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If u have played, which fraction was your favourite?
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>>2399637
Undead of course. I play this every few years. It's my go-to nostalgia game.
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>>2399637
We have threads for it there are plenty of people that play it. I don't have specific favorite faction they are all pretty good.
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>>2399770
My fav fraction is Legion of the damned, I played Undeads' campaign, Undeads are nice too
>>
I played it many years ago.
All I remember is 6 guys with huge beards beating some dumb demon dude to death.
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>>2399948
I remember how devil duke with 2 succubus and Onyx Gargoyle killed undeads and gnomes and recruites Asteroth
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>>2399637
>Does anyone plays or knows Disciples 2?
My brother in Highfather, I'd say that at least every other Slav who played Heroes of Might & Magic most likely played D1 and/or D2 as well.
>which fraction was your favourite?
Empire, cause they're just so OP.
>>
>>2399637
>which fraction was your favourite?
i guess the dwarves, they're cool and got many interesting options to go. but i do like every faction.
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>>2400212
I like more Legion of the damned but I agree, all fractions are nice and interesting
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>>2399637
The elves are my least favourite. I dig their wild esthetic but they feel not so well-designed overall.

I played D2 in multiplayer a few times even.
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>>2400542
yeah, elves are worst fraction, they have only strong archers and their saga isnt interesting and sometimes cringe
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>>2401071
>yeah, elves are worst fraction
Nah, that would be the dwarves. Don't get me wrong, I love my short kings (and queens, shout out to Yataa' Halli) but their lack of healing units, inability to stunlock and especially their low initiative is really fucking them up the ass.
In contrast, Elves have the highest average initiative in the game and can heal in combat (as well as re-apply elemental wards), so even if they can't stunlock a dangerous unit into submission, they can at least burst it down.
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>>2401448
>stunlock
Wtf you're about. They don't have stuns like the undead or legions.
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>>2399637
i bought it on GOG on a sale. never played it. the art for the chicks look ugly thoughbeito.
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>>2401468
Right and lacking that and healing and initiative and a flying hero makes clans bad. But it's ok because this was never meant to a competitive game and dwarves are cool
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>>2401796
>lacking a flying hero
This is true but Clans also have access to both Forestwalking and Seafaring spells which are cheap and arguably make land heroes move faster than flying heroes at times when it counts the most. They also have Haste spells which regains 100% of movement instead of 50% like the Empire version. Clans shoulde rarely hampered by movement issues.

>lack of healing units, inability to stunlock and especially their low initiative is really fucking them up the ass.
Clans collectively have a much larger the average HP pool (to counteract the low Initiative) which makes it it even more important to rotate units into towns for regen, since regen is % based their higher HP benefit more from it.
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>>2401775
>buys a grimdark setting game hoping for hot chicks
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>>2401448
i don't mean that elves are shit fraction, just if developers would do them a bit more interesting and better campaign, elves would be good fraction
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>>2401775
textures in disciples 2 are a bit ugly, I agree, but portraits are peak, and graphic gives more dark depression fantasy (only my opinion)
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>>2401978
>>2401796
This is why warrior Lord is one of the best choice for Clans, the innate 15% regen from Warrior lord, which stacks with town regen btw, does a huge amount of work with their high HP pool.

The other thing is Clans can hit very VERY HARD in combat with their damage buffs capable of one-shoting low level enemies. They also have armor and damage buffs and potent direct damage spells at level 1-2 spells which can make one-shoting even easier or cause the AI to just run scared.
>>
with undead paralysis you can stun lock nearly anything.
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>>2401775
kys tranny
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>>2405682
ofc undead is one of the best and my second fav fraction, they are also best variant for capturing capitals of other fractions. I like play with warrior lord, 1-2 phatom warriors, 1 wight or 1 death and 1-2 shades
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>>2405682
Polymorph > paralisys
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>nametard
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>>2413947
I agree, but Succubus is shit unit, 40% accuracy is very good ofc
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>>2401448
The Elves and Dwarves are my least fav fractoins because elves are weak and there is only 1 tree with 5 level units and also their saga isnt ineteresting. Dwarves are very slow very difficult to leveling up, and their saga is more interesting but also boring, the best fraction (my opinion, not the fact) is legions of the damned, because they are difficult for leveling up too but they are very strong, enough HP mid initiative and speed, peak animations and portraits, interesting upgrade and peak saga
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>>2415114
the problem of the demons is that they're very straightfoward save their mages. i like to adapt my strategy on the go.
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>>2415114
>elves are weak and there is only 1 tree with 5 level units
Personally, Elves for me are the second or third strongest faction in the game. The biggest issue with them is the lack of meaningful choices in the evolution of their units, as you've pointed out. Their front line is absolute doo-doo and your real option in Sagas and longer Quests is using Centaur Savages (cause using Griffins and Skylords is just a waste of space). Their back line is pretty solid but that means that using a Guardian or a Dryad hero almost feels like that you're taking up the spot of a much better Ranged or Mage unit. You can do something like picrel, but that only works if your hero has enough health to soak up a hit or two.
Their spells are also middling: you have a poor man's Haste and Paralysis (though they're both lvl1 spells), a healing spell, a health-increasing spell, a couple of summoning, damaging and debuffing spells and an ability to add trees to the terrain or destroy Rods. It's not bad, but Empire does self-buffing and healing better, Clans have better mobility and armor spells, and Undead/Hordes have better debuffing and damaging spells.

>>2413947
>Polymorph > paralysis
Polymorph is useless when cast on a Capital Guardian, so no.
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Okay, a few days after writing this I rechecked if I unfairly accused the Elves of their roster lacking meaningful evolutions and it turns out that they indeed lack a few to be on par with other factions. Here's a breakdown of the number of evolutions available to each faction for each unit class:
>Elven Alliance
Fighter: 3; Mage: 3; Ranged: 8; Support: 4; Aditional Unit (Griffins): 1
Total: 19
>Mountain Clans
Fighter: 8; Mage: 4; Ranged: 3; Support: 5; Aditional Unit (Yeti): none
Total: 20
>Empire
Fighter: 9; Mage: 4; Ranged: 2; Support: 6 Aditional Unit (Titan): none
Total: 21
>Undead Hordes
Fighter: 6; Mage: 9; Ranged: 2; Support: 4; Aditional Unit (Werewolf): none
Total: 21
>Legions of the Damned
Fighter: 3; Mage: 9; Ranged: 2; Support: 7; Aditional Unit (Fiend): none
Total: 21

Elves have the most developed ranged line out of all factions and are the only ones who gave an evolution to an additional unit. They could've had an additional evolution for their underwhelming Fighter and Mage tree, but it is what it is.
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>>2400179
Every faction is OP.
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>>2401978
>arguably
More like easy to prove mathematically. Non-flying parties move faster on roads.
>>
god this game was my whole childhood.
I didn't even understand the story of what the fuck was going on but the narrator voice is stuck in my mind ever since. I remember being 9 and looking up the words in a spanish/english dictionary so I could actually complete each level. It's also the reason I play undead on every game I can.

The feeling of seeing a cool as fuck evolution for the first time cannot be compared. Also one of the few games where the humans are as cool as the rest of the factions.
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>>2421132
Yeah, I started to play it in 11 years and this voice from intro to the missions stucks in my memory forever, I have so many memories from this peak game, it's very very difficult to tell all what I remember.
>>
>>2415477
in multiplayer paralysis is more useful because sometimes you will capture the capitals, but in singleplayer paralysis is less effective than polymorph, but paralysis is not useless
>>
>>2420108
I agree, but I don't like mountain clans and elves, but they are OP too. I like more Legion of the damned, and sometimes undeads
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>nametard
>>
>>2426592
wtf?
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>>2427533
He's criticizing you for using a name on an anonymous imageboard without you needing to use a name.
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>>2428417
thx for explaining
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>>2401796
>>2401775
reading the manual for Dis2 just reminded me that "modern" indie games are just as bloated as corpo games. and look uglier than ye old 64 RAM games.

>inb4 windows bloat.
even Win 11 "only" needs 4 GBs RAM, but some indies want at least 16GB RAM to run.
>>
>>2428512
>>2428417
>>2427533
read the rules. the people who complain never read the rules or they think they're the jannies who can make up rules out of their anus. also offtopical. you wanna talk abotu strat games or something? unmoderated shitposting is for >>>/v/tards now.
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>>2429990
>you wanna talk ABOUT strat games or something?
>>
>>2429989
it's because a lot of them run on heavy graphic engines badly optimazed.
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>>2429990
Bro, he just explained me what does nametard mean, ok if you want we can change our discussion topic to the Disciples, no problems
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>>2429989
Call Of Duty Black Ops 7 needs very powerful computer, but all COD games since advanced warfare are boring(COD WW2 is only one good game since 2014), but disciples can work on very old computers without any problems, and D2 is more interesting
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>>2430214
big part of old games aren't good optimized for new computers
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>>2401448
I'm playing elven saga now and I underrated elves, legion is still my favourite fraction but elves are not so bad like I thought
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>>2444077
they're good but their healers are so meh
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>>2444992
yeah, after Legion and undeads I don't use them but empire has really good healers
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>>2400179
>Empire, cause they're just so OP.
I find it interesting the Inquisitor line sadly gets overlooked by people since you never have short games. Mind immunity and eventual Fire ward is neat.
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>>2448387
>you never have short games
this is not true for scenario maps and early campaign. if you're up against undeads he's a must.
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>>2448387
he is popular by haters of undeads, someone above told why
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>>2448387
>I find it interesting the Inquisitor line sadly gets overlooked
Grand inquisitor overlevels extremely quickly, he's very competitive with the DotF line.
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>>2450994
line of grand inquisitor is really good when you playing against undeads and you need levelup very quickly
>>
Are there any lightweight mods for this game that make non-Mage heroes more viable? It's tiresome how Mages are always the best after a couple of levels. And for Undead, maybe a more varied source of damage (i.e. give Wyrms fire or earth damage) so you're not stuck with the ugly Lich Queen.

I know about the Norwegian Semen mod but that's such a massive overhaul it's basically a different game.
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>>2399637
>does anyone know
The game was a big hit in slavlands and received good reviews in gaming magazines. it basically was everything we wanted from heroes 4. Was it obscure in the west?
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>>2451213
>The game was a big hit in slavlands
Wasn't it mainly a huge hit in slavlands because cheap gaming magazines were one of the biggest sources for accessible games via their covermount full games (aka "magazine cover disc" games)? Then again Heroes 3 was huge too and I don't remember any of the local magazines ever selling that. Can't remember if I pirated it first or if I got it through "moldy village CD distributed through elementary school".
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>>2451213
i don't know non-slavic disciples fans, in slavlands that was real popular game, in other regions disciple is not popular
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I used to play D1 and D2 a lot, but only in a single player. How does the multiplayer even work for a game if whoever spots your main stack first usually wins through sheer amount of buffs/debuffs being cast before the battle?
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>>2451332
By having cheap and siposable "buffer stacks", thieves and summons bodyblocking for your stronger stack instead of pooling everything into a single deathball like in singleplayer.
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>>2451219
No, we was so poor so most of us used pc cafe until 2006 i think.
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>>2451332
I still play D2, but I've never played multiplayer, I tried hotseat(just it was interesting how does it works). I would play multiplayer, at least hotseat but I don't have friend who can play with me.
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>>2399637
>which fraction was your favourite
I really like -1/12.
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>>2451211
>a couple of levels
no less than five, and you always have some 200 gold thief having you ass and then you gotta waste money and time to resurrect the nerd. i hate mage heroes.
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>>2451458
If I knew how to mod it, I would make, at the very least, artifact modifiers not apply to Mage + Nosferatu attacks, give Nosferatu and Vampire "Life" damage type instead of Death, and maybe give Nosferatu life drain overflow if it was possible to unlock it as a later level ability. Or maybe give him half life drain with high hit chance and half overflow a as a secondary attack with a low hit chance.
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>>2451418
>I still play D2, but I've never played multiplayer, I tried hotseat(just it was interesting how does it works).
I played once or twice D2 in multiplayer. My vis-à-vis and I did this with a gentelman's agreement of not using more than level 3 spells against each other, not using more than 1 potion per unit and something else.

>I would play multiplayer, at least hotseat but I don't have friend who can play with me.
I would like to play with you.
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>>2451465
>I would like to play with you
interesting offer, let me think about it.
>>
Hello guys, I'm the V2 that posted this thread, today I finished cmpaign of elven alliance, and thank you everyone who came here and posted any replies. I was honestly surprised to find a D2 fanbase on 4chan. I was glad to talk with you desu.
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>>2451471
we had a thread even better than this one just like 2 months ago where we discussed units and strategies.
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>>2451478
I should see it but how I understood that thread is archived or deleted now, right?
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>>2451491
it got archived and deleted by now, no idea if there's a permanent archive for this board.
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>>2451478
>>2451491
>>2451504
https://arch.b4k.dev/vst/thread/2318765/#2318765

For search use https://4search.neocities.org/vst
>>
Why has someone not made a simple stats/unit editor? I don't wanna install that shitty DBF editor.
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>>2451515
because enthusiasts like to make only mods and scenarios
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>>2451512
yeah, this one. thanks.
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>>2451515

What about this? The Poles made it, so system32 deletion possible:

https://github.com/Vanosz/Disciples2-ROTE-Editor-Releases
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>>2451332
You place your power stack in a town where debuffs spells and damage spells cannot hit them and they gain extra armor and regen. If you also have buffs spells then pre-buff them and then place them into the town so they are buffed until your next turn.

If no town is around, do this >>2451354

Or ideally do both.
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>>2405683
NIGGA
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>>2399637
>>2399770
this, i carefully nurtured a nosferat until he could solo everything not immune to death, by the end of campaign i could solo even the castle guardians
only time when i had to reload was when death immune enemies took me by surprise and when the bone armor takes over your main champ...that one made me ragequit because i had to go pretty far back in the save
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>>2457113
In this sense the Undead has this very glaring design flaw that that their only non-weapon and non-death attack in combat is the Lich Queen's attack which is Fire. Everything else in the entire Undead roster is either weapon or death. Otherwise it is just using items or spells.

Normally this is a very niche thing but you are very correct the Undead campaign does make it a nasty surprise.
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>>2457247
There are also spells and the assassination ability of thieves if you picked guildmaster. Even then in the campaign only one scenario has enemies that are both weapon and death immune and all those are outdoors.
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>>2457113
What was the next job of Patrick Lambert after D2? His art in D2 was something I've never seen again in other games, a mix of frescoes and illustrations in old parchment books.
>>
>>2457113
>>2457247
Just use the polish editor utility to give Vampires Life source (because they suck life) or Wyverns Earth damage.
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>>2457405
>Vampires Life source (because they suck life)
Overpowered as fuck my dude, that means there is simply is no protection/counter against vamps. There is a reason Empire has Death Ward as a spell.
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>>2457113
I've completed undead campaign with warrior lord but I think I will try to finish it with nosferatu
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>>2458048
once he gets going, you will only need 1 or 2 ghosts behind him that are locked to never evolve and only level up, they level up fast and as they do their hit chance and stats will increase enough to take on everything, you can even take castles earlier than end game campaign if they are leveled to hit their paralyze constantly
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>>2458498
Ghosts? Not Specters? Surely the initial bump of HP is worth it.
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>>2458714
>Ghosts? Not Specters? Surely the initial bump of HP is worth it.

It depends really, there are differences you need to decide upon.

First of all if you lock unit type the amount of XP needed to level up will also be locked. Ghosts only need 75XP to level up while specters need 700XP so the locked ghosts can level up fast. Ghosts stat gain remains very poor they get like +5maxHP and +1% extra paralyze chance every level. So they are inferior to Specters and will need many levels to reach the same power.

However this has other benefits. Units automatically heal up to full HP upon level up and 75XP is very little so this can serve as frequent auto-healing for the ghosts after battles they survive. The other benefit is gold, because the gold required to resurrect a dead unit depends on the creature's base level not the unit's actual level.

Simply put it costs the same gold to resurrect a level 1 Ghost and a level 99 Ghost. And resurrecting level 1 creatures cost the same as hiring a fresh one so just 50g. So Ghosts can die repeatedly and can be brought back cheap. You also save the 200gold from constructing their upgrade building at the early game where money is the tightest. A 200g gold sum can buy you a Thief that can run out and scout the map for you which is obviously important and can even grab idle treasures before the opponent.

Of course it takes a long time and lots of babysitting on them to get there where Ghosts are equal or even superior to Specters but they can get there in time. Specters, as you said, are a quicker stat gain in the shorter term investment or if you wish to go up to Shade it is up to you to decide if it is worth it.
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>>2458723
>>2458714
Also note that while Ghosts gain +1% extra paralyze chance there is a hard cap at paralyze around 80-something % after which they only gain Max HP and their max-Level can also be capped depending on the scenario.
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>>2458723
You won't get XP to do this. You will waste a lot since there is no carryover.
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>>2460705
>You will waste a lot since there is no carryover.
You are right! It is true that a creature can only level up once per battle so if your ghosts would gain 150 XP they still only gain 1 level up from the 75 XP they need instead of 2 level and then the other 75 of the XP is just wasted. This is the other downside of it if you are going for high level battles it will waste XP but for clearing maps with neutral creatures like greenskins and such it is a workable approach.

>You won't get XP to do this.
You will, most neutral enemies and rank and file enemy parties are only spoon feeding XP in small chunks so it is definitely possible to get level 10-20 Ghosts by the end of the map depending on difficulty.



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