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File: Zeestral.png (157 KB, 380x201)
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>Her name is Zeestral, and there's a significant connection between her and one of the most iconic heroes in the original game.

She will be Archibald's daughter.
>>
>>2396267
I want to have sex with her.
>>
>>2396267
Dommy Mommy step on me!
>>
>>2397860
harsh but you have a point...only there is one thing, girlfriend=no time for vidya anymore.
>>
>>2397890
That’s so true, I never have time to play, there’s always something going on, and all I really want is to play HoMM2 :(
>>
>>2397860
>Find a real girlfriend, losers. That's why the west is falling apart
Women are no longer interested in being girlfriends. That's why the west is falling apart
>>
>>2397860
seethe more fat roastie. no man wants you to step on them for sure , kek .hit the gym!
>>
>>2396267
>heavenly forge
Someone is getting killed by a boomer
>>
>>2398007
>girlfriends
Initial error. Milk for free. Perma adolescence. Weak nerd into femdom. All symptoms of larger atomization.
>>
>>2398819
Those are certainly some words.
>>
File: mecha_dragon.jpg (239 KB, 800x700)
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Cancelled HotA project: Mecha Dragon. He was supposed to be a neutral creature in the Factory taken over by Kastore.

In addition to continuing Frederick's story, HotA is considering releasing a revamped AB campaign, in which Inferno will be replaced by Forge.

Work on Forge won't seriously begin until after the release of the Bulwark campaign. The Bulwark campaign won't be released in the upcoming months, unfortunately, we'll have to wait a little longer.
>>
>>2397860
Lads, he's not wrong.
>>
File: naga.png (1.09 MB, 966x701)
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How large are nagas?
Just regular human size + tail?
Somewhat larger than humans?
>>
>>2399900
Regular human size + tail.
>>
>>2399900
>>2400749
>>
>>2399655
>Mecha Dragon.
just make a flamethrower tank
>>
>>2397860
>post deleted because gooners were offended
lmao
>>
>>2401839
Goon but not forgotten.
Somebody has to tell the hard truths.
>>
>>2399655
Where did this come from? It wasn't in any of the interviews I read.

https://archon-studio.com/blog/homm3/hota-crew-interview-the-legacy-of-horn-of-the-abyss-and-the-return-of-forge
http://heroescommunity.com/viewthread.php3?TID=39830&pagenumber=582
>>
>>2403289
It's from the official EVIL RUZKIE forum:

https://forum.df2.ru/index.php?showtopic=40183&view=findpost&p=811390
>>
Any fan-made maps worth playing?
I want something:
- not turbo autistic.
- with a bit of story. Preferably in M&M universe.
>>
>>2405305
"A Strategic Quest" remake for HotA. The first maps are easy, but they get more interesting starting with the Castle Slayer map. They're still not too hard, and you get the storyline from Heroes 1.
>>
File: Sandro thinking.png (214 KB, 428x348)
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Thank god, Hota works with my Homm III Complete CD that was included in my Homm 6 Limited Edition. Now it's time for some hot undead action.
>>
File: necromancy_in_hota.png (2.28 MB, 2172x724)
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>Hota
>hot undead action
Necromancy in Hota has been nerfed by 50%, you won't animate shit
>>
>>2407650
Try "War in the valley" map.
>>
>In The Tree Killer, part of the Horn of the Abyss campaign All In, a rumour states: "It is said that on the surface of Nighon, far to the east, there live the people of the desert. Among them are catfolk, whom no one has ever seen yet." This may imply that the Bastion could have greater relevance in Horn of the Abyss' future plans, but nothing is yet to be confirmed. NTG's leader Raistlin has since joined the HotA crew and recently wrote on the WoG forums that the "ice has broken", though no further details were revealed. This implies that the Bastion will emerge, one way or another.
After Forge, we'll get a desert city, bringing the total to 14 cities. That's almost twice as much as at the premiere. Great times for Heroes 3 fans.
>>
>>2412834
Giving desert a town would upset multi templates, right?
I would prefer cosmic horror town instead.
>>
forge should've been done before that shitty winter faction that nobody asked for
>>
File: Field_of_Life_-_H4.png (95 KB, 200x200)
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>>2412946
Maybe they could add some kind of abstract tournament terrain. Something not associated with any faction.

>>2413043
The rune mechanics is really cool. Some people say the town screen is ugly, but in my opinion, it has the same artstyle as Inferno, meaning monotonous in terms of color.
>>
>>2413435
i don't mind the town screen but the units are really bland, like fucking sheep bloating up the encounter table
>>
File: Jotunn_Warlord.png (16 KB, 100x133)
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>>2413469
And what else besides goats?

Kobolds - creatures from mythology and Dungeons & Dragons
Snow Elves - creatures from Vori lore
Yeti - the first thing that comes to mind when you think of snow
Shamans - wild mages, and their dwelling is the circle of druids from H2
Mammoths - just like yetis, they are associated with snow
Jotunns - like elves, creatures from Vori lore

This is a very good set, very well designed. My only problem is with the design of the Jotunn Warlords, because their shield and axe look a bit over-the-top for Heroes 3. Goats are cool because they highlight the town's wild and barbaric nature - something for the Yeti, the Mammoth, and the Jotunn to eat, something for the Shaman to offer as a sacrifice, and something for the Kobold to pull the cart in the mine. That makes sense.
>>
>>2413551
>Kobolds
h5 peasants, not the worst offenders
>Snow Elves
yet another elven shooter and i doubt that's how vori elves were supposed to be portrayed according to the lore
>Yeti
it's okay
>Shamans
really? couldn't they get even more generic?
>Mammoths
yet another normal animal unit but at least they're extinct this time
>Jotunns
they look like regular dudes too much and not like max level units
also they have never been present in the might and magic lore

this should be the one faction that you can disable, not the forge
>>
>>2413554
>h5 peasants, not the worst offenders
Their ability is practically useless, but the same goes for the Pikemen's ability to block charges
>i doubt that's how vori elves were supposed to be portrayed according to the lore
I think that they may have been an advanced civilization in the past, but they became savage over time.

I don't know what NWC's plans were, but HotA recently received their design documents from Fulton and signed an NDA agreeing to not disclose them.

>really? couldn't they get even more generic?
All H3 unit designs are generic and simple.

>they look like regular dudes too much and not like max level units
Angels are also just ordinary people who wear white rags
>also they have never been present in the might and magic lore
There were Vori Giants, but that name is already taken by Tower. It’s better to call them Jotunns than Snow Giants.
>>
>>2413551
I really enjoy playing as Bulwark, you can mix and match the units in different ways. They fit a lot better than Cove where half the roster are different types of humans. Compare them to the original factions like Fortress which has only two humanoid creatures.
Also fantastic town theme
>>
>>2413768
>Cove where half the roster are different types of humans
literally just two out of seven units
>>
File: nigger.png (4 KB, 100x130)
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>>2414165
>two
>niggers are not humans
typical racist colonizer westerner
respect your niggers you capitalist usa BITCH!
>>
>>2414533
The right term is negro however desu.
>>
>>2414557
People who are afraid of the word “nigger” are usually fucking assholes themselves who are just pretending to be nice. The more politically correct and rainbow-loving he is, the bigger a son of a bitch he is. That's the words of wisdom
>>
File: board_game_forge.png (1.06 MB, 1056x630)
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https://archon-studio.com/blog/homm3/greg-fulton-return-of-forge-heroes-might-magic-3-interview

New interview about Forge with some artworks.
>>
if they're using original design docs then we're gonna get duplicate units? pyro is already in factory
>>
File: dorf.jpg (580 KB, 711x686)
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I love AI slop.
I honestly do.
https://www.youtube.com/watch?v=Bbrkl-PswyQ
>>
File: pairs.png (230 KB, 212x539)
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>>2415013
The game is full of good-versus-evil pairings, so everything fits together.



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