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>>
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>>2396649
>>
There is no debate here, both are overpriced power hog trash defensive buildings with a different skin. Just people get scared upon the reveal in the campaign because the game does not give the player a counter and forces them to kill power plants in the corner of the map to pull them offline.
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>>2396676
you need them to delete tanks and other units better than infantry thoughever
how else are you going to play sim city and comfy army amassing
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>>2396676
>power hog trash
You can use Tesla troopers to power coils in RA2. IIRC 2 troopers fully power a coil, and adding a 3rd supercharges it.
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>>2396649
Extremely cheap chop job, EA went over their heads to fuck over the lemmings ready to pay overprice, could have at least removed giant MADE IN CHINA on the sides
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>>2396649
I never understood how would tesla coil target recognition work, shouldn't they just indiscriminantly zap both your forces and enemies?
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no, but this one
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>>2396649
which one is the better buttplug?
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>>2397720
obelisk. It pokes your prostate while the tesla coil focuses more on the general insertion experience
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>>2397383
It could be directed a bit if they had a movable spike as a breakout point, but yeah, with the amount of voltage needed for the range they've got in-game the arc will pretty much do whatever it wants and the spike would be a mere suggestion.
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>>2396674
first post best post
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>>2396674
how did this shit even work anyway? Was it a damage multiplier adding +1x damage for every tower?
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the obelisk is infinitely more stylish
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>>2396674
It was so weird to see the good guys have the fearsome zapping weapon but it also felt so good. I'll never forget defending the Pentagon mission.
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>>2398421
>the good guys
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>>2396676
Vehicles were more lethal in RA2 but if you play RA1 or CC1 on hardest difficulty, you have no choice but to take them head on. Artillery and Rockets helped but they were scary when you heard them charge up.
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>>2398267
And range. They're the generals patriot missile tower your girlfriend tells you not to worry about.
>>
if your game isn't mental omega then it sucks
>>
>>2399816
I never play games with mods because that's not the way they are meant to be played.
>>
>>2397718
the fuel tanks always looked like cockpits or eyes or something
>>
>TFW you had no idea how to kill RA1 tesla coils as a kid since they had the same range as the V2 rocket launcher - until you realized years later that you can just force fire on the ground right next to them and let the splash damage eventually do the rest.
>>
>>2396674
>>2396649
>>2397718
For me its the Yuri Gattling Turret
>>
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this aged like shit
>>
>>2424107
>TIL that Grey Fox and MW1's General Shepard canonicly exist in the RotR timeline.
Cool beans, now I don't even need any FotM IRL political subtext to know that this mod is beyond pozzed.

>>2424133
>multi-ethnic caste based society
>nationalism
U wot m8?
>>
>>2425162
I am not exactly sure whether it’s actual lore or fanfiction or from the ramblings of two forum retards who hate Rotr solely because it doesn’t look the way they imagined it themselves to look like (their “lore” has US ZH generals stage a coup against Zapp Brannigan from Futurama)
But Rotr does have RU VDV general prevent Makarov’s attack on airport
>>
>>2424107
I mean, as a parody of real-world topics, yeah kind of. That's the problem about trying to predict the future.
Gameplay wise? It aged fine. Humor wise... eh, mostly fine.
>>
>>2427742
>gameplay wise
Russia gameplay consists trying to build your economy to the point of being able to afford a huge deathball of tanks and then attack-moving them into the enemy base. Faction for tards and they have no good artillery options to outrange enemies. USA/Europe on the other hand are too micro intensive for 90% of the fanbase
>>
>>2427768
That's just the majority of RTS games in general so my standards are kind of low.
>>
>>2427768
tbf, "build a bunch of tanks and throw it at the enemy base" is a dominant strategy in a lot of RTS. It worked in almost every C&C game, it certainly works in SC2 (same game designer, go figure)
>>
>>2428313
>he'll just spam artillery
Well, it's not like the Russians are TOTALLY out of options. The recon missile is uncounterable(even if the damage it does is limited) and they do have half-way decent air options from what I recall.
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>>2396674
These always felt limp to me compared to the wooooom-BZZT of the tesla coils
>>
>>2428368
Yeah alright. I tried digging through my mind for options and came up with nothing, so I went to the wiki. There's no real option to counter-artillery, and napalm artillery is retarded.
Russia's getting new artillery units in the next update, which should ease the issue, but god knows when that next update is coming out.
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>>2428379
Napalm is fucking stupid.
Really, China is. There's not a very good counter to their artillery other than counter artillery. No one else has artillery that's good against infantry, and especially not quick moving targets.

>>2428378
Oh that's neat.
I don't mind the howitzer being kind of generic, the fact it's mobile and fast-firing already does wonders given that the main competition for a proper howitzer piece is the firebase, tech artillery platform, or the ECA's fun to use but absolutely non-sensical howitzer pits.
>>
Golems are such a meme, so many people don't know that you can just press ctrl on their path, or that they can be melted by anti-air vehicles with the exception of US and Russia itself, Avengers can't attack ground targets and Tunguska is such an ass unit its unreal, i think even Crusader's coaxial machinegun is more effective
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>>2428688
I think you misunderstood
>>
I played through the C&C titles and the Obelisk actually saved me on several missions while the Tesla Coil while useful wasn't quite as impactful.
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>>2428837
It does, people just don't know they can force attack ground
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TWENNY-FIVE POUNDA
SUPERCHARGE, SUPERCHARGE



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