anything, i give your piratez as an example of what good game needs to have. piratez has cohesive narrative about rediscovering whacky postrapture world, piratez has balanced varied enemies and tactical setups. it's immersive, it's challenging but fair, it's varied, it's fun. xcf on the other hand is "varied" in the narrative, which breaks immersion and narrative, and extremely procedural in gameplay, which makes it unfun to play.>>2401815everything. gameplay needs to be reinvented. narrative needs to be redone.
>>2401821>everything. gameplay needs to be reinvented. narrative needs to be redone.You just want to make it like Piratez when the whole point of it is that it is an expansion of vanilla.
>>2401821>i'm not comparing to anythingThat's kinda the point. Compared to piratez, sure, it falls short. To other oxce mods? Consistent top 5 easy.Kinda weird to say a top 5 mod is shit.Like I agree they could expand more tactically, and they probably could, maybe a psi enduced riot you need to deal with without killing everyone, ect, the variance would be good, more missions, tactics required, ect like using barrel bomb kamakazi in piratez feels special and i want that too, but its still a few calibers above most mods.Kinda feels like you are setting piratez as the bare minimum standard, which is a LITTLE ridiculous. And probably discouraging to other modders.>>2401823I do think the occasional weather events or other would be cool, but I definitely don't take "its not as good as piratez" as "its shit". Honestly that attitude is really black pilling, why would new modders want to try if they probably can't hit xcf levels, that's basically saying they are BELLOW shit.So glad this is like 1 guy saying this, because otherwise if I was a modder I'd give up if this was the whole community lmao.
>>2401823you just don't get it. xcf is already "like piratez". that doesn't work narratively.piratez is a survival game narrative like minecraft or starbound or whatever. survival games have no narrative, normally, because you cannot actually make a cohesive story about progressing from stone age to plasma guns. except dio, in his genius, manged to create such a story, but setting us up as a band of escaped womanchildren is postapocalyptic world. xpz is fucking amazing, it manages to depict postrapture, where it's not just clownshow like modern fallouts, the stone age coexisting with lasers makes perfect sense, since earth is a backwards colonial shithole with a bunch of mutants, polluted zones, alien bioweapons and the deep ones civilization. dio's earth is south africa in space. it's magnificent. and by using bunch of random anime images and references(like kenshiro on the old human hero article), he also reinforces the postrapture setting - the world feels like the refuse pile where old culture and garbage gets dumped, because that's what it would be like after an apocalypse(in religious sense, post-rapture).when we're researching crap like oranges or some fucking rusty knife, that's perfectly reasonable and very immersive, because we know nothing about the setting as the characters despite having lived in it, and also as players we know nothing about the setting despite getting familiar references in gameplay and lore.etc. as for gameplay - it has nv/thv/melee/rushing/sniping/demolition/reactions etc and it's all balanced and great. i'm tired typing shit here.xcf needs its own narrative and its own gameplay to be great. xpz narrative doesn't work and just results in a clown car. xpz gameplay wouldn't fit the un xcom, you need tacticool gameplay instead.
>>2401827>Consistent top 5 easythere are just 5 big oxce mods
>>2401830X-Com Files is nothing like Piratez. You're a schizo. I agree that researching individual items could be improved, but what should happen is something like>research Sten Gun>"WW2 WEAPONS UNLOCKED! YOU KNOW ABOUT ALL OF THEM!"That cuts down on a lot of the 'research knife x10' clutter. And that's XCom File's only real flaw. Clutter. Not narrative, not gameplay, the tech tree needs an editor.
>>2401830>etc. as for gameplay - it has nv/thv/melee/rushing/sniping/demolition/reactions etcYou are just listing oxce features. Everyone has this. Including xcf>>2401831I wouldn't even call it 5, piratez, xcf, maybe rosigma...very few mods hit that scale and honestly 40k isn't THAT bigPoint is, it's big, and widely recommended for years. So even if there's "5 big mods", it being on that list says a lot, because there's far more tiny mods. And it wouldn't be continuously played over and over, and updated, and recommended if it was garbage.
>>2401835i have explained exactly how its like xpz. ww2 weapons narratively make no sense for un xcom. as un xcom you should have the best human firearms freely available. you're defending the fucking planet. no, "b-but muh council politics" doesn't fix the narrative. mulder and scully didn't have to loot shotguns. if you still don't understand this, you have no ability to judge stories.i'll even elaborate here:if you don't just get the best human weapons, it cheapens your narrative power, and in turn cheapens the aliens. if i'm just some hobo, aliens aren't a big deal, and the whole game universe becomes just a dogshit mod for a 30 year old game.>>2401836does xcf have arching weapons specifically to not trigger reactions? does xcf have different vision on different units, with 2nd or 3rd enemy the players will encounter actually out-nving anything the player has, hard? you are just coping at this point, xcf gameplay is just "best armour and camp", the healing rate is a proof of that.> it's big, and widely recommended for yearswhich doesn't make it good.look, i feel for modders and for solar, but most things anyone ever makes are just badly done. exceptional creations are few and far between. most of us are just not exceptional. xcf is just another so-so creation by a regular guy. blame the demiurge for making us mediocre and putting us into an imperfect world.
>>2401838>does xcf have arching weapons specifically to not trigger reactions?Flash bang gl rounds?>>2401838>does xcf have different vision on different unitsDogs? Armors? Red dawn?>most things anyone ever makes are just badly done. exceptional creations are few and far between. most of us are just not exceptional.I agree it could be better, but honestly you KINDA sound like a snobby conesuer, the type who throws 50$ wine bottes at walls because its "literally piss".I mean, sounds like you KINDA admit that which is good, but in a world of slop I'm grateful for even just pretty good and big oxce mods, because oxce is fringe, and decently sized and halfway decent mods are also rare, even more so for Fringe games.And when you factor in people put off by piratez, yeah, it sounds ridiculous.Now TO YOUR CREDIT, were it not for that, maybe I'd agree slightly, but I don't currently. Because that factor is kinda hard to ignore.
>>2401652How does oxce do a "jumpscare"?
>>2401846Iirc I think its an event that pops up with a research instantly, and plays "what is love". Its not actually horror themed, but if you are just fucking about on geoscape and it pops up, kinda startling.
>mfw I just found out the variable that controls whether a particular UFO/Ship can Crash Land or not (besides damage overkill) is dictated by whether or not they're willing to retreat>your enemies are capable of keeping themselves in the air out of sheer spite until the ship literally disintegrates as long as they don't lose the will to fight
>>2401843>Flash bang gl rounds?are they useful? i have never needed to use them. xpz can have mercs spawn in may, mercs will melt your gal with any armor, and you can in fact take mercs out with poisoned arrows.in xcf it seem like you either spam pre-primed grenades or just shoot from behind the car and tank reactions. you don't need to capture ayone or anything, and there's no terrain to use as cover, there are no situations where you'd breach with a flashbang, as cults either swarm you on their base, and you have to kill them faster than they come out of their base, or just sit around a single house, in which case you just snipe. i have never had anyone oneshot in xcf and when my agents got hit they'd go into infirmary for a week tops or so. i gave everyone medkits and would either shoot at goons or heal my agents. when i tried moving i just got shot at more, since cult maps are just flat ground with a single house. same things repeated with special missions(ski resort where it was me camping from a house), even jarheads - enemy chips at your hp, you chip at the enemy hp with (sniper)rifles or a pistol. or throw a 'nade at large mass of goons. and i was on mid difficulty, i imagine higher ones have even more goon spam.this was also the very same tactical advice xcf players gave me - research best armour, sit behind the car.i tried capturing bugs and such for cash but that doesn't really do much, there's nothing to invest in, bases and research are extremely expensive, there's nothing to manufacture, and trying to capture is very risky, as unlike guns teeth absolutely tear anything to shreds. i remind you of the rat meta. capturing cult goons or mibs or anyone else also doesn't do much, it just gives you reddit tier staff input or the stupid dossiers which don't say anything about the world, it's just "here's another oc fursona, Interpol notified, nothing ever happens". incredibly fucking frustrating, even if that does something for your score.
>>2401843>Dogs?rat meta. incredibly immersive for UN XCOM, i always wanted to play rat simulator in my xcom>Armors? Red dawn?i had all my guys augmented and in the og coveralls. they still had fuck all tus and you don't want to move anywhere, because maps are all more or less empty and it's best to just camp the cultists. i had everyone with rifles for sniping and a pistol to quickly unload lots of fire at mid-range. literally 0 tactics.>because its "literally piss"well xpz exists. i wanted to play xcf because it's more xpz lore and i like the "xfiles in ufo" concept, but it was disappointing. now i am seething and coping by rationalising my dissatisfaction. xpz experience is over for me, i learned the world, and now i have to let go.>>2401846alien movement, chryssalid comes out "HISSSSSAAAAUUU BZZT AAAAAH!" your best gal, makes you shit your pants if you're immersed in the battlescape.
>>2401867>are they useful?I mean it cuts like 25 tu ? And hurts reactions and firing for one turn so absolutely, great for capturing>research best armour, sit behind the car.You say car, meaning you never got above cars? I mean taking shelter around craft is even good advice for piratez, I know that's why I pick trucks, auto cannon is a beast.>>2401867>Interpol notified, nothing ever happenThere's a few that lead to actual missions, lo wo, Gertrude Ellison, ect. I imagine more in time. But they are largely flavor text which piratez has too.As for flat maps, I feel like you are exaggerating, I've had flat maps that screw me just as much in piratez, be it deserts, tundra, fields, ect.
>>2401870>alien movement, chryssalid comes out "HISSSSSAAAAUUU BZZT AAAAAH!" your best gal, makes you shit your pants if you're immersed in the battlescape.This IS an example where piratez does better, i had to fight off a couple chrsallids at a science station at night, with just aks and molotovs. I survived with nobody dead, but a few units shit their pants Xcf does this SOME with mib spawning at farms, but not enough >i wanted to play xcf because it's more xpz lore and i like the "xfiles in ufo" concept, but it was disappointing.Ngl that might be your problem. It ties LOOSELY into piratez, but its absolutely not piratez. It'd be like playing fallout because you love elder scrolls and get mad its not elder scrolls, because there's some potential cross reference.
>>2401870>og coverallsYou tipped your hand with this one, no one has ever seriously used the Jumpsuit in the entire history of XCF, it is included solely for nostalgia.
Is there a guide for old xcom tactics somewhere?I am playing warhammer mod and amount of savescumming I have to do to keep my people alive is ridiculous. Feels like I'm missing something obvious.Or maybe it's just super hard? I played other mods before and never felt much heat.
>>2401879gives extra tus and its not like cultists have firepower. units are already slow as fuck.
>>2401882ufo tactics were just lots of smokes around your snipers, use rookies with bad psi to scout and draw reactions. you lose 2-6 rookies per mission. i imagine you can come up with something like that for rosigma - mark trash units which can draw fire and good units which you want to keep. also use explosives.
>>2400813NTA but there is good&decent&silly nudity and there is AI generated slop Tell Dio to get laid and to acquire better taste.>but its all Heavy Metalnot anymore and it wasn't for long time
>>2401879>>2401886This interaction is funnier considering just earlier people were whining about how zombie transform bad because no tu bonusAlso against aliens armor means less. Isn't it piratez that said armor doesn't help if you don't get hit???The irony
>>2400620>>anons rightfully say just turn it offYou can not really, not in a easy way >but PG13 modoutdated and don't cover recent additions that are most jarring>>2400620>>anons keep calling you a pedophileWhy tho? If anything that is ironic because Dio would get literarily arrested for some of his mod pics in UK and probably had some problems even in Poland
>>2401308NTA but yeah, that is giventhe problem is that Solar writing kind of suck and he is unable to make it work
>>2400957>Outside here I don't see the hate for it dude.of course you don'tSolar used to jump at you on his and dio discord if you speak badly of his precious child(especially if you badmouth his OG content) and of course you will get banned
>>2401898This may come as a surprise to you anon, but we're making jokes at a retard's expense.
>>2401897In XCF, the time period in which the Jumpsuit becomes available, your chief threats are still AK fire and the occasional grenade, both of which will utterly shred someone wearing a Jumpsuit instead of the more practical Tactical Vest and optional Shield, which becomes available within practically the same week. Likewise, the less said about winning the Osiron crate gacha and deveoping Synth Suits crazy early which grants you huge defense, speed, and strength bonuses, the better.Conversely, by the time the Protean transformation becomes available, the invasion is generally in full swing and Heavy Plasma is at play, and the paltry advantages the transformation offers defensively barely help, doublt so when your half-zed catches a cyberdisc plasma bolt and gets vaporized instantly, nullifying the primary resurrective perk of the transformation altogether. It also lobotomizes your dudes, and for the soul-lets on your team, the Cyborg upgrade path is exponentially better.
>>2401859It's because hellerium engines have a safety system that lets them do a controlled crash if they're damaged, but it can be disabled to keep the ship in the air slightly longer.
>>2401879NTA but that is the problemXfiles are plenty of things that exist just to exist, no real purposeOG coverall could be for example +XP uniform to speed up training(but no)
>>2401909I just don't like that it's an absolute value. If it were just much, much less likely to down it intact,, I could take that just fine, but it being actually impossible to score a mobility kill on a ship that's in a pissy mood, especially if it's one you know is chock full of goodies, makes me want to scream.
>>2401908Wasn't idea behind jumpsuits that we have no idea what weapons will aliens use, so instead they focus on practicality and light weight?Hm, I might be thinking about xenonauts.
>>2401914First one yes, second one the base suit has a vest since we are also facing the cleaners, who use human weapons.
>>2401912I theorize that once upon a time it would have been used as a good early game "pilot suit" (there's an oft-ignored, default off variable that allows currently worn armor stats to influence pilots in a dogfight), but that's just a shot in the dark.>>2401914I believe that's the same logic in X-Com OG as well, that until your dudes develop tech to counter energy weapons, they may as well just wear something as light and comfy as possible. That logic falls flat in XCF because you develop said Jumpsuits a year and a half before aliens or energy weapons become a concern, and even a bad player will have much more sensible Cyber Armor by then.
>>2401914Yeah, that's the Xenonauts explanation. Science doesn't know if the aliens see visible light and if camouflage would work against them, so everyone has to run around in their fashionable blue fatigues. At least the xenonauts would clearly see who was a friend that way. XCF's jumpsuit is just X-COM playing around with durathread for the first time.
>>2401923not the OG xfiles hater but plenty of things in xfiles are just unbalanced, un connected to rest of the game, with no purpose>writing suck>balance suck>progression suck>solar suck(for a dollar)Idea is great but the how is done is just low quality
>>2401925>Science doesn't know if the aliens see visible light and if camouflage would work against themHuh, wouldn't it be funny if bright colors would serve as camo against particularly dangerous aliens? Imagine sending soldier in neon pink uniform against chryssalids.
>>2401928Voluntarily donning the pink is a flex in any game.
>>2401897yes but piratez has spotter-sniper dynamics, nv, thv, positioning. you can use a lokk to scout and not get spotted, while your gal shoots a bow from outside los.this could be straight up copied by xcf if there was tacticool NV equipment, but you'd have to justify as to why un xcom has to fight regular-ass criminals at night. xpz has a bunch of things your units can do without armour, while you also have to use armour at least for captures(which are a huge part of gameplay). in xcf you don't really need advanced tactics and your units are not meant to pull them off anyway. just get better armour and stronger guns.>>2401898>in UKin the cuUKold kangdom you get arrested literally for anything(unless you're a paki in which case you can rape british kids freely)
>>2401821This sounds to me like xcf is an immersion-focused experience, where between each x-files episode you put on your suit and tie and pretend its 1996 outside. Maybe same people who enjoy it should reimagine Apocalypse, and make it a tactical rpg.t.didnt play xcf, currently enjoying my first playthrough of xpz
>>2401936I am too lazy but if I was in the mood I could probably make Dio life in Poland extra hard. He could get 5 life for this and tracking him would be easy.
>>2401941You have to be over 18 to post here and there's a pedophile watching this thread, you shouldn't be here.
>>2401908Still, this doesn't seem too different than fmp, i definitely ran jumpsuit on melee units despite owning armor because melee rushes were better off light. Its a specialist, optional gear, I don't even understand the complaint, that you personally won't use it so it should be removed? And again, if you DON'T get hit, armor doesn't matter, but agility does. I'm a little surprised a pirate fan wouldn't know this considering how much or early Piratez is basically no ACTUAL armor, and tus are better.>>2401926Ngl the whole "it sucks" isn't even really helpful, and if this was how you guys gave criticism it makes sense there was discord bans. Reminds me of an old boss who made a new employee with quit because he said "you gotta do it more better" without even pointing out what was wrong. Like what is anyone supposed to do with that.That's not constructive criticism, its just saying it sucks.>>2401936>yes but piratez has spotter-sniper dynamics, nv, thv, positioning. you can use a lokk to scout and not get spotted, while your gal shoots a bow from outside los.Xcf also has this. Iirc jumpsuit has minor camo, which compliments speed, and you can use grenade launchers for same purpose.I don't think you start getting express nv stuff like til a little later, but you are arguing xcf just doesn't have this.. it does.>in xcf you don't really need advanced tactics and your units are not meant to pull them off anyway. just get better armour and stronger guns.So easier=bad? Its good to have a megamod that won't COMPLETELY SCREW you over, I've seen someone trying to iron man jack Sparrow, that shit is absolutely depressing, as he will get 1 person injured, not dead, injured, and ditch the run. Not everyone wants such a sweaty experience.Plus piratez is already pretty high up there difficult wise, making it slightly easier doesn't make it cookie clicker >>2401941I don't think poland gives much of a fuck about shit posting of that is what you mean.
>>2401953>get 1 person injured and ditch the runSounds like rng hell.
>>2401953>That's not constructive criticism, its just saying it sucks.I did constructive criticism back then, could write it again but its probably outdated and I am in too lazy mood to bother>a megamod that won't COMPLETELY SCREW you overeh, xfiles are more hostile for blind run than xpiratez(no meme difficulties)
>>2401955His logic was in very early game, 1 severe injury means someone out for a month, means not enough manpower, means already underwater points / money / research wise, means already a game over 4 months from now. And I'd actually believe it based off how dickish piratez is.He was also severely nickling and diming units "i cant hire more than 10 units or runs dead".That just DOESN'T sound fun to me >>2401960Piratez is a lot easier to get lost with bullshit even without jack Sparrow. I don't how you can possibly say its MORE hostile to a blind run in xcf, as I feel like I've been fucked over the way more by piratez. Like xcf doesn't even really have base defense for the first 2 years, while piratez can absolutely end a run with a bad enough raid first year. Xcf generally lets you regroup if you fuck up, piratez is much more do or die.
>>2401967You need promo 3 when the aliens start invading otherwise you're fucked in files. That needs some meta knowledge of the tech tree. It's far more forgiving in piratez where escalation is tied to progression and it takes three whole years before star gods and merc crackdowns can first appear. There's no time pressure unlike in files.
>>2401967x piratez is easier to lose directly(base invasion) but you can actually recoup losses and rebound fairly easy and most of the times you can just chill out and just ignore hard missions xfiles is easier to get lose(you don't know it yet) and get behind in tech, troops, etcespecially as you can easily replace experienced soldiers and tech tree is full of newb trapsor used to be, I admit I didn't play xfiles in long time
>>2401974>>2401973If you aren't catastrophic behind on promo 3 at 99, its not an absolute death sentence. Rough yes, but it also kinda rubber bands research wise where if you do, it's easier to get some prerequisites for promo3.I think there's far more little gaps like that for piratez overall, and especially when you include harder combat encounters, its not any easier in piratez. I've had more runs go to shit because I failed to scout mining ships, or a faction base tanked my score into hell despite all missions I did being positive, and well within first year.
So I'm doing the ghost graveyard mission in xfiles. I can only bring concealable plinkers because reasons, but that doesn't stop me from landing my fucking airship right outside. What kind of retarded logic is that?
>>2402151Some of the newer missions with infiltration mechanics aren't configured right. Have you pulled a "Zombie Isolation" mission yet? That one has the same problem, you can roll in with your Osprey and deploy 18 doctors with SMGs to storm the hospital, very hush-hush.
>>2402173Yeah but that one has lots of civvies so it makes sense to only bring stealthy weapons. This is just empty graveyard with ghosts. Nobody will give a fuck if I come packing tesla cannons and shit. Just stupid.
>>2401838>ww2 weapons narratively make no sense for un xcomBecause they're not XCOM weapons, they're cultist weapons.I get the feeling you haven't played XCOM Files at all.
>>2402207That and the weird focus on "cars" and their role in defense makes me think he has < 10 hours or utterly fucked his tech tree during the one time he ever tried it.
>>2402207There is also the fact of red tape, ever-present in early XCF. I see it as X-Com showing the council the cultists are using particular weapons and desperately trying to convince them to let them use them. I don't think the aliens are even truly confirmed to exist as far as the UN is concerned, at first it's just a bunch of cultists and strange creature sightings, the Council is probably aware of it but X-Com doesn't know the true nature of it yet at that point.
>>2401849Ahh I always have my speakers off so sound-based shenanigans are lost on me.
>>2402190I think the idea is you are trying to cause minimal scares. A full platoon entering a place with chainguns tends to scare people, but a nearby aircraft is more ambiguous, especially if its not actually ON the mission, since it's kinda implied you DON'T land into the ghost hospital So basically they don't want anyone seeing heavily armed people Seen entering it. A lot of pre 99 has the implication that you are TRYING to keep shit secret entirely as best you can, what with farmers, madmen, concerned citizens, ect. Essentially you are a lower tech "men in black"(the movie) in terms of trying to keep shit under wraps Not always strictly possible though.>>2402249It is kinda irritating people being grossly misinformed ... there's a staff input about this you know, well, about reading manuals, but still.Its kinda hard to tell if its trolling or ignorance at times. It its ignorance, it seems like people who think they gyro input sucks for shooters, because they ASSUME its wii waggling and must be retarded and gay.
>>2402190I was referring more to the clown car aspect and it not being limited to a Land Cruiser or other "normal" vehicle which makes way more sense for the mission type, but yeah, in either case it just seems like a lot of the newer gimmick missions are virtually untested.Another weird one is the first part of the Von Hagen situation, a really cool concept for a mission where you send ONE agent on a fact-finding mission in a remote vacation lodge, only for the area to be raided by a number of low-tier zombies. You get given control over all the shit-tier civilian vacation-goers and your one agent and have to post up a night-time defense against waves of zombies attacking the multi-story lodge.Sounds sweet, right? Well, for starters, this mission DOESN'T have limits on armor or weapons, so uhh, I had a Juggernaut Suit and an Asuka 4000. Secondly, the civies have so little TUs and the weapons to arm them are scattered around the lodge, meaning it will take you 5-6 excruciating turns to get everyone armed, their guns loaded, and put them in position... which means forming a shooting wall at the 2nd floor staircase.Or just blowing up said staircase and turning the whole mission into an impossible-to-lose turkeyshoot.Awesome idea, ver 0.1 levels of implementation.
>>2402255I don't have a problem with the red tape aspect, the actual problem is that the lower tier weapons often fielded by Church of Dagon (and a few others, but mostly Dagon) don't have the proper niche they should.The WW2 era weapons are all crap, but you should be able to research them easily and buy them cheaply. That gives them some use case in ways that aren't exploitative like the modern weaponry fielded by Exalt and Black Lotus. As is, there is no point in researching them at all as they're vendor trash.
>>2396309Whats this about a First Person View?
>>2402364The real issue with that class of early weapons IMO is that they almost universally use ammo that is extremely common, and acquiring more shouldn't require permission. I modded the game so that if you research a gun that use completely mundane ammo (9mm, 7.62x39, .44, .308, 54r, etc) you can immediately buy ammo for it even if the Council hasn't given you permission to buy the gun itself, and it really smooths over of the dumber elements of the early game itemization. In the case you outlined, you could at least keep those easily-looted WW2 and Cold War weapons fed and consistently usable until you get proper authorization for better stuff, instead of treating a single mag of 8mm Mauser like a relic you need to mete out only under dire circumstances.
>>2402371This https://openxcom.org/forum/index.php?topic=12973.0Hopefully coming soon
>>2402429Its beautiful.
Lads, help me decide.Ghostgates/South East Asia Start. Dumbass/Gold.Do I go Gals or Male Touch?On one hand, I'm used to Gal route and know it pretty well. On the other, Male touch just seems interesting early.
>>2402458If you hate yourself male touch is the way to go.
>>2402458If you love yourself male touch is the way to go :^)
>>2401941You could track him, easy?
>>2402598Dio is probably living somewhere in the southeast part of poland because of the tauron joke in one of the negative events.If you're not polish, tauron is a power generation company and dio probably pays his electricity bills to them.
>>2402612He's also one of the wizards from masters of magic
>>2401955Getting a severe injury in the opening nurse ambulance mission is basically worthy of a restart in any difficulty: you're about 4 minutes in so you're not losing anything and having one unit out for the first month will really hose you. Beyond that I assume anon was exaggerating because your skill reduces the number of times you go up against the RNG every mission but it can't make the number of times be zero. So you're going to take injuries and losses eventually unless you can flip a coin and come up "heads" 1000 times in a row.
>>2401743>When did piratez lovers start becoming xcf haters???When Dio and Solarius started a starcrossed lovers bishojo arc
>>2401795>twots?
Are we the middle of some trooncord takeover attempt?Who did solar offend this time?
>>2401967>Xcf generally lets you regroup if you fuck up,a mission, yesWhat kills you in XCF is the points counter flooring in 98/99 as you have>cult bases>hybrid>several dozen ayy flyby missionsAll appearing in a 6ish months range. And they are all a big difficulty spike compared to everything you've seen so far. AND you have to capture a VIP on top of that.That will severely fuck your score to the point you won't be able to keep up.By 99 you NEED to have the ability to go fast and go hard on high level missions, losses don't matter but if you can't keep base expansion in check you are going to implode even if you ace every mission. Specially because your main source of decent units comes from the monthly requisition and that's score based.
>>2401908>Conversely, by the time the Protean transformation becomes availablecouldn't it be possible to rush the fuck out of protean by realizing you need to git gud at meelee, or there's no way whasoever to do early zed missions on suits
>>2402714The World of Terrifying Silence. A rare Terror From The Deep win.
>>2402715It's just one autist, probably a germanoid, seething over being called a pedophile and pixelated titties.
>>2401923>Default off valirable that allows currently worn armor stats to influence pilotsHuh, I just assumed that armor bonuses were added to pilots always. I learn new shit about this game all the time
>>2402598You be the judge
>>2402725The full zombie mission line, which you are "rewarded" with the Protean transformation tech for completing, is comically RNG dependent in terms of vital missions spawns, the most notable example being the much maligned Vampire Castle mission. For reference, the first time I ever got one, I was so deep into the game that my entire squad went in with X-COM Assault Plasma and Stormtrooper Armor. So nah, it can't really be *intentionally* rushed due to high level mission rarity and research bottlenecks tied to said missions, but you could always get obscenely lucky with the RNG I suppose.
>>2402715The retardation to my knowledge doesn't exist outside here. I think anonymous nature makes this significantly worse.But its unfortunately been happening for .....at least 3 threads now.Most were mass deleting like 20 fucking posts of sperging but kinda gave up because the retardation never ceased
>>2402831Maybe you should stop posting.
Apparently guns are for suckers and I should be using whatever the fuck these bitches use. Blow darts? They are deadly, accurate, and can shoot further than I can see. I couldn't even kill one of these assholes with my peashooters. Not even HE grenades worked.
>>2402973yes, blowpipes are powerful.cannys have camo, so try to set them on fire, fight them during the day, and bring sacrificial parrots to scout with. alternatively, shotgun or smg the cannys, they have lots of hp but not too much armour. they're just wild gals.
>>2402973The further than can see part is because they have very effective camo. Camo is REALLY powerful. Though these canny gals get fucked up by buckshot >>2402847Maybe he would stop posting if you stopped sperging yourself. But we know this won't happen
>>2402986>Camo is REALLY powerfulIs it also powerful if i use it against enemies or is this another case of only the player getting fucked?
>>2403022Careful use of it makes you immune to enemy reactions. Just don't do what retards do and actually end the turn standing in the open.
>>2403022In xpiratez at least, extremely. One of the reasons why cats are so busted from early to mid-game. One of the earliest 'armor' they unlock, the camo paint, is by far the best camo, and with their generous TU pool, you can do a lot with them and pull them back to safety every turn.
>>2403076i refuse to use the cats because they only have advantages
>>2403096let me guess, you're also a fellow man of culture (savecummer)?
>>2403119of course
>>2402973early i use fire extinguishers to create smoke so i can sneak and grab all loot and gal and fly awayif any of these canni niggers come into smoke they get blasted
>>2403193by midgame, I give 1 girl with a sniper rifle and a flying armor, send her to the top of the map at the nearest corner and a primed smoke grenade in her inventory.she then smites a mortal like the fist of god every turn after
>>2403217Why a smoke grenade
>>2403245so it explodes in midair and hides her from the farthest seeing enemies
speaking of which, another thing I like to do is give my Flycats two primed landmines in their belt pack, and have them fly over the head of an enemy, drop a landmine right at their feet, and then fly back to safety. this can be done twice before a reload.
>>2403265Oh, is that how I could drop bombs from a gyrocopter? Thanks for the tip.
>>2403271Used to work with parrots and grenades, before grenades lost their spoons
Akimbo mod guy made a functional rail gun type tech, which pierces cover.
>>2403342Impressive!
How old is XCOM files?Was surprised to find out one of the factions is exalt because I thought exalt was from enemy within.
>>2403397Almost 10 years? Started as an expansion off fmp, but became its own thing. Piratez is slightly older, which also explains being biggerAlso just saying, brigador killers REALLY scratches my itch of raiding and robbing which I seek from piratez.
>>2403397It borrows bits and pieces that the author likes from newer material, EXALT being the most obvious one. Hell, ADVENT was a thing in XCF up until four or five years ago, but eventually it just got its glowie quisling activities split up between the Hybrid Network and the MIB and was otherwise quietly scrubbed.
>>2402715In a slow board all it takes is one schizo or retard and people will talk to him (or he talks to himself) forever, eternally shitting up the place. I would recommend just filtering anybody who clearly lacks the ability to write English properly, and the resulting chain. It is guaranteed that everything they say is worthless even if it looks legitimate at first glance.
>>2403342That's just broken OP.XPZ already has functionally same thing with weapons like custom snipin' gun, but the penetrations are usually limited to one or two for gameplay reasons.
>>2403342>>2403553With refinement, I think it would enhance things. Give particular weapons even more uses. Though I think penetration should not hit an enemy more than once.
>>2403553Since when has piratez ANYTHING been able to pierce ANYTHING? No, its not "functionally the same" because its multiple bullets then.Also its op because he cranked the number up to comical levels as a demonstration. No, I don't think even late game gear will pierce an ENTIRE ufo.>>2403672Depends on round, material, and unit. Like a 50 cal through a wood door, and 2 guys with tshirts?? Though maybe he can code a per unit density, or pull from hp so reapers don't get pierced like jelly
>53% tech tree in xpz>0 research optionsWhat am I doing wrong?
>>2403735Whats your Rank? Do you have the final craft? Are you able to go to the end?You cannot possibly get all researches in a single playthrough.